KilledByAPixel's recent activity

  1. Comment on Hue Jumper - This entire game fits in a 2048 byte zip file! Made for 2kPlus Jam in ~games

    KilledByAPixel
    Link Parent
    Thank you! I worked really hard on the feel, like sitting for hours staring at numbers and papers with random math equations and figures drawn on them. Also I just learned a lot about how to...

    Thank you! I worked really hard on the feel, like sitting for hours staring at numbers and papers with random math equations and figures drawn on them. Also I just learned a lot about how to balance a racing game from the practice.

  2. Comment on Hue Jumper - This entire game fits in a 2048 byte zip file! Made for 2kPlus Jam in ~games

    KilledByAPixel
    Link Parent
    Thank you! I actually just fixed the object starting in front of you thing. I knew about it but wasn't sure if it was worth the space, but I did some more code golfing and now have some to spare....

    Thank you!

    I actually just fixed the object starting in front of you thing. I knew about it but wasn't sure if it was worth the space, but I did some more code golfing and now have some to spare.

    I actually want the objects to occasionally block the entire road, it gets thin at the end so it is likely to happen. You just need to off road it. It's all part of the plan. ;)

  3. Comment on Hue Jumper - This entire game fits in a 2048 byte zip file! Made for 2kPlus Jam in ~games

    KilledByAPixel
    Link Parent
    Thank you for trying again! I definitely tuned it so you can hit a few obstacles and still win, maybe around 5 or so, though there are other factors. I do have the track difficulty increasing in...

    Thank you for trying again! I definitely tuned it so you can hit a few obstacles and still win, maybe around 5 or so, though there are other factors. I do have the track difficulty increasing in curvature, windiness, and width, but not increasing obstacles. I tried that but it was already too punishing. It slowly ramps the difficulty but maybe needs to be harder?

    One thing I did to increase tension is lower the start time from 30 to 20 and retuned based on that, so you are always closer to 0.

    As a game developer I try to balance how much time I think a player will play versus how much time the game takes to beat. So my goal with this is after 10 minutes or so of practice a good player should be able to win now.

    1 vote
  4. Comment on Hue Jumper - This entire game fits in a 2048 byte zip file! Made for 2kPlus Jam in ~games

    KilledByAPixel
    Link Parent
    Amazing, thank you for beating it and posting the end screen! I hope you liked the ending, I just had the inspiration to add that today, it isn't much but hopefully gives a sense of completion for...

    Amazing, thank you for beating it and posting the end screen! I hope you liked the ending, I just had the inspiration to add that today, it isn't much but hopefully gives a sense of completion for a very small amount of code.

    1 vote
  5. Comment on Hue Jumper - This entire game fits in a 2048 byte zip file! Made for 2kPlus Jam in ~games

    KilledByAPixel
    Link Parent
    Thank you! The mobile support is basic right now I plan to improve that. I am just starting to get the hang of how to properly support touch. One of my next big tasks is to go back through my...

    Thank you! The mobile support is basic right now I plan to improve that. I am just starting to get the hang of how to properly support touch. One of my next big tasks is to go back through my stuff and add touch support on everything.

    1 vote
  6. Comment on Hue Jumper - This entire game fits in a 2048 byte zip file! Made for 2kPlus Jam in ~games

    KilledByAPixel
    Link Parent
    Hey thank you! I have just put up a major tuning update where I basically spent all of yesterday fiddling with numbers to make it feel better. Also there is a moon in the sky and an actual ending...

    Hey thank you! I have just put up a major tuning update where I basically spent all of yesterday fiddling with numbers to make it feel better. Also there is a moon in the sky and an actual ending at 1000. I would love to hear your opinion on the new feel.

    1 vote
  7. Comment on Hue Jumper - This entire game fits in a 2048 byte zip file! Made for 2kPlus Jam in ~games

  8. Comment on Hue Jumper - This entire game fits in a 2048 byte zip file! Made for 2kPlus Jam in ~games

    KilledByAPixel
    Link Parent
    Wow, second person today who got so close! I have made many tweaks over the past day to hopefully making it easier with each change. I am definitely open to feedback for improvements, I have 13...

    Wow, second person today who got so close! I have made many tweaks over the past day to hopefully making it easier with each change. I am definitely open to feedback for improvements, I have 13 bytes to work with right now and most number tweaks don't change that.

    3 votes
  9. Comment on Hue Jumper - This entire game fits in a 2048 byte zip file! Made for 2kPlus Jam in ~games

    KilledByAPixel
    Link Parent
    Thanks! Wow that's an amazing score, the tuning must be working well. I've been balancing for the past day. The hue shifting was one of the best ideas i had this time. It takes up so little space...

