Goldfenix's recent activity

  1. Comment on Designing my first DnD boss fight with a giant mimic (5x lvl 5 characters) in ~games.tabletop

    Goldfenix
    Link Parent
    Regarding actions, I was going to have all tentacles take their turns with the mimic. This was a way to spread out the damage among all PCs and give everyone a target to wrestle with.

    Regarding actions, I was going to have all tentacles take their turns with the mimic. This was a way to spread out the damage among all PCs and give everyone a target to wrestle with.

    1 vote
  2. Designing my first DnD boss fight with a giant mimic (5x lvl 5 characters)

    Hello tabletop community, I am designing my first ever boss fight, meant to really challenge my players. I don't want to kill any of them off since we're all new and it feels weird to lose a...

    Hello tabletop community,

    I am designing my first ever boss fight, meant to really challenge my players. I don't want to kill any of them off since we're all new and it feels weird to lose a character, but I also want it to feel threatening. I could use some advice about how to execute this situation:

    Boss is a big mimic disguised as a blood fountain with 6 long tentacle arms, each of which will be it's own figure on the board that can be up to 3 tiles from the 3x3 mimic figure.

    Four of the tentacles have weapons that can deal 2d6 damage and have 30hp AC11 (roughly making it in line with a Brown Bear for threat and HP). They can grapple (squeeze the target) instead for 1d8 damage per turn, escapable on DC13 strength.

    Two of the tentacles have shield-like hard points that defend neighboring enemies by giving disadvantage on attack rolls against them. AC14 HP30. I couldn't find anything to base these on for an encounter designer app.

    Main body has low movement (10ft), and has 200hp AC19, and loses 20hp per tentacle lost. It has a bite attack +6 to hit 2d8. It also floods blood through sections of the room, forcing player movement and dealing 2d8 poison damage. I based it on a Roper for difficulty and attacks.

    I think this combination creature would provide a very interesting and movement focused fight, but I'm very new to DM'ing and I'm afraid of accidentally killing the players.

    My questions are: (1) How do I avoid accidentally killing everyone? (2) Is this fight too hard for a newbie group of 5 new players? (3) Any other cool ideas I didn't think of?

    9 votes
  3. DnD 5e - Looking for advice on Haunted House monster difficulty for a level 5 party

    Hello Tildes community, I am soon going to DM my second ever mini-session for a small group of fairly new players. I'd like to send the group into a haunted tavern that has an unusually...

    Hello Tildes community,

    I am soon going to DM my second ever mini-session for a small group of fairly new players. I'd like to send the group into a haunted tavern that has an unusually intelligent mimic in the basement that has been eating tourists that pass through, leaving behind undead creatures throughout the basement.

    My primary goal with this is to help the players (most pretty new) understand how to conserve their magic instead of firing it all off in each battle, so I wanted to prevent them from long resting. I figure I could magically lock them inside when they arrive, and then let them learn that if they should rest, previously killed undead creatures (like Minotaur Skeleton or zombies) resurrect after about an hour.

    I am looking for two pieces of advice. First, I'd like to know good creatures to put into the dungeon that would provide a challenge, but not be too devastating. I looked at Wraith, for example, but a Wraith could easily one-shot any of the casters in the group and instantly kill them, which isn't fun. What should I be using instead? Remember that each individual fight doesn't need to be too hard, I just want the group to start feeling the strain of resources getting exhausted.

    Secondly, the primary DM (who I am running a single session for) has said I can level up the party to 6 during the dungeon. Does this essentially heal the whole party and refresh their spell slots, ala most RPG games? I'm a bit confused how this part would work, tbh.

    Thanks for your help, and big thanks to everyone who answered my last question about a Kobold Brewery. It was a blast, and the party loved it, particularly some of the traps that y'all came up with. By the time the party escaped, the entire brewery was on fire, which was amazing.

    Appreciate your help!

    8 votes
  4. Comment on What sort of traps would Kobolds set up around a brewery? (new DM) in ~games.tabletop

    Goldfenix
    Link Parent
    Using your pit trap idea, it's a great concept. I'm trying to think of how to prevent the druid from just flying back out of the pit if she falls in. Maybe the pit is so stinky she has to make a...

    Using your pit trap idea, it's a great concept. I'm trying to think of how to prevent the druid from just flying back out of the pit if she falls in. Maybe the pit is so stinky she has to make a concentration check in order to transform?

    1 vote
  5. Comment on What sort of traps would Kobolds set up around a brewery? (new DM) in ~games.tabletop

    Goldfenix
    Link Parent
    Love the weak floorboard ideas, and I have a ton of beer barrels around the facility, perhaps some being "tippy" might make for interesting rolls that the party has to accomplish!

    Love the weak floorboard ideas, and I have a ton of beer barrels around the facility, perhaps some being "tippy" might make for interesting rolls that the party has to accomplish!

    3 votes
  6. Comment on What sort of traps would Kobolds set up around a brewery? (new DM) in ~games.tabletop

    Goldfenix
    Link Parent
    I love the broken things idea. I actually have two drunken dragon hatchlings living up in the rafters, so having pratfall traps that end in a roll to potentially wake up a dragon sounds like...

    I love the broken things idea. I actually have two drunken dragon hatchlings living up in the rafters, so having pratfall traps that end in a roll to potentially wake up a dragon sounds like enormous fun.

    3 votes
  7. What sort of traps would Kobolds set up around a brewery? (new DM)

    I recently got some superb advice here on making a fun brewery adventure, and I had a few more questions for the more experienced DMs out there. To reiterate, I am DMing a group of lvl 3...

    I recently got some superb advice here on making a fun brewery adventure, and I had a few more questions for the more experienced DMs out there. To reiterate, I am DMing a group of lvl 3 characters for only 1-2 sessions so I can learn the ropes, and I would like to include some fun traps they need to look out for. I'd love to also make sure that everyone gets a chance to contribute, and not just have the rogue (our most experienced player) do all the detection and disarming.

    What sort of things would be fun to set up so that players would all need to watch their step, but could also contribute a bit?

    Party has a bard, ranger, druid, and rogue.

    23 votes
  8. First experience as a DM, I'd like to take a party of level 3 characters to a quick journey to Sigil. What sort of creatures might work at a brewery within the City of Doors?

    I've been participating in my first DnD sessions with a friend, and I'm greatly enjoying it. I've asked permission to DM a single session to get my feet wet, and one place I've always loved (since...

    I've been participating in my first DnD sessions with a friend, and I'm greatly enjoying it. I've asked permission to DM a single session to get my feet wet, and one place I've always loved (since Planescape Torment) is Sigil. I'd love to have my party wind up there as they sleep, then have them try to learn how to get back home.

    I thought it might be fun to have a heist of sorts where they need to get into a brewery to steal some items. I'd like to have some creatures working there that they could fight (if thievery goes wrong), but also some bigger creatures they might be able to avoid in the narrow hallways.

    What might be some good options? I've looked at goblins with an ogre moving barrels around, or perhaps some Kua-Toa creatures.

    20 votes