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  • Showing only topics in ~games with the tag "dungeons and dragons". Back to normal view / Search all groups
    1. As per the username: Anyone want to talk about D&D? If you play - what's going on in your game?

      I notice quite a few people on here play RPGs, whether it's D&D or another system. I have an hour to spare until my game starts, so I thought we could chat a bit about the hobby. GMs, players -...

      I notice quite a few people on here play RPGs, whether it's D&D or another system. I have an hour to spare until my game starts, so I thought we could chat a bit about the hobby.

      GMs, players - what's going on in your game right now?

      If you're just browsing ~games and have never played - ask questions!

      -LTADnD

      52 votes
    2. As a DM, I kinda hate Dungeons & Dragons 5th Edition

      I hate that enemies have so low armor class. In earlier editions, you had to be tactical, use flanking manoeuvres and charge attacks, prepare the right support spells, maybe even pick the Weapon...

      I hate that enemies have so low armor class. In earlier editions, you had to be tactical, use flanking manoeuvres and charge attacks, prepare the right support spells, maybe even pick the Weapon Specialization feat for your favourite weapon. In 5e, no need; just stand wherever, roll an attack, you'll probably hit. In addition to removing much of the tactics from the game, this makes it basically impossible for enemy spellcasters to use duration spells. Good luck succeeding on 4 concentration checks per turn.

      I hate that enemies' proficiency bonus is based on their challenge rating. No high-attack low-damage monsters here. Don't worry; the tank in your party will never need healing, any level-appropriate monster needs to roll ridiculously high on the dice to hit them! Everyone else just stay in the back and lob your bloody cantrips, and the battle will be over in 3 turns.

      I hate that attack cantrips do as much damage as a weapon attack (or more). Why even have weapons at all, when your cantrips do more damage than a longsword, with better range than a crossbow.

      I hate that cantrips scale with character level. No need to learn anything new for the rest of the game, your trusty Eldritch Blast will be your most powerful attack throughout. Especially when you get access to Greater Invisibility and don't need to rely on your bloody familiar for advantage on attack rolls.

      I hate that familiars can do help actions in combat. Advantage every turn! And since they're no longer a class feature but a spell, they're also available to fighters and rogues, no multi-classing necessary. And unlike in earlier editions there are no real consequences of losing your familiar. All you lose is 10 gp worth of incense to get them back, a pittance at higher levels.

      I hate that a long rest fully restores hit points. No need to ever stay in one place for longer than 8 hours, no need to conserve spell slots to do end-of-the-day healing, heck; no need for a healer at all really! And it gets worse when they reach 3rd level and get access to Leomund's Tiny Hut, and don't even need to find a safe spot to camp.

      I hate that wild shape is basically useless in combat, due to challenge rating restrictions and the lousy selection of beasts in the Monster Manual.

      I hate that the only logical combat use of Polymorph is turning into a dinosaur. Prepare for the inevitable discussion around the table: Can my character turn into a tyrannosaurus rex, even if they've never seen one? No? But, uuuuuh, they saw a picture of one in a book at the library!

      I hate that you can use Counterspell to counterspell someone else's attempt at counterspelling your own spell.

      I hate that any character can use any skill. No need for a rogue, just hand those Thieves' Tools to the character with the highest Dexterity, they'll get that door open.

      The worst thing is that this game went through lots and lots of play-testing before it was released. The developers must have known about all of these issues and chosen not to change them, meaning that none of these are bugs; they're all features! This is how the developers intended the game to be!

      Did I forget any of your peeves about the game? Add them in the comments. Alternatively, comment with what you love about 5e, let's add some positivity to this rant.

      13 votes
    3. GMs: What do you do when a player doesn't show up?

      I think this has to be one of the oldest questions there is in the TTRPG world, but I wanted to see if the general consensus has changed with the rise of virtual tabletops. When you have a player...

      I think this has to be one of the oldest questions there is in the TTRPG world, but I wanted to see if the general consensus has changed with the rise of virtual tabletops.

      When you have a player cancel on you, do you skip the session, or play without them?

      What is your reasoning behind your decision?

      Personally, I always play without them. This is a change from when I first started DM'ing, as back then I wanted to be 'fair' to my players. As I left University and went into work however, waiting until everyone was able to play became such a rare thing that it would mean hardly ever playing.

      34 votes
    4. Any tabletop RPG players?

      Any other tabletop RPG fans here? What system do you play and what kind of character are you currently running? I'm in two D&D 5e campaigns at the moment. In one I play a Gnome Mystic, and in the...

