KilledByAPixel's recent activity

  1. Comment on Recommend me a game that _________. in ~games

    KilledByAPixel Link Parent
    I'm hesitant to mention it because it is so additive but.. Factorio

    I'm hesitant to mention it because it is so additive but.. Factorio

    11 votes
  2. Comment on 3D Sierpinski Pyramid in 140 Characters of Javascript in ~creative

    KilledByAPixel Link
    I didn't write the code for this but I made the GIF and I think this may be the best GIF I've ever made, wanted to share it with you all. Just a super smooth 60 fps loop with cool subject and tiny...

    I didn't write the code for this but I made the GIF and I think this may be the best GIF I've ever made, wanted to share it with you all. Just a super smooth 60 fps loop with cool subject and tiny file size.

    Live javascript code here...
    https://www.dwitter.net/d/13680

    2 votes
  3. Comment on Recommend me a game that _________. in ~games

    KilledByAPixel Link Parent
    Though it's not exactly point and click, if you like The Witness, check out AntiChamber. Out of every game I've played, this is the most similar to the witness and it's amazing.

    Though it's not exactly point and click, if you like The Witness, check out AntiChamber. Out of every game I've played, this is the most similar to the witness and it's amazing.

    6 votes
  4. Comment on Recommend me a game that _________. in ~games

    KilledByAPixel Link Parent
    Have you tried idle games? A few examples... Universal Paperclips Cookie Clicker I also find games that I've beaten before to be good for this.

    Have you tried idle games? A few examples...

    Universal Paperclips
    Cookie Clicker

    I also find games that I've beaten before to be good for this.

    3 votes
  5. Comment on MinBytes - A Minimal ByteBeat Album in 1024 Bytes of Javascript in ~music

    KilledByAPixel Link Parent
    Thanks, yeah I get it. This is some pretty experimental stuff. I could see parts of this cut up with some filters and made into loops. I don't think I will remaster this album but next I'm going...

    Thanks, yeah I get it. This is some pretty experimental stuff. I could see parts of this cut up with some filters and made into loops. I don't think I will remaster this album but next I'm going to investigate combining these ideas with more standard music making tools. I'd like to release another album by the end of the year along those lines.

    1 vote
  6. Comment on MinBytes - A Minimal ByteBeat Album in 1024 Bytes of Javascript in ~music

    KilledByAPixel Link Parent
    Thanks! I'd like to make a 1k game with sound effects and music. It is definitely possible to combine formulas to create a more composed songs. I'm working on a tool to make it easier do that and...

    Thanks! I'd like to make a 1k game with sound effects and music. It is definitely possible to combine formulas to create a more composed songs. I'm working on a tool to make it easier do that and experiment with kind of stuff stuff.

    2 votes
  7. Comment on MinBytes - A Minimal ByteBeat Album in 1024 Bytes of Javascript in ~music

    KilledByAPixel Link Parent
    Yeah totally. This is what I'm calling minimal bytebeat which is just a tiny formula. It's possible to make more complex songs by combining multiple formulas in interesting ways and masking out...

    Yeah totally. This is what I'm calling minimal bytebeat which is just a tiny formula. It's possible to make more complex songs by combining multiple formulas in interesting ways and masking out the stuff you don't want. In fact any song can be made provided you use a long enough function. I'm going to be delving into that next.

    3 votes
  8. Comment on MinBytes - A Minimal ByteBeat Album in 1024 Bytes of Javascript in ~music

    KilledByAPixel Link Parent
    Thanks for the info, it seems like it only works in Chrome. My next goal is to combine this type of music with some other tools to make it more palatable.

    Thanks for the info, it seems like it only works in Chrome. My next goal is to combine this type of music with some other tools to make it more palatable.

    2 votes
  9. Comment on MinBytes - A Minimal ByteBeat Album in 1024 Bytes of Javascript in ~music

    KilledByAPixel Link Parent
    Thanks! The function at the top is what was used to generate the music. T is the index of the sample. If you search for bytebeat you will find some examples you can play with. I wrote my own...

    Thanks! The function at the top is what was used to generate the music. T is the index of the sample. If you search for bytebeat you will find some examples you can play with. I wrote my own generator to be super tiny, you can actually play around with it at this url https://www.dwitter.net/d/13579

    I've done a decent amount of music production, but making this was much different with focus on minimalism. I started by looking for functions other people have used and playing around with them. I wanted to experiment with a variety of function archetypes. There is also a big hidden parameter which is the sample rate that controls how fast the song plays. Choosing that gave me some extra control over the way each track sounds.

