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13 votes
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Looking for a top down tactical wargame
I've tried hundreds of searches (variations of this) on google and either I have no idea what to search for, or it doesn't exist. I'll keep it short, the best way to explain is that I'm looking...
I've tried hundreds of searches (variations of this) on google and either I have no idea what to search for, or it doesn't exist.
I'll keep it short, the best way to explain is that I'm looking for a game in the style of the Total War franchise, but focused (mostly) on the top down battle view:
I'm not that interested in manually managing tens of regions, I don't want to 3d my way through a battle front while the soldiers gore eachother, I just want to focus on being a general that wins battles through tactics. Where I can apply strategies like Oblique Formation and False Gap to outmaneuver my enemies.
Do you have any recommendations for me? Is there any game that even comes close to this? (apart from the Total War franchise - which I love by the way, but the games tend to last too long, and they're getting bigger and bigger with each release)
17 votes -
Frostpunk 2 | Official gameplay trailer
13 votes -
First look at the new Mini Motorways map of Reykjavík, Iceland
7 votes -
SteamWorld Build is out
28 votes -
Stellaris publisher Paradox unveils huge new space strategy game
14 votes -
Stellaris: Astral Planes | Announcement trailer
15 votes -
Requesting recommendations for Stellaris tutorials for strategy and intermediate gameplay
Does anyone have recommendations for a good Stellaris tutorial that is in the intermediate realm? I understand the basics and UI, but with so many changes, I feel like I need some encouragement...
Does anyone have recommendations for a good Stellaris tutorial that is in the intermediate realm? I understand the basics and UI, but with so many changes, I feel like I need some encouragement with properly managing an economy, review into fighting mechanics, etc. I searched YouTube before posting and just found several tutorials that talk about the basic components and the UI - which I understand. Looking into more strategy and intermediate-level mechanics.
5 votes -
The famous Nuclear Gandhi glitch in Civilization is a hoax
52 votes -
Intermediate turn based strategy games
I used to like Command & Conquer and similar games, but these days I find it stressful and too fast paced. I want some recommendations of turn based games that does not have a steep learning curve...
I used to like Command & Conquer and similar games, but these days I find it stressful and too fast paced.
I want some recommendations of turn based games that does not have a steep learning curve like Hearts of Iron but it's not too simple like Advanced Wars.
It needs to be for PC and run on a Ryzen 3200G laptop.
30 votes -
Stellaris Nexus | Announcement trailer
13 votes -
Norland - Gameplay overview | Medieval strategy/city builder
5 votes -
Crusader Kings III: Tours & Tournaments | Release trailer
3 votes -
Miasma Chronicles wants to be bigger and better than Mutant Year Zero – I think it's going to do it
3 votes -
Stellaris: Galactic Paragons expansion will give council leaders tons more personality on May 9th
7 votes -
freeciv21 (a civilization like strategy game and a fork of freeciv migrated to C++) releases first stable release 3.0
10 votes -
Minecraft Legends | Official gameplay trailer – released 18 April 2023
2 votes -
SteamWorld Build | Announcement trailer
3 votes -
Victoria 3 | Release trailer
2 votes -
Victoria III confirmed! (First impressions)
6 votes -
RetroAhoy: X-COM
5 votes -
Learn about the economy in Victoria 3 – master the basics, find your niche, expand horizontally or vertically and lead your nation into a brighter future
4 votes -
Europa Universalis IV: Lions of the North | Release trailer
4 votes -
Homeworld 3 | Official extended gameplay trailer
5 votes -
Victoria 3 now available for pre-purchase
7 votes -
Victoria 3 hands-on – aiming to make grand strategy...grander
6 votes -
Victoria 3 | Gameplay trailer
8 votes -
Into the Breach: Advanced Edition update
11 votes -
Games of war
6 votes -
Solaris
10 votes -
Remnants of the Precursors (An open source modernization of the 4x strategy game Master of Orion) passed the 1.0 milestone
8 votes -
Age of Empires IV - The IGN review
6 votes -
Door Kickers 2: The Big, Secret, Clandestine Ops update
3 votes -
Victoria II, Part I: Mechanics and Gears
10 votes -
Frostpunk 2 | Announcement trailer
12 votes -
Victoria 3: Everything we know so far
8 votes -
Victoria 3 | Announcement trailer
8 votes -
Tactical Breach Wizards | Act One beta trailer
9 votes -
Age of Empires IV | Gameplay trailer
20 votes -
Total War: Rome Remastered - One of the best strategy games ever made for the PC is back
10 votes -
Ethics in strategy gaming, part 2: Colonization
10 votes -
Möbius Front '83 - A tactical turn-based strategy game from Zachtronics, releasing November 5 for PC, Mac, and Linux
14 votes -
The Digital Antiquarian: Master of Magic
4 votes -
Endless Space 2 review | Jingoist Joy™ Edition
4 votes -
Crusader Kings III early thoughts and impressions?
I've only played for a couple of hours so these really are "impressions". Positively i'll say its probably PDS's best release. Very few bugs and they are mostly minor that i have seen. There seems...
I've only played for a couple of hours so these really are "impressions".
Positively i'll say its probably PDS's best release. Very few bugs and they are mostly minor that i have seen. There seems to be enough generic and western european content to keep most fans happy, at least for a couple of weeks. I surprisingly like the UI colour and set up. I thought it was a bit modern in the dev diaries but it works well and is less tacky than a thematic scheme might look. The cycling of the map modes on zoom works well. The amount of "meme" is really overplayed on the reddits and marketing, ive only played a few hours but the flavour reminds me of early CK2 rather than late Glitterhoof CK2.
My main negatives at the moment are i find there is often an overwhelming amount of information on screen between the side panels, the alerts tab at the top and how wherever you put your mouse seems to open one or more information popups its a bit cluttered.
I thought the 3D characters would be more memorable than the 2D portraits but i find the opposite. I cant remember any of the characters by image, they all feel very similar. This might be until i am more familiar with the differences though.
17 votes -
Crusader Kings III will release on September 1, 2020
13 votes -
An analysis of the two-player asymmetric adversarial pencil and paper word guessing game Hangman
10 votes -
Total War: Shogun 2 is free-to-keep on Steam this week
8 votes -
Compact Conflict (2014)
5 votes -
AI War 2's first expansion has been released: The Spire Rises - A retrospective of updates since the game's launch
5 votes