For me as an FPS player it's definitely bunny-hopping. I was to young for the early days of quake and CS:GO but when I got introduced to it via Titanfall (its engine is based on source) I...
For me as an FPS player it's definitely bunny-hopping.
I was to young for the early days of quake and CS:GO but when I got introduced to it via Titanfall (its engine is based on source) I absolutely fell in love with it. Funnily enough bunny-hopping was not intended for the game but when QA found out it was possible to do and that the engine developers were trying to remove it, they managed to convince them to keep.
While both the first and second game have lost most of its population it's nice to see a small competitive group still have a go at it.
For me as an FPS player it's definitely bunny-hopping.
I was to young for the early days of quake and CS:GO but when I got introduced to it via Titanfall (its engine is based on source) I absolutely fell in love with it. Funnily enough bunny-hopping was not intended for the game but when QA found out it was possible to do and that the engine developers were trying to remove it, they managed to convince them to keep.
While both the first and second game have lost most of its population it's nice to see a small competitive group still have a go at it.