      Any other tabletop RPG fans here? What system do you play and what kind of character are you currently running?

      I'm in two D&D 5e campaigns at the moment. In one I play a Gnome Mystic, and in the other I play a Tabaxi Monk.

      D&D isn't my favorite system, but it's difficult finding groups for other systems. I'd prefer playing something where character ability progression is more freeform, like GURPS.

      23 votes
    5. Would I enjoy Baldur's Gate 3 if I hate D&D?

      I'm just wondering how much of a D&D fan you need to be to enjoy the game. I have several friends who like the game but they're all D&D fans to some degree. I am not, and never got into it....

      I'm just wondering how much of a D&D fan you need to be to enjoy the game. I have several friends who like the game but they're all D&D fans to some degree. I am not, and never got into it. Roleplaying is something I've done for years but it was just playing characters without any sort of systems or numbers involved. From doing some reading, I get the impression if you aren't a D&D enthusiast, you won't get much out of the game and won't understand much if anything that's going on. The game has good reviews so I'm torn.

      20 votes
    6. "Dungeons & Dragons" and other TTRPGs are pretty misunderstood. What questions about the hobby would you like answered by those who play?

      Since D&D gained prominence in the late-70s, it's been a game that outsiders to the hobby don't really understand. It has held the stereotype as that weird maths game where kids play as wizards in...

      Since D&D gained prominence in the late-70s, it's been a game that outsiders to the hobby don't really understand. It has held the stereotype as that weird maths game where kids play as wizards in basements, or to some: a game that trains you in black magic to be devil worshippers.

      D&D is experiencing a boom right now in popularity as the nerdy is becoming cool and many people who would never have dreamt of playing have found themselves with a new hobby. Whether you hold one of those views previously mentioned or are otherwise curious: What would you like to know about D&D and by extension - Tabletop Role-Playing Games?

      -LTADnD

      31 votes
    7. Does anyone have advice for getting a D&D game going for beginners that includes people who aren't familiar with RPG mechanics?

      First off, I've noticed a lot of D&D chatter on here, so I figured you all would be a great resource for this. I've never played D&D but after listening to some of The Adventure Zone, I'm really...

      First off, I've noticed a lot of D&D chatter on here, so I figured you all would be a great resource for this. I've never played D&D but after listening to some of The Adventure Zone, I'm really getting into the idea. I want to play with a group of friends, but there are a few people who have never really played an RPG and get somewhat self-conscious playing things like board games. Any recommendations for a good starting point for this sort of situation?

      15 votes
    8. DMing my first session of D&D 5e tomorrow night

      Some brief backstory that is super common, I'm sure. I played 5e with some friends before the pandemic and that broke the group up, of course. Then our DM moved away so we've been without D&D...

      Some brief backstory that is super common, I'm sure. I played 5e with some friends before the pandemic and that broke the group up, of course. Then our DM moved away so we've been without D&D since 2019 or so. I was recently nominated to be our DM because none of us knows how to do it and they all thought I'd be a good fit. Which is great because I love world-building, playing characters, and writing stories.

      But I'm nervous because I was barely competent at playing the game to begin with (aside from getting into character), let alone DMing it. The whole group was, really. Because of the pandemic we're effectively all starting over as new players. So I've got a forgiving group to DM, that's for sure.

      To help me out, I bought the Essentials Kit and am building our first couple of sessions around that, albeit it pretty heavily modified. I kept the setting and one quest, but already created a custom quest with a mini-dungeon for them. Also managed to inject my favorite played character as the central giver of quests and backstory within the game. Sir Lord Craymond Zephyrson Ponce IV, former heir to Ponce fortune and originator of the Ponce-y Scheme. Think foghorn leghorn meets 1800s railroad tycoon meets Trump. Not a nice man at all.

      Honestly I started modifying the pre-built way quicker than I expected. My original plan was to play it by the book for the first couple of nights, but ideas kept popping in my head and I just ran with it. Then I started creating a windmill out of popsicle sticks and tiny rocks. I think DMing might be a gateway drug to greater creativity expressed through arts and crafts!

      Our first session is tomorrow night and I've been feverishly writing complicated notes in OneNote. I've got a notebook for each session. Then a section for The main outline, quests, NPCs, locations, encounters. Then pages for each individual item under that category. Then I'm using the nifty "Link to Paragraph" tool to let me quickly jump between pages. Here's a screenshot to show what I've put together -- https://imgur.com/a/yA6IYUJ I think eventually, after a few sessions, the notes will be more condensed, giving way to more improvisational storytelling. Between chatGPT and old fashioned generator sites that can crank out NPCs, dungeons, encounters, etc. I think it'll be a lot easier if I can work toward just having a simple outline for a given session and let the tooling and my imagination do the rest on the fly.