    Thanks! Wow that's an amazing score, the tuning must be working well. I've been balancing for the past day.

    The hue shifting was one of the best ideas i had this time. It takes up so little space because everything already passes through the same hsl function I wrote. But it adds so much to the feel of progression. I wanted originally to do different levels but instead had to settle for one long level that evolves.

    2 votes
  10. Comment on Hue Jumper - This entire game fits in a 2048 byte zip file! Made for 2kPlus Jam in ~games

    KilledByAPixel
    Link
    Hi everyone, I just released a new game that I've been working really hard on. It is a tremendous challenge to write code that is this small, looks good and plays well. It is a 99% JavaScript html...

    Hi everyone, I just released a new game that I've been working really hard on. It is a tremendous challenge to write code that is this small, looks good and plays well. It is a 99% JavaScript html written from scratch that contains all the rendering, physics, and gameplay.

    I will post the cleaned up version soon on GitHub. I still have about 14 or so bytes to spare, send me ideas for how to use them!

    10 votes
  11. Comment on Best Illusion of the Year 2019 - Winners Announced in ~arts

    KilledByAPixel
    Link Parent
    Thank you. I also had my mind blown when I first noticed it!

    Thank you. I also had my mind blown when I first noticed it!

    3 votes
  12. Comment on Best Illusion of the Year 2019 - Winners Announced in ~arts

    KilledByAPixel
    Link Parent
    Thank you! Yes, I think it's kind of interesting that it kind of contains the silhouette illusion while a separate illusion is mainly on display.

    Thank you! Yes, I think it's kind of interesting that it kind of contains the silhouette illusion while a separate illusion is mainly on display.

    1 vote
  13. Comment on Best Illusion of the Year 2019 - Winners Announced in ~arts

    KilledByAPixel
    Link
    Hello, I am very excited to share that I actually won first place! The other illusions are worth checking out too. Here's an interactive version of my "Dual Axis Rotation Illusion" that I put on...

    Hello, I am very excited to share that I actually won first place! The other illusions are worth checking out too.

    Here's an interactive version of my "Dual Axis Rotation Illusion" that I put on GitHub...

    https://killedbyapixel.github.io/Dual-Axis-Illusion

    13 votes
  14. Comment on What's a piece of media (show/movie/game/album/book/comic/etc.) that you passionately like, but never see anyone else mention? in ~talk

    KilledByAPixel
    Link Parent
    I also think DS9 is the best trek. TNG was great for what it did to reboot the universe but DS9 does everything so much better. I hope we see some of these characters make a return in Picard.

    I also think DS9 is the best trek. TNG was great for what it did to reboot the universe but DS9 does everything so much better. I hope we see some of these characters make a return in Picard.

    2 votes
  15. Comment on ZzArt - Abstract Art Evolution - Now Open Source on GitHub! in ~creative

    KilledByAPixel
    Link Parent
    Thanks! I mainly use it on windows with the chrome browser, that's actually what I would recommend.

    Thanks! I mainly use it on windows with the chrome browser, that's actually what I would recommend.

    2 votes
  16. Comment on ZzArt - Abstract Art Evolution - Now Open Source on GitHub! in ~creative

  17. Comment on ZzArt - Abstract Art Evolution - Now Open Source on GitHub! in ~creative

    KilledByAPixel
    (edited )
    Link Parent
    Thank you, yes, I share similar feelings about the state of most javascript code. I am actually a bit of an expert in new field/movement that I call 'tiny code' that I have been practicing all...

    Thank you, yes, I share similar feelings about the state of most javascript code. I am actually a bit of an expert in new field/movement that I call 'tiny code' that I have been practicing all year. We try to write code as simple and small as possible.

    If you load up the zzart website again, it should have stored it on your phone. It always keeps the last generated program in memory. You can also hit the floppy disk button to save an image. I haven't focused as much on the mobile side, but I'm amazed at how well it works on there. That's why I went with GLSL 1.0

    I haven't gotten into electron or TypeScript yet, but I am excited to dive in soon. So far I've mostly spent the past 6 months trying to master pure javascript. I'm still learning new things everyday!

    You might also like this website filled with the most amazing tiny javascript demos: https://www.dwitter.net

    3 votes
  18. Comment on ZzArt - Abstract Art Evolution - Now Open Source on GitHub! in ~creative

    KilledByAPixel
    Link
    Hi everyone. I made this tool for #procjam and it turned out better then I could have hoped. Try it out and post a link to something you made here! Here are a few I've been working on......

    Hi everyone. I made this tool for #procjam and it turned out better then I could have hoped. Try it out and post a link to something you made here!

    Here are a few I've been working on...

    Have fun!

    5 votes