ToteRose's recent activity
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Comment on What programming/technical projects have you been working on? in ~comp
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Comment on What games have you been playing, and what's your opinion on them? in ~games
ToteRose LinkI reinstalled Lightyear Frontier because I was looking for something chill to play, remembered I had a great time with it back when played the first playable version back in 2024, so I mostly came...I reinstalled Lightyear Frontier because I was looking for something chill to play, remembered I had a great time with it back when played the first playable version back in 2024, so I mostly came back out of curiosity to see what had changed but then saw that it's going to abandon GamePass in less than a week.
The first thing that stood out to me is the world design. I haven't explored that much yet, but there are already way more places that look genuinely stunning. The art style itself feels the same, which is good because I already liked it, but the overall design of the world feels much stronger now. It gives the impression of being a much bigger and more interesting place, even from just the little I've seen so far.
In terms of game feel, it honestly feels very similar to what I remember, and I mean that in a positive way. What does make exploration more fun now is the addition of fuel materials for that extra boost. It adds a little more momentum to moving around the world and makes exploring feel more playful.
What I'm enjoying most right now is still the open world itself, because it's just really pretty to be in, but I also really like the new mission system. It gives the game a nicer sense of direction without ruining the relaxed vibe. I'm also really excited to get further in and start messing with automation. The building is another huge improvement for me. Back in 2024 we just had a few premade assets to place, while now you can actually make a base your own. Being able to build more freely and even paint each panel individually adds a lot.
The only small complaint I have so far is with the fuel items: as far as I can tell, if you have them in your inventory, you kind of just use them. It hasn't actually caused problems because materials seem pretty abundant, but I do feel like I'm wasting a ton by just moving around my base in the mech when I don't really need the boost.
What's interesting is that even back in 2024, I didn't think it felt especially "early access" apart from the limited amount of items and the online being a bit buggy. But now, after only a few hours, it already feels like I have as many options as I used to have near the end of my time with that older version, which is kind of amazing. I haven't tried multiplayer again yet, so I can't compare that part.
Overall, I'm having a really good time with it. I don't really have anything negative to say beyond that one small fuel annoyance. It's just a very pleasant game to come back to, and I'm having fun seeing how much more there is to do now. It still has the same chill feeling I liked before, but with way more depth and freedom.
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Comment on What are you no longer a fan of? in ~talk
ToteRose Link ParentYay, Megalo Box mentioned! :D I recently watched it on Prime video and was honestly worth every minute. It has that Cowboy Bebop kinda vibe with good pacing and the melancholy/reflective tone on...Yay, Megalo Box mentioned! :D
I recently watched it on Prime video and was honestly worth every minute. It has that Cowboy Bebop kinda vibe with good pacing and the melancholy/reflective tone on season two can hit pretty hard if you can connect to it.
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Comment on Discord: Getting global age assurance right: what we got wrong and what's changing in ~tech
ToteRose LinkAm I the only one who’s having a hard time seeing how these new age-verification laws actually protect minors? From what I understand, adults will still be able to access everything kids can. And...Am I the only one who’s having a hard time seeing how these new age-verification laws actually protect minors?
From what I understand, adults will still be able to access everything kids can. And if verified spaces become adults-only, doesn't that just create a separate hangout for adults while pushing minors into fewer remaining spaces and potentially making those spaces more risky for them? I'm totally on board with keeping teens out of explicitly adult channels. I just don't see how this aproach tackles the real problem, unless I'm missing something.
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Comment on Tildes Minecraft Weekly in ~games
ToteRose LinkI've been quite busy for personal reasons and haven't been able to keep up with all of you people's progress/projects, could anyone be so lovely to make a summary of what's happened these past two...I've been quite busy for personal reasons and haven't been able to keep up with all of you people's progress/projects, could anyone be so lovely to make a summary of what's happened these past two weeks? I've been reading all the comments here and there because there are some interesting things, but it's hard to keep track of everything!
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Comment on What games have you been playing, and what's your opinion on them? in ~games
ToteRose Link ParentThey have! And normally they are really fun to play but just end up dying after a year with a few exceptions. Some names from the top of my head are SMITE, Gigantic, Predecessor and, a bit of a...the third person shooter is so well suited for the MOBA gameplay that I'm surprised no one else has tried
They have! And normally they are really fun to play but just end up dying after a year with a few exceptions. Some names from the top of my head are SMITE, Gigantic, Predecessor and, a bit of a stretch, Overwatch Stadium mode.
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Comment on Tildes Minecraft Weekly in ~games
ToteRose Link ParentThat looks so much proper than anything I could've done, honestly. Probably took longer to do that than the actual farm itself!That looks so much proper than anything I could've done, honestly. Probably took longer to do that than the actual farm itself!
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Comment on Tildes Minecraft Weekly in ~games
ToteRose Link ParentThe latter, I've never really done one so if you don't have time or don't get to do it I'll give it a try!Also I wanted to double check, when you said you could also do the elevator up for loot and storage. Is that because you'd like to do it or was it more a "if you don't get to it I also don't mind giving it a go"?
The latter, I've never really done one so if you don't have time or don't get to do it I'll give it a try!
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Comment on Tildes Minecraft Weekly in ~games
ToteRose Link ParentThe elevator is already way better than what I had so thank you! You got me curious about the markings lol.The elevator is already way better than what I had so thank you!
You got me curious about the markings lol.
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Comment on Tildes Minecraft Weekly in ~games
ToteRose Link ParentI'm glad it's going to be of some use for anyone other than me lol. I was afraid I'm the only one who'll use it!I'm glad it's going to be of some use for anyone other than me lol. I was afraid I'm the only one who'll use it!
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Comment on Tildes Minecraft Weekly in ~games
ToteRose Link ParentI made a Guardian farm for prismarine, sea lanterns and cod. You either need elytra or if you're like me and don't own any just access throught the nether portal to go straight to the afk...I made a Guardian farm for prismarine, sea lanterns and cod. You either need elytra or if you're like me and don't own any just access throught the nether portal to go straight to the afk platform. Though I made some glass stairs on the side of the main tower so you could technically go up but you better be ready to face a few hundred of guardians shooting at you on your way up!
1161 184 -785 Overworld
131 95 -102 Nether portal directly to the AFK platform -
Comment on What private companies are you happy doing business with? in ~talk
ToteRose Link ParentI'm not sure what's available in your country/region, or whether this is specifically a private company (Google suggests it is, but I'm not sure how to verify that). That said, I've been really...I'm not sure what's available in your country/region, or whether this is specifically a private company (Google suggests it is, but I'm not sure how to verify that). That said, I've been really happy with everything I've bought from UNIQLO, both here in Spain and directly from Japan.
