ToteRose's recent activity

  1. Comment on Tildes Minecraft - Season 3 Launch Day in ~games

    ToteRose
    Link Parent
    Hey! I just saw this comment thread! My base will be at -465 65 -100

    Hey! I just saw this comment thread! My base will be at -465 65 -100

  2. Comment on Tildes Minecraft - Season 3 Launch Day in ~games

    ToteRose
    Link Parent
    I've been trying to log in for a couple hours now and it's not allowing me either, got a couple different errors myself. Like This one getsockopt or these two once it logs me in and then kicks me...

    I've been trying to log in for a couple hours now and it's not allowing me either, got a couple different errors myself. Like This one getsockopt or these two once it logs me in and then kicks me out:

    Error 1 ---- Minecraft Network Protocol Error Report ---- // Could be worse, I guess

    Time: 2026-01-04 15:52:31
    Description: Packet handling error

    java.net.SocketException: Connection reset
    at java.base/sun.nio.ch.SocketChannelImpl.throwConnectionReset(Unknown Source)
    at java.base/sun.nio.ch.SocketChannelImpl.read(Unknown Source)
    at knot//io.netty.buffer.AdaptivePoolingAllocator$AdaptiveByteBuf.setBytes(AdaptivePoolingAllocator.java:1824)
    at knot//io.netty.buffer.AbstractByteBuf.writeBytes(AbstractByteBuf.java:1139)
    at knot//io.netty.channel.socket.nio.NioSocketChannel.doReadBytes(NioSocketChannel.java:350)
    at knot//io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:153)
    at knot//io.netty.channel.nio.AbstractNioChannel$AbstractNioUnsafe.handle(AbstractNioChannel.java:445)
    at knot//io.netty.channel.nio.NioIoHandler$DefaultNioRegistration.handle(NioIoHandler.java:388)
    at knot//io.netty.channel.nio.NioIoHandler.processSelectedKey(NioIoHandler.java:596)
    at knot//io.netty.channel.nio.NioIoHandler.processSelectedKeysOptimized(NioIoHandler.java:571)
    at knot//io.netty.channel.nio.NioIoHandler.processSelectedKeys(NioIoHandler.java:512)
    at knot//io.netty.channel.nio.NioIoHandler.run(NioIoHandler.java:484)
    at knot//io.netty.channel.SingleThreadIoEventLoop.runIo(SingleThreadIoEventLoop.java:225)
    at knot//io.netty.channel.SingleThreadIoEventLoop.run(SingleThreadIoEventLoop.java:196)
    at knot//io.netty.util.concurrent.SingleThreadEventExecutor$5.run(SingleThreadEventExecutor.java:1193)
    at knot//io.netty.util.internal.ThreadExecutorMap$2.run(ThreadExecutorMap.java:74)
    at java.base/java.lang.Thread.run(Unknown Source)

    A detailed walkthrough of the error, its code path and all known details is as follows:

    -- Head --
    Thread: Netty NIO IO #9
    Stacktrace:
    at knot//net.minecraft.class_2547.method_55622(class_2547.java:33)

    -- Connection --
    Details:
    Protocol: play
    Flow: CLIENTBOUND
    Is Local: false
    Server type: OTHER
    Server brand: Paper
    Stacktrace:
    at knot//net.minecraft.class_2547.method_55622(class_2547.java:33)
    at knot//net.minecraft.class_2600.method_59803(class_2600.java:47)
    at knot//net.minecraft.class_8673.method_60882(class_8673.java:146)
    at knot//net.minecraft.class_8673.method_60881(class_8673.java:137)
    at knot//net.minecraft.class_2535.exceptionCaught(class_2535.java:134)
    at knot//io.netty.channel.AbstractChannelHandlerContext.invokeExceptionCaught(AbstractChannelHandlerContext.java:289)
    at knot//io.netty.channel.AbstractChannelHandlerContext.fireExceptionCaught(AbstractChannelHandlerContext.java:271)
    at knot//io.netty.channel.DefaultChannelPipeline$HeadContext.exceptionCaught(DefaultChannelPipeline.java:1396)
    at knot//io.netty.channel.DefaultChannelPipeline.fireExceptionCaught(DefaultChannelPipeline.java:890)
    at knot//io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.handleReadException(AbstractNioByteChannel.java:127)
    at knot//io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:179)
    at knot//io.netty.channel.nio.AbstractNioChannel$AbstractNioUnsafe.handle(AbstractNioChannel.java:445)
    at knot//io.netty.channel.nio.NioIoHandler$DefaultNioRegistration.handle(NioIoHandler.java:388)
    at knot//io.netty.channel.nio.NioIoHandler.processSelectedKey(NioIoHandler.java:596)
    at knot//io.netty.channel.nio.NioIoHandler.processSelectedKeysOptimized(NioIoHandler.java:571)
    at knot//io.netty.channel.nio.NioIoHandler.processSelectedKeys(NioIoHandler.java:512)
    at knot//io.netty.channel.nio.NioIoHandler.run(NioIoHandler.java:484)
    at knot//io.netty.channel.SingleThreadIoEventLoop.runIo(SingleThreadIoEventLoop.java:225)
    at knot//io.netty.channel.SingleThreadIoEventLoop.run(SingleThreadIoEventLoop.java:196)
    at knot//io.netty.util.concurrent.SingleThreadEventExecutor$5.run(SingleThreadEventExecutor.java:1193)
    at knot//io.netty.util.internal.ThreadExecutorMap$2.run(ThreadExecutorMap.java:74)
    at java.base/java.lang.Thread.run(Unknown Source)

