gingerbeardman's recent activity

  1. Comment on Looking for some recommendations in ~comics

    gingerbeardman
    Link Parent
    No worries! You have something great to look forward to.

    No worries! You have something great to look forward to.

  2. Comment on Looking for some recommendations in ~comics

    gingerbeardman
    Link Parent
    If you want I can buy one here in the United Kingdom and ship it to you, at your cost. I can understand this might not be feasible or you might not want to read it in English.

    If you want I can buy one here in the United Kingdom and ship it to you, at your cost. I can understand this might not be feasible or you might not want to read it in English.

    1 vote
  3. Comment on Looking for some recommendations in ~comics

    gingerbeardman
    Link
    The Incal series (Jodorowsky & Moebius) blew my mind. https://en.wikipedia.org/wiki/The_Incal It had a somewhat recent reprint so should be reasonably easy to pick up. I waited for years to be...

    The Incal series (Jodorowsky & Moebius) blew my mind. https://en.wikipedia.org/wiki/The_Incal
    It had a somewhat recent reprint so should be reasonably easy to pick up. I waited for years to be able to pick it up for reasonable money.

    The Watchmen is also great.

    4 votes
  4. Comment on The 100 games that taught me game design in ~games

    gingerbeardman
    (edited )
    Link Parent
    Of course all of this is personal. There's nothing to say that you can't learn the same lesson from a modern game that you would learn from the first game that introduced that concept. I think...

    Of course all of this is personal. There's nothing to say that you can't learn the same lesson from a modern game that you would learn from the first game that introduced that concept. I think knowing the origin of any game design concept is empowering, but it's up to the individual. And of course it's not possible to play all the games and learn all the game design. So the video is fine, really. I just thought that the gap in coverage, which was pretty obvious to me, was quite interesting. On second glance there are in fact some titles from that period in there, but it's still a very recent-heavy list.

    Anyway, ten suggestions of important/influential games and game design from me below ...tomorrow it would no doubt be a different list.

    • Alpha Waves (1990, first 3D platform game)
    • Chain Shot "SameGame" (1985, a puzzler as old as Tetris)
    • Chip's Challenge (1989, block pushing puzzlers)
    • GoldenEye 007 (1997, multi player arena shooter)
    • Hunter (1991, early/first open world 3D adventure, see Grand Theft Auto III from 2001)
    • Sim City, Civilization, Transport Tycoon, RollerCoaster Tycoon (~1990s, take your pick)
    • Super Mario 64 (1996, 3D platform also see Alpha Waves from 1990)
    • Super Mario Kart (1992, birthed a genre)
    • Super Mario World (1990, perhaps perfect?)
    • Wii Sports (2006, brought gaming to a whole new segment of society)
    2 votes
  5. Comment on The 100 games that taught me game design in ~games

    gingerbeardman
    (edited )
    Link Parent
    Right, but in that case I'd have expected no titles from before his birth. The fact that there were some old titles says that he was somewhat interested in going back, but perhaps not interested...

    Right, but in that case I'd have expected no titles from before his birth. The fact that there were some old titles says that he was somewhat interested in going back, but perhaps not interested enough to go deeper. Which is fine. I just found the gap quite interesting.

    2 votes
  6. Comment on Mario Builder 64 ROM hack now available in ~games

    gingerbeardman
    Link Parent
    It saves levels to a Virtual SD card, which is why it currently requires a specific emulator to work. The levels can be shared (uploaded/downloaded) on this site:...

    It saves levels to a Virtual SD card, which is why it currently requires a specific emulator to work. The levels can be shared (uploaded/downloaded) on this site: https://levelsharesquare.com/levels (web address is in the game and code repo). So it's not a giant leap for the emulator to provide a way to upload/download in future.

    1 vote
  7. Comment on The 100 games that taught me game design in ~games

    gingerbeardman
    Link Parent
    You'd have to work really hard to miss/forget about 15 years of gaming.

    You'd have to work really hard to miss/forget about 15 years of gaming.

  8. Comment on The 100 games that taught me game design in ~games

    gingerbeardman
    (edited )
    Link
    Full list of games, with timestamps, in this comment: https://www.youtube.com/watch?v=gWNXGfXOrro&lc=UgwsOVj2iga9hsRA8px4AaABAg Strangely there seem to have been zero lessons learned from 8-bit...