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Comment on Tildes Minecraft - Season 3 Launch Day in ~games
ToteRose Link ParentHey! I just saw this comment thread! My base will be at -465 65 -100Hey! I just saw this comment thread! My base will be at -465 65 -100
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Comment on Tildes Minecraft - Season 3 Launch Day in ~games
ToteRose Link ParentI've been trying to log in for a couple hours now and it's not allowing me either, got a couple different errors myself. Like This one getsockopt or these two once it logs me in and then kicks me...I've been trying to log in for a couple hours now and it's not allowing me either, got a couple different errors myself. Like This one getsockopt or these two once it logs me in and then kicks me out:
Error 1
---- Minecraft Network Protocol Error Report ---- // Could be worse, I guessTime: 2026-01-04 15:52:31
Description: Packet handling errorjava.net.SocketException: Connection reset
at java.base/sun.nio.ch.SocketChannelImpl.throwConnectionReset(Unknown Source)
at java.base/sun.nio.ch.SocketChannelImpl.read(Unknown Source)
at knot//io.netty.buffer.AdaptivePoolingAllocator$AdaptiveByteBuf.setBytes(AdaptivePoolingAllocator.java:1824)
at knot//io.netty.buffer.AbstractByteBuf.writeBytes(AbstractByteBuf.java:1139)
at knot//io.netty.channel.socket.nio.NioSocketChannel.doReadBytes(NioSocketChannel.java:350)
at knot//io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:153)
at knot//io.netty.channel.nio.AbstractNioChannel$AbstractNioUnsafe.handle(AbstractNioChannel.java:445)
at knot//io.netty.channel.nio.NioIoHandler$DefaultNioRegistration.handle(NioIoHandler.java:388)
at knot//io.netty.channel.nio.NioIoHandler.processSelectedKey(NioIoHandler.java:596)
at knot//io.netty.channel.nio.NioIoHandler.processSelectedKeysOptimized(NioIoHandler.java:571)
at knot//io.netty.channel.nio.NioIoHandler.processSelectedKeys(NioIoHandler.java:512)
at knot//io.netty.channel.nio.NioIoHandler.run(NioIoHandler.java:484)
at knot//io.netty.channel.SingleThreadIoEventLoop.runIo(SingleThreadIoEventLoop.java:225)
at knot//io.netty.channel.SingleThreadIoEventLoop.run(SingleThreadIoEventLoop.java:196)
at knot//io.netty.util.concurrent.SingleThreadEventExecutor$5.run(SingleThreadEventExecutor.java:1193)
at knot//io.netty.util.internal.ThreadExecutorMap$2.run(ThreadExecutorMap.java:74)
at java.base/java.lang.Thread.run(Unknown Source)A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Thread: Netty NIO IO #9
Stacktrace:
at knot//net.minecraft.class_2547.method_55622(class_2547.java:33)-- Connection --
Details:
Protocol: play
Flow: CLIENTBOUND
Is Local: false
Server type: OTHER
Server brand: Paper
Stacktrace:
at knot//net.minecraft.class_2547.method_55622(class_2547.java:33)
at knot//net.minecraft.class_2600.method_59803(class_2600.java:47)
at knot//net.minecraft.class_8673.method_60882(class_8673.java:146)
at knot//net.minecraft.class_8673.method_60881(class_8673.java:137)
at knot//net.minecraft.class_2535.exceptionCaught(class_2535.java:134)
at knot//io.netty.channel.AbstractChannelHandlerContext.invokeExceptionCaught(AbstractChannelHandlerContext.java:289)
at knot//io.netty.channel.AbstractChannelHandlerContext.fireExceptionCaught(AbstractChannelHandlerContext.java:271)
at knot//io.netty.channel.DefaultChannelPipeline$HeadContext.exceptionCaught(DefaultChannelPipeline.java:1396)
at knot//io.netty.channel.DefaultChannelPipeline.fireExceptionCaught(DefaultChannelPipeline.java:890)
at knot//io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.handleReadException(AbstractNioByteChannel.java:127)
at knot//io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:179)
at knot//io.netty.channel.nio.AbstractNioChannel$AbstractNioUnsafe.handle(AbstractNioChannel.java:445)
at knot//io.netty.channel.nio.NioIoHandler$DefaultNioRegistration.handle(NioIoHandler.java:388)
at knot//io.netty.channel.nio.NioIoHandler.processSelectedKey(NioIoHandler.java:596)
at knot//io.netty.channel.nio.NioIoHandler.processSelectedKeysOptimized(NioIoHandler.java:571)
at knot//io.netty.channel.nio.NioIoHandler.processSelectedKeys(NioIoHandler.java:512)
at knot//io.netty.channel.nio.NioIoHandler.run(NioIoHandler.java:484)
at knot//io.netty.channel.SingleThreadIoEventLoop.runIo(SingleThreadIoEventLoop.java:225)
at knot//io.netty.channel.SingleThreadIoEventLoop.run(SingleThreadIoEventLoop.java:196)
at knot//io.netty.util.concurrent.SingleThreadEventExecutor$5.run(SingleThreadEventExecutor.java:1193)
at knot//io.netty.util.internal.ThreadExecutorMap$2.run(ThreadExecutorMap.java:74)
at java.base/java.lang.Thread.run(Unknown Source)-- System Details --
Details:
Minecraft Version: 1.21.11
Minecraft Version ID: 1.21.11
Operating System: Windows 11 (amd64) version 10.0
Java Version: 21.0.9, Azul Systems, Inc.
Java VM Version: OpenJDK 64-Bit Server VM (mixed mode, sharing), Azul Systems, Inc.
Memory: 575751368 bytes (549 MiB) / 1889533952 bytes (1802 MiB) up to 2147483648 bytes (2048 MiB)
CPUs: 16
Processor Vendor: AuthenticAMD
Processor Name: AMD Ryzen 7 7700 8-Core Processor
Identifier: AuthenticAMD Family 25 Model 97 Stepping 2
Microarchitecture: Zen 3
Frequency (GHz): 3.79
Number of physical packages: 1
Number of physical CPUs: 8
Number of logical CPUs: 16
Graphics card #0 name: AMD Radeon(TM) Graphics
Graphics card #0 vendor: Advanced Micro Devices, Inc.
