Bonooru's recent activity

  1. Comment on How many strings must you string from string cheese in order for it to be considered string cheese and not just eating a stick of mozzarella? in ~food

    Bonooru
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    Naturally. If you've been raised by raccoons, I think polite society should give you a pass on many things

    Naturally. If you've been raised by raccoons, I think polite society should give you a pass on many things

    3 votes
  2. Comment on How many strings must you string from string cheese in order for it to be considered string cheese and not just eating a stick of mozzarella? in ~food

    Bonooru
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    I don't have strong opinions on the question at hand but I must say that incorrect consumption method #3 is truly deranged.

    I don't have strong opinions on the question at hand but I must say that incorrect consumption method #3 is truly deranged.

    2 votes
  3. Comment on The 2025 Steam Summer Sale is live (runs June 26 - July 10) in ~games

    Bonooru
    Link Parent
    Speculating on the puzzle I really hope that was an intentional pun about navigating Dark Bramble
    Speculating on the puzzle I really hope that was an intentional pun about navigating Dark Bramble
    2 votes
  4. Comment on The 2025 Steam Summer Sale is live (runs June 26 - July 10) in ~games

    Bonooru
    Link Parent
    It definitely requires a certain headspace. The lack of direction is great because it means that you can figure things out in any order, but it's also tricky since if you aren't in a mood to...

    It definitely requires a certain headspace. The lack of direction is great because it means that you can figure things out in any order, but it's also tricky since if you aren't in a mood to figure it all out, you're just out of luck.

    2 votes
  5. Comment on The 2025 Steam Summer Sale is live (runs June 26 - July 10) in ~games

    Bonooru
    Link Parent
    Outer Wilds is fantastic. If you enjoy self-directed exploring and piecing together a mystery as you go, it's well worth the hype. I also enjoyed Wildermyth, but it didn't grab me as much as I had...

    Outer Wilds is fantastic. If you enjoy self-directed exploring and piecing together a mystery as you go, it's well worth the hype.

    I also enjoyed Wildermyth, but it didn't grab me as much as I had hoped it would (I only played 10 hours and was expecting to play more like 50). I've played a lot of XCOM (steam says 350 hours across Enemy Unknown, XCOM 2, and Chimera Squad), so I expected it to scratch the same itch and it kinda did, but not as well as I'd hoped. I ended up bouncing off after finishing my first proper campaign. All in all, I remember the time fondly.

    I haven't played Signalis, Stray Gods, or Wanderstop, so I can't say anything about them

    5 votes
  6. Comment on Steam Summer Sale 2025: Hidden gems in ~games

    Bonooru
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    King of the Bridge is a Cult ClassicTM fairy chess game. It's very silly, but as someone who hasn't played chess in a long while, it was a fun way to think about the game in a new way.

    King of the Bridge is a Cult ClassicTM fairy chess game. It's very silly, but as someone who hasn't played chess in a long while, it was a fun way to think about the game in a new way.

    4 votes
  7. Comment on Satisfiers vs maximizers in ~talk

    Bonooru
    Link Parent
    Oh interesting... I seem to remember tending to go for the shortest cycle length until a repeat (rather than the total number of cycles). Those were consistently the most satisfying to watch...

    Oh interesting... I seem to remember tending to go for the shortest cycle length until a repeat (rather than the total number of cycles). Those were consistently the most satisfying to watch complete the puzzle

    1 vote
  8. Comment on DnD 5e - Do’s and don’ts as a player in ~games.tabletop

    Bonooru
    Link
    Adding on to this that the most important thing is that everyone is having fun (you included). If that's true, then you've done a good job

    Adding on to this that the most important thing is that everyone is having fun (you included). If that's true, then you've done a good job

    4 votes
  9. Comment on Worlds Beyond Number - A narrative play TTRPG podcast telling some of the best stories in ~games.tabletop

    Bonooru
    Link Parent
    Strong agree on Steel. Spoilers for Steel's scene in the last episode I'm still trying to figure out what the implications of her forgiveness (mercy?) towards Suvi are going to be. Is Suvi...

    Strong agree on Steel.

    Spoilers for Steel's scene in the last episode I'm still trying to figure out what the implications of her forgiveness (mercy?) towards Suvi are going to be. Is Suvi actually going to be imprisoned? Is Steel ok with everything that the Citadel is doing towards spirits? My recollection is that she has said to Suvi that she isn't, but then she's participated in the attack in a big way... I guess we'll find out
  10. Comment on Worlds Beyond Number - A narrative play TTRPG podcast telling some of the best stories in ~games.tabletop

    Bonooru
    Link Parent
    I am. The wait between sections of the rescue was annoying, but worth it. On the whole, having episodes that aren't super long is a good thing.

    I am. The wait between sections of the rescue was annoying, but worth it. On the whole, having episodes that aren't super long is a good thing.

    1 vote
  11. Comment on Worlds Beyond Number - A narrative play TTRPG podcast telling some of the best stories in ~games.tabletop

    Bonooru
    Link
    WW&W is fantastic. I'm definitely enjoying it. It's got fantastic production values and is geared towards being a podcast in a way that some other actual play D&D podcasts aren't.

    WW&W is fantastic. I'm definitely enjoying it. It's got fantastic production values and is geared towards being a podcast in a way that some other actual play D&D podcasts aren't.

