fuzzy's recent activity

  1. Comment on If you had up to US$250 to get one person into a hobby you're interested in, what would you do to get them started? in ~hobbies

    fuzzy
    Link Parent
    I am also responding to this comment just to sing the praises of REAPER. A mere vote isn’t sufficient; I have literally never been more satisfied with a software purchase in my life. It’s cheap,...

    I am also responding to this comment just to sing the praises of REAPER. A mere vote isn’t sufficient; I have literally never been more satisfied with a software purchase in my life.

    It’s cheap, it’s fast, it’s powerful, it’s stable as hell, and once you configure it with the UI / skin / settings you want it’s a dream to use. The built-in plugins are also great (despite being ugly as sin). I’ve got a library of paid plugins at this point and I still reach for tried and true ReaComp sometimes.

    2 votes
  2. Comment on Will Microsoft want to introduce a subscription fee to their Windows OS in the future? in ~tech

    fuzzy
    Link Parent
    Basically what it comes down to is Linux is simple as long as your computing needs are simple.

    Basically what it comes down to is Linux is simple as long as your computing needs are simple.

    5 votes
  3. Comment on US Department of Justice could seek break up of Live Nation-Ticketmaster, Bloomberg News reports in ~music

    fuzzy
    Link Parent
    The initial filing in US v AT&T was in 1974, and the ultimate break-up did not occur until 1982. That's 8 years between beginning and end. It's unreasonable to criticize cases filed in 2021-2023...

    The initial filing in US v AT&T was in 1974, and the ultimate break-up did not occur until 1982. That's 8 years between beginning and end. It's unreasonable to criticize cases filed in 2021-2023 for not resulting in significant consumer facing effects in 2024.

    9 votes
  4. Comment on US President Joe Biden raises tariffs on $18 billion of Chinese imports: EVs, solar panels, batteries and more in ~finance

    fuzzy
    Link Parent
    It will almost certainly raise the prices of some or all of these products, but these are just a few categories that do not make up a humongous portion of overall US trade with China. This targets...

    It will almost certainly raise the prices of some or all of these products, but these are just a few categories that do not make up a humongous portion of overall US trade with China. This targets $18 billion in imports; the US imports over $400 billion in goods from China every year.

    4 votes
  5. Comment on US President Joe Biden raises tariffs on $18 billion of Chinese imports: EVs, solar panels, batteries and more in ~finance

    fuzzy
    Link Parent
    For what it's worth, Trump wanted to put a tariff on all Chinese goods.

    For what it's worth, Trump wanted to put a tariff on all Chinese goods.

    5 votes
  6. Comment on Revisiting the GBA Castlevania Games (Circle of the Moon, Harmony of Dissonance, and Aria of Sorrow) in ~games

    fuzzy
    Link Parent
    You know, it's funny, I don't remember loving Order back when I played it either. I didn't dislike it - I finished it, after all, but it didn't really gel for me, and it's been interesting to read...

    You know, it's funny, I don't remember loving Order back when I played it either. I didn't dislike it - I finished it, after all, but it didn't really gel for me, and it's been interesting to read tons of praise of it over the years since. I feel it's not uncommon for people to deem it the best Igavania game, a title I reserve for Dawn of Sorrow.

    Needless to say I'm interested to revisit it and see if it hits differently than it did years ago. What did you and I miss that everyone else seems to see?

    And you have a point about Harmony of Dissonance's compositions. It's just so damn hard to get past the awful sound quality. I should look up arranged versions so I can appreciate them more.

    1 vote
  7. Comment on Revisiting the GBA Castlevania Games (Circle of the Moon, Harmony of Dissonance, and Aria of Sorrow) in ~games

    fuzzy
    Link Parent
    I've already started Dawn of Sorrow so I'll finish that, but based on your comment and Akir's I think I'll go back and play Symphony of the Night before tackling Portrait of Ruin and Order of...

    I've already started Dawn of Sorrow so I'll finish that, but based on your comment and Akir's I think I'll go back and play Symphony of the Night before tackling Portrait of Ruin and Order of Ecclesia.

    On the plus side, maybe if my expectations for Symphony of the Night are rock bottom I'll have a better time.

