22 votes

V Rising 1.0 out now

17 comments

  1. [4]
    archevel
    (edited )
    Link
    It is a bit interesting that a bunch of very successful early access games have come out of Skövde in Sweden (including V Rising and Valheim). The college there started a game development program...

    It is a bit interesting that a bunch of very successful early access games have come out of Skövde in Sweden (including V Rising and Valheim). The college there started a game development program back in 2002 (with some separate courses starting as early as the late 90s) meeting some internal resistance initially. Now game development is one of the bigest industries in Skövde! Funny how things work out sometimes.

    16 votes
    1. [3]
      cfabbro
      (edited )
      Link Parent
      Cool... I didn't realize Coffee Stain Studios was from Skövde, Sweden. They published Valheim and a few other games, but they also actually developed Satisfactory, Goat Simulator, and Sanctum /...

      Cool... I didn't realize Coffee Stain Studios was from Skövde, Sweden. They published Valheim and a few other games, but they also actually developed Satisfactory, Goat Simulator, and Sanctum / Sanctum 2 (really good FPS/Tower Defense games) themselves, as well.

      Related links:
      List of Skövde based devs
      And is this the program you're referring to? https://www.his.se/en/education/game-development/

      12 votes
      1. GenuinelyCrooked
        Link Parent
        If anyone is curious at all about Skövde, I live here and I'm friends with a lot of the people who work at these studios. It's a great place to live! Although spring came a little too late this...

        If anyone is curious at all about Skövde, I live here and I'm friends with a lot of the people who work at these studios. It's a great place to live! Although spring came a little too late this year for my taste.

        6 votes
  2. [4]
    Fostire
    Link
    50 screenshots and 7 videos and not a single one shows what the UI looks like. Why do devs do this?

    50 screenshots and 7 videos and not a single one shows what the UI looks like. Why do devs do this?

    6 votes
    1. [3]
      GenuinelyCrooked
      Link Parent
      I don't know the specifics of how they chose which screenshots to include, but I know that getting them takes so much more work than I would have expected. I always assumed it was super easy and...

      I don't know the specifics of how they chose which screenshots to include, but I know that getting them takes so much more work than I would have expected. I always assumed it was super easy and there was some sort of backdoor they could use to generate whatever they needed, but they actually have to build any castles they're taking pictures of, or find the encounters they want to display. It's surprisingly time consuming!

      This might have absolutely nothing to do with why they chose the shots they did, I just thought it was interesting.

      My opinion on the UI is that it's super intuitive and feels really good to use, but that's very subjective.

      3 votes
      1. [2]
        Fostire
        Link Parent
        But why hide the UI? I get that they want to show specific locations or encounters or whatever but I want to see what the game will actually look like when I'm playing. It's not like people will...

        But why hide the UI? I get that they want to show specific locations or encounters or whatever but I want to see what the game will actually look like when I'm playing. It's not like people will be playing with the HUD turned off.

        And it's an ARPG. I'm assuming there is inventory management and some kind of skill tree since those are core elements of the genre. I'm assuming I will be spending a significant amount of time interacting with those menus and yet, they don't show a single screenshot or video of what that looks like.

        Not bashing on the game though. It's just a pet peeve of mine when steam pages don't show the actual game they're trying to sell.

        3 votes
        1. GenuinelyCrooked
          Link Parent
          It wasn't a conscious decision to hide the UI, they just chose shots that they felt sold the fantasy best, which didn't include the UI. There are some shots of the inventory on the site, though.

          It wasn't a conscious decision to hide the UI, they just chose shots that they felt sold the fantasy best, which didn't include the UI. There are some shots of the inventory on the site, though.

          1 vote
  3. [4]
    cfabbro
    Link
    V Rising - Launch Trailer Anyone else play V Rising yet? I played the Early Access versions quite a bit with some friends, and it's quite good, IMO. The devs are also pretty awesome too. Frequent...

