• Activity
  • Votes
  • Comments
  • New
  • All activity
    1. Crusader Kings III early thoughts and impressions?

      I've only played for a couple of hours so these really are "impressions". Positively i'll say its probably PDS's best release. Very few bugs and they are mostly minor that i have seen. There seems...

      I've only played for a couple of hours so these really are "impressions".

      Positively i'll say its probably PDS's best release. Very few bugs and they are mostly minor that i have seen. There seems to be enough generic and western european content to keep most fans happy, at least for a couple of weeks. I surprisingly like the UI colour and set up. I thought it was a bit modern in the dev diaries but it works well and is less tacky than a thematic scheme might look. The cycling of the map modes on zoom works well. The amount of "meme" is really overplayed on the reddits and marketing, ive only played a few hours but the flavour reminds me of early CK2 rather than late Glitterhoof CK2.

      My main negatives at the moment are i find there is often an overwhelming amount of information on screen between the side panels, the alerts tab at the top and how wherever you put your mouse seems to open one or more information popups its a bit cluttered.

      I thought the 3D characters would be more memorable than the 2D portraits but i find the opposite. I cant remember any of the characters by image, they all feel very similar. This might be until i am more familiar with the differences though.

      17 votes
    2. How can we encourage more posts with comments here?

      On this page, I see posts, but no comments. It's a see of death. The same is true of all game design subreddits. Despite this being a thing a lot of people find interesting, there doesn't seem to...

      On this page, I see posts, but no comments. It's a see of death. The same is true of all game design subreddits. Despite this being a thing a lot of people find interesting, there doesn't seem to be any really successful community oriented way to talk about this type of thing.

      What types of posts do you think we could make to bring this space to life?

      Personally, I think in-depth reviews of games you've played a lot are the way to go. Say you're a grandmaster at chess. Give it a review. Have you played Monopoly into the ground? Critique it. I'd like to start discussing here to, what other ways are there to liven this up?

      I also may start posting speculative designs. So, game rulesets I've come up with, asking for comments from others on what they think I should look out for.

      9 votes
    3. Do you own a VR headset?

      I recently got my significant other into Eurotruck Simulator 2 and was given the go-ahead to purchase a VR headset so that we can better experience the various sim games out there. Unfortunately,...

      I recently got my significant other into Eurotruck Simulator 2 and was given the go-ahead to purchase a VR headset so that we can better experience the various sim games out there. Unfortunately, the complete Valve Index package is back-ordered about 8 weeks so it will be a while before I can take the plunge and buy one.

      Was just curious though if anyone here also has a VR headset and what their experience has been with it. I had a 1st generation Oculus Rift a long time ago but ended up selling it since I felt the software wasn't there (2016) and I could really only play the seated experiences with a 360 controller so I felt I was behind the curve even on my 1st purchase.

      Some prompts to help spur discussion, but feel free to share what you would like to share:

      • How often do you play on your headset?
      • What games/experiences would you recommend?
      • What games/experiences do you not recommend?
      • What headset do you own/have you tried any others?
      • Are there any accessories or peripherals that are worth checking out?
      13 votes
    4. What was the first game you ever loved?

      I'm interested in hearing about the first game you ever loved and, more importantly, what it was that made you feel that way. Don't just give me the game title, but tell me the whole love story!...

      I'm interested in hearing about the first game you ever loved and, more importantly, what it was that made you feel that way. Don't just give me the game title, but tell me the whole love story!

      If more than one game fits the bill, that's fine too. I'd love to hear about all of them.

      23 votes
    5. Tildes Game Giveaway Thread, August 2020

      Important: This will be a noisy thread. If you do not wish to see it in your feed, please use the "Ignore" feature to hide it! Gifters Post your available games, the platform and method of...

      Important: This will be a noisy thread. If you do not wish to see it in your feed, please use the "Ignore" feature to hide it!


      Gifters

      Post your available games, the platform and method of delivery, rules for your giveaways (e.g. first-come first-serve, random draw, etc.), and any additional info or requirements. Feel free to get creative!

      Giftees

      Request giveaways according to the gifter's guidelines!

      Rules

      Anyone can choose to be a gifter, giftee, or both! Giveaway rules are set by individual gifters, but there are handful of guidelines everyone should follow:

      1. No grey market keys! Only giveaway games from reputable sources. If you're not sure what this means, please ask.
      2. Requests for games should be done in the thread, but if the gift is a key, those should be delivered by PMs only. Please don't post keys publicly, even obfuscated ones.
      32 votes
    6. What are some beautiful/brilliant/inventive games that were panned by critics?

      In your opinion, what is a game/what are some games that were inventive/unique/original or just otherwise superb that you feel didn't receive the praise it deserved? Personally, I feel that the...

      In your opinion, what is a game/what are some games that were inventive/unique/original or just otherwise superb that you feel didn't receive the praise it deserved?

      Personally, I feel that the Scribblenauts series (Mainly the first two) are amazingly imaginative games that I don't hear talked about often. I feel that this is perhaps due to its being on the DS, a platform that was sort of mired in shovelware. I hadn't ever seen a game quite as painstakingly made as this one. The developers clearly had fun thinking of all the different ways to solve their puzzles. The soundtrack is also unexpectedly wonderful, and is very reminiscent (imo) of Katamari Damacy

      Edit: I suppose mediocre popular reception would have been a better way to say it instead if critical reception

      22 votes
    7. If you had to teach a class on an element of gaming, which games would you put on your syllabus?

      Here's the task: pretend you're a professor! You have to do the following: Choose a focus for your class on gaming (with a snazzy title if you like) Choose the games that you, as a professor, will...

      Here's the task: pretend you're a professor! You have to do the following:

      • Choose a focus for your class on gaming (with a snazzy title if you like)
      • Choose the games that you, as a professor, will have your class dive into in order to convey key concepts
      • Explain why each game you chose ties into your overarching exploration

      Your class can have any focus, broad or specific: level design in first-person shooters; the history of pixel art; the psychology of non-linear narratives; the use of sound effects in mid-2000 platformers; the limitations of turn-based systems in tabletop strategy games, etc. Anything goes, and any forms of gaming are valid!

      After choosing your specific focus, choose games that you would put on your syllabus as a sort of "required playing" for students, and talk about why you've chosen each item and what it brings to the table. If you decide to choose, say, NetHack and The Binding of Isaac for your class on "Roguelikes, Roguelites, and the Fallacy of the Berlin Interpretation", discuss how those particular games illustrate some of the key concepts you want to convey to your learners.

      While I'm intending this to be serious and straightforward, I also like the idea of people having fun with it, so feel free to come up with some less serious or more entertaining classes. I'd love to see the outline for course that explored, say, the history of exploding barrels or an investigation of taste levels in the fashion of JRPG outfits.

      19 votes
    8. Tell me a story about a game you're playing

      This is different from the what have you been playing thread, which is more of an objective reporting of what we've been doing. I instead want to hear a story about your gameplay. Tell me about a...

      This is different from the what have you been playing thread, which is more of an objective reporting of what we've been doing. I instead want to hear a story about your gameplay. Tell me about a discovery you made, the journey of one of your characters, an achievement you're working towards, a funny mishap, a close match, a puzzle that you got stuck on, a realization you had as a player, a glitch that ruined a save, etc.

      It can be about anything noteworthy, interesting, exciting, funny, disappointing -- whatever you think makes for a good story. Also, while I'm intending for this to be mostly current -- for games we're playing right now -- feel free to share a great story from times past if you like.

      10 votes