Graphics card #0 VRAM (MiB): 512.00
Graphics card #0 deviceId: VideoController1
Graphics card #0 versionInfo: 31.0.24002.92
Graphics card #1 name: NVIDIA GeForce RTX 4070
Graphics card #1 vendor: NVIDIA
Graphics card #1 VRAM (MiB): 12282.00
Graphics card #1 deviceId: VideoController2
Graphics card #1 versionInfo: 32.0.15.7640
Memory slot #0 capacity (MiB): 16384.00
Memory slot #0 clockSpeed (GHz): 4.80
Memory slot #0 type: DDR5
Memory slot #1 capacity (MiB): 16384.00
Memory slot #1 clockSpeed (GHz): 4.80
Memory slot #1 type: DDR5
Virtual memory max (MiB): 34015.89
Virtual memory used (MiB): 18492.32
Swap memory total (MiB): 2048.00
Swap memory used (MiB): 0.00
Space in storage for jna.tmpdir (MiB): available: 600529.88, total: 952970.00
Space in storage for org.lwjgl.system.SharedLibraryExtractPath (MiB): available: 600529.88, total: 952970.00
Space in storage for io.netty.native.workdir (MiB): available: 600529.88, total: 952970.00
Space in storage for java.io.tmpdir (MiB): available: 600529.88, total: 952970.00
Space in storage for workdir (MiB): available: 600529.88, total: 952970.00
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2048M
Debug Flags: 0 total;
Fabric Mods:
accessible-step: Accessible Step 2.2.1+1.21.11
blue_endless_jankson: jankson 1.2.3
architectury: Architectury 19.0.1
bettercommandblockui: BetterCommandBlockUI 0.5.3
c2me: Concurrent Chunk Management Engine 0.3.6.0.0+1.21.11
c2me-base: Concurrent Chunk Management Engine (Base) 0.3.6.0.0+1.21.11
c2me-client-uncapvd: Concurrent Chunk Management Engine (Client/Uncap View Distance) 0.3.6.0.0+1.21.11
c2me-fixes-chunkio-threading-issues: Concurrent Chunk Management Engine (Fixes/Chunk IO/Threading Issues) 0.3.6.0.0+1.21.11
c2me-fixes-general-threading-issues: Concurrent Chunk Management Engine (Fixes/General/Threading Issues) 0.3.6.0.0+1.21.11
c2me-fixes-worldgen-threading-issues: Concurrent Chunk Management Engine (Fixes/WorldGen/Threading Issues) 0.3.6.0.0+1.21.11
c2me-fixes-worldgen-vanilla-bugs: Concurrent Chunk Management Engine (Fixes/WorldGen/Vanilla Bugs) 0.3.6.0.0+1.21.11
c2me-notickvd: Concurrent Chunk Management Engine (No Tick View Distance) 0.3.6.0.0+1.21.11
c2me-opts-allocs: Concurrent Chunk Management Engine (Optimizations/Memory Allocations) 0.3.6.0.0+1.21.11
c2me-opts-chunkio: Concurrent Chunk Management Engine (Optimizations/Chunk IO) 0.3.6.0.0+1.21.11
c2me-opts-dfc: Concurrent Chunk Management Engine (Optimizations/Density Function Compiler) 0.3.6.0.0+1.21.11
c2me-opts-math: Concurrent Chunk Management Engine (Optimizations/Math) 0.3.6.0.0+1.21.11
c2me-opts-scheduling: Concurrent Chunk Management Engine (Optimizations/Scheduling) 0.3.6.0.0+1.21.11
c2me-opts-worldgen-general: Concurrent Chunk Management Engine (Optimizations/General WorldGen) 0.3.6.0.0+1.21.11
c2me-opts-worldgen-vanilla: Concurrent Chunk Management Engine (Optimizations/Vanilla WorldGen) 0.3.6.0.0+1.21.11
c2me-rewrites-chunk-serializer: Concurrent Chunk Management Engine (Rewrites/Chunk Serializer) 0.3.6.0.0+1.21.11
c2me-rewrites-chunk-system: Concurrent Chunk Management Engine (Rewrites/Chunk System) 0.3.6.0.0+1.21.11
c2me-rewrites-chunkio: Concurrent Chunk Management Engine (Rewrites/Chunk IO) 0.3.6.0.0+1.21.11
c2me-server-utils: Concurrent Chunk Management Engine (Server Utils) 0.3.6.0.0+1.21.11
c2me-threading-lighting: Concurrent Chunk Management Engine (Threading/Lighting) 0.3.6.0.0+1.21.11
com_electronwill_night-config_core: core 3.6.5
com_electronwill_night-config_toml: toml 3.6.5
com_ibm_async_asyncutil: asyncutil 0.1.0
io_reactivex_rxjava3_rxjava: rxjava 3.1.12
mixinsquared: MixinSquared 0.2.0-beta.6
net_objecthunter_exp4j: exp4j 0.4.8
org_jctools_jctools-core: jctools-core 4.0.5
org_reactivestreams_reactive-streams: reactive-streams 1.0.4
carpet: Carpet Mod 1.4.193+v251211
carpet-tis-addition: Carpet TIS Addition 1.73.1
conditional-mixin: conditional mixin 0.6.4
chat_heads: Chat Heads 1.1.8
chatpatches: Chat Patches 8.0-alpha.7
cicada: CICADA 0.14.3+1.21.9-1.21.10
org_yaml_snakeyaml: snakeyaml 2.2
cloth-config: Cloth Config v20 21.11.153
cloth-basic-math: cloth-basic-math 0.6.1
continuity: Continuity 3.0.1-beta.1+1.21.11
craftpresence: CraftPresence 2.7.0
fabric-api-base: Fabric API Base 1.0.5+4ebb5c0853
fabric-resource-loader-v1: Fabric Resource Loader (v1) 1.0.10+78c8b46653
dualbar: DualBar 1.1
entity_model_features: Entity Model Features 3.0.10
entity_texture_features: Entity Texture Features 7.0.8
entityculling: EntityCulling 1.9.5
transition: TRansition 1.0.11
trender: TRender 1.0.10
fabric-api: Fabric API 0.140.2+1.21.11
fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.113+1fb1cde93e
fabric-biome-api-v1: Fabric Biome API (v1) 17.1.1+4fc5413f3e
fabric-block-api-v1: Fabric Block API (v1) 1.1.10+4ebb5c083e
fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.39+4ebb5c083e
fabric-command-api-v2: Fabric Command API (v2) 2.4.7+6b42a6003e
fabric-content-registries-v0: Fabric Content Registries (v0) 10.2.14+4fc5413f3e
fabric-convention-tags-v1: Fabric Convention Tags 2.1.55+7f945d5b3e
fabric-convention-tags-v2: Fabric Convention Tags (v2) 2.17.3+8ef948ba3e
fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.3.23+4ebb5c083e
fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.8.44+1fb1cde93e
fabric-data-generation-api-v1: Fabric Data Generation API (v1) 23.4.0+69974c4e3e
