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  • Showing only topics in ~tech with the tag "virtual reality". Back to normal view / Search all groups
    1. Thoughts on the Meta Quest 3?

      The release of the Meta Quest 3 seems to have been slowplayed but my take is that Zuckerberg is still going full force ahead with MR but doesn't want to have a fiasco like the last round of...

      The release of the Meta Quest 3 seems to have been slowplayed but my take is that Zuckerberg is still going full force ahead with MR but doesn't want to have a fiasco like the last round of publicity about "the metaverse” when people were mentioning it in the same sentence as blockchains and NFTs.

      I read a lot of very positive reviews about the hardware

      https://www.theverge.com/23906313/meta-quest-3-review-vr-mixed-reality-headset

      https://www.reddit.com/r/QuestPro/comments/17631ja/24_hours_in_my_quest_3_review/

      https://www.pcmag.com/reviews/meta-quest-3

      so I got one and I am really impressed. It comes with a very convincing demo where cracks appear in the ceiling and walls of your room opening views onto another planet and then aliens come into your room that you have to shoot with the controllers to stuff them into a tube. I am showing this demo to people on the hopes I can sell some kind of MR exhibit to a local museum.

      Karl Guttag could show that the MR quality is "awful" from an eye chart perspective but the motion-to-photon is really excellent, you can throw and catch a ball just fine wearing it, and it is totally practical to walk around the house, interact with people, read (large) text to copy, use a touchscreen, etc.

      I get the feeling too that they are doing many of the right things to market it, for instance, it comes with a license for a major game that comes out in two months which will might give people who don't click with it right away a chance to re-engage. There is intensive notification based marketing with discounts and stuff which is totally textbook for a new app store and that I like at the moment but it is possible it just won't connect if the product isn't up to snuff.

      I tried Horizon Worlds and ran into the problem of not being able to succeed at the fishing minigame (in real life I've only been able to catch sunfish and smelt, but you really can fill up your freezer with zero skill with the later) and also the way it is weirdly empty. I have some content that I think could be put in there which I think is often a good idea on a new platform that is heavily promoted (e.g. easy to get free publicity and other benefits from the platform) but that emptiness might mean they don't feel pressure to get content. VRChat was more fun but showed me the challenge of onboarding people to that sort of thing, I got into an entrance room where I met one person who was actually attentive and trying to communicate and I think a lot of kids who were "doing their own thing", I figured out some of how to interact in that space but the problem of "getting gud" while sharing the space with other people who might be annoyed seems tough.

      My take is that the software is not up to the hardware right now but as a software developer I think that’s a great problem to have.

      If you're excited about Apple Vision I think you should be excited by this. Any thoughts? Anyone tried the MQ3? Anyone developing content for it?

      19 votes
    2. Exciting, unlikely, or weird applications for AR-in-VR

      I'm really excited for the release of the Apple Vision Pro since this seems like a major shift in how we might be interacting with computers in the future. On the mundane things, I'd like to be...

      I'm really excited for the release of the Apple Vision Pro since this seems like a major shift in how we might be interacting with computers in the future.

      On the mundane things, I'd like to be able to browse the web and read articles and books while walking my dog, without craning my neck down or being oblivious to my surroundings.

      However, I've had a couple ideas where the tech might go or unexpected use-cases.

      1. HUD and computer interface while driving with an emphasis on voice control and navigation. This would be far superior to touchscreen center consoles. If apple ever launches a car, I would expect the Vision to be the primary interface.
      2. Changing the "time of day" of the environment, like a sunrise alarm clock on steroids for helping those on night shift with nonstandard circadian rhythm.
      3. Altering your appearance perceived by others. Could be as subtle as wardrobe changes, presenting as a different gender, or a persona that's not human (like a fursona).

      What other cool use cases can you think of, in a world where you can seamlessly manipulate the visual and auditory world around you?

      16 votes
    3. VR headsets, what do I need to know?

      I had last year my first and only experience with VR, at home with a friend. I dont even remember what the product was, but the experience was just amazing. Ever since I wanted to get a Headset...

      I had last year my first and only experience with VR, at home with a friend. I dont even remember what the product was, but the experience was just amazing. Ever since I wanted to get a Headset myself, but now I don't even where to start.
      What do I need to know to make a good decision, as these products are quite expensive?
      What should I look for? What are important details?

      I want mainly to play some games. That one day we just played beat saber and superhot.
      What other experiences are worth exploring?
      I have an ok linux (gaming) pc, it was beefy once, but it got quite some years now :-)
      I saw there are standalone products as well?

      32 votes
    4. Announcements from Oculus Connect 6

      I made a separate post about the hand-tracking specifically because I think it's especially cool, but Oculus is announcing a lot of things today. Here's a list of some stuff so far, and I'll...

      I made a separate post about the hand-tracking specifically because I think it's especially cool, but Oculus is announcing a lot of things today. Here's a list of some stuff so far, and I'll probably add some more if there are other details/articles/videos.

      There's an official overall summary post here: Oculus Connect 6: Introducing Hand Tracking on Oculus Quest, Facebook Horizon, and More

      Official individual blog posts (mostly with embedded videos):

      Other posts:

      10 votes
    5. Recommendation for new Oculus compatible machine help

      Hey all. My old computer is fine, but the Oculus software has recently pushed an update where it no longer starts up, attempting to repair the software uninstalled it, and the install errors out...

      Hey all. My old computer is fine, but the Oculus software has recently pushed an update where it no longer starts up, attempting to repair the software uninstalled it, and the install errors out despite clearing out the install cache and existing files while running it in network capable Safe mode with Defender off as recommended.

      Eventually I narrowed it down to this error. https://forums.oculusvr.com/community/discussion/71083/cant-install-software-exiting-with-code-18 and since I'm using an old HP xw8400 build with two Xeon 5355 processors, it does kind of check out that this latest update finally became incompatible with my processor and it may be time to upgrade anyway. To my knowledge, there isn't really a way to get a more modern processor onto the motherboard, and I'm not going to rage at Oculus for not supporting hardware they were never supporting in the first place. (Auto Update and being unable to downgrade is meh, but I'm not going to win that fight.)

      So what would you guys recommended for a new processor/ram/motherboard combination? My Graphics Card (RX480) and hard drive is still fine, and I'd like to keep it on the cheap for as much as we can do with VR.

      6 votes