      Anyway, any general advice for a new DM?

      33 votes
    9. Any D&D players around? How'd your last session go?

      (First post on Tildes, feel free to blast me if I screwed something up posting this.) So, as the title says, I'd love to hear about how your game is going. Also, if there's a lot of D&D...

      (First post on Tildes, feel free to blast me if I screwed something up posting this.)

      So, as the title says, I'd love to hear about how your game is going. Also, if there's a lot of D&D discussion, we might talk the admins into going ahead and making us a ~games.dnd (wink, wink).

      Disclaimer: If anything cool happened, I may or may not steal the idea. =]

      19 votes
    10. Just getting into DnD, tips/help?

      So I have a group of Discord buddies that we just had our first session last night, and it went pretty well. I used a pregen character that they had on Roll20, but feel like I missed out on...

      So I have a group of Discord buddies that we just had our first session last night, and it went pretty well. I used a pregen character that they had on Roll20, but feel like I missed out on creating a character. No one I know IRL really plays consistently, but after that session I am hooked. I want to get into it more, but don't know where to really start. If anyone has any newbie friendly tips/tricks on what I can read/get to learn more, I'd really appreciate it!

      EDIT: Thanks for the tips everyone! I'll try to stop by my LGS this week and see what they say.

      21 votes
    11. The end of our first campaign

      Ive been playing D&D for the last year with life and stuff happening it's taken us a full year to finish the campaign, something that should not have taken as long as it did but honestly it's been...

      Ive been playing D&D for the last year with life and stuff happening it's taken us a full year to finish the campaign, something that should not have taken as long as it did but honestly it's been an absolute blast. I've met new friends, gotten to know a co-worker better and picked up a new hobby (mini painting) our DM has gone all out over the last few months, he started off by making 3D maps for us to play on he made tiny little styrofoam blocks and made house's, towers and all that fun stuff.

      The biggest thing be did was have a map printed, he was going to draw it all out on a king single bed sheet, got five minutes into drawing it and his wife asked "can't you find someplace to have that printed?" and this is what he came up with when we got together again.

      This thing is ridiculous in size. I've thrown in a few other photos from the night and have a small adult and cat for scale.

      21 votes
    12. D&D video game without mature content?

      I've been trying, without success, to find a good video game that is in the D&D/Pathfinder type genre, but without mature content. Some very light profanity would be OK. I really want to avoid...

      I've been trying, without success, to find a good video game that is in the D&D/Pathfinder type genre, but without mature content. Some very light profanity would be OK. I really want to avoid games that objectify females, which, unfortunately, a lot of games in this genre does. Preferably something that can be played solo, even if that's in a multi-player environment. I'm good with new games, old games, indy games, high priced games, whatever. Any suggestions would be greatly appreciated.

      14 votes
    13. Tell me about your RPG campaign

      Hey folks, I haven't posted in a hell of a long time and thought why not get this going again. So when I last posted I think my Paladin had just been basically killed off and I wrote up a druid....

      Hey folks, I haven't posted in a hell of a long time and thought why not get this going again.

      So when I last posted I think my Paladin had just been basically killed off and I wrote up a druid. Well this one has been amazingly fun to role play, being that he has lived most of his life in solitude he has no social skills and tends to do things that can be a little off at times. Our merry band of misfits had cleared a small towns problem warerats who turned out to be a family of Gnomes who lived there, while trying to console the final member of the family Rolen (my druid) felt the best way to give emotional support would be to congratulate the young Gnome on becoming the head of the family. This actually broke the whole table for about a minute, the DM sat in silence for a moment, laughed, tried to role play the distraught girl but failed epically.

      We have also got another campaign going with a few of the same guys as the bigger campaign, this one is mostly homebrew. The first character I made I really wasn't happy with so spoke to the DM and we worked out how to kill her off and introduce the new character I made, completely homebrew this one and it's again been far more fun. He is a Dwaf Shaman whose ancestors speak to him constantly, sometimes good and sometimes not so much.

      So what has been happening in your RPGs? anything big, fun or just want to chat about? painted anything cool? got new dice? anything at all.

