gingerbeardman's recent activity

  1. Comment on What are your gaming idiosyncracies? in ~games

    gingerbeardman
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    Go through the options menu before I start the game for the first time. Give up playing if it feels anything like a chore, or if it fails to throw enough new ideas around. Ain't got time for the...

    Go through the options menu before I start the game for the first time.

    Give up playing if it feels anything like a chore, or if it fails to throw enough new ideas around. Ain't got time for the same old things.

    24 votes
  2. Comment on Mighty Cuphead Adventure | Teaser trailer in ~games

  3. Comment on N Plus Infinity Times Two announced in ~games

    gingerbeardman
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    Love that this game is still going

    Love that this game is still going

    1 vote
  4. Comment on Sokoban idea in ~games

    gingerbeardman
    (edited )
    Link Parent
    Sure! I'll need an email to add you to the TestFlight. You can get in touch with me privately through my website or socials which have a bunch of posts about my game Snap Shot Golf. Links in my...

    Sure! I'll need an email to add you to the TestFlight. You can get in touch with me privately through my website or socials which have a bunch of posts about my game Snap Shot Golf. Links in my bio.

    For your solver I imagine there are numbers of attempts, failures, time taken, which could maybe translate into difficulty.

  5. Comment on Controller suggestion? Hand is locking up. in ~games

    gingerbeardman
    Link Parent
    I second this, in my case it was also shoulder causing hand pain. I got some exercises from a physio (free where I live) which were so ridiculous i didn't think they were worth anything, but I did...

    I second this, in my case it was also shoulder causing hand pain. I got some exercises from a physio (free where I live) which were so ridiculous i didn't think they were worth anything, but I did them and they worked like magic. I also swapped from mouse to trackpad mostly to remove the need for me to repeatedly push a thing around.

    3 votes
  6. Comment on Sokoban idea in ~games

    gingerbeardman
    Link Parent
    I'm on mobile so I can't try it right now. But have you looked into writing a solver? Make the game play itself so you can begin to judge the difficulty of each puzzle. I am just wrapping up a...

    I'm on mobile so I can't try it right now. But have you looked into writing a solver? Make the game play itself so you can begin to judge the difficulty of each puzzle.

    I am just wrapping up a golf game for iOS and I have a solver that I use to figure out the par for each hole, and to carry out automated testing.

    1 vote
  7. Comment on RibShark/OmniDrive - Aftermarket disk drive firmware that can read a number of console disk formats in ~games

    gingerbeardman
    Link
    Finally I can retire my old Plextor

    Finally I can retire my old Plextor

    1 vote
  8. Comment on How I made a shooter game in 64 KB in ~games

  9. Comment on GameStop preparing offer for eBay in ~games

    gingerbeardman
    Link
    Living outside the USA, this all blows my mind.

    Living outside the USA, this all blows my mind.

    4 votes
  10. Comment on Fits on a floppy - a manifesto for small software in ~tech

    gingerbeardman
    Link Parent
    Sure! Though I can't promise I will use it. Here are some of my old ones: https://www.gingerbeardman.com/archive/pompeypirates/lgd.gif https://www.gingerbeardman.com/archive/pompeypirates/bee.gif...
  11. Comment on Fits on a floppy - a manifesto for small software in ~tech

    gingerbeardman
    Link Parent
    I hear you. There are valid reasons for using frameworks and dependencies. For example I use a web server dependency in my web server management in my app. But I think because the are so ready to...

    I hear you. There are valid reasons for using frameworks and dependencies. For example I use a web server dependency in my web server management in my app. But I think because the are so ready to add and use they are being overused.

  12. Comment on Fits on a floppy - a manifesto for small software in ~tech

    gingerbeardman
    Link Parent
    It's up to you, I guess. As soon as you start using dependencies you're unlikely to fit on a floppy. On macOS and iOS in almost all my apps I use only system frameworks, ie. Apple frameworks. Your...

    It's up to you, I guess. As soon as you start using dependencies you're unlikely to fit on a floppy. On macOS and iOS in almost all my apps I use only system frameworks, ie. Apple frameworks. Your final binary is what you are measuring. If you have to ship anything with your app then it counts, if you don't then it doesn't. Don't overthink it, try to fit on a floppy and go from there. And most of all, have fun!

    4 votes
  13. Comment on Fits on a floppy - a manifesto for small software in ~tech

    gingerbeardman
    (edited )
    Link Parent
    Yes! I used to format with 80 tracks and 10 sectors on Atari ST to get ~800 KB an extra 80 KB over the standard 720 KB (80x2x9x512).

    Yes! I used to format with 80 tracks and 10 sectors on Atari ST to get ~800 KB an extra 80 KB over the standard 720 KB (80x2x9x512).

    1 vote
  14. Comment on Today I shipped twenty apps and a screensaver in ~tech

    gingerbeardman
    (edited )
    Link Parent
    The goal was to ship the unshipped, as mentioned in my first OP that you're replying to, and in the blog post where I say: "I had a bunch of apps that I’d built for myself over the years, and...

    The goal was to ship the unshipped, as mentioned in my first OP that you're replying to, and in the blog post where I say: "I had a bunch of apps that I’d built for myself over the years, and friends kept encouraging me to release them". The high quality in my work is inherent, and the quantity was just a product of time and I was shocked by the number. So it's both.

    I don't know what you're getting at in the rest of your message, but suffice to say that I am not you and you are not me so your theoretical scenario does not apply.

    11 votes
  15. Comment on Control Ultimate Edition released for iOS and iPadOS in ~games

  16. Comment on Fits on a floppy - a manifesto for small software in ~tech

    gingerbeardman
    Link Parent
    Right, it's a hard constraint to push for if people don't care one way or the other.

    Right, it's a hard constraint to push for if people don't care one way or the other.

    1 vote
  17. Comment on Today I shipped twenty apps and a screensaver in ~tech

    gingerbeardman
    Link Parent
    Thank you! The first icon was Dottie (which kind of contains the letters of its name) and then I went with the lines and pastels. Some were really tricky to do, and I'm still not sure about...

    Thank you! The first icon was Dottie (which kind of contains the letters of its name) and then I went with the lines and pastels. Some were really tricky to do, and I'm still not sure about Stapler. But I had to get these shipped!

    1 vote
  18. Comment on Fits on a floppy - a manifesto for small software in ~tech

  19. Comment on Today I shipped twenty apps and a screensaver in ~tech

    gingerbeardman
    Link Parent
    You can do it! There's an Xcode template that will get you a blank screen saver. The hardest part is iteration and testing. Back in 2009 when I made my first screensaver I put together a test...

    You can do it! There's an Xcode template that will get you a blank screen saver. The hardest part is iteration and testing. Back in 2009 when I made my first screensaver I put together a test harness to be able to run the animation in a regular windowed app for easier development. Then when I'm happy I build the saver target once. I modernised this approach for the Floppy screensaver.

    2 votes
  20. Comment on Today I shipped twenty apps and a screensaver in ~tech

    gingerbeardman
    Link Parent
    It's not native for Apple silicon, and Intel will be phased out in the next version of macOS. So, ImageOptim's days of usefulness are numbered. Plus, ImageOptim is not a 100% native app, so...

    It's not native for Apple silicon, and Intel will be phased out in the next version of macOS. So, ImageOptim's days of usefulness are numbered. Plus, ImageOptim is not a 100% native app, so performance is better in my app.

    5 votes