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7 votes
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PC Engine Coregrafx mini (Turbografx 16) review
3 votes -
Razer’s Kishi turns your phone into a Nintendo Switch lookalike that can play Google Stadia
5 votes -
Xenoblade Chronicles Definitive Edition - Tech review: Switch vs. Wii vs. 3DS
3 votes -
Digital Foundry review of Saints Row The Third Remastered
5 votes -
Final Fantasy VII Remake (dunkview)
10 votes -
Zvi Mowshowitz's comprehensive review of the new Magic: The Gathering set, Ikoria: Lair of Behemoths
6 votes -
Half-Life: Alyx - The Digital Foundry tech review
5 votes -
Half-Life: Alyx review (spoiler-free): The greatest VR adventure game yet—and then some
21 votes -
Doom Eternal - The Digital Foundry tech review
8 votes -
Doom Eternal review
8 votes -
Halo Combat Evolved Anniversary PC tech review - analysis of The Master Chief Collection version
9 votes -
Ross's Game Dungeon: (a review of) Deus Ex
7 votes -
Odroid Go Advance Review - Should You Buy One?
4 votes -
Prosperous Universe - This deep simulation of space economics is surprisingly compelling
7 votes -
Death Stranding: Hideo Kojima’s latest release is strange, celebrated by critics, and highlights how hard it is for any video game to achieve mainstream legitimacy without a vast budget
5 votes -
Alien Isolation Switch review: Image quality is better than PS4
8 votes -
Pathologic is genius, and here's why
9 votes -
Digital Foundry's Google Stadia tech review: The best game streaming yet, but far from ready
8 votes -
Minecraft: Builders & Biomes condenses series tropes into a family-friendly board game with tough tactical decisions
12 votes -
Mini Motorways: Build roads, grow cities, fight gridlock
9 votes -
Dragon Quest XI (dunkview)
4 votes -
Online indie games on Steam are slowly bleeding due to revenge/burnout reviews
21 votes -
Cube World wasn't worth the wait
7 votes -
Darkwood
4 votes -
Untitled Goose Game review: The year's best video game about geese, reviewed from a goose's point of view.
12 votes -
Alone in Public - A "No Man's Sky" Review
4 votes -
The new Nintendo Switch review: The updated Tegra X1 tested in depth
10 votes -
Review: Ion Fury
6 votes -
Eliza review: Startup culture meets sci-fi in a touching, fascinating tale
7 votes -
Wolfenstein: Youngblood is the second worst game I've played this year
7 votes -
Super Mario Maker 2 review: Much more than a game design toolkit
8 votes -
Cyberpunk 2077's E3 demo has weak gunplay and unimaginative stereotypes
25 votes -
Watch Dogs: Legion hands-on: one hour hacking my way through London
7 votes -
In 'Don't Wake The Night', You Have The Power Of A God Without The Omniscience
6 votes -
Valve explains their thoughts about whether the recent Assassin's Creed: Unity giveaway resulted in the first "off-topic review bomb" with a positive effect
14 votes -
Days Gone OpenCritic sitting at 72
6 votes -
Red Dead Redemption 2: six months later – A detailed look at the failures, and success, of Rockstar’s latest hit
10 votes -
Steam announces plans to identify "off-topic review bombs", and remove them from games' review scores
13 votes -
I don’t wanna do my video game chores
28 votes -
Tetris 99 isn’t just a great twist on a classic—it’s a gameplay revolution
28 votes -
Kingdom Hearts 3 (dunkview)
22 votes -
Who do you go to to learn about the state of PC ports?
I used to watch TotalBiscuit's videos to learn about PC ports of games, to see if they were any good. Obviously I can't do that anymore, and the best replacement I've found so far is looking at...
I used to watch TotalBiscuit's videos to learn about PC ports of games, to see if they were any good. Obviously I can't do that anymore, and the best replacement I've found so far is looking at PCGamingWiki. If a game has a long page with a lot of issues and workarounds, it is probably a bad port.
But that doesn't really help if I want to know if a game has improved a lot since launch. Does anyone do a good "state of game x a few years later" series?
8 votes -
'Red Dead Redemption 2' fails to justify its own excessive existence
11 votes -
Red Dead Redemption 2 review – gripping western is a near miracle
8 votes -
Video game 'Donut County' asks big questions about gentrification...
7 votes -
Destiny 2: Forsaken review - Hallelujah, Destiny’s back
5 votes -
No Man's Sky Next on PC: Brilliant visuals but performance is concerning
14 votes -
Zero Punctuation: E3 2018 roundup
8 votes -
Jurassic World: Evolution feels like a copy paste of Operation Genesis
So I picked up Jurassic World: Evolution recently because I loved Jurassic Park: Operation Genesis as a kid and have a "dinosaur park sim"-shaped hole in my heart. I'm enjoying it for what it's...
So I picked up Jurassic World: Evolution recently because I loved Jurassic Park: Operation Genesis as a kid and have a "dinosaur park sim"-shaped hole in my heart. I'm enjoying it for what it's worth. I think 60 bucks is a little steep for what it's offering, so I can't recommend you pick it up right now unless you REALLY want a Jurassic Park sim game with potential for future growth.
Anyways, that being said, I am 99% convinced this game is just a reskin of the old one. Everything from the dinosaur animations, to the mission types, to the vehicle controls, to how the general flow of gameplay goes feels almost identical to Operation Genesis. I get that there's only so much you can do when you're making what is essentially the same game with from the same property, but take this from a man who put an ungodly amount of time into OG as a child: it feels 100% the same. Like I think all they did was take OG and give the dinosaurs a very nice new paint job and then give everything else a half-hearted coat of paint.
I don't mind all that much since I can't play OG anymore, but I still found it odd how shockingly similar this games feels to OG. Anyone else notice this? Or am I just crazy/supplanting my memories of the old game onto the new one?
8 votes