mundane_and_naive's recent activity

  1. Comment on Suggestion for another label beside Malice in ~tildes

    mundane_and_naive
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    How we name a label influences people's attitude toward it (both the people applying and receiving) and in effect, its potential use cases. "Inflammatory", "heated" and similar terms are more or...

    How we name a label influences people's attitude toward it (both the people applying and receiving) and in effect, its potential use cases. "Inflammatory", "heated" and similar terms are more or less malice-lite, in the sense that they all express degrees of anger. While a less judgmental language can help, if they express similar sentiments, I worry they'd likely be used in similar ways and so their usefulness would only be incremental (kind of like how the Exemplary label is effectively just a super-upvote).

    As far as de-escalation is concerned, these are fine if the community is overall constructive. But you know how sometimes if you tell someone that they're angry, they'd just get more angry? I was hoping that maybe in addition to the usual Malice label (or Inflammatory), having another approach from a different mindset entirely would be more meaningful. Something more along the line of "concern" or "worry" and that clearly express its purpose to be more supportive than corrective (but not these label specifically, I don't know what's the best term for this, naming is hard).

    5 votes
  2. Suggestion for another label beside Malice

    Malice implies intent to break the rules (or just the general conduct of the community). On one end, sometimes a user gets caught up in the heat of the argument and writes something they know they...

    Malice implies intent to break the rules (or just the general conduct of the community). On one end, sometimes a user gets caught up in the heat of the argument and writes something they know they shouldn't. On the other end, sometimes a comment isn't particularly inflammatory at all but you can feel from the content that its author was in a place of of hurt, or anger. You can either label them as Malice and let the moderators sort out who are the real trouble makers and who just need some help, or you can reply to them in a helpful manner and possibly have a side conversation regarding their wellbeing.

    I think it'd be a nice if there's a label to tell the moderators that "I think this user needs some talking to", for usage other than "I think this user needs a warning". More users are probably comfortable with clicking a label than putting themselves out there in a conversation about mental health, some may also not want to derail the discussion. Mental wellbeing and rule enforcement are 2 different skills with 2 different mindsets so having 2 different mod teams for each function probably also help.

    This suggestion was partly inspired by, but not limited to, this comment by kfwyre. I feel that most social media's features (Tildes included with the way labels are currently) are designed to be content-centric and not much in the way of taking care of the wellbeing of their members, maybe we can improve.

    17 votes
  3. Comment on The future of reasoning in ~science

    mundane_and_naive
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    Reasoning evolved to be used socially where many different perspectives had to all deliberate toward a common conclusion. Such context are becoming less and less common and it is becoming easier and easier to simply be a lone reasoner, justifying only a particular viewpoint without doing the harder work of deliberating and acting

    1 vote
  4. Comment on Everything you know about obesity is wrong in ~health

    mundane_and_naive
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    I think the reason the article offered so little in terms of personal weight management is because the point is that the solution cannot be applied at an individual level but at the food system as...

    I think the reason the article offered so little in terms of personal weight management is because the point is that the solution cannot be applied at an individual level but at the food system as whole. Healthy diet is known to work, but personal diet programs in practice don't. It's not that we can't reverse it but we can't do it on an individual basis, we need systemic change. So in the meanwhile, we can stop giving tough love to fat people because it doesn't help anyway.

    One thing I notice about US is how ubiquitous fast foods are everywhere. It may seem like a trivial fact but as someone who doesn't live in the US (or the West in general), it absolutely fascinates me. Where I live there's no fast food but there are street foods, so I can only assume that fast foods fills a niche there that street foods do for us here. When your nation's default food sources are highly processed, concentrated fat and carbohydrates, it's no wonder that a significant portion of your population are overweight.

    10 votes
  5. Comment on 5D Chess With Multiverse Time Travel in ~games

    mundane_and_naive
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    For anyone who wants to know more, this video goes at length into explaining how the pieces move and how they're a natural extension of the normal move set, as well as some of the meta around the...

    For anyone who wants to know more, this video goes at length into explaining how the pieces move and how they're a natural extension of the normal move set, as well as some of the meta around the game. This channel plays the game seriously for those who want to see some example matches.

    4 votes
  6. Comment on What is an individual? Biology seeks clues in information theory. in ~science

    mundane_and_naive
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    [...] [...] [...]

    Now, a few groups of scientists are [...] formalizing the concept of the individual according to a set of principles and measurements that they hope will guide biology into a new era.

    [...]

    At the core of that definition was the idea that an individual should not be considered in spatial terms but in temporal ones: as something that persists stably but dynamically through time. “It’s a different way of thinking about individuals,” said Mitchell, who was not involved in the work. “As kind of a verb, instead of a noun.”

    [...]

    Their formalism, which they published in Theory in Biosciences in March, is based on three axioms. One is that individuality can exist at any level of biological organization, from the subcellular to the social. A second is that individuality can be nested — one individual can exist inside another. The most novel (and perhaps most counterintuitive) axiom, though, is that individuality exists on a continuum, and entities can have quantifiable degrees of it.

    [...]

    [...] the Santa Fe team distinguishes three types of individuality. The first is the organismal individual, an entity that is shaped by environmental factors but is strongly self-organizing. Nearly all of the information that defines such an individual is internal and based on its own prior states. “This is a lens that, if you wore it, would allow you to see humans and mammals and birds,” Krakauer said.

    The second type of individuality is the colonial form, which involves a more complicated relationship between internal and external factors. Individuals in this category might include an ant colony or a spiderweb — distributed systems that are “partially scaffolded” by their environment but still maintain some structure on their own.

    The third type is driven almost entirely by the environment. “If you remove the scaffolding, the [entity] would fall apart,” Krakauer said. It’s like a tornado, which dissipates under the wrong temperature and moisture conditions. The very first life to arise on Earth was probably like this, Krakauer added.

    2 votes
  7. Comment on Islanders: The best city builder you've never played in ~games.game_design

    mundane_and_naive
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    [...] like Simcity or Civilization the building genre has its roots in simulation where the developer is trying to capture and recreate as many of the details of the real world as they can. While this complexity can help players sink many dozens of hours into these games it can also throw up a smoke screen where it's hard to pick out which mechanics are the most important.

    [...] virtually all city builders have adjacency bonuses at the heart of their design.

    2 votes
  8. Comment on [ UNUM ] An experimental short film in vertical format in ~arts

    mundane_and_naive
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    This is one of the rare films that makes use of the vertical format in a way that is non-distracting, artistic and actually serve the story. Really enhances the fantasy atmosphere. Opening is a...

    This is one of the rare films that makes use of the vertical format in a way that is non-distracting, artistic and actually serve the story. Really enhances the fantasy atmosphere. Opening is a bit more NSFW than necessary I think, but that's minor.

    3 votes
  9. Comment on The fake futurism of Elon Musk in ~tech

    mundane_and_naive
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    ... the limited capcity of the Loop system is a central feature. This is not a mass public transportation system. This is a proposal for a series of gilded corridors which enable elites such as Musk to get to their destinations quicker and without having to mix with the rest of us. The colonies on Mars, too, are not a futuristic vision of new life for the many, but a means for the few to escape the effects of the climate crisis. ... [The Cybertruck] is a vehicle for the elites to traverse a world which is both ecologically devastated and in which there is likely to be increasing hostility towards them.

    23 votes