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  • Showing only topics in ~games with the tag "release". Back to normal view / Search all groups
    1. @babaisyou_: Baba Is You is now out & Win/Mac/Linux! #babaisyou The Nintendo Switch™ version will available later today! Steam: https://t.co/LdRcUT04Yl Nintendo eShop: https://t.co/zTOzPuuJB7 itch: https://t.co/LxkzA1ez08 Official website: https://t.co/IsKiH2pkqz https://t.co/vZTgBnlciv

      7 votes
    2. Does anyone play Monster Hunter around here? The game comes out tomorrow, and I'm so stoked. I pre-ordered it for $45 here . I'm so excited to be able to play it online with so many friends that...

      Does anyone play Monster Hunter around here?

      The game comes out tomorrow, and I'm so stoked. I pre-ordered it for $45 here . I'm so excited to be able to play it online with so many friends that didn't have consoles. I'm so excited to be able to stream it. I'm so excited for the more "open world" aspect of it, with minimal loading screens. The graphics look so nice.

      So who else plays it? What weapon do you main? What monster are you most excited to get killed by?

      EDIT: I think I'm going to go hammer this time around. In the past I've use the greatsword, bow, switchaxe, and chargeblade.

      12 votes
    3. There are now peaceful and not-so-peaceful ways of expanding your influence in the world. Once a site becomes linked to you (through prosperity or by conquest; you'll see a message), you can send...

      There are now peaceful and not-so-peaceful ways of expanding your influence in the world. Once a site becomes linked to you (through prosperity or by conquest; you'll see a message), you can send a messenger there to request workers, or send dwarves from the fort out to such sites (from v-p). This only works on historical figures, so you might find you don't have off-site workers available at first, though some sites do have them. This release should also improve the issues dwarves were having with negative thoughts, and they can also now experience permanent changes in their personalities and intellectual values due to events in their lives.

      Note: Insurrections were such a problem in sites that I had to turn them off for your fortress's holdings; we'll get back to that later. It wasn't even the insurrections, really; the dwarves were bailing on the occupation immediately because they were afraid of insurrections.

      New stuff:

      • Your civilization will send out groups to found sites near prosperous fortresses

      • Existing sites near prosperous fortresses will associate themselves to those fortresses

      • Added ability to take over sites and install administrators

      • Can view your new holdings from the 'c' screen

      • Can send workers off-site and send out messengers to request their return

      • Mulling over long-term memories can lead to shifts in intellectual values and personality changes

      Major bug fixes:

      • Fixed hauling route crash

      • Fixed problem causing county stage to be skipped in noble elevation

      • Stopped all visiting barons from being elevated along with your baron

      • Changed horror calculation from seeing a dead body

      • Stopped similar memories close in time from taking all the memory space

      • Stopped stuttering lag from repeated vegetation connectivity checks

      Other bug fixes/tweaks:

      • Camping refugees will be awake during the day now

      Overall it sounds like the trauma and subsequent tantrum spirals that 44.10 was suffering from should be fixed, and we have a new shiny game mechanic to explore and exploit.

      25 votes