For context, Microscope is an RPG system where you collaboratively write the history of a world. It's focused entirely on collaborative storytelling, rather than dice-rolling (there are no dice)....
For context, Microscope is an RPG system where you collaboratively write the history of a world. It's focused entirely on collaborative storytelling, rather than dice-rolling (there are no dice).
So I wrote a Dictated Scene for our world, and I was rather proud of it, so I thought I'd post it here since it almost stands on it's own. I'm curious what other people think and what kinds of questions it provokes about the world it inhabits.
Meris had played in the clearing all her life. Every time she went to play by herself the little Jima would come out and sit on it’s rock to watch her. She always talked to it, though it never talked back. It just liked to watch with it’s tiny eyes, wary of approaching shadows that might scoop it up.
Under the Jima’s rock was where Meris kept her treasures. Well some of them where the Jima’s treasures. Meris had found all of the treasures, but she let the Jima watch them so it seemed only fair that she let him keep some of them. Her favorite treasures were the small crystals no longer than her finger, though her fingers weren’t very big since she wasn’t very big yet. They were probably half as big as Momma’s fingers.
When the wind blew hard enough on some days, like right before Momma made her come inside before a storm, the crystals hummed. Dozens of little humming voices, like a choir singing a song just for her.
On some mornings Meris went to the market with Momma. She liked listening to people in the market, especially when she heard them use new words. Sometimes when she repeated the new words, Momma would scowl at her, which usually just made Meris get the giggles.
The last day that Meris went to the meadow, she was repeating some new words she had heard an angry man yell at someone. As Meris looked through her treasures, she counted to make sure they were all still there. As she picked up her favorite treasure, it’s shiny crystal facets cast spots of rainbow light around her. Meris repeated her new words one final time, and then was silent.
When Momma found her, the sun was low and the last rays of light were still shining on Meris, sitting unnaturally still, looking down at the crystal she held in her hand. The last rays of sunlight were still striking the small crystal, sending a few small prisms of light across Meris’ motionless face, frozen perfectly in marble.
Momma took the crystal from her daughters hands, tears streaming down her cheeks as she asked the gods what she had done to deserve this, what her daughter could possibly have done to displease them. She pleaded with the gods to return Meris to her, gripping the crystal tightly in her fist. As her desperate Words reached toward the heavens, the crystal suddenly emitted a single clear Tone, and all the grass around became frozen and still.
She ran as fast as her legs could take her, the crystal still gripped tightly in one hand.3 votes
Three weeks ago I decided I should stop developing on my own and open my side project to get feedback. So here we are now. Midnight pub is a writing platform that aims to be the virtual equivalent...
Three weeks ago I decided I should stop developing on my own and open my side project to get feedback. So here we are now.
Midnight pub is a writing platform that aims to be the virtual equivalent of a pub: you go there to talk about your day, interact with a person or two while you unwind, and leave whenever you feel like. It's centered around the idea of entries & references (backlinks) to connect entries together.
It's a small community of people at the moment. Anyone is welcome to drop by and say hi!
can you have a painting made with just one color? the walls stopped leaking they broke down the water is pouring in it has long ago turned brown literally floating shit was it ever clear? the ice...
can you have a painting made with just one color?
the walls stopped leaking
they broke down
the water is pouring in
it has long ago turned brown
literally floating shit
was it ever clear?
the ice stopped melting
why that frown
the truth is coming in
the good guys have the crown
back then there weren't any queers
things were better, isn't that clear?
i think overall we drink cleaner water than before10 votes
So we have all these people, and they all seem to be pissed. So many people and they all seem to have... something amiss. Many of these people, their concerns are just... entirely dismissed: By...
So we have all these people, and they all seem to be pissed.
So many people and they all seem to have... something amiss.
Many of these people, their concerns are just... entirely dismissed:
By other people with the same problems who somehow look at these perfectly normal people and react: "I have been nixed!"
These problems are pervasive in our memories and experiences and on a metaphorical wall they are fixed;
And yet the root causes are consistently misinterpreted, and ultimately missed.
And the result is we are betting everything for the sake of getting our cathartic and revengeful fix?
That is being delivered to us by people that if they were to meet us, would utterly reject us and loudly hiss?
And if that gamble fails I will be the one to pick up the scraps, and mop up the piss?
Man, I didn't want to grow up to this.9 votes
I've been working on the mobile version of password for a while now, mostly lending to the fact that much of the infrastructure of the game required expansion to accomodate for that. Plus, this...
I've been working on the mobile version of
passwordfor a while now, mostly lending to the fact that much of the infrastructure of the game required expansion to accomodate for that. Plus, this sort of gameplay on mobile is a new territory for me, which makes it both worrisome and exciting.
Long story short, you can preview the mobile gameplay of
passwordwith the same link:
Play the game.
The gameplay is different from the desktop version. Here, you have to tap the keys in the order of their number: 1, then 2, then 3, and so on until the last key. Tapping keys out of order (4, then 6) results in a foul, which takes away a bit of time. Tapping all keys in the correct order means you win the round and get awarded the score. Other instructions are on screen.
It is NOT the final version. It's playable but contains some visual bugs. I'm gonna work on fixing those in the coming weeks. Right now, I'm looking for feedback:
- How does the mobile gameplay feel?
- How does the sizing of the score looks?
- Are there any problems with swiping or tapping?
- How does the timer bar look on smaller screens? (Think smaller than iPhone X.)
- How does the timer look on devices that have a notch?
- Does it load the correct version at all? (If you're on a mobile device – smartphones and tablets – you should not see keyboard references. If you do, it didn't load the correct version of gameplay.)
Desktop gameplay has only received visual updates. You can still play it with the same link.
Let me know if you encounter issues. You can post here, or you can open an issue in the GitHub repo. If you do, make sure to provide what information you can on the issue, like what sort of a device you're using (maker, model, OS version, browser etc.): this helps figure out the problem easier and quicker.
I know of these issues so far, and am working on resolving them:
- after pressing the last key of the order (8 right now), the red border flashes, as if you've received a foul (you don't)
- score has to fully animate towards the final value before it resizes to fit the screen
- swiping distance may or may not be too short, so it may feel as though it doesn't register
Play it now. Alternatively, visit the repo. password has been updated to v1.1: the game now starts after you press [Space] you gain points for victories (score is not saved between reloads) UI is...
Play it now.
Alternatively, visit the repo.
passwordhas been updated to v1.1:
- the game now starts after you press
- you gain points for victories (score is not saved between reloads)
- UI is a little nicer
v1.2 planned features:
- adjustable difficulty, via either or both of password length and time per round
- zen mode: longer rounds, no score tracking, calmer UI
- persistent personal high score you can compete against
I almost feel like this is not worth an update, but people have been curious and supportive of the game.
You can see all planned features in the issues section. Suggestions on gameplay and visuals are welcome.
EDIT: updated hosted version to not reset score on loss (only resets when you start over).13 votes
- the game now starts after you press
A simple web game I made to combat depression. To play, go here. Warning: the game starts as soon as you enter the page. To view source, visit the GitHub repo. How to play: Press the keys you see...
A simple web game I made to combat depression.
To play, go here. Warning: the game starts as soon as you enter the page.
To view source, visit the GitHub repo.
How to play:
Press the keys you see before yourself. The key turns green if it's been "solved".
Once all keys are "solved", you start a new round automatically.
If the timer runs out before all keys are "solved", the game is over. Press
[Space]to start over.
There's no score. Play whenever and for as long as you like. Quit whenever you've had enough.