Random number generation was not working properly in Slay the Spire 2. This was patched with the latest patch acknowledging this blog article about the problems.
Random number generation was not working properly in Slay the Spire 2. This was patched with the latest patch acknowledging this blog article about the problems.
Why? The culprit is unexpected correlation between different random number generators -- knowing the first output of one of the game's RNGs gives information that helps predict the first output of all of the others.
The phenomenon of "correlated RNG" (or "CRNG") is already known in the Slay the Spire community, because Slay the Spire 1 had a similar issue, described in detail in Forgotten Arbiter's blog post.
Random number generation was not working properly in Slay the Spire 2. This was patched with the latest patch acknowledging this blog article about the problems.