zellyn's recent activity

  1. Comment on AI Winter Is Well On Its Way in ~comp

    zellyn
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    This post tasted like the kind of celebrity hype it was purporting to denigrate. Andrew Ng, who they call out individually, famously said “If a typical person can do a mental task with less than...

    This post tasted like the kind of celebrity hype it was purporting to denigrate. Andrew Ng, who they call out individually, famously said “If a typical person can do a mental task with less than one second of thought, we can probably automate it using AI either now or in the near future,” which is a far cry from hype.

    It's pretty impressive that AI can (almost) match trained radiologists at reading scans.

    The comments also point out that the giant upscaling of necessary compute power is on the training side: many of the models can be evaluated quite efficiently. And there's been recent work on shrinking the models even further if you're willing to give up a couple of percent of accuracy.

    3 votes
  2. Comment on Hey ~comp, how does on-call work? in ~comp

    zellyn
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    Make sure your team (a) has an oncall runbook that they keep up to date, (b) works hard to constantly reduce the burden of being oncall by not tolerating un-actionable pages for long without...

    Make sure your team (a) has an oncall runbook that they keep up to date, (b) works hard to constantly reduce the burden of being oncall by not tolerating un-actionable pages for long without fixing the cause, and (c) holds some kind of blameless post-mortem when production outages do occur.

    There are quite healthy oncall rotations, and completely unhealthy oncall rotations that will burn you out. Run away from the second kind before you burn out :-)

    2 votes
  3. Comment on Hey ~comp, what's your current project? in ~comp

    zellyn
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    Working on various Apple II emulator-related projects. Most recently, porting OpenEmulator's amazing NTSC shaders to WebGL.

    Working on various Apple II emulator-related projects. Most recently, porting OpenEmulator's amazing NTSC shaders to WebGL.

    1 vote