    1 vote
  8. Comment on Revisiting the GBA Castlevania Games (Circle of the Moon, Harmony of Dissonance, and Aria of Sorrow) in ~games

    fuzzy
    Link Parent
    I do wonder whether Symphony of the Night will hold up when I finally get around to it. It's held in such high regard, and it has the highest production values, but I remember finding the inverted...

    I do wonder whether Symphony of the Night will hold up when I finally get around to it. It's held in such high regard, and it has the highest production values, but I remember finding the inverted castle a slog when I played it back in the day. Plus, like you say, the gameplay will probably be less polished.

    I'm actually wondering whether I should leave it for last, as I planned, or play it after I finish Dawn of Sorrow so I can end on a high note (Order of Ecclesia).

  9. Revisiting the GBA Castlevania Games (Circle of the Moon, Harmony of Dissonance, and Aria of Sorrow)

    click here for mood music for this post Sometime recently I got it into my head that I wanted to go back and replay all of the so-called "Igavania" games in the Castlevania series - the three on...

    click here for mood music for this post

    Sometime recently I got it into my head that I wanted to go back and replay all of the so-called "Igavania" games in the Castlevania series - the three on Gameboy Advance, the three on Nintendo DS, and, of course, Castlevania: Symphony of the Night on PSX. I played through most of these back when I was a teenager and liked them, but haven't touched them since. Metroidvania games are a dime-a-dozen these days but I haven't found anything else that scratches the itch of exploration-meets-RPG-elements-meets-gothic-aesthetics.

    Well except Bloodstained: Ritual of the Night, I guess. That game was pretty good.

    I decided to begin with the GBA trilogy since Circle of the Moon is the first Igavania I ever played and the one I have not played in the longest. I pieced through the whole trilogy in release order over a few weeks; here are some stray thoughts from the experience:

    Castlevania: Circle of the Moon

    • The graphics in this game have aged beautifully. It's the only of the GBA & DS games that - to my knowledge - doesn't heavily re-use sprites from Symphony of the Nights, and as a result it has an aesthetic cohesion a step above any of the following games. Circle of the Moon is infamous for being way too dark on the original, non-backlit GBA screen (I had to use a wormlight back in the day to be able to see it), but with that limitation irrelevant on modern hardware it has a clean, moody aesthetic that's just solid.
    • Overall, the game feels very much like "classic Castlevania stuff, remixed." That's certainly true of the music, which is primarily (very good) remixes of classic Castlevania tunes with just a few (very good) original compositions. This applies to the gameplay too, which is classic (you only get a whip, the upgrades are very standard stuff) but with a big new twist thrown in:
    • The DSS system. Throughout the game you can collect 20 cards, divided into two categories, and by equpiping two at once you can utilize your magic meter to activate one of 100 DSS effects. Some are straightforward stat boosts, some offer reprieve like healing or invulnerability, and others offer really fun magic, weapon, and transformation effects. It's a joy to try out the combinations every time you get a new card, and they help give the game a lot of space for exploring your personal play style.
    • Did I mention that the whip feels really good? The whip feels really good. The sound effect and animation are really satisfying.
    • Circle of the Moon has some rough quirks that keep it from being a 10 out of 10, though. DSS cards, for instance, are locked behind random drops by enemies, some with absurdly low drop rates. If you just play through the game normally, without consulting a guide on specific drops or farming cards, there's a decent chance you'll pick up <50% of the cards before you finish the game. I get that you don't want to give the keys of the kingdom to the player right away, but why on earth would you build an awesome, fun game mechanic, and then set it up so players won't see most of it without extremely un-fun farming and grinding? Thankfully a "Magician" mode that gives you access to all of them straight away opens up after you finish the game once, but not everyone will make it that far or want to go back for a second playthrough.
    • The difficulty is also allllll over the place. As a teen I got stuck forever at the twin-headed dragons, and going back as an adult ... yeah, I got stuck again. I had to look up strategies, go hunt down a specific sub-weapon (the cross, which is very overpowered in this game), grind a few more levels, and steal away to an alcove of the battle arena to a specific spot where the dragons can't touch you to abuse the DSS healing power. The dragons are the most egregious example but they're far from the only one; there are several points where the game switches from hard-but-fair to ha-ha-eat-shit-stupid. It seems like the designers fully expected the players to use and abuse DSS, especially the healing abilities, because there's no way someone played through this and thought "yeah that's a smooth difficulty curve."
    • Special shout out to the optional battle arena. Yes, it's optional, but the difficulty of this 17 room gauntlet is truly hilarious. I was only able to beat it - near the end of the game, at a high level, with the best equipment available - by abusing save states and playing the last half of it in slow motion (the wonders of emulation). And it still took me over an hour!
    • There are also some design decisions that are just strange. Your character, Nathan Graves, begins with an excruciatingly slow walk speed and a unwieldy jump that's almost vertical. Within the first 15 minutes of the game you pick up a character upgrade to be able to run - i.e. move at a normal speed - but you have to double tap a direction on the d-pad to activate it. So now you have to spend the next 6-8 hours of your playthrough double-tapping a direction any time you want to move just to move at a normal speed. Why? Very strange.
    • There's also a whole area of block pushing puzzles. They're not too difficult, but is this really what Castlevania needed? 20 minutes of slowly pushing boxes?
    • I've read that Circle of the Moon was made by a different team, with a different director, than the rest of the "Igavanias." You definitely get that sense when playing it, that it's just a bit different, and it really endeared me to the game. It has its issues, but most of those can be smoothed out with modern backlit screens, save states, and online wiki guides. Overall it was a joy to revisit, probably an 8 or 9 out of 10 in my book.
    • I also highly recommend Jeremy Parish's retrospective look at Circle of the Moon

