Recognition101's recent activity
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Comment on Throwback Thursday: Let's talk old flash and memes! in ~talk
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Comment on What programming/technical projects have you been working on? in ~comp
Recognition101 Yep! My target use case was on my iPhone/iPad, and I have a lot of shortcuts experience so I strongly considered shortcuts to solve this problem. I eventually built this instead because: Shortcuts...Yep! My target use case was on my iPhone/iPad, and I have a lot of shortcuts experience so I strongly considered shortcuts to solve this problem. I eventually built this instead because:
- Shortcuts SSH actions don’t have a good way to run a long running command and view streaming output periodically. I could probably hook something up with
tmux
orzellij
to achieve this, but it might not be seamless. - Since I was using this as a universal remote, I wanted button-repeat (like key-repeat) functionality, where if I hold down a button it will (after a brief pause) start re-running itself every 500ms or so.
- I wanted lots of little buttons, and the shortcuts UI makes the buttons so big that only 6 - 10 fit on a phone screen at one time (for contrast, about 40 buttons display per screen on my UI).
Plus, like you said, it’s nice that it’s more universally accessible if I’m on a windows/linux/android box!
- Shortcuts SSH actions don’t have a good way to run a long running command and view streaming output periodically. I could probably hook something up with
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Comment on What programming/technical projects have you been working on? in ~comp
Recognition101 I just finished up my Quick Server Panels project. It lets me configure a (mobile-friendly) button-panel UI. Each button can be configured to either make an arbitrary HTTP(S) call or run a CLI...I just finished up my Quick Server Panels project. It lets me configure a (mobile-friendly) button-panel UI. Each button can be configured to either make an arbitrary HTTP(S) call or run a CLI command (with arguments provided by browser form) on my home server, optionally displaying/streaming the output back to the browser.
It's great for when I'm away from a computer and want to run some simple commands with my phone without having to SSH in and type precise commands on a phone keyboard.
I also use it as a universal remote - I have several HTTP-based IR emitters, and with this I can make a mobile-friendly panel of buttons whose HTTP calls tell the devices to emit IR signals for things like TV-on, volume-up, etc.
The project took way longer than I expected, because I consistently choose the harder/more "future-proof" option when given a choice (to the point of irrationality). For instance, the server has lots of safeguards for limiting which commands (and even what set of arguments) can be run. That choice, while "good" design, doesn't make a lot of sense given the threat model (the server is not meant to be internet-exposed, and operates on a trusted network by a trusted client). But I find it's more fun to build things to be needlessly extensible, and this was a hobby project after all - fun is the point!
Some other highlights:
- Lots of documentation! I tried to document all the capabilities in the
README.md
- Buttons can inherit from templates with variables. This helps keep my 60-button config file readable.
- Button config properties support string expansion. Ex:
https://example.com/${route}
. - CLI buttons can stream output. I use this for long-running
ffmpeg
jobs. - CLI buttons can send user-configurable arguments. Ex: a
CURL
button lets me type in a URL to download with a simple HTML input form.
- Lots of documentation! I tried to document all the capabilities in the
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Comment on How do you keep up with smaller indie game news? in ~games
Recognition101 Wow, this is exactly the sort of thing I'm looking for. A small, curated, well updated feed of interesting games! Thanks!Wow, this is exactly the sort of thing I'm looking for. A small, curated, well updated feed of interesting games! Thanks!
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Comment on How do you keep up with smaller indie game news? in ~games
Recognition101 Nice! I never would have found something like this since I don't browse YouTube itself (too many social-media type problems with automatically recommended content). Thanks! I'll check it out.Nice! I never would have found something like this since I don't browse YouTube itself (too many social-media type problems with automatically recommended content).
Thanks! I'll check it out.