    -- System Details --
    Details:
    Minecraft Version: 1.21.11
    Minecraft Version ID: 1.21.11
    Operating System: Windows 11 (amd64) version 10.0
    Java Version: 21.0.9, Azul Systems, Inc.
    Java VM Version: OpenJDK 64-Bit Server VM (mixed mode, sharing), Azul Systems, Inc.
    Memory: 575751368 bytes (549 MiB) / 1889533952 bytes (1802 MiB) up to 2147483648 bytes (2048 MiB)
    CPUs: 16
    Processor Vendor: AuthenticAMD
    Processor Name: AMD Ryzen 7 7700 8-Core Processor
    Identifier: AuthenticAMD Family 25 Model 97 Stepping 2
    Microarchitecture: Zen 3
    Frequency (GHz): 3.79
    Number of physical packages: 1
    Number of physical CPUs: 8
    Number of logical CPUs: 16
    Graphics card #0 name: AMD Radeon(TM) Graphics
    Graphics card #0 vendor: Advanced Micro Devices, Inc.
    Graphics card #0 VRAM (MiB): 512.00
    Graphics card #0 deviceId: VideoController1
    Graphics card #0 versionInfo: 31.0.24002.92
    Graphics card #1 name: NVIDIA GeForce RTX 4070
    Graphics card #1 vendor: NVIDIA
    Graphics card #1 VRAM (MiB): 12282.00
    Graphics card #1 deviceId: VideoController2
    Graphics card #1 versionInfo: 32.0.15.7640
    Memory slot #0 capacity (MiB): 16384.00
    Memory slot #0 clockSpeed (GHz): 4.80
    Memory slot #0 type: DDR5
    Memory slot #1 capacity (MiB): 16384.00
    Memory slot #1 clockSpeed (GHz): 4.80
    Memory slot #1 type: DDR5
    Virtual memory max (MiB): 34015.89
    Virtual memory used (MiB): 18492.32
    Swap memory total (MiB): 2048.00
    Swap memory used (MiB): 0.00
    Space in storage for jna.tmpdir (MiB): available: 600529.88, total: 952970.00
    Space in storage for org.lwjgl.system.SharedLibraryExtractPath (MiB): available: 600529.88, total: 952970.00
    Space in storage for io.netty.native.workdir (MiB): available: 600529.88, total: 952970.00
    Space in storage for java.io.tmpdir (MiB): available: 600529.88, total: 952970.00
    Space in storage for workdir (MiB): available: 600529.88, total: 952970.00
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2048M
    Debug Flags: 0 total;
    Fabric Mods:
    accessible-step: Accessible Step 2.2.1+1.21.11
    blue_endless_jankson: jankson 1.2.3
    architectury: Architectury 19.0.1
    bettercommandblockui: BetterCommandBlockUI 0.5.3
    c2me: Concurrent Chunk Management Engine 0.3.6.0.0+1.21.11
    c2me-base: Concurrent Chunk Management Engine (Base) 0.3.6.0.0+1.21.11
    c2me-client-uncapvd: Concurrent Chunk Management Engine (Client/Uncap View Distance) 0.3.6.0.0+1.21.11
    c2me-fixes-chunkio-threading-issues: Concurrent Chunk Management Engine (Fixes/Chunk IO/Threading Issues) 0.3.6.0.0+1.21.11
    c2me-fixes-general-threading-issues: Concurrent Chunk Management Engine (Fixes/General/Threading Issues) 0.3.6.0.0+1.21.11
    c2me-fixes-worldgen-threading-issues: Concurrent Chunk Management Engine (Fixes/WorldGen/Threading Issues) 0.3.6.0.0+1.21.11
    c2me-fixes-worldgen-vanilla-bugs: Concurrent Chunk Management Engine (Fixes/WorldGen/Vanilla Bugs) 0.3.6.0.0+1.21.11
    c2me-notickvd: Concurrent Chunk Management Engine (No Tick View Distance) 0.3.6.0.0+1.21.11
    c2me-opts-allocs: Concurrent Chunk Management Engine (Optimizations/Memory Allocations) 0.3.6.0.0+1.21.11
    c2me-opts-chunkio: Concurrent Chunk Management Engine (Optimizations/Chunk IO) 0.3.6.0.0+1.21.11
    c2me-opts-dfc: Concurrent Chunk Management Engine (Optimizations/Density Function Compiler) 0.3.6.0.0+1.21.11
    c2me-opts-math: Concurrent Chunk Management Engine (Optimizations/Math) 0.3.6.0.0+1.21.11
    c2me-opts-scheduling: Concurrent Chunk Management Engine (Optimizations/Scheduling) 0.3.6.0.0+1.21.11
    c2me-opts-worldgen-general: Concurrent Chunk Management Engine (Optimizations/General WorldGen) 0.3.6.0.0+1.21.11
    c2me-opts-worldgen-vanilla: Concurrent Chunk Management Engine (Optimizations/Vanilla WorldGen) 0.3.6.0.0+1.21.11
    c2me-rewrites-chunk-serializer: Concurrent Chunk Management Engine (Rewrites/Chunk Serializer) 0.3.6.0.0+1.21.11
    c2me-rewrites-chunk-system: Concurrent Chunk Management Engine (Rewrites/Chunk System) 0.3.6.0.0+1.21.11
    c2me-rewrites-chunkio: Concurrent Chunk Management Engine (Rewrites/Chunk IO) 0.3.6.0.0+1.21.11
    c2me-server-utils: Concurrent Chunk Management Engine (Server Utils) 0.3.6.0.0+1.21.11
    c2me-threading-lighting: Concurrent Chunk Management Engine (Threading/Lighting) 0.3.6.0.0+1.21.11
    com_electronwill_night-config_core: core 3.6.5
    com_electronwill_night-config_toml: toml 3.6.5
    com_ibm_async_asyncutil: asyncutil 0.1.0
    io_reactivex_rxjava3_rxjava: rxjava 3.1.12
    mixinsquared: MixinSquared 0.2.0-beta.6
    net_objecthunter_exp4j: exp4j 0.4.8
    org_jctools_jctools-core: jctools-core 4.0.5
    org_reactivestreams_reactive-streams: reactive-streams 1.0.4
    carpet: Carpet Mod 1.4.193+v251211
    carpet-tis-addition: Carpet TIS Addition 1.73.1
    conditional-mixin: conditional mixin 0.6.4
    chat_heads: Chat Heads 1.1.8
    chatpatches: Chat Patches 8.0-alpha.7
    cicada: CICADA 0.14.3+1.21.9-1.21.10
    org_yaml_snakeyaml: snakeyaml 2.2
    cloth-config: Cloth Config v20 21.11.153
    cloth-basic-math: cloth-basic-math 0.6.1
    continuity: Continuity 3.0.1-beta.1+1.21.11
    craftpresence: CraftPresence 2.7.0
    fabric-api-base: Fabric API Base 1.0.5+4ebb5c0853
    fabric-resource-loader-v1: Fabric Resource Loader (v1) 1.0.10+78c8b46653
    dualbar: DualBar 1.1
    entity_model_features: Entity Model Features 3.0.10
    entity_texture_features: Entity Texture Features 7.0.8
    entityculling: EntityCulling 1.9.5
    transition: TRansition 1.0.11
    trender: TRender 1.0.10
    fabric-api: Fabric API 0.140.2+1.21.11
    fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.113+1fb1cde93e
    fabric-biome-api-v1: Fabric Biome API (v1) 17.1.1+4fc5413f3e
    fabric-block-api-v1: Fabric Block API (v1) 1.1.10+4ebb5c083e
    fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.39+4ebb5c083e
    fabric-command-api-v2: Fabric Command API (v2) 2.4.7+6b42a6003e
    fabric-content-registries-v0: Fabric Content Registries (v0) 10.2.14+4fc5413f3e
    fabric-convention-tags-v1: Fabric Convention Tags 2.1.55+7f945d5b3e
    fabric-convention-tags-v2: Fabric Convention Tags (v2) 2.17.3+8ef948ba3e
    fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.3.23+4ebb5c083e
    fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.8.44+1fb1cde93e
    fabric-data-generation-api-v1: Fabric Data Generation API (v1) 23.4.0+69974c4e3e