fabric-dimensions-v1: Fabric Dimensions API (v1) 4.0.28+4fc5413f3e
fabric-entity-events-v1: Fabric Entity Events (v1) 3.0.5+4ebb5c083e
fabric-events-interaction-v0: Fabric Events Interaction (v0) 4.0.44+1fb1cde93e
fabric-game-rule-api-v1: Fabric Game Rule API (v1) 2.0.3+4fc5413f3e
fabric-item-api-v1: Fabric Item API (v1) 11.5.20+d0c46b9e3e
fabric-item-group-api-v1: Fabric Item Group API (v1) 4.2.36+4fc5413f3e
fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.1.7+4fc5413f3e
fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.6.15+4ebb5c083e
fabric-loot-api-v2: Fabric Loot API (v2) 3.0.73+3f89f5a53e
fabric-loot-api-v3: Fabric Loot API (v3) 2.0.20+78c8b4663e
fabric-message-api-v1: Fabric Message API (v1) 6.1.12+4ebb5c083e
fabric-model-loading-api-v1: Fabric Model Loading API (v1) 6.0.13+4fc5413f3e
fabric-networking-api-v1: Fabric Networking API (v1) 5.1.5+ae1e07683e
fabric-object-builder-api-v1: Fabric Object Builder API (v1) 21.1.39+4fc5413f3e
fabric-particles-v1: Fabric Particles (v1) 4.2.11+4fc5413f3e
fabric-recipe-api-v1: Fabric Recipe API (v1) 8.2.3+4ebb5c083e
fabric-registry-sync-v0: Fabric Registry Sync (v0) 6.2.5+1718722b3e
fabric-renderer-api-v1: Fabric Renderer API (v1) 8.0.1+f4ffd2e53e
fabric-renderer-indigo: Fabric Renderer - Indigo 5.0.1+f4ffd2e53e
fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.1.43+4ebb5c083e
fabric-rendering-v1: Fabric Rendering (v1) 16.2.8+f4ffd2e53e
fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 5.0.35+4fc5413f3e
fabric-resource-loader-v0: Fabric Resource Loader (v0) 3.3.4+4fc5413f3e
fabric-screen-api-v1: Fabric Screen API (v1) 3.1.7+4ebb5c083e
fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.161+4fc5413f3e
fabric-serialization-api-v1: Fabric Serialization API (v1) 1.0.5+4ebb5c083e
fabric-sound-api-v1: Fabric Sound API (v1) 1.0.51+4fc5413f3e
fabric-tag-api-v1: Fabric Tag API (v1) 1.2.20+4fc5413f3e
fabric-transfer-api-v1: Fabric Transfer API (v1) 6.0.24+4fc5413f3e
fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 7.1.0+014c8cec3e
fabric-language-kotlin: Fabric Language Kotlin 1.13.8+kotlin.2.3.0
org_jetbrains_kotlin_kotlin-reflect: kotlin-reflect 2.3.0
org_jetbrains_kotlin_kotlin-stdlib: kotlin-stdlib 2.3.0
org_jetbrains_kotlin_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 2.3.0
org_jetbrains_kotlin_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 2.3.0
org_jetbrains_kotlinx_atomicfu-jvm: atomicfu-jvm 0.29.0
org_jetbrains_kotlinx_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.10.2
org_jetbrains_kotlinx_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.10.2
org_jetbrains_kotlinx_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.7.1
org_jetbrains_kotlinx_kotlinx-io-bytestring-jvm: kotlinx-io-bytestring-jvm 0.8.2
org_jetbrains_kotlinx_kotlinx-io-core-jvm: kotlinx-io-core-jvm 0.8.2
org_jetbrains_kotlinx_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.9.0
org_jetbrains_kotlinx_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.9.0
org_jetbrains_kotlinx_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.9.0
fabricloader: Fabric Loader 0.18.4
mixinextras: MixinExtras 0.5.0
fallingleaves: Falling Leaves 2.0.3
ferritecore: FerriteCore 8.0.3
hatlist: Hat List 1.5
immediatelyfast: ImmediatelyFast 1.14.1+1.21.11
net_lenni0451_reflect: Reflect 1.6.1+curseforge
iris: Iris 1.10.4+mc1.21.11
io_github_douira_glsl-transformer: glsl-transformer 3.0.0-pre3
org_anarres_jcpp: jcpp 1.4.14
org_antlr_antlr4-runtime: antlr4-runtime 4.13.1
itemscroller: Item Scroller 0.30.0
jade: Jade 21.0.1+fabric
java: OpenJDK 64-Bit Server VM 21
krypton: Krypton 0.2.10
com_velocitypowered_velocity-native: velocity-native 3.4.0-SNAPSHOT
lambdabettergrass: LambdaBetterGrass 2.6.0+1.21.11
spruceui: SpruceUI 9.1.0+1.21.11
yumi_mc_core: Yumi Minecraft Libraries: Foundation 1.0.0-beta.1+1.21.11
yumi_commons_collections: Yumi Commons: Collections 1.0.0
yumi_commons_core: Yumi Commons: Core 1.0.0
yumi_commons_event: Yumi Commons: Event 1.0.0
litematica: Litematica 0.25.3
lithium: Lithium 0.21.2+mc1.21.11
locator-heads: Locator Heads 1.6.3
malilib: MaLiLib 0.27.2
minecraft: Minecraft 1.21.11
minihud: MiniHUD 0.38.2
modmenu: Mod Menu 17.0.0-beta.1
placeholder-api: Placeholder API 2.8.1+1.21.10
nowplaying: Now Playing 1.6.0+1.21.11
peek: Peek 1.21.11-1.4.9
puzzle: Puzzle 2.3.0
midnightlib: MidnightLib 1.9.2
reeses-sodium-options: Reese's Sodium Options 2.0.2+mc1.21.11
scribble: Scribble 2.0.0-beta1
sodium: Sodium 0.8.2+mc1.21.11
sodium-extra: Sodium Extra 0.8.2+mc1.21.11
soundcontroller: Sound Controller 1.2.4
spark: spark 1.10.156
fabric-permissions-api-v0: fabric-permissions-api 0.6.1
status-effect-bars: Status Effect Bars 1.0.10
syncmatica: Syncmatica 0.3.15
tweakermore: TweakerMore 3.28.0
tweakeroo: Tweakeroo 0.27.2
unilib: UniLib 1.2.0
voxy: Voxy 0.2.8-alpha
org_apache_commons_commons-pool2: commons-pool2 2.12.0
org_lwjgl_lwjgl-lmdb: lwjgl-lmdb 3.3.3
org_lwjgl_lwjgl-lmdb_natives-linux: lwjgl-lmdb 3.3.3
org_lwjgl_lwjgl-lmdb_natives-windows: lwjgl-lmdb 3.3.3
org_lwjgl_lwjgl-zstd: lwjgl-zstd 3.3.3
org_lwjgl_lwjgl-zstd_natives-linux: lwjgl-zstd 3.3.3
org_lwjgl_lwjgl-zstd_natives-windows: lwjgl-zstd 3.3.3
org_lz4_lz4-java: lz4-java 1.8.0
org_rocksdb_rocksdbjni: rocksdbjni 10.2.1
org_tukaani_xz: xz 1.10
redis_clients_jedis: jedis 5.1.0
web-chat: Web chat 1.5.0
