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  1. Comment on What's your not-D&D RPG, and why? in ~games.tabletop

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    I run a lot of Delta Green. It started as a third party expansion for modern, X-files(ish) for Call of Cthulhu and became its own (arguably) better game. The premise is that your characters are...

    I run a lot of Delta Green. It started as a third party expansion for modern, X-files(ish) for Call of Cthulhu and became its own (arguably) better game.

    The premise is that your characters are part of an off-the-books government conspiracy that protects the world from unimaginable threats. There, likely, is no backup coming to help you, and you're typically operating under flimsy cover identities which could fall apart at any minute. And even if you succeed, you're still going to need to complete a cover up that people will believe... because humanity cannot know that sometimes they are no more than minutes from being totally wiped out.

    It hits all the marks for me. Easy to teach system (d100 roll under system), and because its modern horror, you can essentially run it like a serialized tv show (if the characters don't get wiped). The modules are some of the best in the industry. You get everything I love: investigations, mythos horror, hard decisions, and inter character drama.

    If you're remotely interested, check out Last Things Last on drivethrurpg. Its all you need to run a quick adventure and if this is in your wheelhouse, I guarantee you'll be hooked.

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