KilledByAPixel's recent activity
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Comment on I made a chill minimal 3D golf game that fits in 13 kilobytes - Sunshine Golf Classic in ~creative
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Comment on I made a chill minimal 3D golf game that fits in 13 kilobytes - Sunshine Golf Classic in ~creative
KilledByAPixel Link Parentthanks so much! honestly im not a golf fan either, though i had enjoyed playing golf games back in the 90s like you. so this game was nostalgia for me too.thanks so much! honestly im not a golf fan either, though i had enjoyed playing golf games back in the 90s like you. so this game was nostalgia for me too.
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Comment on I made a chill minimal 3D golf game that fits in 13 kilobytes - Sunshine Golf Classic in ~creative
KilledByAPixel Link Parentthanks! i will add a speed up button that to the full release.thanks! i will add a speed up button that to the full release.
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Comment on I made a chill minimal 3D golf game that fits in 13 kilobytes - Sunshine Golf Classic in ~creative
KilledByAPixel Link Parentthanks, those are some really good scores!thanks, those are some really good scores!
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Comment on I made a chill minimal 3D golf game that fits in 13 kilobytes - Sunshine Golf Classic in ~creative
KilledByAPixel Link Parentgood questions! i will take a look at tweaking these now. i had tweaked it so that in those situations the non wedge clubs have a penalty but may have went too far. in the full version i want to...good questions! i will take a look at tweaking these now. i had tweaked it so that in those situations the non wedge clubs have a penalty but may have went too far.
in the full version i want to expand on the mechanics a bit. differentiating between fairway and greenside bunkers. maybe the sweet spot is smaller or larger depending on if the club choice matches the terrain. does that sound interesting?
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Comment on I made a chill minimal 3D golf game that fits in 13 kilobytes - Sunshine Golf Classic in ~creative
KilledByAPixel Link Parentha! i had originally planned something like that with billboard trees that are more realistic but flat. i decided to go with this look mainly for space reasons as i literally cut the ability to...ha! i had originally planned something like that with billboard trees that are more realistic but flat. i decided to go with this look mainly for space reasons as i literally cut the ability to texture 3d from the game to save space.
i think that could be a really cool look and i will experiment when i switch to a new rendering system.
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Comment on I made a chill minimal 3D golf game that fits in 13 kilobytes - Sunshine Golf Classic in ~creative
KilledByAPixel Link Parentthanks! i understand your feedback on the graphics for sure. they are amazing for 13k but not so much for what people expect from a modern game. after the compo my plan is to swap out the super...thanks! i understand your feedback on the graphics for sure. they are amazing for 13k but not so much for what people expect from a modern game.
after the compo my plan is to swap out the super minimal rendering system to use threejs. then i can greatly improve the rendering, add better 3d models, real shadows, etc. i will also add a few other gameplay improvements and modes.
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Comment on I made a chill minimal 3D golf game that fits in 13 kilobytes - Sunshine Golf Classic in ~creative
KilledByAPixel Link Parentfor sure, i had the greens too flat before which made it a bit too boring, then i went too far the other way, so im working on a tweak to reduce some of the hills overall and flatten the green a...for sure, i had the greens too flat before which made it a bit too boring, then i went too far the other way, so im working on a tweak to reduce some of the hills overall and flatten the green a smidge.
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Comment on I made a chill minimal 3D golf game that fits in 13 kilobytes - Sunshine Golf Classic in ~creative
KilledByAPixel Link Parentthanks so much!thanks so much!
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Comment on I made a chill minimal 3D golf game that fits in 13 kilobytes - Sunshine Golf Classic in ~creative
KilledByAPixel Link Parentit depends what you mean by more likely. i think once you get the timing about right it's equally likely to get either side. though if you don't click at all the 3rd time it will always go to the...it depends what you mean by more likely. i think once you get the timing about right it's equally likely to get either side. though if you don't click at all the 3rd time it will always go to the left, that's kind of a degenerate case.
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Comment on I made a chill minimal 3D golf game that fits in 13 kilobytes - Sunshine Golf Classic in ~creative
KilledByAPixel Link Parentthanks so much, i think the putting can be a bit tough on the later levels where the ground is much less even, i've missed a few myself. in the enhanced version i'll be adding all sorts of cool...thanks so much, i think the putting can be a bit tough on the later levels where the ground is much less even, i've missed a few myself.
in the enhanced version i'll be adding all sorts of cool features like a remix seed and leaderboards. we will also have a daily course so everyone can play on the same random course each day.