org_xerial_sqlite-jdbc: sqlite-jdbc 3.51.1.0
xaerominimap: Xaero's Minimap 25.3.5
xaerolib: XaeroLib 1.0.45
xaeroworldmap: Xaero's World Map 1.40.4
yet_another_config_lib_v3: YetAnotherConfigLib 3.8.1+1.21.11-fabric
com_twelvemonkeys_common_common-image: common-image 3.12.0
com_twelvemonkeys_common_common-io: common-io 3.12.0
com_twelvemonkeys_common_common-lang: common-lang 3.12.0
com_twelvemonkeys_imageio_imageio-core: imageio-core 3.12.0
com_twelvemonkeys_imageio_imageio-metadata: imageio-metadata 3.12.0
com_twelvemonkeys_imageio_imageio-webp: imageio-webp 3.12.0
org_quiltmc_parsers_gson: gson 0.2.1
org_quiltmc_parsers_json: json 0.2.1
yosbr: YOSBR 0.1.2
Loaded Shaderpack: (off) (fallback)
Yumi MC Core: 1.0.0-beta.1+1.21.11Error 2
---- Minecraft Network Protocol Error Report ---- // Please insert The Internet CD #4Time: 2026-01-04 15:48:39
Description: Packet handling errorjava.net.SocketException: Connection reset
at java.base/sun.nio.ch.SocketChannelImpl.throwConnectionReset(Unknown Source)
at java.base/sun.nio.ch.SocketChannelImpl.read(Unknown Source)
at knot//io.netty.buffer.AdaptivePoolingAllocator$AdaptiveByteBuf.setBytes(AdaptivePoolingAllocator.java:1824)
at knot//io.netty.buffer.AbstractByteBuf.writeBytes(AbstractByteBuf.java:1139)
at knot//io.netty.channel.socket.nio.NioSocketChannel.doReadBytes(NioSocketChannel.java:350)
at knot//io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:153)
at knot//io.netty.channel.nio.AbstractNioChannel$AbstractNioUnsafe.handle(AbstractNioChannel.java:445)
at knot//io.netty.channel.nio.NioIoHandler$DefaultNioRegistration.handle(NioIoHandler.java:388)
at knot//io.netty.channel.nio.NioIoHandler.processSelectedKey(NioIoHandler.java:596)
at knot//io.netty.channel.nio.NioIoHandler.processSelectedKeysOptimized(NioIoHandler.java:571)
at knot//io.netty.channel.nio.NioIoHandler.processSelectedKeys(NioIoHandler.java:512)
at knot//io.netty.channel.nio.NioIoHandler.run(NioIoHandler.java:484)
at knot//io.netty.channel.SingleThreadIoEventLoop.runIo(SingleThreadIoEventLoop.java:225)
at knot//io.netty.channel.SingleThreadIoEventLoop.run(SingleThreadIoEventLoop.java:196)
at knot//io.netty.util.concurrent.SingleThreadEventExecutor$5.run(SingleThreadEventExecutor.java:1193)
at knot//io.netty.util.internal.ThreadExecutorMap$2.run(ThreadExecutorMap.java:74)
at java.base/java.lang.Thread.run(Unknown Source)A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Thread: Netty NIO IO #0
Stacktrace:
at knot//net.minecraft.class_2547.method_55622(class_2547.java:33)-- Connection --
Details:
Protocol: play
Flow: CLIENTBOUND
Is Local: false
Server type: OTHER
Server brand: Paper
Stacktrace:
at knot//net.minecraft.class_2547.method_55622(class_2547.java:33)
at knot//net.minecraft.class_2600.method_59803(class_2600.java:47)
at knot//net.minecraft.class_8673.method_60882(class_8673.java:146)
at knot//net.minecraft.class_8673.method_60881(class_8673.java:137)
at knot//net.minecraft.class_2535.exceptionCaught(class_2535.java:134)
at knot//io.netty.channel.AbstractChannelHandlerContext.invokeExceptionCaught(AbstractChannelHandlerContext.java:289)
at knot//io.netty.channel.AbstractChannelHandlerContext.fireExceptionCaught(AbstractChannelHandlerContext.java:271)
at knot//io.netty.channel.DefaultChannelPipeline$HeadContext.exceptionCaught(DefaultChannelPipeline.java:1396)
at knot//io.netty.channel.DefaultChannelPipeline.fireExceptionCaught(DefaultChannelPipeline.java:890)
at knot//io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.handleReadException(AbstractNioByteChannel.java:127)
at knot//io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:179)
at knot//io.netty.channel.nio.AbstractNioChannel$AbstractNioUnsafe.handle(AbstractNioChannel.java:445)
at knot//io.netty.channel.nio.NioIoHandler$DefaultNioRegistration.handle(NioIoHandler.java:388)
at knot//io.netty.channel.nio.NioIoHandler.processSelectedKey(NioIoHandler.java:596)
at knot//io.netty.channel.nio.NioIoHandler.processSelectedKeysOptimized(NioIoHandler.java:571)
at knot//io.netty.channel.nio.NioIoHandler.processSelectedKeys(NioIoHandler.java:512)
at knot//io.netty.channel.nio.NioIoHandler.run(NioIoHandler.java:484)
at knot//io.netty.channel.SingleThreadIoEventLoop.runIo(SingleThreadIoEventLoop.java:225)
at knot//io.netty.channel.SingleThreadIoEventLoop.run(SingleThreadIoEventLoop.java:196)
at knot//io.netty.util.concurrent.SingleThreadEventExecutor$5.run(SingleThreadEventExecutor.java:1193)
at knot//io.netty.util.internal.ThreadExecutorMap$2.run(ThreadExecutorMap.java:74)
at java.base/java.lang.Thread.run(Unknown Source)-- System Details --
Details:
Minecraft Version: 1.21.11
Minecraft Version ID: 1.21.11
Operating System: Windows 11 (amd64) version 10.0
Java Version: 21.0.9, Azul Systems, Inc.
Java VM Version: OpenJDK 64-Bit Server VM (mixed mode, sharing), Azul Systems, Inc.
Memory: 141783728 bytes (135 MiB) / 665845760 bytes (635 MiB) up to 2147483648 bytes (2048 MiB)
CPUs: 16
Processor Vendor: AuthenticAMD
Processor Name: AMD Ryzen 7 7700 8-Core Processor
Identifier: AuthenticAMD Family 25 Model 97 Stepping 2
Microarchitecture: Zen 3
Frequency (GHz): 3.79
Number of physical packages: 1
Number of physical CPUs: 8
Number of logical CPUs: 16
Graphics card #0 name: AMD Radeon(TM) Graphics
Graphics card #0 vendor: Advanced Micro Devices, Inc.