      18 votes
    14. D&D our new campaign

      howdy all, been a few weeks since I posted about our last meet for the first campaign we ran. So one of the other players has stepped up as the DM so our first DM could actually play since it was...

      howdy all, been a few weeks since I posted about our last meet for the first campaign we ran.
      So one of the other players has stepped up as the DM so our first DM could actually play since it was his idea to get us altogether in the first place, the new game is running on milestone leveling and so far feels like it will move a bit faster. Our first meet we only just survived the night, all of us having to use the death save rolls at least once each, the new DM made a comment of "If I thought you lot would roll so horridly I would have toned it down way more" but hey it made things more fun and we had to work as a damn team.

      Last night we had our 2nd meet and our first PC death. It was the rogue that tried to steal everything nailed down including the nails, he tried to pick pocket the NPC that was with us and rolled a damn 1 the NPC rolled a nat 20 and it just went from there, this was also after dealing with the big bad of the evening so spell slots had been spent and half the party kinda said he had it coming. He is brand new to RPG games so went all out with the role playing side and doing what he wants, personally I thought it was amazing he also has taken some pride in being the first to go down.

      Anyone else have something fun or cool to share about their campaign?

      16 votes
    15. Weekly LFG Post - 2018-07-12

      So since we no doubt have many rpg gamers amongst us, I thought I'd start a weekly or bi monthly thread to post about looking for groups, looking for members and the like. So if you want to, why...

      So since we no doubt have many rpg gamers amongst us, I thought I'd start a weekly or bi monthly thread to post about looking for groups, looking for members and the like. So if you want to, why not come and make a post.

      I myself happen to be looking for people who'd be up to play a spot of Shadowrun or preferably Cryptomancer.

      8 votes
    16. D&D and things I made

      Hey folks, we had our 3rd meet for the current campaign last night all went really well. Last time our Rogue upset everyone he met, stole everything that wasn't and was nailed down, including the...

      Hey folks, we had our 3rd meet for the current campaign last night all went really well. Last time our Rogue upset everyone he met, stole everything that wasn't and was nailed down, including the nails. Then managed to get killed by an NPC that we were helping, it was amazing.

      Now I wanted to get a little more creative with my character and since level 3 for Paladin is the oath level I went with Vengeance and wrote an Oath. I posted it in my last thread but will post again if anyone is interested.

      Now I also wanted to have a go at making a dice bag, the first one is reversible but was too long so I made a few smaller ones. Then had the thought of making each of the guys a small bag with their names on them, each has a name longer than my leg so that failed before it started. I ended up with the initial of their first names, the Rogue wouldn't give up the name or initial so I did something different for his. The guys all loved the gifts especially the Rogue (now a Monk) these are the bags I made next thing I try will be a multi compartment job. All was done by hand because I couldn't get the sewing machine to work ...

      13 votes
    17. If a campaign gets fully derailed, how should the DM/players handle it?

      In the latest DnD 5e session, we basically invalidated about 10 sessions of prep, due to jumping over a lot of plot points. Should the DM have railroaded us a bit, or was it a good decision to...

      In the latest DnD 5e session, we basically invalidated about 10 sessions of prep, due to jumping over a lot of plot points.

      Should the DM have railroaded us a bit, or was it a good decision to just let us say fuck it, and do what we want?

      21 votes
    18. It's been while since the last one, so players of D&D, Call of Cthulhu or any other TTRPG: What's been going on in your game?

      It's been a while since the last one of these, so whether you're providing an update or a brand new story: What's been going on in your game? What excitement has transpired in your life-on-paper?...

      It's been a while since the last one of these, so whether you're providing an update or a brand new story: What's been going on in your game? What excitement has transpired in your life-on-paper?

      -LTADnD

      15 votes
    19. Any advice for a first time DM?

      I started playing D&D a few months ago at adventure league, and I've had a ton of fun. The problem, however, is that more of my friends want to come with me than there is room for at my AL table....

      I started playing D&D a few months ago at adventure league, and I've had a ton of fun. The problem, however, is that more of my friends want to come with me than there is room for at my AL table. The solution is obviously to host my own game, so I got the starter pack and DM guide on amazon(D&D stuff is heavily discounted right now!). We decided not to use the premades, and I've already helped most of them build their own characters.

      Anyway, this will be my first time playing as the game master, and many of my friends first times playing D&D at all. Any advice to make it a smooth and fun experience?

      19 votes
    20. Tips for making a first DnD character?

      I'm starting a virtual campaign with some friends soon, and this is my first time making a DnD character (I have DMed once in the past when we were all starting out). I'm super excited and just...

