I run a lot of "newbie teaching games," which are just 2-3 hour introductions with limited combat to get folks just familiar enough with the system to be comfortable trying out more in depth...
I run a lot of "newbie teaching games," which are just 2-3 hour introductions with limited combat to get folks just familiar enough with the system to be comfortable trying out more in depth things. :) Some new players are absolutely hilarious and off the wall, and it's so gratifying seeing them feel comfortable stretching their legs and getting crafty with an unfamiliar system.
Mostly though I run two instances of Storm King's Thunder - one group from /r/lfg on Reddit and one all-lady squad. The team dynamics are so different and so interesting! They approach similar problems in such radically different ways.
I run a lot of "newbie teaching games," which are just 2-3 hour introductions with limited combat to get folks just familiar enough with the system to be comfortable trying out more in depth things. :) Some new players are absolutely hilarious and off the wall, and it's so gratifying seeing them feel comfortable stretching their legs and getting crafty with an unfamiliar system.
Mostly though I run two instances of Storm King's Thunder - one group from /r/lfg on Reddit and one all-lady squad. The team dynamics are so different and so interesting! They approach similar problems in such radically different ways.