    fabric-dimensions-v1: Fabric Dimensions API (v1) 4.0.28+4fc5413f3e
    fabric-entity-events-v1: Fabric Entity Events (v1) 3.0.5+4ebb5c083e
    fabric-events-interaction-v0: Fabric Events Interaction (v0) 4.0.44+1fb1cde93e
    fabric-game-rule-api-v1: Fabric Game Rule API (v1) 2.0.3+4fc5413f3e
    fabric-item-api-v1: Fabric Item API (v1) 11.5.20+d0c46b9e3e
    fabric-item-group-api-v1: Fabric Item Group API (v1) 4.2.36+4fc5413f3e
    fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.1.7+4fc5413f3e
    fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.6.15+4ebb5c083e
    fabric-loot-api-v2: Fabric Loot API (v2) 3.0.73+3f89f5a53e
    fabric-loot-api-v3: Fabric Loot API (v3) 2.0.20+78c8b4663e
    fabric-message-api-v1: Fabric Message API (v1) 6.1.12+4ebb5c083e
    fabric-model-loading-api-v1: Fabric Model Loading API (v1) 6.0.13+4fc5413f3e
    fabric-networking-api-v1: Fabric Networking API (v1) 5.1.5+ae1e07683e
    fabric-object-builder-api-v1: Fabric Object Builder API (v1) 21.1.39+4fc5413f3e
    fabric-particles-v1: Fabric Particles (v1) 4.2.11+4fc5413f3e
    fabric-recipe-api-v1: Fabric Recipe API (v1) 8.2.3+4ebb5c083e
    fabric-registry-sync-v0: Fabric Registry Sync (v0) 6.2.5+1718722b3e
    fabric-renderer-api-v1: Fabric Renderer API (v1) 8.0.1+f4ffd2e53e
    fabric-renderer-indigo: Fabric Renderer - Indigo 5.0.1+f4ffd2e53e
    fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.1.43+4ebb5c083e
    fabric-rendering-v1: Fabric Rendering (v1) 16.2.8+f4ffd2e53e
    fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 5.0.35+4fc5413f3e
    fabric-resource-loader-v0: Fabric Resource Loader (v0) 3.3.4+4fc5413f3e
    fabric-screen-api-v1: Fabric Screen API (v1) 3.1.7+4ebb5c083e
    fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.161+4fc5413f3e
    fabric-serialization-api-v1: Fabric Serialization API (v1) 1.0.5+4ebb5c083e
    fabric-sound-api-v1: Fabric Sound API (v1) 1.0.51+4fc5413f3e
    fabric-tag-api-v1: Fabric Tag API (v1) 1.2.20+4fc5413f3e
    fabric-transfer-api-v1: Fabric Transfer API (v1) 6.0.24+4fc5413f3e
    fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 7.1.0+014c8cec3e
    fabric-language-kotlin: Fabric Language Kotlin 1.13.8+kotlin.2.3.0
    org_jetbrains_kotlin_kotlin-reflect: kotlin-reflect 2.3.0
    org_jetbrains_kotlin_kotlin-stdlib: kotlin-stdlib 2.3.0
    org_jetbrains_kotlin_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 2.3.0
    org_jetbrains_kotlin_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 2.3.0
    org_jetbrains_kotlinx_atomicfu-jvm: atomicfu-jvm 0.29.0
    org_jetbrains_kotlinx_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.10.2
    org_jetbrains_kotlinx_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.10.2
    org_jetbrains_kotlinx_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.7.1
    org_jetbrains_kotlinx_kotlinx-io-bytestring-jvm: kotlinx-io-bytestring-jvm 0.8.2
    org_jetbrains_kotlinx_kotlinx-io-core-jvm: kotlinx-io-core-jvm 0.8.2
    org_jetbrains_kotlinx_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.9.0
    org_jetbrains_kotlinx_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.9.0
    org_jetbrains_kotlinx_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.9.0
    fabricloader: Fabric Loader 0.18.4
    mixinextras: MixinExtras 0.5.0
    fallingleaves: Falling Leaves 2.0.3
    ferritecore: FerriteCore 8.0.3
    hatlist: Hat List 1.5
    immediatelyfast: ImmediatelyFast 1.14.1+1.21.11
    net_lenni0451_reflect: Reflect 1.6.1+curseforge
    iris: Iris 1.10.4+mc1.21.11
    io_github_douira_glsl-transformer: glsl-transformer 3.0.0-pre3
    org_anarres_jcpp: jcpp 1.4.14
    org_antlr_antlr4-runtime: antlr4-runtime 4.13.1
    itemscroller: Item Scroller 0.30.0
    jade: Jade 21.0.1+fabric
    java: OpenJDK 64-Bit Server VM 21
    krypton: Krypton 0.2.10
    com_velocitypowered_velocity-native: velocity-native 3.4.0-SNAPSHOT
    lambdabettergrass: LambdaBetterGrass 2.6.0+1.21.11
    spruceui: SpruceUI 9.1.0+1.21.11
    yumi_mc_core: Yumi Minecraft Libraries: Foundation 1.0.0-beta.1+1.21.11
    yumi_commons_collections: Yumi Commons: Collections 1.0.0
    yumi_commons_core: Yumi Commons: Core 1.0.0
    yumi_commons_event: Yumi Commons: Event 1.0.0
    litematica: Litematica 0.25.3
    lithium: Lithium 0.21.2+mc1.21.11
    locator-heads: Locator Heads 1.6.3
    malilib: MaLiLib 0.27.2
    minecraft: Minecraft 1.21.11
    minihud: MiniHUD 0.38.2
    modmenu: Mod Menu 17.0.0-beta.1
    placeholder-api: Placeholder API 2.8.1+1.21.10
    nowplaying: Now Playing 1.6.0+1.21.11
    peek: Peek 1.21.11-1.4.9
    puzzle: Puzzle 2.3.0
    midnightlib: MidnightLib 1.9.2
    reeses-sodium-options: Reese's Sodium Options 2.0.2+mc1.21.11
    scribble: Scribble 2.0.0-beta1
    sodium: Sodium 0.8.2+mc1.21.11
    sodium-extra: Sodium Extra 0.8.2+mc1.21.11
    soundcontroller: Sound Controller 1.2.4
    spark: spark 1.10.156
    fabric-permissions-api-v0: fabric-permissions-api 0.6.1
    status-effect-bars: Status Effect Bars 1.0.10
    syncmatica: Syncmatica 0.3.15
    tweakermore: TweakerMore 3.28.0
    tweakeroo: Tweakeroo 0.27.2
    unilib: UniLib 1.2.0
    voxy: Voxy 0.2.8-alpha
    org_apache_commons_commons-pool2: commons-pool2 2.12.0
    org_lwjgl_lwjgl-lmdb: lwjgl-lmdb 3.3.3
    org_lwjgl_lwjgl-lmdb_natives-linux: lwjgl-lmdb 3.3.3
    org_lwjgl_lwjgl-lmdb_natives-windows: lwjgl-lmdb 3.3.3
    org_lwjgl_lwjgl-zstd: lwjgl-zstd 3.3.3
    org_lwjgl_lwjgl-zstd_natives-linux: lwjgl-zstd 3.3.3
    org_lwjgl_lwjgl-zstd_natives-windows: lwjgl-zstd 3.3.3
    org_lz4_lz4-java: lz4-java 1.8.0
    org_rocksdb_rocksdbjni: rocksdbjni 10.2.1
    org_tukaani_xz: xz 1.10
    redis_clients_jedis: jedis 5.1.0
    web-chat: Web chat 1.5.0
    org_xerial_sqlite-jdbc: sqlite-jdbc 3.51.1.0
    xaerominimap: Xaero's Minimap 25.3.5
    xaerolib: XaeroLib 1.0.45
    xaeroworldmap: Xaero's World Map 1.40.4
    yet_another_config_lib_v3: YetAnotherConfigLib 3.8.1+1.21.11-fabric
    com_twelvemonkeys_common_common-image: common-image 3.12.0
    com_twelvemonkeys_common_common-io: common-io 3.12.0
    com_twelvemonkeys_common_common-lang: common-lang 3.12.0
    com_twelvemonkeys_imageio_imageio-core: imageio-core 3.12.0
    com_twelvemonkeys_imageio_imageio-metadata: imageio-metadata 3.12.0
    com_twelvemonkeys_imageio_imageio-webp: imageio-webp 3.12.0
    org_quiltmc_parsers_gson: gson 0.2.1
    org_quiltmc_parsers_json: json 0.2.1
    yosbr: YOSBR 0.1.2
    Loaded Shaderpack: (off) (fallback)
    Yumi MC Core: 1.0.0-beta.1+1.21.11

