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D&D session report, 24-11-16

The game is AD&D 1e. I'm happy to discuss any mechanics behind the report if anyone asks.

The party:

  • Iskandar, human Magic-User 7
  • Jurgen, human Ranger 6
  • DeBeaux, half-orc Cleric 1 / Fighter 1 / Assassin 1
  • Bite, half-orc Fighter 1
  • Rowan, human Magic-User 6
    • Henchman Freya, human Fighter 4
    • Henchman Rikka, human Fighter 4
  • Vortigern, dwarf Fighter 6 / Thief 6
    • Henchman Ingrid, human Ranger 4
    • Henchman Runa, human Magic-User 4

The location: an underwater facility inhabited by aquatic elves who are currently suffering from a wasting disease of the mind that's been spreading amongst them. Those affected have been forcibly sent to the lower levels. A faerie elf (C6/F6/MU9) named Alfred has enlisted the party's assistance.

The plan this evening was to delve into the third floor of this facility. They left the safety of the first floor and quickly navigated through the second, back to the lift that would take them down to the third.

The party wanders through the halls, checking each of the iron doors for traps before attempting to pry them open. During one such attempt, a few dozen elves (and then some), horribly mutated into beings with sightless orbs but exceptional hearing, approaches from behind. The party was not caught unawares, and one fireball from Rowan later, they finish up with the door and loot the bodies of any loose coin. It's noted that many of the coins were destroyed in the blast.

They make their way through a kitchen and eventually come across a dead-end hallway with seemingly no purpose. Before they can do much with that information, another group of a couple dozen mutant elves shows up, but the party catches them by surprise and manages to shock & awe in a way that led to the mutant elves fleeing.

A few members of the party spread out to start checking the walls, and Rikka stumbles through one of the walls with a shout. An illusory wall hid a room with an elven corpse in full battle gear and another lift to a fourth floor. Rowan begins unstrapping the armor from the corpse and then he stops, now unresponsive and non-verbal. Seeing his ally struck with a feeblemind curse, Jurgen does the most sensible thing and tries to loot the sword off the corpse, falling prey to the same curse.

Iskandar borrows some rope and creates a leash for his allies, leading them along. The party decides they should leave and see if Alfred can fix this. He can, and does, for a total sum of 5200 gold. During this, Vortigern's player began feeling unwell and stepped away for the evening.

The party goes back down and decides to try a different direction, bringing them to a hallway filled with razor wire, thickly enough that passage would be both slow and painful. After some discussion, Iskandar uses levitate on himself and creates a tightrope above the wire, along the wall, utilizing some rope and door spikes.

They follow the hall to another couple of doors, one straight ahead and one to their left. Their attentions turns to the left one, which has been locked from this side and welded shut. DeBeaux unlatches the door as Bite moves forward to force it open with his exceptionally high strength. The party moves into the room, seeing a number of effigies fashioned from elven flesh placed around a bone ramp that ends at an altar with a large marble bowl resting on it. Iskandar approaches and sees text inscribed in Elvish within the bowl, so he casts comprehend languages and runs his hands along it. 'The rowan wand lies in blood'.

Unsure of how to proceed with that, he steps away as Rowan approaches, dagger in hand. Rowan cuts across his palm and bleeds into the bowl, at which point an unseen force pulls his hand within, drawing yet more and more of his essence into it, the blood forming and solidifying into a wand. Upon inspection, it has inscribed 'fir-aga' on the bottom.

The party moves into another room through a stuck iron door and sees a big cylinder of glass holding a mass of slime, vegetation, and refuse. Laid around said cylinder is a small hoard; silver, jewelry, scroll cases. Iskandar rushes forth to the scroll cases, Jurgen and Bite close behind, which angers the shambling mound in its glass container. Breaking forth from its cage, the shambling mound strikes at the lot of them, landing hits on Rikka and Bite. Many attacks fly towards it as Iskandar carefully backs away from the creature, and Bite is struck by one of its limbs, going down with broken ribs. Iskandar follows up with a magic missile, which is sufficient to kill the creature. Jurgen applies healing to Bite via a potion of light healing, the party gathers all the loot they've found, and then they all leave for the first floor.

Notable magic items found

  • ivory goat trio figurines of wondrous power [sold]
  • scroll of protection from earth elementals [sold]
  • scroll containing three cleric spells [sold]
  • wand of fireballs [kept]
  • scroll containing seven magic-user spells [kept]
  • frostbrand [kept]

Current player-kept map of the third floor.