    Castlevania: Harmony of Dissonance

    • Castlevania: Harmony of Dissonance is what you get when you learn mostly the wrong lessons from the feedback the previous game received. I played this one back in the day and but lost interest and never finished it. I now see why.
    • I'll start with the good. The character movement feels better; we finally have a normal run speed and the shoulder buttons can be used for left and right dashes that are very satisfying to use. Together they give this game a much faster pace than Circle of the Moon. The jump is weirdly floaty but you get used to it.
    • The graphics have also seen a big improvement in a technical sense. The sprites are larger and more impressive - especially on bosses - though this is also the beginning of heavily re-using sprites from Symphony of the Night. You'll definitely recognize some old favorites if you played that game.
    • Honestly, though, that's where the improvements end.
    • The art direction has taken a big step back. Konami heard that Circle of the Moon was too dark and now as a result we've got Harmony of Dissonance, a game so insanely bright and chock full of garish psychedelic color choices that not only did it completely remove the moodiness of the first game, it led me, for the first time in my life, to download and install a romhack. Maybe on the original, unlit GBA screen these choices looked good, but on modern displays it feels like Castlevania by way of a Big Top Circus. And then if that wasn't enough the game adds an extra bright outline around your character at all times. Good grief.
    • The music has also taken a humongous step back. Supposedly more of the GBA's processing power was used up by the graphics so the sound had to be deprioritized. But even putting aside the big step down in fidelity most of these compositions - save the main theme and one or two others - are not memorable, hummable, or fun to listen to. They're just ... there. There, with bad sound quality.
    • All of this would be excusable if the gameplay were tremendous, but again we've learned the wrong lessons and gone backwards.
    • DSS has been removed, and there's nothing nearly as interesting to take its place.
    • ...but they decided to leave in block pushing. WHY?!
    • The rocky difficulty of Circle of the Moon is gone, and now the game is far too easy. I beat almost every boss in this game on my first try, which is definitely not true of either of the other two GBA Castlevania games. The fun movement options have a side effect of making the game even easier, since you can quickly dart around the screen dodging things.
    • The level design is poor, with endless, unmemorable hallways and generally boring layouts. Plus the entire first half of the game is basically linear
    • Then the cherry on top is that halfway through the game reveals that there are two parallel castles, and it sends you on an excruciating fetch quest across both of them. So you get two identical castles of boring level design, middling music, recycled bosses, and the most tedious backtracking I've done in years.
    • There are so many aspects of the game design that just feel sort of busted. Once you're 10 levels above an enemy they only grant you 1 EXP for each kill, so there is truly no upside to all of the tedious backtracking you're forced to do. There are shops in the game, but they all have weird requirements you have to meet to spawn them, and even once you do there's barely anything interesting to buy.
    • This game is a chore, and is the only one I would not recommend. It's not "bad," necessarily - I'd give it a 5/10 - but I had to consult guides so many times to figure out where in which castle I needed to go, and I was downright relieved when it was over.