Graphics card #0 VRAM (MiB): 512.00
Graphics card #0 deviceId: VideoController1
Graphics card #0 versionInfo: 31.0.24002.92
Graphics card #1 name: NVIDIA GeForce RTX 4070
Graphics card #1 vendor: NVIDIA
Graphics card #1 VRAM (MiB): 12282.00
Graphics card #1 deviceId: VideoController2
Graphics card #1 versionInfo: 32.0.15.7640
Memory slot #0 capacity (MiB): 16384.00
Memory slot #0 clockSpeed (GHz): 4.80
Memory slot #0 type: DDR5
Memory slot #1 capacity (MiB): 16384.00
Memory slot #1 clockSpeed (GHz): 4.80
Memory slot #1 type: DDR5
Virtual memory max (MiB): 34015.89
Virtual memory used (MiB): 14855.01
Swap memory total (MiB): 2048.00
Swap memory used (MiB): 0.00
Space in storage for jna.tmpdir (MiB): available: 600603.44, total: 952970.00
Space in storage for org.lwjgl.system.SharedLibraryExtractPath (MiB): available: 600603.44, total: 952970.00
Space in storage for io.netty.native.workdir (MiB): available: 600603.44, total: 952970.00
Space in storage for java.io.tmpdir (MiB): available: 600603.44, total: 952970.00
Space in storage for workdir (MiB): available: 600603.44, total: 952970.00
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2048M
Debug Flags: 0 total;
Fabric Mods:
accessible-step: Accessible Step 2.2.1+1.21.11
blue_endless_jankson: jankson 1.2.3
architectury: Architectury 19.0.1
bettercommandblockui: BetterCommandBlockUI 0.5.3
c2me: Concurrent Chunk Management Engine 0.3.6.0.0+1.21.11
c2me-base: Concurrent Chunk Management Engine (Base) 0.3.6.0.0+1.21.11
c2me-client-uncapvd: Concurrent Chunk Management Engine (Client/Uncap View Distance) 0.3.6.0.0+1.21.11
c2me-fixes-chunkio-threading-issues: Concurrent Chunk Management Engine (Fixes/Chunk IO/Threading Issues) 0.3.6.0.0+1.21.11
c2me-fixes-general-threading-issues: Concurrent Chunk Management Engine (Fixes/General/Threading Issues) 0.3.6.0.0+1.21.11
c2me-fixes-worldgen-threading-issues: Concurrent Chunk Management Engine (Fixes/WorldGen/Threading Issues) 0.3.6.0.0+1.21.11
c2me-fixes-worldgen-vanilla-bugs: Concurrent Chunk Management Engine (Fixes/WorldGen/Vanilla Bugs) 0.3.6.0.0+1.21.11
c2me-notickvd: Concurrent Chunk Management Engine (No Tick View Distance) 0.3.6.0.0+1.21.11
c2me-opts-allocs: Concurrent Chunk Management Engine (Optimizations/Memory Allocations) 0.3.6.0.0+1.21.11
c2me-opts-chunkio: Concurrent Chunk Management Engine (Optimizations/Chunk IO) 0.3.6.0.0+1.21.11
c2me-opts-dfc: Concurrent Chunk Management Engine (Optimizations/Density Function Compiler) 0.3.6.0.0+1.21.11
c2me-opts-math: Concurrent Chunk Management Engine (Optimizations/Math) 0.3.6.0.0+1.21.11
c2me-opts-scheduling: Concurrent Chunk Management Engine (Optimizations/Scheduling) 0.3.6.0.0+1.21.11
c2me-opts-worldgen-general: Concurrent Chunk Management Engine (Optimizations/General WorldGen) 0.3.6.0.0+1.21.11
c2me-opts-worldgen-vanilla: Concurrent Chunk Management Engine (Optimizations/Vanilla WorldGen) 0.3.6.0.0+1.21.11
c2me-rewrites-chunk-serializer: Concurrent Chunk Management Engine (Rewrites/Chunk Serializer) 0.3.6.0.0+1.21.11
c2me-rewrites-chunk-system: Concurrent Chunk Management Engine (Rewrites/Chunk System) 0.3.6.0.0+1.21.11
c2me-rewrites-chunkio: Concurrent Chunk Management Engine (Rewrites/Chunk IO) 0.3.6.0.0+1.21.11
c2me-server-utils: Concurrent Chunk Management Engine (Server Utils) 0.3.6.0.0+1.21.11
c2me-threading-lighting: Concurrent Chunk Management Engine (Threading/Lighting) 0.3.6.0.0+1.21.11
com_electronwill_night-config_core: core 3.6.5
com_electronwill_night-config_toml: toml 3.6.5
com_ibm_async_asyncutil: asyncutil 0.1.0
io_reactivex_rxjava3_rxjava: rxjava 3.1.12
mixinsquared: MixinSquared 0.2.0-beta.6
net_objecthunter_exp4j: exp4j 0.4.8
org_jctools_jctools-core: jctools-core 4.0.5
org_reactivestreams_reactive-streams: reactive-streams 1.0.4
carpet: Carpet Mod 1.4.193+v251211
carpet-tis-addition: Carpet TIS Addition 1.73.1
conditional-mixin: conditional mixin 0.6.4
chat_heads: Chat Heads 1.1.8
chatpatches: Chat Patches 8.0-alpha.7
cicada: CICADA 0.14.3+1.21.9-1.21.10
org_yaml_snakeyaml: snakeyaml 2.2
cloth-config: Cloth Config v20 21.11.153
cloth-basic-math: cloth-basic-math 0.6.1
continuity: Continuity 3.0.1-beta.1+1.21.11
craftpresence: CraftPresence 2.7.0
fabric-api-base: Fabric API Base 1.0.5+4ebb5c0853
fabric-resource-loader-v1: Fabric Resource Loader (v1) 1.0.10+78c8b46653
dualbar: DualBar 1.1
entity_model_features: Entity Model Features 3.0.10
entity_texture_features: Entity Texture Features 7.0.8
entityculling: EntityCulling 1.9.5
transition: TRansition 1.0.11
trender: TRender 1.0.10
fabric-api: Fabric API 0.140.2+1.21.11
fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.113+1fb1cde93e
fabric-biome-api-v1: Fabric Biome API (v1) 17.1.1+4fc5413f3e
fabric-block-api-v1: Fabric Block API (v1) 1.1.10+4ebb5c083e
fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.39+4ebb5c083e
fabric-command-api-v2: Fabric Command API (v2) 2.4.7+6b42a6003e
fabric-content-registries-v0: Fabric Content Registries (v0) 10.2.14+4fc5413f3e
fabric-convention-tags-v1: Fabric Convention Tags 2.1.55+7f945d5b3e
fabric-convention-tags-v2: Fabric Convention Tags (v2) 2.17.3+8ef948ba3e
fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.3.23+4ebb5c083e
fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.8.44+1fb1cde93e
fabric-data-generation-api-v1: Fabric Data Generation API (v1) 23.4.0+69974c4e3e
fabric-dimensions-v1: Fabric Dimensions API (v1) 4.0.28+4fc5413f3e
fabric-entity-events-v1: Fabric Entity Events (v1) 3.0.5+4ebb5c083e
fabric-events-interaction-v0: Fabric Events Interaction (v0) 4.0.44+1fb1cde93e
fabric-game-rule-api-v1: Fabric Game Rule API (v1) 2.0.3+4fc5413f3e
fabric-item-api-v1: Fabric Item API (v1) 11.5.20+d0c46b9e3e
fabric-item-group-api-v1: Fabric Item Group API (v1) 4.2.36+4fc5413f3e
fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.1.7+4fc5413f3e
fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.6.15+4ebb5c083e
fabric-loot-api-v2: Fabric Loot API (v2) 3.0.73+3f89f5a53e