    Error 2 ---- Minecraft Network Protocol Error Report ---- // Please insert The Internet CD #4

    Time: 2026-01-04 15:48:39
    Description: Packet handling error

    java.net.SocketException: Connection reset
    at java.base/sun.nio.ch.SocketChannelImpl.throwConnectionReset(Unknown Source)
    at java.base/sun.nio.ch.SocketChannelImpl.read(Unknown Source)
    at knot//io.netty.buffer.AdaptivePoolingAllocator$AdaptiveByteBuf.setBytes(AdaptivePoolingAllocator.java:1824)
    at knot//io.netty.buffer.AbstractByteBuf.writeBytes(AbstractByteBuf.java:1139)
    at knot//io.netty.channel.socket.nio.NioSocketChannel.doReadBytes(NioSocketChannel.java:350)
    at knot//io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:153)
    at knot//io.netty.channel.nio.AbstractNioChannel$AbstractNioUnsafe.handle(AbstractNioChannel.java:445)
    at knot//io.netty.channel.nio.NioIoHandler$DefaultNioRegistration.handle(NioIoHandler.java:388)
    at knot//io.netty.channel.nio.NioIoHandler.processSelectedKey(NioIoHandler.java:596)
    at knot//io.netty.channel.nio.NioIoHandler.processSelectedKeysOptimized(NioIoHandler.java:571)
    at knot//io.netty.channel.nio.NioIoHandler.processSelectedKeys(NioIoHandler.java:512)
    at knot//io.netty.channel.nio.NioIoHandler.run(NioIoHandler.java:484)
    at knot//io.netty.channel.SingleThreadIoEventLoop.runIo(SingleThreadIoEventLoop.java:225)
    at knot//io.netty.channel.SingleThreadIoEventLoop.run(SingleThreadIoEventLoop.java:196)
    at knot//io.netty.util.concurrent.SingleThreadEventExecutor$5.run(SingleThreadEventExecutor.java:1193)
    at knot//io.netty.util.internal.ThreadExecutorMap$2.run(ThreadExecutorMap.java:74)
    at java.base/java.lang.Thread.run(Unknown Source)

    A detailed walkthrough of the error, its code path and all known details is as follows:

    -- Head --
    Thread: Netty NIO IO #0
    Stacktrace:
    at knot//net.minecraft.class_2547.method_55622(class_2547.java:33)

    -- Connection --
    Details:
    Protocol: play
    Flow: CLIENTBOUND
    Is Local: false
    Server type: OTHER
    Server brand: Paper
    Stacktrace:
    at knot//net.minecraft.class_2547.method_55622(class_2547.java:33)
    at knot//net.minecraft.class_2600.method_59803(class_2600.java:47)
    at knot//net.minecraft.class_8673.method_60882(class_8673.java:146)
    at knot//net.minecraft.class_8673.method_60881(class_8673.java:137)
    at knot//net.minecraft.class_2535.exceptionCaught(class_2535.java:134)
    at knot//io.netty.channel.AbstractChannelHandlerContext.invokeExceptionCaught(AbstractChannelHandlerContext.java:289)
    at knot//io.netty.channel.AbstractChannelHandlerContext.fireExceptionCaught(AbstractChannelHandlerContext.java:271)
    at knot//io.netty.channel.DefaultChannelPipeline$HeadContext.exceptionCaught(DefaultChannelPipeline.java:1396)
    at knot//io.netty.channel.DefaultChannelPipeline.fireExceptionCaught(DefaultChannelPipeline.java:890)
    at knot//io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.handleReadException(AbstractNioByteChannel.java:127)
    at knot//io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:179)
    at knot//io.netty.channel.nio.AbstractNioChannel$AbstractNioUnsafe.handle(AbstractNioChannel.java:445)
    at knot//io.netty.channel.nio.NioIoHandler$DefaultNioRegistration.handle(NioIoHandler.java:388)
    at knot//io.netty.channel.nio.NioIoHandler.processSelectedKey(NioIoHandler.java:596)
    at knot//io.netty.channel.nio.NioIoHandler.processSelectedKeysOptimized(NioIoHandler.java:571)
    at knot//io.netty.channel.nio.NioIoHandler.processSelectedKeys(NioIoHandler.java:512)
    at knot//io.netty.channel.nio.NioIoHandler.run(NioIoHandler.java:484)
    at knot//io.netty.channel.SingleThreadIoEventLoop.runIo(SingleThreadIoEventLoop.java:225)
    at knot//io.netty.channel.SingleThreadIoEventLoop.run(SingleThreadIoEventLoop.java:196)
    at knot//io.netty.util.concurrent.SingleThreadEventExecutor$5.run(SingleThreadEventExecutor.java:1193)
    at knot//io.netty.util.internal.ThreadExecutorMap$2.run(ThreadExecutorMap.java:74)
    at java.base/java.lang.Thread.run(Unknown Source)