    Castlevania: Aria of Sorrow

    • It feels like this is where the team at Konami finally found their groove. Aria of Sorrow is a very good game.
    • The graphics are still brighter than Circle of the Moon's moody look, but the color choices are dialed back to a sensible, tasteful level. No more wild acid circus backgrounds, and no more bright outlines around characters!
    • The music has taken a big step up, with tons of memorable tunes.
    • The character control has finally found a nice middle ground between Circle of the Moon's stiffness and Harmony of Dissonance's hyperfast floatiness. Instead of left and right dashes letting you zip around the map there's just a backdash, which is a sensible compromise that allows for lots of maneuverability in combat.
    • The level design is a huge, huge step up from Harmony of Dissonance, and is probably better than Circle of the Moon's. Aria of Sorrow does a great job at giving compelling reasons to backtrack with interesting ability unlocks and thoughtfully placed warp zones and area connections.
    • The difficulty curve is pretty smooth throughout, except maybe the boss fight with Death - but I found that one an interesting challenge, rather than a brick wall. This is still an easier game than Circle of the Moon, but not a total pushover.
    • We've finally got a system to rival DSS: souls that you can gather from enemies and then equip for all sorts of passive and active effects. It's still luck based, but you'll get enough of a variety of souls through normal play for it to not be too bothersome. There are lots of interesting souls, but I missed the "combination" aspect of DSS, of experimenting between combining different cards and seeing what they do together. Here we've just got basically three slots for three types of souls - passives, abilities, and attacks. This is a totally fine way to do it, but it means that one or two of those slots are always just going to be the same one or two souls that give you whatever stat boost you need and whatever ability you rely on the most.
    • There are a few more interesting abilities that tie into the exploration as well. When you start the game you can't sink into water and explore, you merely float at the top. Before you even get that ability, though, you get the ability to walk on top of water as if it's a hard surface, opening up interesting level design gimmicks. Later on you can both sink or stand on top depending on what you have equipped.
    • The downside is this does mean too much time in menus switching between the same 3 or 4 souls over and over again - at least until you get flight abilities that let you skip a lot of the navigational tedium. One wonders why they couldn't have made things like on top of water / in water contextual abilities (maybe you land on the water, but then press down to sink into it?) instead of requiring players to unequip the ability they want to use 95% of the time, equip a water navigation soul for one room, then open the menu again to switch back.
    • At least we don't have any huge block puzzle rooms any more! The environmental puzzles that do exist are far more interesting.
    • Instead of the whip of the previous two games there are several classes of weapons the main character, Soma, can equip, including swords, axes, and even a handgun (which seemed pretty useless in my time with it). The variety is neat, but I have to say none of the weapons felt as good to use as the satisfying whip of Circle of the Moon, with its supremely meaty sound effects. I didn't expect to, but I found myself missing the straightforward, satisfyng combat of Circle of the Moon.
    • And that's sort of my feeling on the game as a whole. It is a very good game, at least as good as Circle of the Moon, and it doesn't have nearly as many strange friction points as CoTM. It's an 8 or 9 out of 10, for sure. But for me, specifically, something about Aria of Sorrow sort of came and went for me, like it was much smoother than CoTM but didn't leave me with as many memorable moments. I'm not sure how to describe it, so I'll chalk it up to personal insanity.

    Oh also all three of these games have a story. Does anyone care about the stories in Castlevania games? I skim the character dialogue while quickly clicking through it and that's pretty much it.

    I've now moved on to the DS games, and am loving revisiting Dawn of Sorrow so far - my favorite from back in my teenage years. I'm very interested to revisit Portrait of Ruin and Order of Ecclesia, which I don't remember as clearly, and Symphony of the Night, which I remember loving...and then loathing the inverted castle. Still, it's been >10 years, so who knows how things will hit these days.

    Has anyone else played (or replayed) these Castlevania games recently? What were your thoughts?