fabric-loot-api-v3: Fabric Loot API (v3) 2.0.20+78c8b4663e
fabric-message-api-v1: Fabric Message API (v1) 6.1.12+4ebb5c083e
fabric-model-loading-api-v1: Fabric Model Loading API (v1) 6.0.13+4fc5413f3e
fabric-networking-api-v1: Fabric Networking API (v1) 5.1.5+ae1e07683e
fabric-object-builder-api-v1: Fabric Object Builder API (v1) 21.1.39+4fc5413f3e
fabric-particles-v1: Fabric Particles (v1) 4.2.11+4fc5413f3e
fabric-recipe-api-v1: Fabric Recipe API (v1) 8.2.3+4ebb5c083e
fabric-registry-sync-v0: Fabric Registry Sync (v0) 6.2.5+1718722b3e
fabric-renderer-api-v1: Fabric Renderer API (v1) 8.0.1+f4ffd2e53e
fabric-renderer-indigo: Fabric Renderer - Indigo 5.0.1+f4ffd2e53e
fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.1.43+4ebb5c083e
fabric-rendering-v1: Fabric Rendering (v1) 16.2.8+f4ffd2e53e
fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 5.0.35+4fc5413f3e
fabric-resource-loader-v0: Fabric Resource Loader (v0) 3.3.4+4fc5413f3e
fabric-screen-api-v1: Fabric Screen API (v1) 3.1.7+4ebb5c083e
fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.161+4fc5413f3e
fabric-serialization-api-v1: Fabric Serialization API (v1) 1.0.5+4ebb5c083e
fabric-sound-api-v1: Fabric Sound API (v1) 1.0.51+4fc5413f3e
fabric-tag-api-v1: Fabric Tag API (v1) 1.2.20+4fc5413f3e
fabric-transfer-api-v1: Fabric Transfer API (v1) 6.0.24+4fc5413f3e
fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 7.1.0+014c8cec3e
fabric-language-kotlin: Fabric Language Kotlin 1.13.8+kotlin.2.3.0
org_jetbrains_kotlin_kotlin-reflect: kotlin-reflect 2.3.0
org_jetbrains_kotlin_kotlin-stdlib: kotlin-stdlib 2.3.0
org_jetbrains_kotlin_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 2.3.0
org_jetbrains_kotlin_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 2.3.0
org_jetbrains_kotlinx_atomicfu-jvm: atomicfu-jvm 0.29.0
org_jetbrains_kotlinx_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.10.2
org_jetbrains_kotlinx_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.10.2
org_jetbrains_kotlinx_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.7.1
org_jetbrains_kotlinx_kotlinx-io-bytestring-jvm: kotlinx-io-bytestring-jvm 0.8.2
org_jetbrains_kotlinx_kotlinx-io-core-jvm: kotlinx-io-core-jvm 0.8.2
org_jetbrains_kotlinx_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.9.0
org_jetbrains_kotlinx_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.9.0
org_jetbrains_kotlinx_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.9.0
fabricloader: Fabric Loader 0.18.4
mixinextras: MixinExtras 0.5.0
fallingleaves: Falling Leaves 2.0.3
ferritecore: FerriteCore 8.0.3
hatlist: Hat List 1.5
immediatelyfast: ImmediatelyFast 1.14.1+1.21.11
net_lenni0451_reflect: Reflect 1.6.1+curseforge
iris: Iris 1.10.4+mc1.21.11
io_github_douira_glsl-transformer: glsl-transformer 3.0.0-pre3
org_anarres_jcpp: jcpp 1.4.14
org_antlr_antlr4-runtime: antlr4-runtime 4.13.1
itemscroller: Item Scroller 0.30.0
jade: Jade 21.0.1+fabric
java: OpenJDK 64-Bit Server VM 21
krypton: Krypton 0.2.10
com_velocitypowered_velocity-native: velocity-native 3.4.0-SNAPSHOT
lambdabettergrass: LambdaBetterGrass 2.6.0+1.21.11
spruceui: SpruceUI 9.1.0+1.21.11
yumi_mc_core: Yumi Minecraft Libraries: Foundation 1.0.0-beta.1+1.21.11
yumi_commons_collections: Yumi Commons: Collections 1.0.0
yumi_commons_core: Yumi Commons: Core 1.0.0
yumi_commons_event: Yumi Commons: Event 1.0.0
litematica: Litematica 0.25.3
lithium: Lithium 0.21.2+mc1.21.11
locator-heads: Locator Heads 1.6.3
malilib: MaLiLib 0.27.2
minecraft: Minecraft 1.21.11
minihud: MiniHUD 0.38.2
modmenu: Mod Menu 17.0.0-beta.1
placeholder-api: Placeholder API 2.8.1+1.21.10
nowplaying: Now Playing 1.6.0+1.21.11
peek: Peek 1.21.11-1.4.9
puzzle: Puzzle 2.3.0
midnightlib: MidnightLib 1.9.2
reeses-sodium-options: Reese's Sodium Options 2.0.2+mc1.21.11
scribble: Scribble 2.0.0-beta1
sodium: Sodium 0.8.2+mc1.21.11
sodium-extra: Sodium Extra 0.8.2+mc1.21.11
soundcontroller: Sound Controller 1.2.4
spark: spark 1.10.156
fabric-permissions-api-v0: fabric-permissions-api 0.6.1
status-effect-bars: Status Effect Bars 1.0.10
syncmatica: Syncmatica 0.3.15
tweakermore: TweakerMore 3.28.0
tweakeroo: Tweakeroo 0.27.2
unilib: UniLib 1.2.0
voxy: Voxy 0.2.8-alpha
org_apache_commons_commons-pool2: commons-pool2 2.12.0
org_lwjgl_lwjgl-lmdb: lwjgl-lmdb 3.3.3
org_lwjgl_lwjgl-lmdb_natives-linux: lwjgl-lmdb 3.3.3
org_lwjgl_lwjgl-lmdb_natives-windows: lwjgl-lmdb 3.3.3
org_lwjgl_lwjgl-zstd: lwjgl-zstd 3.3.3
org_lwjgl_lwjgl-zstd_natives-linux: lwjgl-zstd 3.3.3
org_lwjgl_lwjgl-zstd_natives-windows: lwjgl-zstd 3.3.3
org_lz4_lz4-java: lz4-java 1.8.0
org_rocksdb_rocksdbjni: rocksdbjni 10.2.1
org_tukaani_xz: xz 1.10
redis_clients_jedis: jedis 5.1.0
web-chat: Web chat 1.5.0
org_xerial_sqlite-jdbc: sqlite-jdbc 3.51.1.0
xaerominimap: Xaero's Minimap 25.3.5
xaerolib: XaeroLib 1.0.45
xaeroworldmap: Xaero's World Map 1.40.4
yet_another_config_lib_v3: YetAnotherConfigLib 3.8.1+1.21.11-fabric
com_twelvemonkeys_common_common-image: common-image 3.12.0
com_twelvemonkeys_common_common-io: common-io 3.12.0
com_twelvemonkeys_common_common-lang: common-lang 3.12.0
com_twelvemonkeys_imageio_imageio-core: imageio-core 3.12.0
com_twelvemonkeys_imageio_imageio-metadata: imageio-metadata 3.12.0
com_twelvemonkeys_imageio_imageio-webp: imageio-webp 3.12.0
org_quiltmc_parsers_gson: gson 0.2.1
org_quiltmc_parsers_json: json 0.2.1
yosbr: YOSBR 0.1.2
Loaded Shaderpack: (off) (fallback)
Yumi MC Core: 1.0.0-beta.1+1.21.11 -
Comment on Tildes Minecraft - Get hyped countdown thread in ~games
ToteRose Link ParentOne step ahead of you! I've already been thinking about designs for it, and even a mailbox at my base for deliveries if I ever post something there. Though, the style will a hundred percent change...One step ahead of you! I've already been thinking about designs for it, and even a mailbox at my base for deliveries if I ever post something there. Though, the style will a hundred percent change depending on where it'll be placed.