      I'm starting a virtual campaign with some friends soon, and this is my first time making a DnD character (I have DMed once in the past when we were all starting out). I'm super excited and just kind of delving in now and finding all of it very fun.

      We're going to be playing the Tombs of Annihilation campaign which I understand can be a difficult one for beginners. I am right now leaning towards making a Wizard character since I think that is most in line with my irl personality and would be easiest to roleplay, but I'm kind of overwhelmed by the options available to me!

      Does anyone have tips on ways to stay organized and make sure I'm building a balanced character? Common pitfalls to avoid for a beginner? Tips for playing a wizard? I'm open to any and all suggestions, both about character design and newbie tips in general.

      11 votes
    21. Any tips for painting miniatures?

      My D&D group mostly used Lego for the longest time, but we recently decided to give miniatures a shot because we were adding more people and I only have so many minifigs to share (unless you want...

      My D&D group mostly used Lego for the longest time, but we recently decided to give miniatures a shot because we were adding more people and I only have so many minifigs to share (unless you want Stormtroopers in your fantasy setting, that is!). A few weeks ago we met up to paint our miniatures for our new campaign and I think that was the most relaxing, calming thing I've ever done. We all sat in silence basically, noobing our way through the painting process and we had a lot of fun.

      My character is a sheltered rich southern man who sounds a bit like a mix between Colonel Sanders and Foghorn Leghorn. He's a sorcerer and despite how is mini ended up looking, he does not cast bubblegum -- https://imgur.com/fr4tc6Z

      But anyway, looking at it now there are some obvious spots where I messed up and certainly some things I'd do differently now. But until I'm able to get my hands on another miniature, I was wondering if anyone here had experience with painting miniatures and would be able to share some advice?

      11 votes
    22. Feedback on boss monster for tonight's DnD session

      Hello tabletop peeps! I have completed a monster design for my first ever boss creature, and I wanted to get some quick feedback. This is all based on a previous post where I got ideas from y'all,...

      Hello tabletop peeps! I have completed a monster design for my first ever boss creature, and I wanted to get some quick feedback. This is all based on a previous post where I got ideas from y'all, here: https://tildes.net/~games.tabletop/1cjn/designing_my_first_dnd_boss_fight_with_a_giant_mimic_5x_lvl_5_characters

      Players are a group of 5 lvl 5 characters, fairly magic heavy and lower hp overall.

      The boss creature is a mimic that appears to be a large stone fountain with blood in it. If a PC touches it or stabs it, then they (or their weapon) will be grappled for the start of combat. At that point, the mimic will sprout 6 tentacles that each can travel up to 40ft from the main body and wield a weapon. All tentacles will operate on the same turn as the main body.

      Healing Pool in the boss room

      The boss room is a large room with a pool in it where blood is mixed with water that has flowed over a magic crystal to produce a healing solution. The idea is that the PCs will figure out that they can either heal themselves by dipping into the pool, prevent the boss from getting close to the pool, or that they can break the magic crystal to prevent the boss from healing. Several of the boss abilities reference this pool.

      Mimic main body:

      STR 16 (+3)
      DEX 10 (+0)
      CON 20 (+5)
      INT 16 (+3)
      WIS 12 (+1)
      CHA 8 (-1)

      HP 200
      Main body loses 20hp if a tentacle dies

      Armor Class: 13
      Speed: 15 ft
      Proficiency Bonus: 2
      Damage Resistances: None
      Immunities: Poison, Acid, Sleep, Charm

      Abilities

      Harden: Cannot take other actions, harden body to stone and increase AC to 18, as well as resistance to bludgeoning, piercing, slashing, cold, fire
      Spew Blood: Begin charging up blood, PCs can see mouth direction. At the beginning of next turn, spew acidic blood in a 180 degree arc for 30 ft. Deals 3d6 acid damage, half damage on DEX 14 save. Mimic main body cannot do anything on its next turn as it recovers.
      Chomp: +5 to hit. 1d12+3 piercing damage
      Charge: If no arms are left, it will spew blood from the back and charge at a target. Increase speed to 45ft, and deal (+5 to hit) 4d6+3 bludgeoning damage to a target. Dex15 save for half damage.