    -- System Details --
    Details:
    Minecraft Version: 1.21.11
    Minecraft Version ID: 1.21.11
    Operating System: Windows 11 (amd64) version 10.0
    Java Version: 21.0.9, Azul Systems, Inc.
    Java VM Version: OpenJDK 64-Bit Server VM (mixed mode, sharing), Azul Systems, Inc.
    Memory: 141783728 bytes (135 MiB) / 665845760 bytes (635 MiB) up to 2147483648 bytes (2048 MiB)
    CPUs: 16
    Processor Vendor: AuthenticAMD
    Processor Name: AMD Ryzen 7 7700 8-Core Processor
    Identifier: AuthenticAMD Family 25 Model 97 Stepping 2
    Microarchitecture: Zen 3
    Frequency (GHz): 3.79
    Number of physical packages: 1
    Number of physical CPUs: 8
    Number of logical CPUs: 16
    Graphics card #0 name: AMD Radeon(TM) Graphics
    Graphics card #0 vendor: Advanced Micro Devices, Inc.
    Graphics card #0 VRAM (MiB): 512.00
    Graphics card #0 deviceId: VideoController1
    Graphics card #0 versionInfo: 31.0.24002.92
    Graphics card #1 name: NVIDIA GeForce RTX 4070
    Graphics card #1 vendor: NVIDIA
    Graphics card #1 VRAM (MiB): 12282.00
    Graphics card #1 deviceId: VideoController2
    Graphics card #1 versionInfo: 32.0.15.7640
    Memory slot #0 capacity (MiB): 16384.00
    Memory slot #0 clockSpeed (GHz): 4.80
    Memory slot #0 type: DDR5
    Memory slot #1 capacity (MiB): 16384.00
    Memory slot #1 clockSpeed (GHz): 4.80
    Memory slot #1 type: DDR5
    Virtual memory max (MiB): 34015.89
    Virtual memory used (MiB): 14855.01
    Swap memory total (MiB): 2048.00
    Swap memory used (MiB): 0.00
    Space in storage for jna.tmpdir (MiB): available: 600603.44, total: 952970.00
    Space in storage for org.lwjgl.system.SharedLibraryExtractPath (MiB): available: 600603.44, total: 952970.00
    Space in storage for io.netty.native.workdir (MiB): available: 600603.44, total: 952970.00
    Space in storage for java.io.tmpdir (MiB): available: 600603.44, total: 952970.00
    Space in storage for workdir (MiB): available: 600603.44, total: 952970.00
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2048M
    Debug Flags: 0 total;
    Fabric Mods:
    accessible-step: Accessible Step 2.2.1+1.21.11
    blue_endless_jankson: jankson 1.2.3
    architectury: Architectury 19.0.1
    bettercommandblockui: BetterCommandBlockUI 0.5.3
    c2me: Concurrent Chunk Management Engine 0.3.6.0.0+1.21.11
    c2me-base: Concurrent Chunk Management Engine (Base) 0.3.6.0.0+1.21.11
    c2me-client-uncapvd: Concurrent Chunk Management Engine (Client/Uncap View Distance) 0.3.6.0.0+1.21.11
    c2me-fixes-chunkio-threading-issues: Concurrent Chunk Management Engine (Fixes/Chunk IO/Threading Issues) 0.3.6.0.0+1.21.11
    c2me-fixes-general-threading-issues: Concurrent Chunk Management Engine (Fixes/General/Threading Issues) 0.3.6.0.0+1.21.11
    c2me-fixes-worldgen-threading-issues: Concurrent Chunk Management Engine (Fixes/WorldGen/Threading Issues) 0.3.6.0.0+1.21.11
    c2me-fixes-worldgen-vanilla-bugs: Concurrent Chunk Management Engine (Fixes/WorldGen/Vanilla Bugs) 0.3.6.0.0+1.21.11
    c2me-notickvd: Concurrent Chunk Management Engine (No Tick View Distance) 0.3.6.0.0+1.21.11
    c2me-opts-allocs: Concurrent Chunk Management Engine (Optimizations/Memory Allocations) 0.3.6.0.0+1.21.11
    c2me-opts-chunkio: Concurrent Chunk Management Engine (Optimizations/Chunk IO) 0.3.6.0.0+1.21.11
    c2me-opts-dfc: Concurrent Chunk Management Engine (Optimizations/Density Function Compiler) 0.3.6.0.0+1.21.11
    c2me-opts-math: Concurrent Chunk Management Engine (Optimizations/Math) 0.3.6.0.0+1.21.11
    c2me-opts-scheduling: Concurrent Chunk Management Engine (Optimizations/Scheduling) 0.3.6.0.0+1.21.11
    c2me-opts-worldgen-general: Concurrent Chunk Management Engine (Optimizations/General WorldGen) 0.3.6.0.0+1.21.11
    c2me-opts-worldgen-vanilla: Concurrent Chunk Management Engine (Optimizations/Vanilla WorldGen) 0.3.6.0.0+1.21.11
    c2me-rewrites-chunk-serializer: Concurrent Chunk Management Engine (Rewrites/Chunk Serializer) 0.3.6.0.0+1.21.11
    c2me-rewrites-chunk-system: Concurrent Chunk Management Engine (Rewrites/Chunk System) 0.3.6.0.0+1.21.11
    c2me-rewrites-chunkio: Concurrent Chunk Management Engine (Rewrites/Chunk IO) 0.3.6.0.0+1.21.11
    c2me-server-utils: Concurrent Chunk Management Engine (Server Utils) 0.3.6.0.0+1.21.11
    c2me-threading-lighting: Concurrent Chunk Management Engine (Threading/Lighting) 0.3.6.0.0+1.21.11
    com_electronwill_night-config_core: core 3.6.5
    com_electronwill_night-config_toml: toml 3.6.5
    com_ibm_async_asyncutil: asyncutil 0.1.0
    io_reactivex_rxjava3_rxjava: rxjava 3.1.12
    mixinsquared: MixinSquared 0.2.0-beta.6
    net_objecthunter_exp4j: exp4j 0.4.8
    org_jctools_jctools-core: jctools-core 4.0.5
    org_reactivestreams_reactive-streams: reactive-streams 1.0.4
    carpet: Carpet Mod 1.4.193+v251211
    carpet-tis-addition: Carpet TIS Addition 1.73.1
    conditional-mixin: conditional mixin 0.6.4
    chat_heads: Chat Heads 1.1.8
    chatpatches: Chat Patches 8.0-alpha.7
    cicada: CICADA 0.14.3+1.21.9-1.21.10
    org_yaml_snakeyaml: snakeyaml 2.2
    cloth-config: Cloth Config v20 21.11.153
    cloth-basic-math: cloth-basic-math 0.6.1
    continuity: Continuity 3.0.1-beta.1+1.21.11
    craftpresence: CraftPresence 2.7.0
    fabric-api-base: Fabric API Base 1.0.5+4ebb5c0853
    fabric-resource-loader-v1: Fabric Resource Loader (v1) 1.0.10+78c8b46653
    dualbar: DualBar 1.1
    entity_model_features: Entity Model Features 3.0.10
    entity_texture_features: Entity Texture Features 7.0.8
    entityculling: EntityCulling 1.9.5
    transition: TRansition 1.0.11
    trender: TRender 1.0.10
    fabric-api: Fabric API 0.140.2+1.21.11
    fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.113+1fb1cde93e
    fabric-biome-api-v1: Fabric Biome API (v1) 17.1.1+4fc5413f3e
    fabric-block-api-v1: Fabric Block API (v1) 1.1.10+4ebb5c083e
    fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.39+4ebb5c083e
    fabric-command-api-v2: Fabric Command API (v2) 2.4.7+6b42a6003e
    fabric-content-registries-v0: Fabric Content Registries (v0) 10.2.14+4fc5413f3e
    fabric-convention-tags-v1: Fabric Convention Tags 2.1.55+7f945d5b3e
    fabric-convention-tags-v2: Fabric Convention Tags (v2) 2.17.3+8ef948ba3e
    fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.3.23+4ebb5c083e
    fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.8.44+1fb1cde93e
    fabric-data-generation-api-v1: Fabric Data Generation API (v1) 23.4.0+69974c4e3e