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Comment on Tildes Minecraft - Get hyped countdown thread in ~games
ToteRose Link ParentThat was actually why the idea popped in my head, I normally struggle to follow threads here let alone keeping track on what people may need help with so it would be awesome to have a wall with...That was actually why the idea popped in my head, I normally struggle to follow threads here let alone keeping track on what people may need help with so it would be awesome to have a wall with item-frames for books requesting help with specific tasks.
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Comment on Tildes Minecraft - Get hyped countdown thread in ~games
ToteRose Link ParentNot only that, but also maybe add some "Quests board" kinda thing? Maybe someone needs a few stacks of wood in the future and don't have time for that since they're working on something else, they...Not only that, but also maybe add some "Quests board" kinda thing? Maybe someone needs a few stacks of wood in the future and don't have time for that since they're working on something else, they could put a paper or a book with what they want. Or someone's looking for a specific mob they want as a pet and are struggling to find it etc? I think it would be fun to have some sort of community help nearby the inn.
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Comment on What games have you been playing, and what's your opinion on them? in ~games
ToteRose Link ParentI'm really lucky I've managed to log on seasons where they gift things like some clubhouse businesses across the years. Nowadays, I'm mostly lurking on public lobbies just messing around or...I'm really lucky I've managed to log on seasons where they gift things like some clubhouse businesses across the years. Nowadays, I'm mostly lurking on public lobbies just messing around or helping newbies to be honest so you can let me know if you need a hand!
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Comment on What games have you been playing, and what's your opinion on them? in ~games
ToteRose LinkI've been back in GTA Online lately, mostly because GTA6 hype pulled me back in. And honestly: free updates for over 10 years is insane. Like, it's easy to forget how unusual that is in games....I've been back in GTA Online lately, mostly because GTA6 hype pulled me back in. And honestly: free updates for over 10 years is insane. Like, it's easy to forget how unusual that is in games. Even if a lot of the missions seem to be the same at this point, the fact they still drop new cars, new businesses, new little systems and QoL stuff this deep into a decade-old game is genuinely impressive. The driving still feels great, customizing cars is still a bottomless pit, community-made races are ridiculous (in a good way), and the game still feels alive in a way.
That said, when you step back and look at the incentives, it's hard not to see the other side of it: a lot of decisions feel less like "make the best game" and more like "optimize revenue." GTA+ is the clearest example, taking vehicles out of normal purchase availability and putting them behind a subscription/paywall feels like a pretty gross escalation.
And public lobbies still feel like they're built to keep the pressure on. The Oppressor Mk II has been an obvious griefing tool for years, and instead of solving the imbalance at the root (or giving robust PvP-less public lobbies), it feels like they keep selling "a solution" (Scramjet, Toreador, Imani Tech, etc.). That arms race hits low-level players hardest, who are also the least equipped to grind quickly, and the most likely to cave and buy Shark Cards to afford these counters.
So yeah: I'm genuinely grateful the game kept getting free content for a decade. I just wish fewer of the systems around it felt designed to turn frustration into spending, but I guess it's the easiest way to make the free updates sustainable.
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Comment on Tildes Minecraft - Get hyped countdown thread in ~games
ToteRose LinkHey folks! I joined for the first time mid-season last time, but between time and motivation, I didn't end up playing much. I'm very excited for the new season and would like to be more involved...Hey folks! I joined for the first time mid-season last time, but between time and motivation, I didn't end up playing much. I'm very excited for the new season and would like to be more involved this season and actually be around.
I'm not a super technical player and just don’t have much experience with farms nor redstone mechanisms yet and would love to learn from people who do since I mainly play in a really basic way: Exploring around, maybe getting a horse, building a pretty house, a tiny farm for my crops etc. Honestly, part of why I’m asking is I want to see how other people approach the game so I can find new ways to enjoy it too.
What's the general vibe on the server? Is it mostly everyone doing their own thing, or are there shared bases / group builds / neighborhoods / community projects? I assume there's a mix of all of those, but I'd love to interact more with everyone while I'm there.
I've been working on a pretty big internal project at work. We're a web development/marketing company and for years we've been building sites on the same legacy base, mostly basic PHP and Smarty templates, so now I'm moving that into a more OOP-based structure and set up a unit testing foundation for future projects.
The long-term idea is even bigger than just cleaning up old code. We want to build our own kind of WordPress-style internal system where we can create websites using reusable blocks we've developed over the years, but also use it to handle other internal processes around site setup and management. So a lot of what I'm doing now is basically laying the groundwork for that.
At the moment I've already migrated one full legacy PHP file and also built a system that lets us edit templates using DOMDocument, which has been pretty interesting. Right now I'm especially focused on unit testing, because that's new territory for me in a real work environment.
The hardest part has honestly been a mix of things: understanding all the little details in the legacy code, keeping backward compatibility, and kind of relearning OOP properly after being stuck in older code patterns for so long. It's a bit overwhelming sometimes, but in a good way. I usually clear my head by switching to smaller tasks for a bit and then coming back to the bigger architecture stuff.
It's not a personal project, so I have to stay a little vague, but I'm excited about it because it's useful for us and also pushing me to learn a lot of things I hadn't really used in practice before.