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  • Showing only topics in ~games with the tag "esports". Back to normal view / Search all groups
    1. Does anyone here watch Valorant e-sports?

      Having moved away from Reddit, one of the communities I miss most is r/ValorantCompetitive. I’ll probably end up slogging through the main reddit interface just for the post match threads there. I...

      Having moved away from Reddit, one of the communities I miss most is r/ValorantCompetitive. I’ll probably end up slogging through the main reddit interface just for the post match threads there.

      I was wondering if anyone else here follows the scene. If so, how do you keep up with it? Reddit, VLR, elsewhere ?

      Cheers :)

      11 votes
    2. Discussion Megathread | BLAST Premier Spring Final 2023

      Welcome to the discussion thread for the BLAST Premier Spring Final 2023, the last Big Event before the summer break. The event will feature eight of the world’s best CS:GO teams competing for a...

      Welcome to the discussion thread for the BLAST Premier Spring Final 2023, the last Big Event before the summer break. The event will feature eight of the world’s best CS:GO teams competing for a $425,000 prize pool and a spot at the BLAST Premier World Final 2023. The event will take place at the Entertainment & Sports Arena in Washington, D.C., from June 7-11.

      The teams attending the event are:

      • Heroic (From Spring Groups)
      • G2 Esports (From Spring Groups)
      • FaZe Clan (From Spring Groups)
      • Natus Vincere (From Spring Groups)
      • Vitality (From Spring Groups)
      • Astralis (From Spring Groups)
      • Cloud9 (From Spring Showdown – EU)
      • Imperial (From Spring Showdown – NA)

      The event will start with two double-elimination GSL groups, followed by a single-elimination playoff bracket. All matches will be best-of-three.

      The event will also mark the return of Vitality to LAN for the first time since their Major triumph in Paris, where they won without dropping a single map. They will face Imperial in their opening match, who might be playing their last event with Gabriel “FalleN” Toledo as rumors of his move to FURIA are rampant.

      Other interesting matchups include G2 vs Cloud9, who both had disappointing runs at IEM Dallas and the Major cycle, and Heroic vs Astralis, who will clash for the Danish supremacy.

      You can follow the event on BLAST.tv, YouTube, or Twitch. The schedule and results can be found on HLTV or Liquipedia.


      This is a bit of a test thread. I will try to post a comment for each match, under which you can share your thoughts and comments about each individual game. As such, it may be preferable to sort the thread by new, in order to see the most recent match-ups. Also, in case I miss any match feel free to post the results yourself!

      7 votes
    3. Quake Pro League Season 2: Stage 1 Finals

      I know that everybody is busy playing Cyberpunk 2077, but if anyone is interested in arena FPSs, the QPL Season 2 Finals is taking place later today. This is the final day, the last players...

      I know that everybody is busy playing Cyberpunk 2077, but if anyone is interested in arena FPSs, the QPL Season 2 Finals is taking place later today.

      This is the final day, the last players remaining are all the big names of the North American and European regions: Rapha vs. RAISY, vengeuR vs. k1llsen, and in the lower bracket cYpheR and BaSe.

      The live matches begin at 14:00 GMT and are expected to last late into the evening.

      Twitch stream
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      5 votes
    4. Does the frequent addition of content to esport games delegitimize them?

      This questions ultimately rests on the supposition of what a game intends to be or what esport should be. This is partially why it probably won't spark too much discussion, but I'm interested in...

      This questions ultimately rests on the supposition of what a game intends to be or what esport should be. This is partially why it probably won't spark too much discussion, but I'm interested in your opinions nonetheless, especially when it comes to the current state of esports. It seems to me that when we are talking about rules in any kind of sport we want to change as little as we can over time. If the rules changes enough, you could argue that people have over time played what essentially is a different game. It becomes harder to compare achievements between players within the a timeline. Meta's and achievements will only really be comparable after games has stopped adding content such as new heroes or mechanics. With a lot of games there seems to be a major content patch, then long period of balancing and this cycle basically repeats itself. Another point is that by adding content and changing the meta you are preventing the current players from reaching their full potential, the older players from retaining their hard earned experience and discouraging new players by promising them a game they can never "beat". That is until the content stops coming in and in today's world that might mean that you are not able to play at all due to a lack of dedicated servers. Further the players that might once have stuck to it might already have left, leaving no opponents left to play against.

      This superficial take ultimately comes from someone who hasn't really played esports except a little bit of 1.6 counter strike and counter strike global offensive. It always struck me as odd that with MOBA's and especially with shooters such as overwatch and siege, that there seem to be no pushback on this. When I ask people that prefer this sort of drip-feed-service, what I usually hear is that it's something that is necessary to keep them engaged. Isn't there ultimately a trade-off here, between a sort of accessible fun and lack of constancy which prevents players from reaching their full potential?

      I immediately see the talking point of financial aspect of games. It seems to me however that Quake and counter strike largely went without major changes when compared to modern esports games. Are there any good broad rules we can use when designing esport games in order to avoid the issues mentioned here?

      In an ideal world, do you agree that we generally don't want kind of content and/or rule change that we see today?

      If there is a need to add content (such as heroes) to keep a game feeling "fresh". Is there an acknowledgement here that the core-gameplay isn't engaging enough? I think there is a case to be made here when it comes to MOBA's since knowledge (about enemy heroes abilities) plays a more central part when compared to more archaic shooters. Is this indicative of a an audience that is more interested in an entertaining service, rather than a (e)sport that seldom changes?

      When we look at games such as world of warcraft, which isn't an esport, yet there are achievements and historic events so to speak which became cheapened or not attainable until what was basically a restart of the timeline (story of the game). Is this not what we are risking with current service models in modern esports?

      15 votes
    5. Quake Pro League happening now at Lucca Comics and Games

      I don't know if people here are into twitch shooters, but one of the biggest Quake Champions tournaments of this year is happening now in Italy at Lucca Comics and Games. If you ever were into...

      I don't know if people here are into twitch shooters, but one of the biggest Quake Champions tournaments of this year is happening now in Italy at Lucca Comics and Games.

      If you ever were into competitive Quake, this tournament has names that you might have heard before in the previous iterations: Rapha, Cooller, Toxjq but also new young players.

      Twitch stream
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      6 votes