      Sword Tentacle (x3)

      HP 20
      Armor Class 13
      Speed 30 ft
      Damage Resistances: None
      Damage Immunities: Poison, Acid

      Abilities

      Harden: Cannot take other actions, harden body to stone and increase AC to 18, as well as resistance to bludgeoning, piercing, slashing, cold, fire
      Heal: If the healing pool is nearby, soak arm in the pool to heal it fully, and heal the main body for 15hp. Alternatively, resurrect a different defeated tentacle instead of healing self or the main body.
      Slice: +5 to hit. 1d8+3 slashing damage

      Shield Tentacle (x1)

      HP 20
      Armor Class 13
      Speed 30 ft
      Damage Resistances: None
      Damage Immunities: Poison, Acid

      Abilities

      Harden: Cannot take other actions, harden body to stone and increase AC to 18, as well as resistance to bludgeoning, piercing, slashing, cold, fire
      Heal: If the healing pool is nearby, soak arm in the pool to heal it fully, and heal the main body for 15hp. Alternatively, resurrect a different defeated tentacle instead of healing self or the main body.
      Shield Bash: +5 to hit. 1d4 + 3 bludgeoning damage
      Defend: As a reaction, give disadvantage to an attack when an ally 5ft away is attacked

      Crossbow Tentacle (x1)

      HP 20
      Armor Class 13
      Speed 30 ft
      Damage Resistances: None
      Damage Immunities: Poison, Acid

      Abilities

      Harden: Cannot take other actions, harden body to stone and increase AC to 18, as well as resistance to bludgeoning, piercing, slashing, cold, fire
      Heal: If the healing pool is nearby, soak arm in the pool to heal it fully, and heal the main body for 15hp. Alternatively, resurrect a different defeated tentacle instead of healing self or the main body.
      Heavy Crossbow shot: +2 to hit. 1d10 piercing damage

      Handy Tentacle (x1)

      HP 20
      Armor Class 13
      Speed 30 ft
      Damage Resistances: None
      Damage Immunities: Poison, Acid

      Abilities

      Harden: Cannot take other actions, harden body to stone and increase AC to 18, as well as resistance to bludgeoning, piercing, slashing, cold, fire. Cannot harden when grappling a PC.
      Heal: If the healing pool is nearby, soak arm in the pool to heal it fully, and heal the main body for 15hp. Alternatively, resurrect a different defeated tentacle instead of healing self or the main body.
      Grapple: +5 to hit. Grab a target, they can avoid it with a DC16 strength saving throw. If the target is successfully grappled, they can escape with a DC14 strength save at the start of their turn.
      Squeeze: If a target is grappled, squeeze them for 1d6+3 bludgeoning damage.
      Throw juice: If the healing pool is within range, scoop up a handful of purple juice and throw it at a skeleton to resurrect it.

      Potential Adds

      There are two skeletons in the room that can be resurrected by the Handy Tentacle with it's "throw juice" ability, should the fight is too easy for the PCs or they are hanging back too far. These adds are Boneknights from page 6 on this link: https://www.gmbinder.com/share/-Mv5UKsPhrHkBqSf9vo1

      Conclusion and Questions

      Is this a fun boss? I aim to have the tentacles each fighting a different person, so I don't think I'll wipe the party out too quickly, but I know of the mystical "action economy" and I might be overdoing things.

      Also, how do I rate the CR of such a creature? And how much gold should a party earn for such a fight? Thanks for helping out a new DM!

      20 votes
    23. So I heard you guys like D&D

      My DM just sent me the following great tactic for use in a D&D campaign: the Peasant Railgun. What do you think about it? Any other impressive tactics that you know about (whether also available...

      My DM just sent me the following great tactic for use in a D&D campaign: the Peasant Railgun. What do you think about it? Any other impressive tactics that you know about (whether also available on the 1d4chan wiki or otherwise)?

      15 votes
    24. Designing my first DnD boss fight with a giant mimic (5x lvl 5 characters)

      Hello tabletop community, I am designing my first ever boss fight, meant to really challenge my players. I don't want to kill any of them off since we're all new and it feels weird to lose a...

      Hello tabletop community,

      I am designing my first ever boss fight, meant to really challenge my players. I don't want to kill any of them off since we're all new and it feels weird to lose a character, but I also want it to feel threatening. I could use some advice about how to execute this situation:

      Boss is a big mimic disguised as a blood fountain with 6 long tentacle arms, each of which will be it's own figure on the board that can be up to 3 tiles from the 3x3 mimic figure.

      Four of the tentacles have weapons that can deal 2d6 damage and have 30hp AC11 (roughly making it in line with a Brown Bear for threat and HP). They can grapple (squeeze the target) instead for 1d8 damage per turn, escapable on DC13 strength.

      Two of the tentacles have shield-like hard points that defend neighboring enemies by giving disadvantage on attack rolls against them. AC14 HP30. I couldn't find anything to base these on for an encounter designer app.

