24 votes

How to end a level 20 D&D campaign with a bang

-----UNDERMOUNTAIN SPOILERS-----

-----HALASTER BLACKCLOAK SPOILERS-----

I've been playing and DMing D&D since the late 70s. Most of my campaigns have been homebrew worlds with my own rulesets. But as with many of us, the pandemic became a personal golden era of online gaming with friends around the world, especially with the old classic modules and Roll20.

This campaign began simply enough. It was called Thug & Thugger, and it only had two players. I told them they were thieves who stole from other thieves, interrupting the thefts and taking what they wanted for themselves. And it worked fine for the first 7-8 levels. But then we got ambitious and I sent them on a Spelljammer ship into the Phlogiston. There, they found the protection of an elder goddess who had been imprisoned and needed them to rescue her. But in the course of their rescue, things went sideways and instead of being murdered by Nalfeshnee and Hezrou demons, the elder goddess in a last gasp to save her heroes sent them "somewhere random."

Where they landed was the seventh level of The Dungeon of the Mad Mage in Undermountain. Not only that, but the demons had been compelled to be their familiars and... once they figured out their scale issues... all of them were no more than nine inches tall. The characters discovered that they couldn't go up any floors, only down. If they were going to survive this, they would have to conquer all 23 levels of the dungeon. Now, I'm well aware that this plot sounds like it came out of the diary of a 12 year old, but ultimately what we wanted was a campaign that finally took players all the way to the end and allowed them godhood after level 20.

With all our play these last few years, the schedules of daily life had defeated nearly every campaign. That was why we only had two players. And that was why we shoe-horned our narrative arc into the only module we could find that would get the players to 20.

The first five floors or so were an absolute bloody blast. They were immensely overpowered, despite being only nine inches tall, and they went through entire hordes like a buzzsaw. After the near-death challenges of the Phlogiston it felt like a victory lap. And as the DM I was fine with it, knowing their bully ways wouldn't last. At a certain point, one of their foes banished the Nalfeshnee (which was a massive loss--those things are stupidly powerful) and they regained their former physical height.

Then it was a fight. The two characters were a warlock/bard and a ranger/monk. Both fought well in the magical dark without disadvantage. That was their main strategy: cast darkness and then wade in. It worked for most of the levels and against a wide variety of enemies, especially since the vast majority of spells require you to "see" your target. But then the monk started spamming stunning strike and they got back to running the table on me. Dungeon of the Mad Mage was written before stunning was a thing, so not a single foe had resistance or immunity to it. He would burn through the legendary saves of nearly any bad guy and still have extra ki points left over.

They leveled and leveled again. They also became clerics to appropriately worship the elder goddess. Their bag of holding filled with gear and each action or attack became as convoluted as a Disney contract. The number of saves, reactions, buffs, etc. that needed to be accounted for on every move was something I won't attempt again without an AI assistant. As they approached the final battle, I realized that I needed help.

One player had told me that another friend group of ours had tried the year before to take on Undermountain but that campaign had fallen apart. So I secretly texted the DM of that group with a proposal: Since you know this campaign so well, I need some assistance for the end. He happily agreed.

On the day of the final battle, the players were locked in combat with Halaster's most senior minions. Suddenly, the Mad Mage himself arrived. That's right. On the Zoom channel, someone new joined. Someone named Halaster. He appeared in a wizard robe and fake white beard, wielding a scepter he'd bought on Amazon, with a screen behind him generated by AI to look like Halaster's lair.

My players lost their minds. They thought I was just going to put on a corny voice and be Halaster myself. No no no. But this wasn't to be just a cameo. I told the new player to legitimately have Halaster kill them. I wasn't looking for a happy ending. And as the DM I wasn't going to be anything but the referee, adjudicating what had now become a PvP situation. Two players against the Mage. My two players finally realized what I had in store for them. This was a serious no-holds-barred fight to the death.

The Halaster player is also a legendary game designer in his own right, a video game designer turned executive who has worked on many games we all know. He called in several other legends of the industry to help him figure out his moves. I even handed him the gift of cursed gloves I'd tricked the monk into putting on several levels before, which made his stunning strikes against Halaster something he needed to roll on the wild sorcery magic table.

And they still beat him and won their freedom and the freedom of their elder goddess. But man was it a battle. They withstood his meteor storm and made saves against his most potent spells. At the end, the bard only had 3hp and nearly everyone else was dead.

But we did it! We finally finished a level 20 campaign. And now we know we never need to do that again, lol. It became so unwieldy and slow after about level 15 that it felt more like work than play.

We look forward to starting over with simple characters who do simple things. The monk will be the DM this time, leading me and the other player in the Lost Mines of Phandelver. And each of us will try playing two simultaneous classic characters this time: me a dwarven cleric and elven illusionist, he a half-orc fighter and wood elf rogue. At least we know our schedules work.

8 comments

  1. [4]
    Carrow
    Link
    At the end of our year+ long campaign to level 20, us players surprised the DM by dressing up as our characters for the last session. He lost his mind he thought it was so cool. It was a fallout...