    18 votes
  10. Comment on Macklemore - Hind's Hall (2024) in ~music

    fuzzy
    Link Parent
    What policies do you feel the Democrats have drifted right on compared to 10, 20, or 30 years ago?

    Well, considering the Democratic party has been drifting right for decades, I think it's time to try.

    What policies do you feel the Democrats have drifted right on compared to 10, 20, or 30 years ago?

    2 votes
  11. Comment on Macklemore - Hind's Hall (2024) in ~music

    fuzzy
    (edited )
    Link Parent
    My friend, you ignored the substance of my post about the utilitarian framework you presented - including a bullet point summary - in order to quote one bit out of context and cut it down. If I...

    Yeah I don't think I can keep going with you because I'm having a hard time convincing myself you believe any of the things you're saying and the tone will only get more aggressive, but when I said that Republicans would
    eventually win an election, I was not saying any of the stuff you're implying I was saying

    My friend, you ignored the substance of my post about the utilitarian framework you presented - including a bullet point summary - in order to quote one bit out of context and cut it down.

    If I misunderstood or misquoted you then I apologize for that.

    I was pointing out that the political horizon you're describing is that the apocalypse is coming the next time a Republican wins

    I did not say the apocalypse is coming. I have great concern about the specific publicly professed policies outlined in the sources I linked. Those are an extremely important part of the utilitarian calculus you presented, and cannot be dismissed as “conspiracy” or “apocalypse.”

    If its your actual belief that the options are Democrats win indefinitely or Republicans destroy the country forever, the politics that leads you to is a politics where the Republicans and Democrats both continue to do genocide.

    My actual belief, as outlined in the first sentence of my first post, is that if Republicans win there will be much more harm, and if Democrats with there will be much less harm. Please refrain from setting up caricatures of what others say.

    The alternative is a project of reforming the Democrats to not commit genocide.

    A project I strongly support, including primarying awful politicians like Fetterman.

    Your original argument that this is wrong because the Democratic Party would instead learn the lesson that voters want fascism doesn't make sense, since they have at their disposal ample polling data showing that their own voters are in revolt over the genocide, and not because they secretly want fascism.

    First of all, the polling data we have shows that foreign policy concerns like what’s happening in Gaza rank far behind domestic issues like inflation and immigration for voters, and even when narrowed down to just Democrats’ foreign policy concerns it’s in 6th place (though it’s gaining). If you have other polling data showing it as a top concern please share - I would love to see it.

    Second, the point isn’t that there will be zero lesson about support for genocide in the results, or that the Dems will take up fascism. It’s that that lesson of “we should support less genocide” sticking and affecting future trolley problems in a positive way as a result of this fall’s election, as you originally posited, is far less likely than things like:

    • Democrats learning the wrong lessons, like moving to the right on immigration since it was a top priority in an election they lost.
    • Authoritarians viewing their electoral win as a mandate and public endorsement.
    • Authoritarians taking power and causing massive harm with that power
    • Future elections being tilted towards worse choices by said authoritarians
    • and so on

    If you want to roll the dice on the optimistic scenarios you outlined then you are free to do that. But that very clearly is not utilitarian, for the reasons summarized in my previous post.

    Have a nice day and I'll see you in the post-apocalypse I guess.

    I come to Tildes to get away from sarcastic shit like this in serious discussions 😕

    15 votes
  12. Comment on Macklemore - Hind's Hall (2024) in ~music

    fuzzy
    Link Parent
    Wowzer, this is a wild misrepresentation. I contended that: The two trolley tracks here are not equivalent. They're not even equivalent vis-a-vis Palestine. I don't want to get into that, however,...
    • Exemplary

    But your argument for why we can't try to tell Democrats to stop doing genocide seems to be some kind of weird conspiracy theory about how the next time a Republican becomes president they will become a dictator forever?

