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  • Showing only topics in ~games with the tag "retro gaming". Back to normal view / Search all groups
    1. What are examples of modern games that would fit in perfectly on retro consoles?

      Shovel Knight is essentially an NES game that got released in 2014, as its design and artwork are deliberately reminiscent of games for that system. It's a definitive example of an answer to the...

      Shovel Knight is essentially an NES game that got released in 2014, as its design and artwork are deliberately reminiscent of games for that system. It's a definitive example of an answer to the question, but I'm also interested in games that weren't necessarily intended to be throwbacks but can be interpreted as such by nature of their execution.

      What are other examples of games that feel like they could have been released for, say, the Dreamcast, PSOne, SNES, or any of the other consoles of yesteryear? Furthermore, what are the defining traits they possess that make them fit in on that system?

      12 votes
    2. I want an emulation box for my TV. What options best fit my needs?

      Note: I wasn't sure whether to post this in ~games or ~tech, so if it needs to be moved, feel free to put it where it belongs! I've been playing my Playstation Classic a lot, and it's made me want...

      Note: I wasn't sure whether to post this in ~games or ~tech, so if it needs to be moved, feel free to put it where it belongs!

      I've been playing my Playstation Classic a lot, and it's made me want to setup a full emulation box for my TV. I started looking into options and quickly got in over my head, so I'm hoping you fine folks can help me sort this out.

      Caveat: I am somewhat techy, but not nearly to the same level as the average Tildes user.

      Here is a rundown for what I'm going for:

      • Systems: I want to be able to emulate up through the Dreamcast with no slowdown (or, at least, no slowdown as a result of my hardware--if it's natural to the original console or a limitation of the emulator, that's fine).

      • Input: I want to use a wireless controller for input. Ideally six face buttons and four shoulders, so that it can easily stand in for almost all common controller layouts.

      • Graphics: If possible, I'd like to be able to enhance the eye candy a bit with things like upscaling, increasing the internal resolution, and shaders. This would be nice to have, but is not a necessity. Running at fullspeed in the original with no enhancements is the target minimum, though.

      • Footprint: Something up to the size of, well, a retro game console. I don't want a full PC next to my TV, but it doesn't have to be the size of a credit card either.

      • Budget: Let's go with under $400 USD? Given the cost of a Raspberry Pi that seems like overkill, but I know the Pi can't do all the way up to N64/Dreamcast, and I'm not sure how much more power those need. That price limit is flexible if I'm being unreasonable with my expectations.

      With all that in mind, here are my questions:

      1. What hardware best suits my needs? I am not interested in building my own and am seeking pre-built solutions.

      2. What controller is best? I'd prefer to have a one-size-fits-all solution, rather than swapping them out. Six face buttons would help make the Genesis, Saturn, and N64 feel more natural, but I suspect that might be hard to come by?

      3. It looks like Retroarch is definitely the way to go for easy setup, but there seem to be a lot of different standalone options (e.g. Lakka, RetroPie, Recalbox). Which one should I go with? I should add that I really only care about ease of use and simplicity. I do not need something flashy, and the less friction in both setup and use, the better.

      4. Any other tips, pieces of advice, or resources? I don't have a lot of experience with emulation, so a lot of this is uncharted territory for me, hence my uncertainty and need for guidance.

      11 votes