    4 votes
  12. Comment on D&D - Armor, and the implications of its removal in ~games.tabletop

    Bonooru
    Link
    The easiest modification would be to allow characters to mechanically wear armor, but to have it be flavored as something else. "While this charm is on your person, it fills you with the warm...

    The easiest modification would be to allow characters to mechanically wear armor, but to have it be flavored as something else. "While this charm is on your person, it fills you with the warm sense of your ancestors looking over you and you gain the benefits of wearing plate"

    3 votes
  13. Comment on YouTube’s new ads will ruin the best part of a video on purpose in ~tech

    Bonooru
    Link Parent
    Definitely seems like a great time to swap over to ublock origin if you haven't already. Depending on what you spend your time on youtube doing, nebula is also an option.

    Definitely seems like a great time to swap over to ublock origin if you haven't already. Depending on what you spend your time on youtube doing, nebula is also an option.

    9 votes
  14. Comment on We played Jetlag Hide&Seek and it went well in ~hobbies

  15. Comment on We played Jetlag Hide&Seek and it went well in ~hobbies

    Bonooru
    Link Parent
    Mimic and I were talking about our next round and we're thinking about changing the way that the interstitial period is handled. Instead of using the old hiding spot as the new start spot, we're...

    Mimic and I were talking about our next round and we're thinking about changing the way that the interstitial period is handled. Instead of using the old hiding spot as the new start spot, we're thinking that we might have everyone start from the middle of the hub every time. This means that there's much less benefit to going first, and you can't have the first hider go 30 min down a spoke and then the only option for the second hider be to go back to the hub.

    In Chicago, you might be able to make it work with just getting back to the loop and consider all loop stations equal? That still gives you some hints as to where they might be headed, but levels the playing field in a big way. Another option would be to increase the hiding time for subsequent hiders (first person gets 30 min to hide, subsequent people get 45 min).

    5 votes
  16. Comment on We played Jetlag Hide&Seek and it went well in ~hobbies

    Bonooru
    Link Parent
    Playing somewhere completely unfamiliar would be rough. I'd be worried about the chance of ending up somewhere I didn't want to be by accident, just because I didn't know where I was going.

    Playing somewhere completely unfamiliar would be rough. I'd be worried about the chance of ending up somewhere I didn't want to be by accident, just because I didn't know where I was going.

    2 votes
  17. Comment on We played Jetlag Hide&Seek and it went well in ~hobbies

    Bonooru
    Link Parent
    I DM'ed you with some logistics.

    I DM'ed you with some logistics.

  18. Comment on We played Jetlag Hide&Seek and it went well in ~hobbies

    Bonooru
    Link Parent
    I was using "train" as a catchall word for vehicles that run on tracks. (The US's transit options are so poor that this isn't usually ambiguous, San Francisco does have some commuter rail, but it...

    I was using "train" as a catchall word for vehicles that run on tracks. (The US's transit options are so poor that this isn't usually ambiguous, San Francisco does have some commuter rail, but it wasn't even worth considering for our game)

    If you think a longer hiding period would be more fun, I'd say go for it. The rules are super general so that you can play it in a lot of places, but they're also not idea for anywhere because of that. If you think it would be better to have a 40 min hiding period, I say go for it

    3 votes
  19. Comment on We played Jetlag Hide&Seek and it went well in ~hobbies

    Bonooru
    Link Parent
    We didn't do any shared strategizing. There was some discussion about what counts as valid lines of transit (SF has a metro line (8 stops with 5 min frequency), 6 tram lines (20-30 stops with...

    We didn't do any shared strategizing. There was some discussion about what counts as valid lines of transit (SF has a metro line (8 stops with 5 min frequency), 6 tram lines (20-30 stops with 10-15 min frequency), 1 true street car line (30 stops with 15 min frequency), 4 cable car lines (30+ stops with 15-20 min frequency), and a bunch of bus lines with a bunch of stops). We ended up discounting buses because they made things too complicated and the cable cars because they are much more expensive and don't allow for free transfers which means that hopping on and off gets pricey quickly.

    I had a vague idea of where the different tram lines went and what those areas of the city are like before starting and that was good enough to make it work. Certainly you could be super competitive about it and figure out the timings for how long it takes each train to go between each stop to be able to precisely know how far you can go in a set amount of time. But figuring that out doesn't sound like fun to me, and it's supposed to be fun. My goal for playing was to spend some time seeing the city and having a new lens to see it through. It did that for me.

    Ultimately, my thought (and I think that Mimicsquid would agree) was that the small sized game rules only allow 30 minutes to hide. If you have to transfer lines, that can easily eat up 5 or 10 minutes. Spending a third of your hiding time stationary is a huge disadvantage. It makes more sense to me to prioritize getting on an early train than it does to spend time waiting for a transfer and not being able to get very far.

    I hid first and when Mimic left to hide, they ended up having to wait nearly 10 minutes for their train to leave the station due to poor timing. This ended up narrowing their possible hiding spaces dramatically.

    4 votes
  20. Comment on We played Jetlag Hide&Seek and it went well in ~hobbies

    Bonooru
    Link Parent
    It's pretty easy to pick up. We were thinking about having a partner for the hider, so if you hid first, that would make sure that you would have an opportunity to get a handle on the rules before...

    It's pretty easy to pick up. We were thinking about having a partner for the hider, so if you hid first, that would make sure that you would have an opportunity to get a handle on the rules before going solo. I'll DM you about logistics for a game in the not too distant future

    1 vote