KilledByAPixel's recent activity
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Comment on Dr1v3n Wild in ~games
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Comment on Dr1v3n Wild in ~games
KilledByAPixel I'll try it but generally my rule is to lean on giving players the benefit of the doubt, so in this case that means after the timer goes 0 you still have a full second left. Though there is an...I'll try it but generally my rule is to lean on giving players the benefit of the doubt, so in this case that means after the timer goes 0 you still have a full second left. Though there is an edge case where the timer can run out, the engine cuts out, but then the car is close enough to roll through a checkpoint. that happened to me once in testing, i could make that grace period longer.
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Comment on Dr1v3n Wild in ~games
KilledByAPixel Yes the timer does go to 0 first, i tried it going to 1 and that did not feel good. I am 100% with you on the jungle rocks. I was really tight on time and space for the initial release to meet the...Yes the timer does go to 0 first, i tried it going to 1 and that did not feel good.
I am 100% with you on the jungle rocks. I was really tight on time and space for the initial release to meet the competition deadline, but now rework some of these area. i also thought the collide sound may be a bit irritating, ill tweak that too.
Eventually I will be adding more gameplay mechanics, speed boots, turbos, etc. I have set up gearing systems for car sims before, just takes time and tweaking and it will add a lot to the subtle feel of acceleration. The engine sound will also be improved, i had to do it a crappy way to save space. I will try to get in that dog for you!
I am down with the "carpg" concept and am thinking along the same lines. After I finish polishing this demo, the next step is building out a metagame so it has a persistent career, upgrades, etc.
Thanks so much for your great feedback. I'm thinking about putting it on steam sometimes next year, maybe it will be more then just a browser game someday. ;)
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Comment on Dr1v3n Wild in ~games
KilledByAPixel Thanks, that's great stuff. Maybe I will switch to an on screen virtual game pad kind of thing for mobile with buttons for steering on left and gas/break on right. I can also look into lowering...Thanks, that's great stuff. Maybe I will switch to an on screen virtual game pad kind of thing for mobile with buttons for steering on left and gas/break on right. I can also look into lowering the draw distance a bit and other culling optimizations to improve frame rate if a user is running on a mobile device. there are a few other things I can do to improve perf now that there's no 13k space limit.
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Comment on Dr1v3n Wild in ~games
KilledByAPixel Thanks that is great and astute feedback! So a couple things I'm planning... The whole jungle rock section is really nasty and needs a rework. I've managed some strategies to make it through but...Thanks that is great and astute feedback! So a couple things I'm planning...
The whole jungle rock section is really nasty and needs a rework. I've managed some strategies to make it through but it's not ideal.
The vehicle traffic needs some work too as they seem to get too close to the car in front of them. I had some mostly working code that allowed cars to change lanes which would also be awesome especially if they have a turn signal so I want to get that working too. I think I could get the traffic sim working pretty nicely.
A horn yes! I will get that in soon. I cut a lot of sounds to make it fit in the 13k limit but I'm working on an improved version for the next phase of my plan which is releasing it on the Newgrounds website with achievements and shared scoreboard for fastest time. Thanks for the feedback!
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Comment on Dr1v3n Wild in ~games
KilledByAPixel Nice, thanks for playing! Was it running slow on your phone, or just difficult to control with touch? I honestly have not beaten it on mobile either, I will give it a shot tomorrow.Nice, thanks for playing! Was it running slow on your phone, or just difficult to control with touch? I honestly have not beaten it on mobile either, I will give it a shot tomorrow.
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Comment on Dr1v3n Wild in ~games
KilledByAPixel thanks for playing!thanks for playing!
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Comment on Dr1v3n Wild in ~games
KilledByAPixel Thanks so much, i too was surprised at how well it runs on mobile. Definitely thinking about reworking it for release on the app store.Thanks so much, i too was surprised at how well it runs on mobile. Definitely thinking about reworking it for release on the app store.
