Trappers are extremely strong this league. A ton of new traps were added, and mechanics were changed to make them easier to use. Highly recommended if you're pretty fresh (look at some of Mathil...
Trappers are extremely strong this league. A ton of new traps were added, and mechanics were changed to make them easier to use. Highly recommended if you're pretty fresh (look at some of Mathil or ZiggyD's build guides).
Because I hate guaranteed things though, I've got a custom build that uses charged dash with cast while channeling. I'm not entire sure WHAT I'll be casting in the end--right now I'm using arc because I don't have a Sire of Shards yet, but once I get one I'll switch to either ball lightning or frostbolt. Going with a trickster since they have an ascendant ability that reduces the cost of any movement skill to 0, which charged dash is. Now I can reserve 100% of my mana for buffs and still dash/cast forever! Endgame I plan to get a Queen of the Forest chest to really juice my movespeed; this should result in charged dash fully charging after right around .7 seconds or so (and casting the linked spells around twice in that time)
It's working well so far but I have no idea how long it'll go until it peters out. This is for sure not a shaper build, but I'm hoping to push red maps. Clearspeed should be alright.
Trappers are extremely strong this league. A ton of new traps were added, and mechanics were changed to make them easier to use. Highly recommended if you're pretty fresh (look at some of Mathil or ZiggyD's build guides).
Because I hate guaranteed things though, I've got a custom build that uses charged dash with cast while channeling. I'm not entire sure WHAT I'll be casting in the end--right now I'm using arc because I don't have a Sire of Shards yet, but once I get one I'll switch to either ball lightning or frostbolt. Going with a trickster since they have an ascendant ability that reduces the cost of any movement skill to 0, which charged dash is. Now I can reserve 100% of my mana for buffs and still dash/cast forever! Endgame I plan to get a Queen of the Forest chest to really juice my movespeed; this should result in charged dash fully charging after right around .7 seconds or so (and casting the linked spells around twice in that time)
It's working well so far but I have no idea how long it'll go until it peters out. This is for sure not a shaper build, but I'm hoping to push red maps. Clearspeed should be alright.