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  • Showing only topics in ~games with the tag "paradox interactive". Back to normal view / Search all groups
    1. Cities: Skylines II | Megathread

      Cities: Skylines II is an upcoming city-building game developed by Colossal Order and published by Paradox Interactive. It is a sequel to Cities: Skylines, and expands upon many of the simulation...

      Cities: Skylines II is an upcoming city-building game developed by Colossal Order and published by Paradox Interactive. It is a sequel to Cities: Skylines, and expands upon many of the simulation factors such as simulated city and population sizes, and improved traffic AI and management schemes. The game is scheduled for release on 24 October 2023 for PlayStation 5, Windows, and Xbox Series X/S.

      Source: Wikipedia


      As we near the release date of Cities: Skylines II, more and more media and articles both substantial and fluff-esque are going to be popping up everywhere. Inspired by the release of Two Dollars Twenty's YouTube gameplay video (linked below), this thread is a repository for any morsel of news regarding the much anticipated city-building sequel. Utilise the tags to see previously posted content on Tildes.

      35 votes
    2. Cities: Skylines is thrilled to celebrate this year's milestone of 12M copies sold and we're proud to be a market leader in the city-building genre

      @Cities: Skylines: City Builders! We're thrilled to celebrate this year's milestone of 12M copies sold & we're proud to be a market leader in the city-building genre, and we couldn't have done this without you!A huge thank you to all of our fans for your continual support! pic.twitter.com/qoZLkfCZxF

      12 votes
    3. Crusader Kings III early thoughts and impressions?

      I've only played for a couple of hours so these really are "impressions". Positively i'll say its probably PDS's best release. Very few bugs and they are mostly minor that i have seen. There seems...

      I've only played for a couple of hours so these really are "impressions".

      Positively i'll say its probably PDS's best release. Very few bugs and they are mostly minor that i have seen. There seems to be enough generic and western european content to keep most fans happy, at least for a couple of weeks. I surprisingly like the UI colour and set up. I thought it was a bit modern in the dev diaries but it works well and is less tacky than a thematic scheme might look. The cycling of the map modes on zoom works well. The amount of "meme" is really overplayed on the reddits and marketing, ive only played a few hours but the flavour reminds me of early CK2 rather than late Glitterhoof CK2.

      My main negatives at the moment are i find there is often an overwhelming amount of information on screen between the side panels, the alerts tab at the top and how wherever you put your mouse seems to open one or more information popups its a bit cluttered.

      I thought the 3D characters would be more memorable than the 2D portraits but i find the opposite. I cant remember any of the characters by image, they all feel very similar. This might be until i am more familiar with the differences though.

      17 votes
    4. Has anyone been playing Stellaris since Le Guin dropped?

      Just wondering what peoples' thoughts are on the most recent total overhaul of the game. I haven't bought the megacorp DLC yet, but I did play a multiplayer game with a friend that did, and I was...

      Just wondering what peoples' thoughts are on the most recent total overhaul of the game. I haven't bought the megacorp DLC yet, but I did play a multiplayer game with a friend that did, and I was pretty impressed. Much as I detest tedious micro, the new planet management system is light years ahead of the old one, and represents a much more realistic pace for colony development- no more outpopulating and outdeveloping your homeworld in twenty years. The main issues I've seen so far are poor balancing between raw materials, market balance, and finished goods, and AI. Since nearly all finished goods require minerals exclusively as an input, you get constant mineral deficits and a market that places more value on minerals than the goods made from them.

      As for the market, the demand/pricing mechanism is poorly implemented, so you can exploit it for infinite money. Say a good costs 1EC/ea, you put in a bulk purchase order for 10,000 units. You pay 1EC for each of them, but after the order the sell price is boosted to 2EC. You can then immediately dump everything you just bought, selling each for 2EC. They could (and probably will) fix this by considering the price of each unit individually based on whatever formula they use for calculating market demand.

      Finally, the AI completely shits the bed with the new administrative cap mechanic, and ends up decades behind any competently managed player empire in both economy and technology. But then I suppose poor AI is nothing new for Stellaris.

      Issues aside though, I feel like with this patch, Stellaris has finally taken its place as a worthy successor to the classic Master of Orion 2.

      9 votes