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Comment on Dr1v3n Wild in ~games
KilledByAPixel Haha, that's about halfway through, a full run is around 6 minutes.Haha, that's about halfway through, a full run is around 6 minutes.
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Comment on Dr1v3n Wild in ~games
KilledByAPixel Thank you so much, always feels good to share here.Thank you so much, always feels good to share here.
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Comment on Dr1v3n Wild in ~games
KilledByAPixel Thank you, I packed a lot of stuff into this code and I think its pretty interesting to check out. Thanks for playing!Thank you, I packed a lot of stuff into this code and I think its pretty interesting to check out. Thanks for playing!
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Comment on Dr1v3n Wild in ~games
KilledByAPixel Stage 8 is the jungle, that is like an offroad vibe with no other cars. If you get past that there are no more rocks in the road and stage 10 is the final one.Stage 8 is the jungle, that is like an offroad vibe with no other cars. If you get past that there are no more rocks in the road and stage 10 is the final one.
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Comment on Dr1v3n Wild in ~games
KilledByAPixel I don't have money to donate and I don't want to volunteer but when something is important to me I try to say something about it. Hopefully it is not too heavy handed in this game.I don't have money to donate and I don't want to volunteer but when something is important to me I try to say something about it. Hopefully it is not too heavy handed in this game.
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Comment on Dr1v3n Wild in ~games
KilledByAPixel for real? major congrats so, must have been a damn near prefect run!for real? major congrats so, must have been a damn near prefect run!
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Comment on Dr1v3n Wild in ~games
KilledByAPixel thank you.thank you.
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Comment on Dr1v3n Wild in ~games
KilledByAPixel Thanks, I was also a big fan of Outrun, and also Road Rash which considered making instead of this. Maybe nest year. I wanted so bad to include a sound track that had the ui for a radio and 3...Thanks, I was also a big fan of Outrun, and also Road Rash which considered making instead of this. Maybe nest year. I wanted so bad to include a sound track that had the ui for a radio and 3 buttons set up but cut all that and music to save space and time.
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Comment on Dr1v3n Wild in ~games
KilledByAPixel Thanks, that's my thought too. I've made many games but this one seems like it may be the most accessible and playable by the widest range of audience. It sounds like I have difficulty tuned...Thanks, that's my thought too. I've made many games but this one seems like it may be the most accessible and playable by the widest range of audience. It sounds like I have difficulty tuned pretty well then, that is near the end. I hope you manage to finish in your next run.
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Comment on Dr1v3n Wild in ~games
KilledByAPixel Today I am excited to share my new game Dr1v3n Wild, which is a 13k driving game inspired by OutRun. The entire game, graphics, code, art, sound, etc fits in a 13 kilobyte zip file. The code is...Today I am excited to share my new game Dr1v3n Wild, which is a 13k driving game inspired by OutRun. The entire game, graphics, code, art, sound, etc fits in a 13 kilobyte zip file. The code is also opensource. This build is identical to the 13K version with extra support for touch and gamepads. It should run nicely on pretty my any modern device. Enjoy!
This was made for the JS13k competition, you can see my entry's official page here...
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Dr1v3n Wild
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Comment on <deleted topic> in ~games
KilledByAPixel Today I am excited to share my new game Dr1v3n Wild, which is a 13k driving game inspired by OutRun. The entire game, graphics, code, art, sound, etc fits in a 13 kilobyte zip file. The code is...Today I am excited to share my new game Dr1v3n Wild, which is a 13k driving game inspired by OutRun. The entire game, graphics, code, art, sound, etc fits in a 13 kilobyte zip file. The code is also opensource. This build is identical to the 13K version with extra support for touch and gamepads. It should run nicely on pretty my any modern device. Enjoy!
This was made for the JS13k competition, you can see my entry's official page here...
Thanks so much! I continue to make updates, definitely will be switching to the virtual gamepad soon, I have all the code in another game, just need to bring it over.