    fabric-dimensions-v1: Fabric Dimensions API (v1) 4.0.28+4fc5413f3e
    fabric-entity-events-v1: Fabric Entity Events (v1) 3.0.5+4ebb5c083e
    fabric-events-interaction-v0: Fabric Events Interaction (v0) 4.0.44+1fb1cde93e
    fabric-game-rule-api-v1: Fabric Game Rule API (v1) 2.0.3+4fc5413f3e
    fabric-item-api-v1: Fabric Item API (v1) 11.5.20+d0c46b9e3e
    fabric-item-group-api-v1: Fabric Item Group API (v1) 4.2.36+4fc5413f3e
    fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.1.7+4fc5413f3e
    fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.6.15+4ebb5c083e
    fabric-loot-api-v2: Fabric Loot API (v2) 3.0.73+3f89f5a53e
    fabric-loot-api-v3: Fabric Loot API (v3) 2.0.20+78c8b4663e
    fabric-message-api-v1: Fabric Message API (v1) 6.1.12+4ebb5c083e
    fabric-model-loading-api-v1: Fabric Model Loading API (v1) 6.0.13+4fc5413f3e
    fabric-networking-api-v1: Fabric Networking API (v1) 5.1.5+ae1e07683e
    fabric-object-builder-api-v1: Fabric Object Builder API (v1) 21.1.39+4fc5413f3e
    fabric-particles-v1: Fabric Particles (v1) 4.2.11+4fc5413f3e
    fabric-recipe-api-v1: Fabric Recipe API (v1) 8.2.3+4ebb5c083e
    fabric-registry-sync-v0: Fabric Registry Sync (v0) 6.2.5+1718722b3e
    fabric-renderer-api-v1: Fabric Renderer API (v1) 8.0.1+f4ffd2e53e
    fabric-renderer-indigo: Fabric Renderer - Indigo 5.0.1+f4ffd2e53e
    fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.1.43+4ebb5c083e
    fabric-rendering-v1: Fabric Rendering (v1) 16.2.8+f4ffd2e53e
    fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 5.0.35+4fc5413f3e
    fabric-resource-loader-v0: Fabric Resource Loader (v0) 3.3.4+4fc5413f3e
    fabric-screen-api-v1: Fabric Screen API (v1) 3.1.7+4ebb5c083e
    fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.161+4fc5413f3e
    fabric-serialization-api-v1: Fabric Serialization API (v1) 1.0.5+4ebb5c083e
    fabric-sound-api-v1: Fabric Sound API (v1) 1.0.51+4fc5413f3e
    fabric-tag-api-v1: Fabric Tag API (v1) 1.2.20+4fc5413f3e
    fabric-transfer-api-v1: Fabric Transfer API (v1) 6.0.24+4fc5413f3e
    fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 7.1.0+014c8cec3e
    fabric-language-kotlin: Fabric Language Kotlin 1.13.8+kotlin.2.3.0
    org_jetbrains_kotlin_kotlin-reflect: kotlin-reflect 2.3.0
    org_jetbrains_kotlin_kotlin-stdlib: kotlin-stdlib 2.3.0
    org_jetbrains_kotlin_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 2.3.0
    org_jetbrains_kotlin_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 2.3.0
    org_jetbrains_kotlinx_atomicfu-jvm: atomicfu-jvm 0.29.0
    org_jetbrains_kotlinx_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.10.2
    org_jetbrains_kotlinx_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.10.2
    org_jetbrains_kotlinx_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.7.1
    org_jetbrains_kotlinx_kotlinx-io-bytestring-jvm: kotlinx-io-bytestring-jvm 0.8.2
    org_jetbrains_kotlinx_kotlinx-io-core-jvm: kotlinx-io-core-jvm 0.8.2
    org_jetbrains_kotlinx_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.9.0
    org_jetbrains_kotlinx_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.9.0
    org_jetbrains_kotlinx_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.9.0
    fabricloader: Fabric Loader 0.18.4
    mixinextras: MixinExtras 0.5.0
    fallingleaves: Falling Leaves 2.0.3
    ferritecore: FerriteCore 8.0.3
    hatlist: Hat List 1.5
    immediatelyfast: ImmediatelyFast 1.14.1+1.21.11
    net_lenni0451_reflect: Reflect 1.6.1+curseforge
    iris: Iris 1.10.4+mc1.21.11
    io_github_douira_glsl-transformer: glsl-transformer 3.0.0-pre3
    org_anarres_jcpp: jcpp 1.4.14
    org_antlr_antlr4-runtime: antlr4-runtime 4.13.1
    itemscroller: Item Scroller 0.30.0
    jade: Jade 21.0.1+fabric
    java: OpenJDK 64-Bit Server VM 21
    krypton: Krypton 0.2.10
    com_velocitypowered_velocity-native: velocity-native 3.4.0-SNAPSHOT
    lambdabettergrass: LambdaBetterGrass 2.6.0+1.21.11
    spruceui: SpruceUI 9.1.0+1.21.11
    yumi_mc_core: Yumi Minecraft Libraries: Foundation 1.0.0-beta.1+1.21.11
    yumi_commons_collections: Yumi Commons: Collections 1.0.0
    yumi_commons_core: Yumi Commons: Core 1.0.0
    yumi_commons_event: Yumi Commons: Event 1.0.0
    litematica: Litematica 0.25.3
    lithium: Lithium 0.21.2+mc1.21.11
    locator-heads: Locator Heads 1.6.3
    malilib: MaLiLib 0.27.2
    minecraft: Minecraft 1.21.11
    minihud: MiniHUD 0.38.2
    modmenu: Mod Menu 17.0.0-beta.1
    placeholder-api: Placeholder API 2.8.1+1.21.10
    nowplaying: Now Playing 1.6.0+1.21.11
    peek: Peek 1.21.11-1.4.9
    puzzle: Puzzle 2.3.0
    midnightlib: MidnightLib 1.9.2
    reeses-sodium-options: Reese's Sodium Options 2.0.2+mc1.21.11
    scribble: Scribble 2.0.0-beta1
    sodium: Sodium 0.8.2+mc1.21.11
    sodium-extra: Sodium Extra 0.8.2+mc1.21.11
    soundcontroller: Sound Controller 1.2.4
    spark: spark 1.10.156
    fabric-permissions-api-v0: fabric-permissions-api 0.6.1
    status-effect-bars: Status Effect Bars 1.0.10
    syncmatica: Syncmatica 0.3.15
    tweakermore: TweakerMore 3.28.0
    tweakeroo: Tweakeroo 0.27.2
    unilib: UniLib 1.2.0
    voxy: Voxy 0.2.8-alpha
    org_apache_commons_commons-pool2: commons-pool2 2.12.0
    org_lwjgl_lwjgl-lmdb: lwjgl-lmdb 3.3.3
    org_lwjgl_lwjgl-lmdb_natives-linux: lwjgl-lmdb 3.3.3
    org_lwjgl_lwjgl-lmdb_natives-windows: lwjgl-lmdb 3.3.3
    org_lwjgl_lwjgl-zstd: lwjgl-zstd 3.3.3
    org_lwjgl_lwjgl-zstd_natives-linux: lwjgl-zstd 3.3.3
    org_lwjgl_lwjgl-zstd_natives-windows: lwjgl-zstd 3.3.3
    org_lz4_lz4-java: lz4-java 1.8.0
    org_rocksdb_rocksdbjni: rocksdbjni 10.2.1
    org_tukaani_xz: xz 1.10
    redis_clients_jedis: jedis 5.1.0
    web-chat: Web chat 1.5.0
    org_xerial_sqlite-jdbc: sqlite-jdbc 3.51.1.0
    xaerominimap: Xaero's Minimap 25.3.5
    xaerolib: XaeroLib 1.0.45
    xaeroworldmap: Xaero's World Map 1.40.4
    yet_another_config_lib_v3: YetAnotherConfigLib 3.8.1+1.21.11-fabric
    com_twelvemonkeys_common_common-image: common-image 3.12.0
    com_twelvemonkeys_common_common-io: common-io 3.12.0
    com_twelvemonkeys_common_common-lang: common-lang 3.12.0
    com_twelvemonkeys_imageio_imageio-core: imageio-core 3.12.0
    com_twelvemonkeys_imageio_imageio-metadata: imageio-metadata 3.12.0
    com_twelvemonkeys_imageio_imageio-webp: imageio-webp 3.12.0
    org_quiltmc_parsers_gson: gson 0.2.1
    org_quiltmc_parsers_json: json 0.2.1
    yosbr: YOSBR 0.1.2
    Loaded Shaderpack: (off) (fallback)
    Yumi MC Core: 1.0.0-beta.1+1.21.11

