gingerbeardman's recent activity

  1. Comment on Using procedural generation to create the 10,000 landscapes in The Sentinel in ~games

    gingerbeardman
    Link Parent
    I've used proc gen in one form or another in many of my games, but this does something new to me. Always happy to learn new stuff!

    I've used proc gen in one form or another in many of my games, but this does something new to me. Always happy to learn new stuff!

    1 vote
  2. Comment on GameDate: An anonymous LFG forum for 'dead' games in ~games

    gingerbeardman
    Link Parent
    I was only aware of it meaning Let's F*cking Go ...on Twitter

    I was only aware of it meaning Let's F*cking Go ...on Twitter

    2 votes
  3. Comment on GameDate: An anonymous LFG forum for 'dead' games in ~games

    gingerbeardman
    Link
    For the PC-ignorant, like myself, what exactly is this site? What is LFG?

    For the PC-ignorant, like myself, what exactly is this site? What is LFG?

    2 votes
  4. Comment on Making Waves: The Art of Japanese Woodblock Print, York Art Gallery, UK. 27 February – 30 August 2026 in ~arts

  5. Comment on Steam Next Fest recommendations and game demos in ~games

    gingerbeardman
    Link Parent
    I think it's a no go, so I'll release a Linux build ASAP (unlikely during Next Fest if I'm honest)

    I think it's a no go, so I'll release a Linux build ASAP (unlikely during Next Fest if I'm honest)

    4 votes
  6. Comment on Steam Next Fest recommendations and game demos in ~games

    gingerbeardman
    Link
    Self-promotion alert! My game Serenity has a demo in this Next Fest. It's a relaxing multi-player space-sandbox with music that changes with your play style. A kind of 3D Electroplankton? Collect...

    Self-promotion alert! My game Serenity has a demo in this Next Fest. It's a relaxing multi-player space-sandbox with music that changes with your play style. A kind of 3D Electroplankton? Collect spheres to advance, see wondrous things every 10 stages, perhaps some other players, and maybe get to stage 100. https://store.steampowered.com/app/4309910/Serenity_Demo/

    Others I would recommend (for better or worse):
    https://store.steampowered.com/app/2522120/Airframe_Ultra/
    https://store.steampowered.com/app/3349980/BrebeMan/
    https://store.steampowered.com/app/4142750/Denshattack_Demo/
    https://store.steampowered.com/app/3833720/Rhell_Warped_Worlds__Troubled_Times_Demo/

    12 votes
  7. Comment on Serenity: zen gliding to the sound of procedurally generated music in ~games

    gingerbeardman
    Link Parent
    Thanks for that! I like to think I've solved all the issues you had with tranquility. In particular the progression in my game is more of a stepped approach (classic Nintendo style) lowering...

    Thanks for that! I like to think I've solved all the issues you had with tranquility. In particular the progression in my game is more of a stepped approach (classic Nintendo style) lowering difficulty each time a new gameplay element is introduced and my controls are more forgiving and not limited to just mouse.

    1 vote
  8. Comment on Serenity: zen gliding to the sound of procedurally generated music in ~games

    gingerbeardman
    Link Parent
    Thank you! I don't think there's anything else remotely like this game at the moment. So hopefully it will find an audience. I intend to write much more about it.

    Thank you! I don't think there's anything else remotely like this game at the moment. So hopefully it will find an audience. I intend to write much more about it.

    2 votes
  9. Comment on Serenity: zen gliding to the sound of procedurally generated music in ~games

    gingerbeardman
    Link Parent
    I'm interested in hearing more about your memories of playing Tranquility back in the day.

    I'm interested in hearing more about your memories of playing Tranquility back in the day.

    1 vote
  10. Comment on Serenity: zen gliding to the sound of procedurally generated music in ~games

    gingerbeardman
    (edited )
    Link
    I hope a bit of self-promotion is OK? This is a demo of my new game: Serenity. It might seem familiar to you if you ever played a game called Tranquility back in the early 2000s, or you might...

    I hope a bit of self-promotion is OK? This is a demo of my new game: Serenity.

    It might seem familiar to you if you ever played a game called Tranquility back in the early 2000s, or you might think of it more as 3D-Electrplankton, Jumping Flash! meets Zarch, Tiny Wings in space, Proteus without the trees, or Journey set in the Matrix. Whatever your take, I hope you have fun with it.

    Changes since the demo are better onboarding, better visuals to assist depth perception, MIDI input/output, improved music system, better performance adaptation on low end devices, and more.

    6 votes
  11. Comment on GitHub Space Shooter turns your GitHub contribution graph into a playable space shooter in ~games

    gingerbeardman
    Link
    Seems to be just an Animated GIF, not playable?

    Seems to be just an Animated GIF, not playable?

  12. Comment on <deleted topic> in ~comp

    gingerbeardman
    Link Parent
    Ah! If @kingofsnake means "can I run this in my browser over all web content I see" then, no, my code is not meant for that. ShaderGlass is what you want and very cool.

    Ah! If @kingofsnake means "can I run this in my browser over all web content I see" then, no, my code is not meant for that. ShaderGlass is what you want and very cool.

    2 votes
  13. Comment on <deleted topic> in ~comp

    gingerbeardman
    Link Parent
    I'm the OP and creator. (If I'm misunderstanding your question please do let me know.) Development on this is complete. So it is ready to run indefinitely in the browser: it can sit as a...

    I'm the OP and creator. (If I'm misunderstanding your question please do let me know.)

    Development on this is complete. So it is ready to run indefinitely in the browser: it can sit as a fullscreen pass over any content (like in the live demo) or over a game, which is how it’s used in my own projects. It’s essentially a small, reusable plugin/post‑process pass for web content rather than a standalone app, so the developer of a site or game would wire it into their own WebGL/Three.js/canvas pipeline.

    It was created for my own projects, but open-sourced so that it might be included in pico-8 for iOS and/or other web sites/apps/games/projects.

    1 vote
  14. Comment on jevonlipsey/pico-ios: A Native Emulator for the Pico-8 fantasy console. Available on iOS and Android! in ~games

    gingerbeardman
    Link
    Works well. I installed through appdb. But I think a little physical controller is essential. Otherwise you have to use onscreen dpad or joystick (both are painful)

    Works well. I installed through appdb.

    But I think a little physical controller is essential. Otherwise you have to use onscreen dpad or joystick (both are painful)

    4 votes
  15. Comment on Did anyone play Phantasy Star Online? in ~games

    gingerbeardman
    Link
    I played it on Dreamcast. Would work really hard through the day, then go home, have a quick dinner, jump online to do some quests with my work mates! There was no Discord/FaceTime /WhatsApp so we...

    I played it on Dreamcast. Would work really hard through the day, then go home, have a quick dinner, jump online to do some quests with my work mates! There was no Discord/FaceTime /WhatsApp so we would send SMS and make quick mobile voice to arrange things. One of my online user names is the one I thought up for PSO. I wanted to use my real name, but my team mate encouraged me to think up something more futuristic sounding! Good times.

    2 votes