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  1. Comment on I think I don’t like Pokémon anymore in ~games

    HeKa_Tee
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    I do understand your point of view. Pokemon games were made in 1998 and since then our both technology and structure of games have evolved massively. We also have grown up, but Pokemon has pretty...

    I do understand your point of view. Pokemon games were made in 1998 and since then our both technology and structure of games have evolved massively. We also have grown up, but Pokemon has pretty much stayed the same.

    Nowadays many do find more enjoyment (me included) in more dynamic and less grind-based games. With our current tehcnology Pokemon games could easily be modernized. The battle system you speak of does not suck, but the NPCs do - that is what makes it so boring.

    Think about it; pretty much all NPCs use only attack moves, and their moveset are build with one principle: "As much coverage as possible." Then NPC just chooses the most effective attack. If you have better stats or type advantage then you win - there is nothing more to that.

    Instead NPCs could use different tactics, like stall (toxic + protect), hazards (stealth rock lead), weather teams and so much more, but instead they are just no brain NPCs that stand on road as a roadblockers - forcing you to engage and just spam one move - until your PP runs out xD

    But there is no type advantage switching or anything, nothing that could really challenge players to think strategically. This kind of approach dosen't server ANY purpose, it just prolong the game, but where is the challeging part?

    Secondly, random encounters in tall grass, caves, water etc. are also definition of classic pokemon gameplay relying heavily on delay mechanics. Random encounters are not challeging - just irritating. Instead I would personally ask "Scout mode" where you can decide whetever you want to run into wild encounters or not and put some VISIBLE mons on the map, there and there. Then player can choose to interact with it, if they want. "HOLY CRAP! I'M IN VIRIDIAN FOREST AND I SEE SHINY BEEDRIL!"

    Thirdly, after you have defeated first gym your adventure is pretty much over already, bcause you DO KNOW how your journey is going to turn out: Route --> City --> Gym and repeat. If you know what is coming it's hardly adventure anymore. Instead the game could adapt more alive and dynamic world by rotating both NPCs and Pokemons, depending on time (day/night) and weather, for instance.

    Also all NCPs you meet on the road wouldn't need to be roadblockers that challenge you, using that same pidgey 5 times in a row. Some could simply be chillers, other perhaps quest givers or menthors that give you solid advice, like: "Did you know that Toxic badly poisons pokemon and it is legit stall tactic?" or hints about some hidden places: "I heard that during rain there is secret passage that open on route 20 but I'm not sure if that's true." And the best part? Since both NPCs and Pokemons would constantly change/rotate NOBODY could tell what kind of pokemons you would run into, what kind of quest you would get or what kind of prices these NPCs that you happend to run into, would reward you. Perhaps some old granny gave you so,e solid item or TM at very start of your journey, because you helped her to collect few berries - but next day the Granny is gone and your friends are wondering: "HOW TE HACK YOU GOT THAT SICK TM/ITEM? SO UNFAIR!" - and that's where the magic happens my friend, unpredictability.

    But yeah, I suppose the developers are too afraid to make any drastic changes to the games, fearing they might lose the older generation of veterans who have grown used to this kind of experience. Ironically, that fear might end up being their downfall in the near future... But until there's any meaningful modernization of the gameplay, I'm staying away from Pokémon games in general.

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