    1 vote
  3. Comment on Tildes Minecraft - Get hyped countdown thread in ~games

    ToteRose
    Link Parent
    One step ahead of you! I've already been thinking about designs for it, and even a mailbox at my base for deliveries if I ever post something there. Though, the style will a hundred percent change...

    One step ahead of you! I've already been thinking about designs for it, and even a mailbox at my base for deliveries if I ever post something there. Though, the style will a hundred percent change depending on where it'll be placed.

    2 votes
  4. Comment on Tildes Minecraft - Get hyped countdown thread in ~games

    ToteRose
    Link Parent
    That was actually why the idea popped in my head, I normally struggle to follow threads here let alone keeping track on what people may need help with so it would be awesome to have a wall with...

    That was actually why the idea popped in my head, I normally struggle to follow threads here let alone keeping track on what people may need help with so it would be awesome to have a wall with item-frames for books requesting help with specific tasks.

    2 votes
  5. Comment on Tildes Minecraft - Get hyped countdown thread in ~games

    ToteRose
    Link Parent
    Not only that, but also maybe add some "Quests board" kinda thing? Maybe someone needs a few stacks of wood in the future and don't have time for that since they're working on something else, they...

    Not only that, but also maybe add some "Quests board" kinda thing? Maybe someone needs a few stacks of wood in the future and don't have time for that since they're working on something else, they could put a paper or a book with what they want. Or someone's looking for a specific mob they want as a pet and are struggling to find it etc? I think it would be fun to have some sort of community help nearby the inn.

    2 votes
  6. Comment on What games have you been playing, and what's your opinion on them? in ~games

    ToteRose
    Link Parent
    I'm really lucky I've managed to log on seasons where they gift things like some clubhouse businesses across the years. Nowadays, I'm mostly lurking on public lobbies just messing around or...

    I'm really lucky I've managed to log on seasons where they gift things like some clubhouse businesses across the years. Nowadays, I'm mostly lurking on public lobbies just messing around or helping newbies to be honest so you can let me know if you need a hand!

    1 vote
  7. Comment on What games have you been playing, and what's your opinion on them? in ~games

    ToteRose
    Link
    I've been back in GTA Online lately, mostly because GTA6 hype pulled me back in. And honestly: free updates for over 10 years is insane. Like, it's easy to forget how unusual that is in games....

    I've been back in GTA Online lately, mostly because GTA6 hype pulled me back in. And honestly: free updates for over 10 years is insane. Like, it's easy to forget how unusual that is in games. Even if a lot of the missions seem to be the same at this point, the fact they still drop new cars, new businesses, new little systems and QoL stuff this deep into a decade-old game is genuinely impressive. The driving still feels great, customizing cars is still a bottomless pit, community-made races are ridiculous (in a good way), and the game still feels alive in a way.

    That said, when you step back and look at the incentives, it's hard not to see the other side of it: a lot of decisions feel less like "make the best game" and more like "optimize revenue." GTA+ is the clearest example, taking vehicles out of normal purchase availability and putting them behind a subscription/paywall feels like a pretty gross escalation.

    And public lobbies still feel like they're built to keep the pressure on. The Oppressor Mk II has been an obvious griefing tool for years, and instead of solving the imbalance at the root (or giving robust PvP-less public lobbies), it feels like they keep selling "a solution" (Scramjet, Toreador, Imani Tech, etc.). That arms race hits low-level players hardest, who are also the least equipped to grind quickly, and the most likely to cave and buy Shark Cards to afford these counters.

    So yeah: I'm genuinely grateful the game kept getting free content for a decade. I just wish fewer of the systems around it felt designed to turn frustration into spending, but I guess it's the easiest way to make the free updates sustainable.

    2 votes
  8. Comment on Tildes Minecraft - Get hyped countdown thread in ~games

    ToteRose
    Link
    Hey folks! I joined for the first time mid-season last time, but between time and motivation, I didn't end up playing much. I'm very excited for the new season and would like to be more involved...

    Hey folks! I joined for the first time mid-season last time, but between time and motivation, I didn't end up playing much. I'm very excited for the new season and would like to be more involved this season and actually be around.

    I'm not a super technical player and just don’t have much experience with farms nor redstone mechanisms yet and would love to learn from people who do since I mainly play in a really basic way: Exploring around, maybe getting a horse, building a pretty house, a tiny farm for my crops etc. Honestly, part of why I’m asking is I want to see how other people approach the game so I can find new ways to enjoy it too.

    What's the general vibe on the server? Is it mostly everyone doing their own thing, or are there shared bases / group builds / neighborhoods / community projects? I assume there's a mix of all of those, but I'd love to interact more with everyone while I'm there.

    7 votes
  9. Advice with my Nextcloud + Kodi set-up

    Hey there! I'm trying to repurpose a Raspberry Pi that's been collecting dust for a few years, and I'm a bit out of my depth with systems/networking, so I'm hoping for some guidance on what I did...

    Hey there! I'm trying to repurpose a Raspberry Pi that's been collecting dust for a few years, and I'm a bit out of my depth with systems/networking, so I'm hoping for some guidance on what I did wrong (or what I could've done better).

    The story is: I upgraded my PC and had an old SSD lying around, and I also had a Raspberry Pi that I never really had time to toy with. I figured I could combine both and make a small family “drive” where everyone can upload photos/videos/documents and keep them in one place at home.

    Then I realized the Pi sits right behind the TV, next to the router since the Ethernet cable is short. So I thought: if it's already there, maybe it could also be a media player. The idea was: upload videos and store them on the SSD then play them on the TV via Kodi.

    What’s going wrong is that Nextcloud uploads are painfully slow, even short videos take ages, and movies are basically impossible. On top of that, once files are there, Kodi playback is choppy/laggy.

    I'm not sure what the real bottleneck is. Nextcloud was already "kinda slow" before Kodi. I don't know if this is Docker overhead/volume configuration, the Pi just being overloaded, Nextcloud background work (previews/scanning/etc.), or the SSD adapter to USB C limiting speeds.

    If you have ideas, I'd really appreciate pointers on where to start diagnosing, and what the "sane" architecture is here (even if the answer is "don't do both on one Pi").

    TL;DR: Tried to reuse an old SSD and a Raspberry Pi to make a family Nextcloud drive, then added Kodi because the Pi is behind the TV. Nextcloud uploads are extremely slow and Kodi playback is laggy. Not sure if it's Docker, Nextcloud tuning, USB/SSD adapter, or just too much for a small device. Looking for beginner-friendly troubleshooting steps and/or a better setup plan.

    9 votes
  10. Comment on Overwatch 2 now: how does it look to you? in ~games

    ToteRose
    Link Parent
    I've heard this from a lot of people. For me, purely on gameplay, many OW2 changes (5v5, faster pace, etc.) actually clicked. I'm curious what specifically felt alien vs OW1 for you. Was it mainly...

    I've heard this from a lot of people. For me, purely on gameplay, many OW2 changes (5v5, faster pace, etc.) actually clicked. I'm curious what specifically felt alien vs OW1 for you. Was it mainly 5v5, or did the later disappointments pile up and wipe out anything in its favor?

    2 votes
  11. Comment on Overwatch 2 now: how does it look to you? in ~games

    ToteRose
    Link Parent
    I forgot about the "looking for a team" feature again, every now, and then I get reminded of its existence in the past. I don't know why it was removed or even when, since I didn't really use it...

    I forgot about the "looking for a team" feature again, every now, and then I get reminded of its existence in the past. I don't know why it was removed or even when, since I didn't really use it much, but it was really useful.

    Also, I understand that it's difficult for a new player, that's the exact same reason I have not been able to enjoy League of Legends, for example. There's not a middle point between adding new content to make the game feel fresh to your current player base and not make it overwhelming for newcomers. That's a big problem of live-service games in general as well, and something they tried to balance when they locked heroes behind a progression system. I'm fairly certain it was removed because of the critic against it (from already experienced players, mostly).

    3 votes
  12. Overwatch 2 now: how does it look to you?

    I get the feeling that, outside its own communities, Overwatch has mostly slipped out of the wider conversation. We've had: Blizzard’s various incidents/controversies The shift to OW2 and all the...

    I get the feeling that, outside its own communities, Overwatch has mostly slipped out of the wider conversation.

    We've had:

    • Blizzard’s various incidents/controversies

    • The shift to OW2 and all the confusion/anger around that

    • The battle pass / shop pricing / F2P monetization complaints

    • Cancellation of PVE mode

    • General live-service fatigue

    Most of that hasn’t really been “fixed”, but I'm not seeing nearly as much noise about it anymore, good or bad.


    My own (slightly biased) view as someone still playing:

    As a now free-to-play, live-service game with ongoing updates and "events", I feel like OW2's cosmetic pricing is (unfortunately) pretty standard compared to similar big titles. I'm not saying that's good, I think aggressive monetization is a wider industry problem, but within that landscape, the model itself doesn't feel uniquely outrageous to me if the goal is keeping a big, polished game running long-term.

