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  • Showing only topics in ~games with the tag "beta". Back to normal view / Search all groups
    1. Everquest 2 launching an Origins (2006) server this summer, beta in May

      From the /r/mmorpg post: https://www.everquest2.com/news/eq2-producers-letter-04032024 "Now that that’s all out of the way, let’s get down to the nitty gritty of why you’re all here. It is time to...

      From the /r/mmorpg post:

      https://www.everquest2.com/news/eq2-producers-letter-04032024

      "Now that that’s all out of the way, let’s get down to the nitty gritty of why you’re all here. It is time to talk about the new TLE server. When last I spoke of it, I explained it is not like any TLE’s before it, and now I will explain why. 

      This new server will be called the Origins Server, and it will take you way back to old school EverQuest II from back in 2006! We'll start in The Shattered Lands era (no expansions unlocked), and you’ll get to experience the look and challenge of the classic world of Norrath. The seas have calmed enough for sea faring to resume, and you are plucked from the waters by none other than Captain Varlos. Soon you will find yourself on an island and then given passage to your racial neighborhoods in Qeynos or Freeport. Systems will seem less complex, stats and gameplay will be reflective of the 2006 era, and there will be more focus on grouping with that old school MMO feel! If you did not have the chance to play back then, or just want to revisit for nostalgia, then this server will be on your list to play. Beta will begin on May 2, 2024. "

      From Kandor's post (lead designer)

      1. There will be no spell research. There will be a 6 week beta, so make sure you participate if you have questions. We restored old art, and old hoods, we need lots of testing.

      2. All stats do something, like they used to. all bosses will be original stat/buff packages. no potency, no crit, no blue stats.

      3. Unfortunately, not all the code is still there, so weight was lost. No weight, weight is unfortunately, gone.

      4. So as to unlocks, none of that has been decided, but we did put in new forums, so now we will be able to poll and discuss unlocks before we launch.

      5. There wil be a marketplace, but it will be very limited. It will not be free trade.

      6. This server is on its own depot. Meaning, it cannot be affected by Live, at all. It literally has its own patches, etc. We've never done this before, so the server exists entirely separate from the rest of the game.

      7. Freeport and Qeynos are back to old school. Old quests are back.

      8. no persistant instances, its old school.

      9. No subcombines. The current build is right after we took out subcombines for crafting.

      7 votes
    2. Any OG Doom players who would like to test maps?

      I'm wondering if there's anybody here who plays the original Doom/Doom II that might be interested to try some of the maps I've been working on. I primarily make maps for the first because I...

      I'm wondering if there's anybody here who plays the original Doom/Doom II that might be interested to try some of the maps I've been working on. I primarily make maps for the first because I prefer the episodic format and theme progression. Having someone else to try your maps can help to identify issues that you may have overlooked during testing or refine clunky design. I've been trying a new approach where instead of working room by room, I sketch out a rough outline of the entire map flow in the editor and gradually fill in the details as I see opportunities to do something interesting with what I've got laid down.

      I make maps in Doom Builder using GZDoom, so you'd need some form of Boom-compatible source port since I used a few generic linedefs for more complex map features (most common non-ZDoom ports I can think of like Zandorum have this). Generally I stick to old-school map styles without scripting and excessively-detailed architecture; think '94 WADs but better detail. Primarily I make singleplayer maps that are open to being modified to work in co-op.

      Trying to get the mapping mojo back, so any help is appreciated!

      EDIT: Here's the link for the map. It's E3M1 of Ultimate Doom.

      33 votes
    3. Dauntless Now in Open Beta (Monster Hunter like game)

      http://playdauntless.com I tried the closed beta and it's a pretty fun game imo. I'm new to MH style games and based those who have played MH it's kind of mixed. It's obviously lacking a good...

      http://playdauntless.com

      I tried the closed beta and it's a pretty fun game imo. I'm new to MH style games and based those who have played MH it's kind of mixed. It's obviously lacking a good amount compared to MH but they seem to acknowledge this and plan more stuff.

      Just figured I would let anyone kind of in lull for games might be willing to give it a shot.

      7 votes