Some of you may have heard that the bright minds behind Risk of Rain have made their next effort with the help of an added dimension. Risk of Rain 2 released on Early Access lately, to many...
Some of you may have heard that the bright minds behind Risk of Rain have made their next effort with the help of an added dimension. Risk of Rain 2 released on Early Access lately, to many peoples' surprise and joy. I played a decent bit of the original, but never managed to get into it. Something about 2D scrollers like that puts me off hard, but I respected the hell out of the awesome art, fantastic music, and neat synergies/shenanigans throughout the game.
Risk of Rain 2, so far, has been an absolute blast and I'm super happy for the devs. They received way more support than they initially expected upon launch, and the buy 1 get 1 gift key strategy did wonders for them. I've been steadily playing this game with friends and after the initial Diablo 2 loot stealing shenanigans, we've all managed to memorize items, learn builds, and work out what survivalists we like. This game is a killer time-killer; I've spent what I thought was 10 minutes in one match only to glance at the timer and read that 70 minutes have passed. This game almost feels like it's a finished product, and the devs aren't even done yet. I'm super psyched for all the new stuff we'll get to see and experiment with.
I'm also curious as to what anyone else thinks. Has anyone played enough to share their opinions? Did anyone not enjoy their time with the game? Please share!13 votes
Sekiro: Shadows Die Twice feels like a fighting game Polygon - Jeff Ramos https://www.polygon.com/2018/8/22/17760320/sekiro-shadows-die-twice-gameplay-impressions-combat Sekiro: Shadows Die Twice...
Sekiro: Shadows Die Twice feels like a fighting game
Polygon - Jeff Ramos
Sekiro: Shadows Die Twice is definitely not another Dark Souls. Where FromSoftware’s previous action games could feel like tense memory games, the developer’s next effort instead seems to crib from a different genre entirely: fighting games.
The Souls games and Bloodborne can be notoriously uninviting, and that’s what fuels their sense of satisfaction. By contrast, Sekiro’s appeal lies in its careful consideration. Reading your enemies, perfecting the timing on deflecting attacks and creating clever openings: These are the keys to staying alive. Precision like the kind Sekiro requires of you isn’t rare for action games, even if it feels dissimilar from FromSoftware’s most recent series. In Sekiro’s case, however, we found ourselves playing it less like an action game, and more like the kinds of fighting games that make you study your opponents before striking.
Sekiro: Shadows Die Twice Is Definitely Not "Just Another Dark Souls"
Gamespot - Alessandro Fillari
When looking at From Software's Sekiro: Shadows Die Twice, it's clear that it's built on the foundations of the team's previous work on the Dark Souls series. Focusing on an uncompromising and stoic design sense that rewards patient players who learn from their mistakes, the developer's next big title definitely channels some of the best of what their last ten years of games have to offer. However, Sekiro is a major shift away from the slower, and more cautious playstyle of action-RPG Dark Souls and even Bloodborne--moving further into the direction of what seems to be a traditional action game.
Sekiro: Shadows Die Twice, Hands-On
Kotaku - Chris Person
We played Sekiro: Shadows Die Twice, and it’s about as punishing as you would expect from the developers of Dark Souls. But it may be take some unlearning for long-term Souls players.
'Sekiro: Shadows Die Twice' Offers a Brutal, Beautiful Challenge
Hollywood Reporter - Patrick Shanley
Now, FromSoftware has traveled from the hellish world of Lordran to its own fantastical reimagining of 16th century Sengoku Japan in the upcoming Sekiro: Shadows Die Twice. The much-anticipated title is set for release on March 22, 2019, and a lucky few were able to get their hands on the game at this year's Gamescom convention in Cologne, Germany — and an even luckier few were spared the long plane ride and got to try out the game stateside in Santa Monica.
The demo showcased at Activision Blizzard HQ gave the player control of the eponymous Sekiro, a shinobi assassin who sports a prosthetic arm and a killer instinct. Right from the start, differences between Sekiro and past FromSoftware titles are evident. While the game features a similar HUD (head-up display) to Dark Souls titles and combat that allows the player to lock on to enemies with the push of the right analog stick, the introduction of new mechanics such as jumping and an incredibly useful grappling hook make for a much more fluid gameplay experience.6 votes