    Wowzer, this is a wild misrepresentation. I contended that:

    • The two trolley tracks here are not equivalent.
    • They're not even equivalent vis-a-vis Palestine. I don't want to get into that, however, lest that nuance get spun and misrepresented into me supporting Biden's awful handling of the genocide in Gaza, which I very much do not. Biden has blood on his hands.
    • The most likely message sent by right-wing authoritarians winning the election is that the electorate wants right-wing authoritarians.
    • It is wildly optimistic to think that allowing the right-wing authoritarians to take power will lead to better choices down the line. That is just one of 10,000 possible outcomes, and it's much less likely than things like them tilting the electoral system further in their favor, as they have done in the states they control, and have praised other global leaders (like Viktor Orban of Hungary) for doing. These are extremely public actions and declarations, and to dismiss them as "conspiracy" is absurd.
    • Even if that path does lead to a better endpoint - which, again, is optimistic conjecture - it would involve much more harm and bloodshed in the meantime, which further invalidates the equivalence of the trolley problem you presented, and calls into question its utilitarian justification.

    I don't really think that is coherent enough to demand a response, but if that's your argument, is your plan to make sure a Republican is literally never president again for the rest of time?

    My plan, as always, is to do what I can, within the circumstances I'm given and the power I have, to minimize suffering and harm in my world. No more, no less. A utilitarian mindset through and through.

    I did not choose the circumstances, I did not choose this shitty electoral system, I did not choose this broken world, but I am stuck living within them for now. When presented with a trolley problem I will pull the lever for less harm. And for the other 364 days and 22 hours of the year I will do what I can to stop future trolleys and future people getting tied to the tracks.

    I have news for you, a Republican will some day be president again, maybe even this time around. They're a large and popular political party!

    Without a doubt. But the fact that there will be harm in the future is no reason to allow greater harm now.

    (and the large popularity of Republicans that you cite here further reinforces my point that letting them win will primarily send a message of "yes, this is what the electorate wants")

    You can think that when that happens they're going to enshrine dictatorial rule immediately or whatever you believe, and I guess I can't do anything about that, but I don't think any of what you're saying matches with reality or makes much internal sense.

    I believe they will do the things they have publicly laid out and committed to do in documents such as Project 2025. Here are just a few more examples.

    When authoritarians tell us what they want to do we should listen.

    To be clear: if one is so upset about what's happening in Gaza that they cannot engage with electoral politics in a calculated, utilitarian way then, frankly, I get it. I especially understand for those that are Palestinian, whose grief I can only imagine.

    The philosophical case you're presenting here, however, is built on a foundation of false equivalence, optimistic conjecture, and hand-waving public policy declarations as "conspiracy." It is not utilitarian.

    13 votes
  13. Comment on Macklemore - Hind's Hall (2024) in ~music

    fuzzy
    (edited )
    Link Parent
    This, and the rest of the reasoning derived from it, only makes sense if one puts blinders on and ignores the multitudes of other differences between the candidates, including the body count...
    • Exemplary

    If you think that the choice is between "guy who is funding a genocide" and "guy who will likely also fund a genocide", that's not really an obvious decision.

    This, and the rest of the reasoning derived from it, only makes sense if one puts blinders on and ignores the multitudes of other differences between the candidates, including the body count difference in every other aspect of their policies, both domestic and international.

    As a simple example, Trump will cease support for Ukraine, roll back climate action, and carry out mass deportations. So already the false equivalence is broken.

    If that happens, both downstream tracks get substantially better, because it has been established that teaming up with Israel to commit a genocide is not something that is politically survivable. If you're someone who finds this model more convincing, then the simple model is not only wrong but also actively harmful, because, if believed by a critical mass of people, it ensures that all of the downstream tracks get worse every election forever.

    This is extremely optimistic conjecture. The most likely outcome of fascists winning the election is that fascists take power, keep power, and do all of the things they have publicly promised to do. The most likely lesson that will be learned is “the people want right wing authoritarianism.” The options in a future election being better as a result is not a more likely outcome than the fascists abusing administrative power to ensure they win future elections.

    And any sort of “well then the public would rise up and overthrow them” reasoning (which often follows, I have learned) glosses over the immense bloodshed that would bring, which again invalidates the earlier false equivalence.

    When the trolley problem is posed in an ethics class, "Wait, why the hell are there people strapped to these tracks, and why is choosing between these two tracks my only option?" is not an interesting question, because it's a thought experiment so that's not the point. When a situation comparable to the trolley problem happens in real life, the question of who strapped everyone to the tracks and whether your behavior is rewarding or even incentivizing them to continue strapping people to the tracks becomes very real and has practical downstream consequences that can be modeled as their own separate trolley problem.