      Main body has low movement (10ft), and has 200hp AC19, and loses 20hp per tentacle lost. It has a bite attack +6 to hit 2d8. It also floods blood through sections of the room, forcing player movement and dealing 2d8 poison damage. I based it on a Roper for difficulty and attacks.

      I think this combination creature would provide a very interesting and movement focused fight, but I'm very new to DM'ing and I'm afraid of accidentally killing the players.

      My questions are: (1) How do I avoid accidentally killing everyone? (2) Is this fight too hard for a newbie group of 5 new players? (3) Any other cool ideas I didn't think of?

      9 votes
    25. Any suggestions for getting into DnD?

      I've been interested in getting into it for the last few years but haven't managed to get started, no one I know personally is into it, and within online communities I'm a part of I sometimes miss...

      I've been interested in getting into it for the last few years but haven't managed to get started, no one I know personally is into it, and within online communities I'm a part of I sometimes miss dates for campaigns, often due to my work schedule.

      18 votes
    26. My first DnD character died. What should I do next?

      I've been playing a Tomb of Annihilation campaign with some friends the past few months, and we are all relatively new players (each of us having played about one campaign before). As far as I...

      I've been playing a Tomb of Annihilation campaign with some friends the past few months, and we are all relatively new players (each of us having played about one campaign before). As far as I know this is the first time any of us have been in a campaign where a PC dies. My level 4 wizard was suddenly and violently killed by a flesh golem.

      None of us are exactly sure how to proceed, and there's some disagreement. A few of the people in my party think that any new character should be a level or two behind the party in order to further dis-incentivize dying. I personally think that is too harsh, and luckily it seems like we are reaching a consensus that my new character should be the same level, but I shouldn't be able to play as the same race and class.

      This seems more or less reasonable to me, although to be honest I really enjoyed playing as a wizard so I wouldn't have minded doing so again. I'm mainly curious to hear how you all handle character deaths, and any tips you might have for making a new character mid-campaign.

      10 votes
    27. What is the best way to add a growth mechanic to Dungeons and Dragons?

      There isn't really a great mechanic for learning skills and languages in dungeons and dragons. This makes it a bit lacking if there is a certain amount of off-time between adventures and missions....

      There isn't really a great mechanic for learning skills and languages in dungeons and dragons. This makes it a bit lacking if there is a certain amount of off-time between adventures and missions. It would be cool to think some sort of mundane dnd. Like mini-games in video game RPGs that make your character a little bit more personal. A quirks mechanic, that adds a certain way your character acts in the every day or what your character normally does. The risk is that it could turn into too much of a dice roller and the players might engage less with the story. What do you think?

      9 votes
    28. What sort of traps would Kobolds set up around a brewery? (new DM)

      I recently got some superb advice here on making a fun brewery adventure, and I had a few more questions for the more experienced DMs out there. To reiterate, I am DMing a group of lvl 3...

      I recently got some superb advice here on making a fun brewery adventure, and I had a few more questions for the more experienced DMs out there. To reiterate, I am DMing a group of lvl 3 characters for only 1-2 sessions so I can learn the ropes, and I would like to include some fun traps they need to look out for. I'd love to also make sure that everyone gets a chance to contribute, and not just have the rogue (our most experienced player) do all the detection and disarming.

      What sort of things would be fun to set up so that players would all need to watch their step, but could also contribute a bit?

      Party has a bard, ranger, druid, and rogue.

      23 votes
    29. First experience as a DM, I'd like to take a party of level 3 characters to a quick journey to Sigil. What sort of creatures might work at a brewery within the City of Doors?

      I've been participating in my first DnD sessions with a friend, and I'm greatly enjoying it. I've asked permission to DM a single session to get my feet wet, and one place I've always loved (since...

      I've been participating in my first DnD sessions with a friend, and I'm greatly enjoying it. I've asked permission to DM a single session to get my feet wet, and one place I've always loved (since Planescape Torment) is Sigil. I'd love to have my party wind up there as they sleep, then have them try to learn how to get back home.

      I thought it might be fun to have a heist of sorts where they need to get into a brewery to steal some items. I'd like to have some creatures working there that they could fight (if thievery goes wrong), but also some bigger creatures they might be able to avoid in the narrow hallways.

      What might be some good options? I've looked at goblins with an ogre moving barrels around, or perhaps some Kua-Toa creatures.