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Comment on How do you keep up with smaller indie game news? in ~games
Recognition101 I agree about hype culture - and I fully admit I'm looking for a "junk-food" fix here. I definitely acknowledge it and treat it as such though, so I think it's fine in controlled moderation....I agree about hype culture - and I fully admit I'm looking for a "junk-food" fix here. I definitely acknowledge it and treat it as such though, so I think it's fine in controlled moderation. Sometimes I just want to spend 30 minutes keeping my eye out for innovative game mechanics, and watching a small hand-curated list of trailers did that for me. If I weren't doing that, I'd probably be doing something similarly unproductive with the time anyway (and at least my search for innovative mechanics can inspire me in my own creations).
I think your observation about media that speaks to us is insightful - it's an amazing feeling to find something that feels handcrafted to you (a few albums from artists who seem to have shared my exact childhood pop into mind), but it can create an odd sort of loneliness when you realize that the hyper-specificity limits you from sharing it (except, like you said, with others who are 100% into it, and that's not really interesting either). Maybe the joy of sharing media is the off-chance that you rope someone in who was already on its periphery?
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Comment on How do you keep up with smaller indie game news? in ~games
Recognition101 Yeah, I've tried various methods Steam provides and a lot of them are pretty hit or miss. That hidden gems link is a cool concept though, thanks for that! I fell off Twitter (and reddit, sounds...Yeah, I've tried various methods Steam provides and a lot of them are pretty hit or miss. That hidden gems link is a cool concept though, thanks for that! I fell off Twitter (and reddit, sounds similar to you), but even if I still used it I was looking for something with just a tiny bit more curation than the firehose they provide. Steam and Itch both also have that firehose-like "infinite recommendation lists" and while those sometimes result in cool stuff, the signal to noise ratio is not quite there.
I did follow those sites (RPS, Gamasutra) and their disappearance (or changes of focus) is what spurred this post. I guess I was just hoping something else stepped in - but I think there's just not enough money in it (understandably). Grass roots seems to be the way to go now, but I just don't have the time to keep my finger on that many pulses.
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Comment on How do you keep up with smaller indie game news? in ~games
Recognition101 Cool, this is definitely the kind of thing I'm looking for. Navigating itch is intimidating, and having a human driven (as opposed to algorithmic) way to highlight things there is a great idea!Cool, this is definitely the kind of thing I'm looking for. Navigating itch is intimidating, and having a human driven (as opposed to algorithmic) way to highlight things there is a great idea!
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How do you keep up with smaller indie game news?
How do people here keep up with upcoming niche games? Most of the blogs I've followed for this have been abandoned over time and I'm looking for new one(s). Ideally, I'm looking for something...
How do people here keep up with upcoming niche games? Most of the blogs I've followed for this have been abandoned over time and I'm looking for new one(s). Ideally, I'm looking for something that:
- Supports RSS
- Highlights trailers or other creator-made pages showing off lesser-known games
- Focuses on the "hobby itch.io experiment" to "Annapurna / Devolver-published" segment of the Lo-Fi to AAA spectrum (nothing more AAA than that)
- Posts occasional reviews/interviews with games/creators (optionally)
- Has no/little focus on industry-insider news
I'm obviously biased towards "small-web" blogs or forums, but I'd love to hear about however you stay up to date with cool things creators are making!
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Comment on What are some good, non-microtransaction riddled mobile games? in ~games
Recognition101 Keeping track of (and purchasing way too many) decent, buy-once1 iOS games is somewhat of a hobby of mine. You can check out my list here: iOS Games Worth Playing I sort the games mostly by...Keeping track of (and purchasing way too many) decent, buy-once1 iOS games is somewhat of a hobby of mine. You can check out my list here:
I sort the games mostly by support for: controllers, cloud saves, and devices (Phone/iPad/TV).
As far as recommendations, it really depends what you're looking for! If you're looking for a console-like experience with a gamepad, a few of my favorites are:
If you're looking for a mobile-first experience that uses multi-touch in a creative or unique way:
Feel free to ask for specific genres or kinds of games and I'll give a recommendation if I have one!
1: By "buy-once" I mean any game that doesn't include any in-app purchases (IAP) that can be purchased more than once (buy-once IAP for things like "unlock full game" or expansion packs are fine).
I still occasionally quote bits of How To Kill a Mockingbird and am met with blank stares every time…