Wonderful post for someone like myself who doesn't work with algorithms. Plus it provides more pages for those who have the time and inclination to learn more.
Wonderful post for someone like myself who doesn't work with algorithms. Plus it provides more pages for those who have the time and inclination to learn more.
This guys stuff is amazing, especially the procedural generation and noise based stuff. I'm currently playing around with noise and graphs based on the information on his site. Hopefully one day...
This guys stuff is amazing, especially the procedural generation and noise based stuff. I'm currently playing around with noise and graphs based on the information on his site. Hopefully one day I'll be able to create some decent enough procedural terrain/towns to create a game for which I'll need algorithms like this.
Wonderful post for someone like myself who doesn't work with algorithms. Plus it provides more pages for those who have the time and inclination to learn more.
This guys stuff is amazing, especially the procedural generation and noise based stuff. I'm currently playing around with noise and graphs based on the information on his site. Hopefully one day I'll be able to create some decent enough procedural terrain/towns to create a game for which I'll need algorithms like this.