    I also doubt the actual dev team has much control over pricing, so that part lands more on Blizzard/ABK as a company (shocker).

    Setting that aside: purely in terms of gameplay, the game currently feels the best it ever has to me. There's a good variety of modes, and things like the new Stadium mode feel very different from the usual Quick Play/Comp loop while still keeping the core of what makes Overwatch fun: the heroes, the readability, how smooth and well-designed everything feels.


    What I'd like to hear from you:

    Especially if you're not deep in the OW ecosystem anymore (or never were):

    • Do you think about Overwatch at all these days?

    • Did you drop it because of Blizzard, OW2’s launch, monetization, balance, something else?

    • From the outside, does it feel “fine now”, “permanently tainted”, “kind of irrelevant”, or just background noise?

    • If you never really played it: is there anything that would actually make you try Overwatch 2 in its current state?

    And if you are still playing or following it closely, I'm also interested in how you feel about the state of the game vs peak OW1 / early OW2, especially whether it's earned back any trust or enthusiasm.

    Not trying to rehash every incident in detail, just curious how the game and its reputation land for people who aren’t immersed in it every day.

    23 votes
  13. Comment on Playing with words in ~creative

    ToteRose
    Link Parent
    That's exactly the point! These rules work for us, but the fun part is that you can add/change/eliminate anything to make the game fit whoever is playing!

    That's exactly the point! These rules work for us, but the fun part is that you can add/change/eliminate anything to make the game fit whoever is playing!

    3 votes
  14. Comment on Playing with words in ~creative

    ToteRose
    Link Parent
    Totally fair questions! We made this up for our friend group, so we keep it super casual. It's self-policed, so if someone slips (repeat word, wrong letter, out of category), anyone can call it...

    Totally fair questions! We made this up for our friend group, so we keep it super casual. It's self-policed, so if someone slips (repeat word, wrong letter, out of category), anyone can call it out, and we just fix it and play on. Everyone tracks their own points since it's more about the wordplay than the scoreboard, so we don't sweat mistakes, just roll them back if we notice any and keep going.

    We normally play it in person, so timing is just whatever you feel like.

    2 votes
  15. Comment on Playing with words in ~creative

    ToteRose
    Link
    I don't know if this one counts, but I started to play this version of word chain. It has all the basics, and we've been adding so many different things to make it more dynamic and challenging. It...

    I don't know if this one counts, but I started to play this version of word chain. It has all the basics, and we've been adding so many different things to make it more dynamic and challenging. It goes like this:

    1) Core Loop

    • Take turns with chained words: your word must start with the last letter of the previous word.
    • Min length: 4 letters.
    • Not allowed: proper nouns; words already used.
    • Allowed: accents/diacritics and plurals.
    • A category (e.g., food, animals) may be active; if so, every word must fit it.

    2) Scoring

    • +1 for every valid word.
    • –1 for breaking a rule (invalid/repeated/out of category, etc.).
    • Bonuses: add points from any Power you trigger that turn.

    Power Bonus Chart

    Power Bonus
    Rhyme +2
    Double +1
    Long +1
    Bomb +1
    • Win: first to 10 points (or more if you want a longer match or words flow faster in your group).

    3) Powers effects

    • Rhyme (your word rhymes with the previous one): You may change the required starting letter for the next player.
    • Double (your word has a doubled letter, e.g., rr/ll/ss…): You set a new category for both players. (+1)
    • Category notes: The category stays until changed by another Double.
    • If any player fails the active category, the category resets to none and that player loses 1 point.
      • Long (8+ letters): Your opponent must reply with a word of the same length. (+1 for the player who triggered Long)
      • The forced reply cannot trigger Long again nor score it.
    • Bomb (your word starts and ends with the same letter): You ban one letter for your opponent.
      • Bans stack: A player can have unlimited consonants banned, but only one vowel at a time; banning a new vowel replaces the previous vowel ban. (This is thought for 10 points to score, if you do it indefinitely or higher score goals you'd need a limit for consonants too.)
      • Fair exception: If a banned letter equals the mandatory starting letter, the opponent may use it only as the initial, not elsewhere in the word.

    4) First Turn

    The first player starts with +1 point and cannot trigger any Power on the first move.

    (edit: some minor formatting mistakes)

    5 votes
  16. Comment on Fitness Weekly Discussion in ~health

    ToteRose
    Link
    Been getting back into moving my body after realizing how rusty I've gotten from working + gaming (sitting 12–15 hrs/day some days). I'm 25, not overweight thanks to decent metabolism, but I've...

    Been getting back into moving my body after realizing how rusty I've gotten from working + gaming (sitting 12–15 hrs/day some days). I'm 25, not overweight thanks to decent metabolism, but I've noticed I get tired easily, mood dips, and just feel… off.

    I've picked up playing some basketball with friends 1 or 2 times a week. So fun, but feels like not enough plus it's a bit inconsistent, so I bought a skateboard for the days our schedules don't line up, mostly cruising for a couple of hours to get fresh air and some low-impact cardio.

    Never before I've been this active, and whenever I tried I stopped after a few weeks because working out on my own is just boring and can't really be bothered, so finding fun things to do that are healthy has helped me a lot!

    3 votes
  17. Comment on What games have you been playing, and what's your opinion on them? in ~games

    ToteRose
    Link Parent
    I'm with you on Dispatch. The episodes flew by. I went in blind (just "Telltale vibes, The boys/Invincible-like take on superheroes, famous voices and original gameplay") and was a little bummed...

    I'm with you on Dispatch. The episodes flew by. I went in blind (just "Telltale vibes, The boys/Invincible-like take on superheroes, famous voices and original gameplay") and was a little bummed when I hit the end of chapter 2, but the short-session format kind of works here. It really does feel like a weekly show you keep up with.

  18. Comment on Changes to Advent of Code starting this December in ~comp.advent_of_code

    ToteRose
    Link Parent
    Oh, I did just that! I'm halfway through 2015 already in just one day! These challenges are addictive.

    Oh, I did just that! I'm halfway through 2015 already in just one day! These challenges are addictive.

    1 vote
  19. Comment on Changes to Advent of Code starting this December in ~comp.advent_of_code

    ToteRose
    Link Parent
    First time seeing this, and I can't believe I haven't found about it sooner! I've always loved those "escape room" advent calendars where each door gives you a hint for which the next day's door...

    First time seeing this, and I can't believe I haven't found about it sooner! I've always loved those "escape room" advent calendars where each door gives you a hint for which the next day's door is, and programming in general is super satisfying once you get it right. I've played a few programming puzzle games in the past and had lots of fun, so this seems like such a good idea. I can't wait for the first puzzle! Meanwhile, I'll be checking previous years to get an idea of how this goes.

    Also, about the changes, it's my first year so it doesn't really make a difference for me, but they all sound like completely valid reasons, and I'm glad you're prioritizing your own health and still providing us with fun challenges, so thank you!

    4 votes
  20. Comment on What games have you been playing, and what's your opinion on them? in ~games

    ToteRose
    Link Parent
    These are my thoughts exactly!! I love the character design/customization of the game, even if the world itself lacks a lot of detail. I've had so much fun exploring the stores, learning how the...

    These are my thoughts exactly!! I love the character design/customization of the game, even if the world itself lacks a lot of detail. I've had so much fun exploring the stores, learning how the new battle mechanics work and exploring all the different routes despite the mobility itself being so limited.

    I have not tried the Ranked Battles yet since I want to wait until I finish the story, but I'm so hyped to get the stones!

    1 vote