    Asking those questions is necessary but is not in any way mutually exclusive with spending a moment to pull the lever. One of the most reliable ways to keep fascists out of power is to not let them win elections. The other 364 days and 22 hours of the year are free for any and all other forms of action.

    17 votes
  14. Comment on Fear the Mad Catz - The worst video game controllers ever in ~games

    fuzzy
    Link Parent
    The Dreamcast controller is the one that introduced analog triggers two years before the Xbox. But given how things went for the Dreamcast I guess it’s no surprise that’s been forgotten 😞 Plus...

    The Dreamcast controller is the one that introduced analog triggers two years before the Xbox. But given how things went for the Dreamcast I guess it’s no surprise that’s been forgotten 😞

    Plus you’re probably right about shooters on the Xbox being what popularized the analog trigger use. I’m not sure if there were FPS on Dreamcast with a similar control scheme - I mostly think of the triggers in relation to driving games.

  15. Comment on Big data reveals true climate impact of worldwide air travel in ~transport

    fuzzy
    (edited )
    Link Parent
    I'm probably an outlier, but I would 100% take a 10 hour high speed train in place of a 5.5 hour flight. I'd even take a multi-day ship across the ocean instead of a flight if such a thing...

    I'm probably an outlier, but I would 100% take a 10 hour high speed train in place of a 5.5 hour flight. I'd even take a multi-day ship across the ocean instead of a flight if such a thing existed.

    But the problem is that even for weirdos like me those options rarely exist - so flying it is. I do my best to take the lowest emission flights available to me, and take alternatives when available, but having friends and family scattered across the country and several other continents means flying is usually the only choice.

    You are correct that Amtrak is better on the east coast, specifically from about Virginia up to Maine (the so-called "Northeast Corridor"). That's the one part of the US where I've been able to take zero-flight trips and vacations multiple times without issue. The views on the trains from NYC to Boston are quite beautiful as well.

    4 votes
  16. Comment on More than 2,000 pro-Palestinian protesters arrested across US campuses in ~news

    fuzzy
    Link
    A truly mind-boggling amount that speaks to both the scale of the protests and the utter insanity of the response. There have been bad actors to be sure, but 2,000 arrests is so many more than...

    A truly mind-boggling amount that speaks to both the scale of the protests and the utter insanity of the response. There have been bad actors to be sure, but 2,000 arrests is so many more than were made on Jan 6. Meanwhile, all of the free speech activists we all know and love (sarcasm) don't seem to be worried about any of this, which sure is conspicuous.

    45 votes
  17. Comment on More than 2,000 pro-Palestinian protesters arrested across US campuses in ~news

    fuzzy
    Link Parent
    That is a very uncharitable read of their comment, and making assumptions to put someone on the defensive isn't conducive to constructive conversation. I hope we can avoid that sort of stuff on...

    That is a very uncharitable read of their comment, and making assumptions to put someone on the defensive isn't conducive to constructive conversation. I hope we can avoid that sort of stuff on Tildes.

    23 votes
  18. Comment on Iran launches dozens of drones toward Israel in ~news

    fuzzy
    Link Parent
    A point of clarification, Israel’s attack was on a consular office next door to an embassy, not the embassy itself. Still a reckless provocation, of course.

    A point of clarification, Israel’s attack was on a consular office next door to an embassy, not the embassy itself.

    Still a reckless provocation, of course.

    13 votes
  19. Comment on New SimCity 4 mod gives it a fully functioning 3d camera in ~games

    fuzzy
    Link
    Oh wow, this is incredible! Are there any videos of it in action? I only see photos in the article, and I don't have the game installed at the moment.

    Oh wow, this is incredible!

    Are there any videos of it in action? I only see photos in the article, and I don't have the game installed at the moment.

    2 votes
  20. Comment on How do you store ”loose” tech hardware? in ~tech

    fuzzy
    Link Parent
    I bought a huge roll of velcro cable ties that I use for a lot of cables. For smaller / shorter cables, like phone charging cables, I just let them hang free.

    I bought a huge roll of velcro cable ties that I use for a lot of cables. For smaller / shorter cables, like phone charging cables, I just let them hang free.

    4 votes