    V Rising - Launch Trailer

    Anyone else play V Rising yet? I played the Early Access versions quite a bit with some friends, and it's quite good, IMO. The devs are also pretty awesome too. Frequent updates, and no pay2win crap, only purely cosmetic DLC to further support development.

    5 votes
    1. [3]
      CptBluebear
      Link Parent
      I did, same as you. Early on too. These devs have been pretty ok in my book since the Battlerite days. A game I've always hoped would gain more traction. Perhaps this one has more staying power.

      I did, same as you. Early on too.

      These devs have been pretty ok in my book since the Battlerite days. A game I've always hoped would gain more traction. Perhaps this one has more staying power.

      3 votes
      1. [2]
        Kopper
        Link Parent
        The steady decline in Battlerite's playerbase has always been a tragedy. A real gem.

        The steady decline in Battlerite's playerbase has always been a tragedy. A real gem.

        2 votes
        1. CptBluebear
          Link Parent
          An actual good game plagued by a barrier of entry. The other Arena games and MOBAs were simply both easier and cheaper to get into.

          An actual good game plagued by a barrier of entry. The other Arena games and MOBAs were simply both easier and cheaper to get into.

          3 votes
  4. [4]
    bobsledboy
    Link
    My friends and I were keen to give this ago but the server self hosting situation is grim. See issue #1 re no Linux server has been open for 2 years....

    My friends and I were keen to give this ago but the server self hosting situation is grim.

    See issue #1 re no Linux server has been open for 2 years.
    https://github.com/StunlockStudios/vrising-dedicated-server-instructions/issues/1

    3 votes
    1. cfabbro
      (edited )
      Link Parent
      Ah, that sucks. But isn't that issue specifically just for the dedicated server software? The game client itself has built in peer to peer hosting via LAN, online direct IP, SteamP2P, or EosP2P...

      Ah, that sucks. But isn't that issue specifically just for the dedicated server software? The game client itself has built in peer to peer hosting via LAN, online direct IP, SteamP2P, or EosP2P (Epic), which should still work on Linux. The only disadvantage to it is the person hosting will need to leave the game running so other people can still connect even when the host isn't around.

      Edit: Hostari guide for setting up dedicated server on Linux:
      https://hostari.com/blog/gamer-guide-choosing-and-setting-up-a-dedicated-v-rising-server-on-linux-clf0a7q8d653271kntk2lohhco#how-to-set-up-a-dedicated-v-rising-server-on-linux

      You can also apparently use this Docker container:
      https://pimylifeup.com/v-rising-dedicated-server-linux/
      https://github.com/TrueOsiris/docker-vrising

      Although both of those may need updating now with the 1.0 release.

      4 votes
    2. Wes
      Link Parent
      I ran a server for the Gloomrot update last year. Rather than try to get it working with Wine (which the Discord reported as unsupported and iffy at the time), I opted to bite the bullet and run a...

      I ran a server for the Gloomrot update last year. Rather than try to get it working with Wine (which the Discord reported as unsupported and iffy at the time), I opted to bite the bullet and run a Windows server.

      Most Windows game servers are a lot more expensive than Linux, however Vultr allows you to upload your own ISOs when provisioning VPNs. So I grabbed the Windows Server ISO and set that up manually. You get something like 90 days to evaluate the OS, so it was enough time to finish a playthrough of the game with my group.

      I definitely wish they'd put out a proper Linux release though. Would make things much easier on server admins, and I expect the hardware requirements would be lower as well.

      4 votes
    3. vildravn
      Link Parent
      Ouch I was really hoping they’d fix that by the time 1.0 comes around.

      Ouch I was really hoping they’d fix that by the time 1.0 comes around.

  5. Minty
    Link
    I was all like ":)" until I realized this isn't a competitor to Kerbal Space Program. This is fine, too, I guess.

    I was all like ":)" until I realized this isn't a competitor to Kerbal Space Program.

    This is fine, too, I guess.

    1 vote