9
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Sony and Microsoft to explore strategic partnership, collaborate on new cloud-based solutions for gaming experiences and AI solutions
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- Published
- May 16 2019
- Word count
- 650 words
This is very unexpected. I guess they might be worried about Google's Stadia streaming platform?
Ars posted a short article about it: What Microsoft and Sony’s streaming partnership means for gaming’s future
Most likely a response to Stadia. This "game streaming" shit makes me super nervous for the future. There are just so many unsolved problems. Setting aside the fact that latency makes some games very frustrating to play online already, there are huge concerns over things like game ownership, game preservation, and modding. Jim Sterling made an excellent video discussing the topic, and I wouldn't be surprised if he covered this latest development as well.
I would love for game streaming to work flawlessly with no latency and on any hardware, but there are so many concerns and I have no confidence in the industry to solve them in a satisfying manner.
Did Nintendo let another project that was offered to them slip through? Like they did let their partnership with Sony on SNES-CD disband and with it let Sony create PlayStation? (I think they did something similar with Xbox.)
Fully aware that this is very very early and indicative of ultimately nothing at the moment, I will hedge my bets and stake my claim as "that guy":
This shall be the end of console gaming as we know it! The end times are nigh! Papa Spencer and Daddy Kodera have rendered unto us the golden age of gaming evolution and we shall REJOICE IN ITS BENEVOLENCE! Weep not for your fallen Xbox, your Playstation, your Kinect and Move. These were but tools; primordial ventures meant to taunt and tease until such time as two titans of industry and development could find common ground and FOIST UPON THEMSELVES THIS ALMIGHTY BURDEN!
Repent! Repent! Bring praise and gifts that you may be forgiven for your disbelief that gaming, nay humanity, might ever achieve such blinding beauty borne of business and bureaucracy!
Yeah, no thanks. Let me know when you solve the latency problem. Hint: it's physically impossible to get a cloud game as responsive as a locally-processed game, and it's only going to get worse as American ISPs keep falling behind.
As Netflix has already shown, the American streaming market is a tiny drop in a huge bucket. When all of Europe and most of Asia have cheap fast internet, and mobile gaming is replacing console and pc with direct ports that I wouldn't have thought possible.
I live in Europe and enjoy cheap and fast internet, and latency still make some games extremely frustrating to play. This goes for fighting games especially, but sometimes applies to shooters as well. I personally believe that these types of games (that require split-second reactions) will never be playable (at least on a somewhat competitive level) over anything less than LAN. I would also detest having latency in games where there is no good reason for it to be present, such as in single player games.
For reference I usually get around 40 ms in most games.
That's extremely difficult to achieve. I talked about this in a Google Stadia topic a few months ago (quoting the whole comment here):
I usually have ~50ms ping to a US West Coast. Despite having an "up to 60Mbps" plan, YouTube is usually throttled to under 4Mbps.
And I live within 50 miles of the San Francisco Bay Area.
I don't know cloud gaming makes me a little nervous. From a preservation standpoint it's a nightmare. Any exclusives on the platform will disappear once the servers go down.
And it might mean the end of modding as well.
For me this is just no no no no and no.
I reject software as a service. I reject cloud services. I reject DRM.
This is all of that rolled into one.
But people will likely slurp it up and eventually it may be the only option.