    3 votes
  10. Comment on MinBytes - A Minimal ByteBeat Album in 1024 Bytes of Javascript in ~music

    KilledByAPixel (edited ) Link
    Hi! I've been working on this for a while now, excited to finally release it. This is my exploration into a new genera of music called Bytebeat. Each song is created by a tiny function. I have...

    Hi! I've been working on this for a while now, excited to finally release it. This is my exploration into a new genera of music called Bytebeat. Each song is created by a tiny function. I have been experimenting to find the best short formulas and put the all together in this collection that fits in a 1k package.

    I know this kind of music probably sounds like noise to most people, it is a very different kind of sonic landscape from what we are used to. I did my best to make it as accessible as possible without diluting its essence. If you do happen to like it, let me know what you think!

    5 votes
  11. Comment on Trio of ByteBeat Tracks - Arranged by me to be played by my tiny 140 character javascript player in ~music

    KilledByAPixel Link
    Lately I've been interested in learning as much as possible about bytebeat music. Never hear of it? Me neither until recently. It's a type of music where a full length song is described by a...

    Lately I've been interested in learning as much as possible about bytebeat music. Never hear of it? Me neither until recently. It's a type of music where a full length song is described by a single tiny equation. For example the first song in this video is... (t*((t>>12|t>>8)&633&t>>4))

    My goal has been to write the smallest possible javascript code to play bytebeat music. It is no small task because there is some verbose code required to create the audio context, build the buffer, and play the music. In recent days I have made great strides and managed to fit a player in a tweet, minus the code for the music itself.

    Last night I toiled for hours scrounging for bytes and managed to create what I think is the first full length song and player to fit in 140 characters of javascript. I made a video for those you can watch here...

    https://www.youtube.com/watch?v=JX5QORFAAIA

    You can experiment with it my bytebeat music player...

    https://www.dwitter.net/d/13579

    1 vote
  12. Comment on I made 7 1k javascript demos in 2 weeks for JS1k! - My Epic Post-Mortem in ~comp

    KilledByAPixel Link
    Hi everyone! I've been doing all kinds of weird javascript stuff lately, I think it will be interesting to some of you. This is a meaty blog post about the 7 1k javascript demos I made for js1k. I...

    Hi everyone! I've been doing all kinds of weird javascript stuff lately, I think it will be interesting to some of you.

    This is a meaty blog post about the 7 1k javascript demos I made for js1k. I think it may be my best post to date with lots of great pictures, gifs, video, and code segments. I hope you enjoy and have a great day!

    1 vote
  13. Comment on What are some examples in gaming of things that were ahead of their time? in ~games

    KilledByAPixel Link
    I was just playing Overwatch thinking everything about our gaming rigs have improved drastically in the past 50 years but we are still playing games with basically the same keyboards. Nearly every...

    I was just playing Overwatch thinking everything about our gaming rigs have improved drastically in the past 50 years but we are still playing games with basically the same keyboards. Nearly every aspect of every other input device has also improved: mice, game controllers, vr, etc. Same damn keyboard.

    4 votes
  14. Comment on How much testing do you guys do? in ~comp

    KilledByAPixel Link
    Test as much as you need to. Try to do everything a potential user could do. If you wrote the code, try to think ideas of where it could potentially fail then try to do those things. Write clean...

    Test as much as you need to. Try to do everything a potential user could do. If you wrote the code, try to think ideas of where it could potentially fail then try to do those things. Write clean code and occasionally take the time to refactor it, you will discover bugs and save time in the long run.

    Some really imporatnt advice is when you add something new, test it as much as possible as soon as possible. It makes it much easier to fix bugs when you know it's probably caused by something you just did.

  15. Comment on Announcing my first business card size C++ game: Tiny Ski in ~comp

    KilledByAPixel Link Parent
    You should definitely give it a shot. I have a ton of experience programming in C++, but I wouldn't say it's necessary. Most of the skills I used for this wouldn't transfer to normal programming...

    You should definitely give it a shot. I have a ton of experience programming in C++, but I wouldn't say it's necessary. Most of the skills I used for this wouldn't transfer to normal programming and vice versa. Just start with a simple idea and try to keep it simple while iterating to make it better.

    4 votes