gingerbeardman's recent activity
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Comment on What are your gaming idiosyncracies? in ~games
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Comment on Mighty Cuphead Adventure | Teaser trailer in ~games
gingerbeardman LinkAmazing.Amazing.
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Comment on N Plus Infinity Times Two announced in ~games
gingerbeardman LinkLove that this game is still goingLove that this game is still going
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Comment on Sokoban idea in ~games
gingerbeardman (edited )Link ParentSure! I'll need an email to add you to the TestFlight. You can get in touch with me privately through my website or socials which have a bunch of posts about my game Snap Shot Golf. Links in my...Sure! I'll need an email to add you to the TestFlight. You can get in touch with me privately through my website or socials which have a bunch of posts about my game Snap Shot Golf. Links in my bio.
For your solver I imagine there are numbers of attempts, failures, time taken, which could maybe translate into difficulty.
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Comment on Controller suggestion? Hand is locking up. in ~games
gingerbeardman Link ParentI second this, in my case it was also shoulder causing hand pain. I got some exercises from a physio (free where I live) which were so ridiculous i didn't think they were worth anything, but I did...I second this, in my case it was also shoulder causing hand pain. I got some exercises from a physio (free where I live) which were so ridiculous i didn't think they were worth anything, but I did them and they worked like magic. I also swapped from mouse to trackpad mostly to remove the need for me to repeatedly push a thing around.
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Comment on Sokoban idea in ~games
gingerbeardman Link ParentI'm on mobile so I can't try it right now. But have you looked into writing a solver? Make the game play itself so you can begin to judge the difficulty of each puzzle. I am just wrapping up a...I'm on mobile so I can't try it right now. But have you looked into writing a solver? Make the game play itself so you can begin to judge the difficulty of each puzzle.
I am just wrapping up a golf game for iOS and I have a solver that I use to figure out the par for each hole, and to carry out automated testing.
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Comment on RibShark/OmniDrive - Aftermarket disk drive firmware that can read a number of console disk formats in ~games
gingerbeardman LinkFinally I can retire my old PlextorFinally I can retire my old Plextor
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Comment on How I made a shooter game in 64 KB in ~games
gingerbeardman LinkLove this type of thing.Love this type of thing.
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Comment on GameStop preparing offer for eBay in ~games
gingerbeardman LinkLiving outside the USA, this all blows my mind.Living outside the USA, this all blows my mind.
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Comment on Fits on a floppy - a manifesto for small software in ~tech
gingerbeardman Link ParentSure! Though I can't promise I will use it. Here are some of my old ones: https://www.gingerbeardman.com/archive/pompeypirates/lgd.gif https://www.gingerbeardman.com/archive/pompeypirates/bee.gif...Sure! Though I can't promise I will use it.
Here are some of my old ones:
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Comment on Fits on a floppy - a manifesto for small software in ~tech
gingerbeardman Link ParentI hear you. There are valid reasons for using frameworks and dependencies. For example I use a web server dependency in my web server management in my app. But I think because the are so ready to...I hear you. There are valid reasons for using frameworks and dependencies. For example I use a web server dependency in my web server management in my app. But I think because the are so ready to add and use they are being overused.
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Comment on Fits on a floppy - a manifesto for small software in ~tech
gingerbeardman Link ParentIt's up to you, I guess. As soon as you start using dependencies you're unlikely to fit on a floppy. On macOS and iOS in almost all my apps I use only system frameworks, ie. Apple frameworks. Your...It's up to you, I guess. As soon as you start using dependencies you're unlikely to fit on a floppy. On macOS and iOS in almost all my apps I use only system frameworks, ie. Apple frameworks. Your final binary is what you are measuring. If you have to ship anything with your app then it counts, if you don't then it doesn't. Don't overthink it, try to fit on a floppy and go from there. And most of all, have fun!
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Comment on Fits on a floppy - a manifesto for small software in ~tech
gingerbeardman (edited )Link ParentYes! I used to format with 80 tracks and 10 sectors on Atari ST to get ~800 KB an extra 80 KB over the standard 720 KB (80x2x9x512).Yes! I used to format with 80 tracks and 10 sectors on Atari ST to get ~800 KB an extra 80 KB over the standard 720 KB (80x2x9x512).
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Comment on Today I shipped twenty apps and a screensaver in ~tech
gingerbeardman (edited )Link ParentThe goal was to ship the unshipped, as mentioned in my first OP that you're replying to, and in the blog post where I say: "I had a bunch of apps that I’d built for myself over the years, and...The goal was to ship the unshipped, as mentioned in my first OP that you're replying to, and in the blog post where I say: "I had a bunch of apps that I’d built for myself over the years, and friends kept encouraging me to release them". The high quality in my work is inherent, and the quantity was just a product of time and I was shocked by the number. So it's both.
I don't know what you're getting at in the rest of your message, but suffice to say that I am not you and you are not me so your theoretical scenario does not apply.
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Comment on Control Ultimate Edition released for iOS and iPadOS in ~games
gingerbeardman Link ParentAlso requires 26.1 or newerAlso requires 26.1 or newer
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Comment on Fits on a floppy - a manifesto for small software in ~tech
gingerbeardman Link ParentRight, it's a hard constraint to push for if people don't care one way or the other.Right, it's a hard constraint to push for if people don't care one way or the other.
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Comment on Today I shipped twenty apps and a screensaver in ~tech
gingerbeardman Link ParentThank you! The first icon was Dottie (which kind of contains the letters of its name) and then I went with the lines and pastels. Some were really tricky to do, and I'm still not sure about...Thank you! The first icon was Dottie (which kind of contains the letters of its name) and then I went with the lines and pastels. Some were really tricky to do, and I'm still not sure about Stapler. But I had to get these shipped!
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Comment on Fits on a floppy - a manifesto for small software in ~tech
gingerbeardman Link ParentI see, thank you.I see, thank you.
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Comment on Today I shipped twenty apps and a screensaver in ~tech
gingerbeardman Link ParentYou can do it! There's an Xcode template that will get you a blank screen saver. The hardest part is iteration and testing. Back in 2009 when I made my first screensaver I put together a test...You can do it! There's an Xcode template that will get you a blank screen saver. The hardest part is iteration and testing. Back in 2009 when I made my first screensaver I put together a test harness to be able to run the animation in a regular windowed app for easier development. Then when I'm happy I build the saver target once. I modernised this approach for the Floppy screensaver.
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Comment on Today I shipped twenty apps and a screensaver in ~tech
gingerbeardman Link ParentIt's not native for Apple silicon, and Intel will be phased out in the next version of macOS. So, ImageOptim's days of usefulness are numbered. Plus, ImageOptim is not a 100% native app, so...It's not native for Apple silicon, and Intel will be phased out in the next version of macOS. So, ImageOptim's days of usefulness are numbered. Plus, ImageOptim is not a 100% native app, so performance is better in my app.
Go through the options menu before I start the game for the first time.
Give up playing if it feels anything like a chore, or if it fails to throw enough new ideas around. Ain't got time for the same old things.