13
votes
password, the typing game, has been updated
Alternatively, visit the repo.
password
has been updated to v1.1:
- the game now starts after you press
[Space]
- you gain points for victories (score is not saved between reloads)
- UI is a little nicer
v1.2 planned features:
- adjustable difficulty, via either or both of password length and time per round
- zen mode: longer rounds, no score tracking, calmer UI
- persistent personal high score you can compete against
I almost feel like this is not worth an update, but people have been curious and supportive of the game.
You can see all planned features in the issues section. Suggestions on gameplay and visuals are welcome.
EDIT: updated hosted version to not reset score on loss (only resets when you start over).
I don't like how when you lose your score goes away. There is not enough time to look at your score while playing, so this effectively makes the score meaningless to me because I never know what it is.
I saw this planned game play feature https://github.com/FirebrandCoding/password/issues/19, but simply not resetting the score until you start typing again would be a great start.
That's a very good point. I'll get to that before next release.
Done. Feel free to check it out.
My only small beef so far is that I have a hard time telling the difference between 0 and o, although that could be a problem specific to me.
Not quite: it's a problem common enough that there are dedicated encoding systems to avoid it.
I should take a look at distinguishing the keys better. Thanks for letting me know.
EDIT: deduplicate clause
(I didn't try your first release/version)
I got up to 6400 and then just closed the window. If it's supposed to get increasingly difficult, it didn't seem that way. Consider implementing that, if it's not already there. Not just by reducing time allowed, but by starting with a smaller set of characters, and widening the set as the score goes up. For example, I noticed that having more numbers mixed in slowed me down more. i.e. having to jump between letters and numbers
No, it isn't. The original gameplay has a flat difficulty curve.
There are several proposals for affecting the difficulty: making difficulty adjustable, having it ramp up over play, and a different mode that may be more difficult.
Expanding the alphabet for passwords is an interesting idea. What do you think should be included in there? Non-alphanumeric ASCII characters (e.g.
/
,,
,*
) could be interesting.Well, I like the simplicity of just letters and numbers, so my thinking was more like shrink the set to start with, then grow up to the full 36 chars over time.