Digital Foundry Tech Interview: Metro Exodus, ray tracing and the 4A Engine's open world upgrades Article 5470 words 9 votes
The pain of designing Path of Exile’s exquisite balance of restriction and reward Article 1882 words 4 votes
Ubisoft's creative head talks the future of Assassin's Creed and Splinter Cell Article 3451 words 4 votes
Valley forged: How one man made the indie video game sensation Stardew Valley Article 4254 words, published Mar 20 2018 18 votes
An interview with the developer of DXVK, part of what makes Valve's Steam Play tick Article 1001 words 11 votes
The big Sean Murray interview - Hello Games' founder on the remarkable journey of No Man's Sky Article 3947 words 13 votes
Pokémon boss Junichi Masuda on keeping hardcore players happy, borrowing from Pokémon Go, and Let's Go's story Article 2182 words 6 votes