      20 votes
    30. Tabletop RPGs with kids

      Has anybody had much experience playing DnD or other tabletops with children? I've been toying with the idea of making a fairly straightforward and simplified RPG using Story Cubes and GURPS that...

      Has anybody had much experience playing DnD or other tabletops with children? I've been toying with the idea of making a fairly straightforward and simplified RPG using Story Cubes and GURPS that kids can get involved with easily and have fun playing. I'm specifically aiming to play with my daughter (8) and my niece (5) on a big family holiday in August, though I see no real reason that this couldn't work with adults as well.
      Essentially, the conceit would go along the lines of each player rolling a limited number of story dice to help with character creation and such. I'd ask the players a few simple questions about their powers (for example, are you more of a wizard or more of a warrior?) to get some basic stats stats together (STR, DEX, INT, CON), and then use story dice myself to quickly improvise a short one-shot session.

      Does anyone have experience playing with kids, and if so - any pointers? Am I being too ambitious about children's ability to imagine stuff in this way? If so, are there any good systems out there that are good for young people to pick up and get stuck into roleplaying with?

      9 votes
    31. Tabletop RPGs. How to start?

      Hi guys! I've always being curious about tabletop games, RPG, DnD and so on. The fantasy, creativity and engagement always interested me, but I've never met anyone who played it and never being...

      Hi guys!

      I've always being curious about tabletop games, RPG, DnD and so on. The fantasy, creativity and engagement always interested me, but I've never met anyone who played it and never being involved with it (I'm in São Paulo, Brazil, btw).

      So, to be direct, does anyone has any tips on how to start? I know there are "internet based" tabletop sites/communities, but I don't know how it works.

      I'd appreciate any direction! Thanks!

      11 votes
    32. How to start a DnD campaign with your friends?

      Times are tough and isolation is getting to everybody, we've been playing some easy jackbox games with my friends on Google Hangouts, when the idea came to me: Why not start a DnD campaign? I've...

      Times are tough and isolation is getting to everybody, we've been playing some easy jackbox games with my friends on Google Hangouts, when the idea came to me: Why not start a DnD campaign? I've never ever played one, just watched some Youtube (Geek and Sundry, Mathew Colville), and definitely never though about hosting one until now.

      After looking around, there are a lot of cool resources for running one, Roll20 seems to be the most popular and praised for ease of use. Rules are very well written into it and all the tools needed to deal with the mechanics are in. So technology-wise I think we're set.

      Now I have a lot of questions on how to get an adventure running. Do I just get an official DnD guide book, do I just rip off the White Orchard level from Witcher 3 to start off or do I come up with some generic fantasy land? I'd like to run a small adventure in one night, just to get a taste of it and maybe branch it off later if everyone is up for it.

      For characters I think it would be easier for me to come up with 8-10 pre-generated ones for a group of 4-5 people (with specific people in mind) to tailor it a little bit for my group, but still present some variety, while smoothing the learning curve and lowering the barrier to entry. Feels like a decent idea.

      I'm still not sure where to start with this expansive world and I'd love to hear for seasoned DMs an players here on Tildes. How did you start your first game, what was the setting? How do I gently introduce players to mechanics? How do I deal with unpredictable situations?

      And most importantly, how do I make sure everyone is having fun?

      18 votes
    33. 3D Printed Dungeon Tile Recommendations

      So I'm running a D&D 5e campaign, and so far have been doing "theatre of the mind". But it has it's limitations when I want the players to use actual combat strategy in some areas. I have...

      So I'm running a D&D 5e campaign, and so far have been doing "theatre of the mind". But it has it's limitations when I want the players to use actual combat strategy in some areas. I have experience a few years ago with using a 25mm paper grid for 3.5e and Pathfinder, which worked well because it was quick to draw a map with whiteboard marker.

      Now I have a 3D printer, and I'm wondering if anyone has any dungeon tile recommendations, considering the following:

      Firstly, are there any systems that are quick to assemble/disassemble as the players discover new rooms, or we need to clear table space?

      Second, stability of the map is important. If a player knocks the map with their hand, will everything collapse, simply shift slightly, or is it rigidly held together?

      Third, community: A larger community that contributes (and takes contributions) would be better than a propriety system that doesn't allow homebrew designs.

      I've seen a few systems (openlock, openforge, and almost any keyword combination that I can think of is on kickstarter), but I'm finding it hard to get a feel for how popular the systems are, and how well they actually work when on the table.

      Does anyone have any recommendations on a good system? I guess i'm most interested in the game flowing smoothly, but I'm not opposed to going to a blank paper grid if that's really the better solution.

      8 votes