    At the end of our year+ long campaign to level 20, us players surprised the DM by dressing up as our characters for the last session. He lost his mind he thought it was so cool. It was a fallout based system, I had played a super mutant so I caked on some blue face chalk along with everything else. Now I'm wondering if we remembered to snap any photos.

    That may actually be the only campaign I've finished and didn't fizzle out due to scheduling.

    6 votes
    1. [3]
      EarlyWords
      Link Parent
      Excellent! You beat the meta-game of scheduling conflicts. These games can be everything to us. Parties and games and artworks and theater and church all at the same time. When players are able to...

      Excellent! You beat the meta-game of scheduling conflicts.

      These games can be everything to us. Parties and games and artworks and theater and church all at the same time. When players are able to express themselves creatively it’s like when TV actors on a long-running series eventually become the resident expert and developmental warden for their character.

      2 votes
      1. [2]
        Carrow
        Link Parent
        Our DM rather respected that developmental warden aspect. He allowed us to more or less dictate aspects of the world through our character history and create our own "companion side quest" for our...

        Our DM rather respected that developmental warden aspect. He allowed us to more or less dictate aspects of the world through our character history and create our own "companion side quest" for our characters, much in the vein of Mass Effect 2 and RPGs of the like.

        I'll leave off with perhaps the most memorable story of the campaign. We needed to infiltrate a nearby raider encampment in order to eliminate their leader, but we couldn't just waltz up to the front door. So we concocted a plan.

        My super mutant was gruff, no nonsense, stand off-ish. We had a ghoul party member that was very bubbly. That created tension between the characters at times, at least one of which caused an outburst in town. We decided to play off that reputation.

        We made a big show of the super mutant fighting the ghoul in town and taking her prisoner to offer the raider leader as a show of good will, claiming his mission was to ingrain himself as the leader's right hand man/bodyguard. While the leader liked my gusto, he already had one. So I say, job should go to the strongest, I challenge him to a duel to the death.

        So we go outside to their fight pit. It was a hard fought battle, but I downed him with a brutal critical hit, guts and blood everywhere, very impressive display of might. The raider leader is jubilant to add such a strong fighter to his ranks, he comes down to welcome me as his new bodyguard. As he reached out to shake my hand, I decided that's the moment to strike. So I take my roll to attack.

        1

        It's a damned 1, after all those sweet skill checks and critical hits, the plan falls apart right at the end.

        So I go to take the swing, but slip on all the blood and mud from the fight. Of course the raider leader saw me take a swing and all hell breaks loose. I go down pretty quick, already weakened by the duel and then falling prone. Our rogue had stealthed in and opened the gate for our comrades, but it was still hard since I was the powerhouse in a group of mostly social players. The ghoul was still bound and of course also our medic, she had a heck of a time getting out and then getting me back up. Nevertheless, we manage to win the fight and live another day.

        It may be "just a game," but you're right -- they can be much more and mean so much to us.

        2 votes
        1. EarlyWords
          Link Parent
          Haha that’s a great natural 1 story. Good thing it didn’t end in ruin.

          Haha that’s a great natural 1 story. Good thing it didn’t end in ruin.

  2. Squishfelt
    Link
    This was an awesome story! Thanks for sharing it.

    This was an awesome story! Thanks for sharing it.

    2 votes
  3. [2]
    GravySleeve
    Link
    Sounds like an awesome game! I've never yet had a campaign make it to the end in the six years I've played, let alone to a level 20 ending. Super jealous!

    Sounds like an awesome game! I've never yet had a campaign make it to the end in the six years I've played, let alone to a level 20 ending. Super jealous!

    1 vote
    1. EarlyWords
      Link Parent
      Yeah we usually enjoy playing for other reasons than getting to the end. I love improv and role-play. Another player really loves his tactics and character optimization. But trying to sustain a...

      Yeah we usually enjoy playing for other reasons than getting to the end. I love improv and role-play. Another player really loves his tactics and character optimization. But trying to sustain a dungeon crawl at that level is fairly preposterous. I think that most campaigns that achieve it are those that have no trouble meeting regularly and learn to transition into kingdom building and castle designing phases of the game.

      Since these players show no interest in any other game system, including my homebrew ones, I’ve been getting more experimental with 5E. For example, it would be interesting to play a game where nobody leveled but they just accumulated a few more skills, artifacts, and spells.

      Level advancement is always one of the high points of a game but it also puts a timer on the campaign and keeps it from being truly open-ended.

      1 vote
  4. SpruceWillis
    Link
    Congratulations, sounds like an epic campaign! I've not yet had one reach level 20, managed level 15, but not 20, currently working ot it though. Judt to make you aware, if you fancy doing it...

    Congratulations, sounds like an epic campaign! I've not yet had one reach level 20, managed level 15, but not 20, currently working ot it though.

    Judt to make you aware, if you fancy doing it again, there's a pretty great third party campaign that goes 1-20 called "Odyssey of the Dragonlords". It's written by a couple of the guys who wrote for Mass Effect, KOTOR and Dragon Age so there's a pedigree behind them. It's a super fun, Greek epic campaign set in a really cool Greco-Roman style world.

    The campaign itself is solid out the box but there's a great community on Discord who have tweaked it, added new sidequests, characters etc to really amp up the campaign and take it to the next level.

    1 vote