I had the inverse reaction as you. BotW felt dated on arrival to me: visually, physics (I don’t know what you mean when you say they were cutting edge for the time, do you mean the climbing?) and...
I had the inverse reaction as you. BotW felt dated on arrival to me: visually, physics (I don’t know what you mean when you say they were cutting edge for the time, do you mean the climbing?) and above all else the immersion. The world was big and empty, and the story was vague with really slow pacing.
I did one of the temples in BotW and then lost interest. TotK definitely hooked me because the pacing is MUCH better. It gives you literally everything you’ll need for the rest of the game on the very first tutorial zone you start in, and the crafting and fuse system immediately made me start thinking about what neat interactions they had accounted for. I was just blown away that putting a leaf on a stick made a fan, and putting a cart on a shield turned it into a skateboard.
I had the inverse reaction as you. BotW felt dated on arrival to me: visually, physics (I don’t know what you mean when you say they were cutting edge for the time, do you mean the climbing?) and above all else the immersion. The world was big and empty, and the story was vague with really slow pacing.
I did one of the temples in BotW and then lost interest. TotK definitely hooked me because the pacing is MUCH better. It gives you literally everything you’ll need for the rest of the game on the very first tutorial zone you start in, and the crafting and fuse system immediately made me start thinking about what neat interactions they had accounted for. I was just blown away that putting a leaf on a stick made a fan, and putting a cart on a shield turned it into a skateboard.