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Comment on I made a chill minimal 3D golf game that fits in 13 kilobytes - Sunshine Golf Classic in ~creative
KilledByAPixel Link Parentthanks, for sure! after the compo with more space available i plan to expand the game while keeping the super minimal and quick to play vibe. the the third click is for curve, the center is the...thanks, for sure! after the compo with more space available i plan to expand the game while keeping the super minimal and quick to play vibe.
the the third click is for curve, the center is the same exact place it started, the middle of the white band. anywhere within that band is a perfect shot with no accuracy penalty. to the left or right will curve which can be a useful strategy at times but usually avoided.
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Comment on I made a chill minimal 3D golf game that fits in 13 kilobytes - Sunshine Golf Classic in ~creative
KilledByAPixel Link Parentthanks!thanks!
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Comment on I made a chill minimal 3D golf game that fits in 13 kilobytes - Sunshine Golf Classic in ~creative
KilledByAPixel Link Parentthanks, great feedback. im not sure what is causing the arrows to stick but i will look into it. so far unable to reproduce it. i hear you on the fly by, i will try to smooth it out a bit. i will...thanks, great feedback. im not sure what is causing the arrows to stick but i will look into it. so far unable to reproduce it. i hear you on the fly by, i will try to smooth it out a bit. i will reach out pga and see if craig is available for official endorsement.
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Comment on I made a chill minimal 3D golf game that fits in 13 kilobytes - Sunshine Golf Classic in ~creative
KilledByAPixel Link Parentthanks so much for the great feedback. great ideas for the swing meter. The "good" popup display is kind of a lie a bit because it still applies a slight curve for a slice/hook but it is just very...thanks so much for the great feedback.
great ideas for the swing meter. The "good" popup display is kind of a lie a bit because it still applies a slight curve for a slice/hook but it is just very close to 0. the prefect range always sets the error to 0 even if it is a little off. The white band is the perfect range so that is really what matters.
good idea for the swing meter, that is how it works in some other great golf games like turf masters. i'd like to offer that as an option in the post 13k version.
would it help if i added an auto swing option? no meter or timing necessary, just setup your shot, select how much you want it to hook/slice and click. that makes it 100% strategy.
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Comment on I made a chill minimal 3D golf game that fits in 13 kilobytes - Sunshine Golf Classic in ~creative
KilledByAPixel Link Parentthanks so much! that's some really good scores. my plan is after the 13k compo without extra space I will swap out the rendering system for threejs and do a visual polish pass with new...thanks so much! that's some really good scores.
my plan is after the 13k compo without extra space I will swap out the rendering system for threejs and do a visual polish pass with new improvements. then release that with some extra content, though still keeping it minimal style and quick to pick up and play.
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Comment on I made a chill minimal 3D golf game that fits in 13 kilobytes - Sunshine Golf Classic in ~creative
KilledByAPixel Link Parentha, thanks! i'm not really a fan of golf but golf games can be super relaxing at times.ha, thanks! i'm not really a fan of golf but golf games can be super relaxing at times.
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Comment on I made a chill minimal 3D golf game that fits in 13 kilobytes - Sunshine Golf Classic in ~creative
KilledByAPixel Link Parentthe blue bar is the distance to the hole, but i just reworked it in the new version so it is red with a flag on top so it is easily understandable. shot distance would be great, i can add a lot of...the blue bar is the distance to the hole, but i just reworked it in the new version so it is red with a flag on top so it is easily understandable.
shot distance would be great, i can add a lot of that extra stuff in the post jam version with more space, thanks!
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Comment on I made a chill minimal 3D golf game that fits in 13 kilobytes - Sunshine Golf Classic in ~creative
KilledByAPixel Link Parentthanks so much, that's great to hear. part of my goal with this game is to make something that is playable quick and on the go without all the extra fluff that ends up taking most of the playtime...thanks so much, that's great to hear. part of my goal with this game is to make something that is playable quick and on the go without all the extra fluff that ends up taking most of the playtime for games.
for my background , i think this is my 8th 13k game. my first game ended up getting 2nd place and I had a few other top 10s. i have a ton of experience in game dev and even worked on a golf game called "Outlaw Golf" back in the original xbox days.
i plan to do a full writeup about this game and how i made it.
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Comment on I made a chill minimal 3D golf game that fits in 13 kilobytes - Sunshine Golf Classic in ~creative
KilledByAPixel Link Parentgood idea, i'll see what i can do.good idea, i'll see what i can do.
that's the plan! after the jam wraps up, i will do an improvement pass over the graphics and sound, add music, and other features. i could release it on steam or on mobile, not sure yet.