    Full list of games, with timestamps, in this comment: https://www.youtube.com/watch?v=gWNXGfXOrro&lc=UgwsOVj2iga9hsRA8px4AaABAg

    Strangely there seem to have been zero lessons learned from 8-bit and 16-bit home computers. There's a gap from 1985 to about Y2K. Say it ain't so!

    3 votes
  9. Comment on The lessons of Lucasfilm's 'Habitat' (1990) in ~games

    gingerbeardman
    Link

    (Habitat) was arguably one of the first attempts to create a very large scale commercial multi-user virtual environment.

    1 vote
  10. Comment on Adding your own multi-channel audio to Music app in ~tech

    gingerbeardman
    Link Parent
    Turns out you can do this trick with any bitrate files. The hard work was getting the conversion workflow to produce consistent files that would be uploaded and played. So, now I do it with much...

    Turns out you can do this trick with any bitrate files. The hard work was getting the conversion workflow to produce consistent files that would be uploaded and played. So, now I do it with much higher bitrate files.

  11. Comment on Pikmin 4, Pikmin 3, and the scope of adaptive music in ~games

    gingerbeardman
    Link Parent
    Short as in the magic "qualifies for YouTube monetisation" 11 minutes

    Short as in the magic "qualifies for YouTube monetisation" 11 minutes

  12. Comment on Emoji history: The missing years in ~tech

    gingerbeardman
    Link
    Earlier today this hit the front page of HN.

    Earlier today this hit the front page of HN.

  13. Comment on Adding your own multi-channel audio to Music app in ~tech

    gingerbeardman
    Link Parent
    Music.app is basically iTunes by another name, with years of extra baggage and hacks added on. Most of the internet connected stuff in it runs in a web view anyway. So I infrequently get web...

    Music.app is basically iTunes by another name, with years of extra baggage and hacks added on. Most of the internet connected stuff in it runs in a web view anyway. So I infrequently get web errors in the main view! It's ridiculous. https://imgur.com/a/AUGm2Sg

    2 votes
  14. Comment on Adding your own multi-channel audio to Music app in ~tech

    gingerbeardman
    Link Parent
    I think the DTS stream is cut in an unclean way as some of the individual tracks have clicks at the beginning/ends, but it's good enough for me for listening on my walks.

    I think the DTS stream is cut in an unclean way as some of the individual tracks have clicks at the beginning/ends, but it's good enough for me for listening on my walks.

    1 vote
  15. Comment on Adding your own multi-channel audio to Music app in ~tech

    gingerbeardman
    Link Parent
    very cool! thanks for that. should I assume that the DTS stream is unaffected by the split?

    very cool! thanks for that. should I assume that the DTS stream is unaffected by the split?

    1 vote
  16. Comment on Adding your own multi-channel audio to Music app in ~tech

    gingerbeardman
    Link Parent
    So it seems that because I use Cloud Library I'm excluded from syncing over the wire. It's either or. And I don't really want to toggle the Cloud Library because it will reset the music I...

    So it seems that because I use Cloud Library I'm excluded from syncing over the wire. It's either or. And I don't really want to toggle the Cloud Library because it will reset the music I currently have downloaded on my iPhone. So, I won't be able to try that method after all. But thanks for the suggestion!

  17. Comment on Adding your own multi-channel audio to Music app in ~tech

    gingerbeardman
    Link Parent
    I did have a quick look at both mkvtoolnix (runs fine, couldn't get it to split) and ffprobe (requires serious scripting), but decided against going further. Mostly due to lack of time, and the...

    I did have a quick look at both mkvtoolnix (runs fine, couldn't get it to split) and ffprobe (requires serious scripting), but decided against going further. Mostly due to lack of time, and the fact that I listen to this stuff as complete albums anyway.

    1 vote
  18. Comment on Adding your own multi-channel audio to Music app in ~tech

    gingerbeardman
    Link Parent
    So I did some reading and manual syncing is still possible: https://support.apple.com/en-gb/guide/music/mus86d751aec/mac though I might have to switch some things off to be able to do it. I'll try...

    So I did some reading and manual syncing is still possible: https://support.apple.com/en-gb/guide/music/mus86d751aec/mac though I might have to switch some things off to be able to do it.

    I'll try it soon and let you know. :)