kfwyre's recent activity
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Comment on Master Boot Record - Computer Metal (2026) in ~music
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Comment on November 2026 Backlog Burner: Week 1 Discussion in ~games
kfwyre Link ParentDeath Crimson OX (Light Gun) Last year I bought a GUN4IR setup. I put Batocera on a hard drive on my TVPC and filled it up with different light gun games, all so that I can pick one up and play...Death Crimson OX (Light Gun)
Last year I bought a GUN4IR setup. I put Batocera on a hard drive on my TVPC and filled it up with different light gun games, all so that I can pick one up and play whenever the "I want to go to an arcade" feeling strikes (which is maybe once every 6 months?).
I genuinely do recommend it for anyone who's into light gun games. The accuracy is quite good; the IR nodes on your TV quickly become invisible to you; and Batocera has built-in light gun support, so it's about as plug-and-play as you can get.
With such an illustrious light gun setup, which amazing game did I choose to play?
An absolute trash one. :D
Now, those of you who know me know that I'm a Dreamcast apologist through and through. I love it. I adore it. It's amazing.
But, one of the common criticisms that gets levied against it is that it has a broad swath of not-great-downright-bad games. I have mostly refused to listen to this criticism, believing, either earnestly or with my head deliberately in the sand, that even the worst Dreamcast games are simply underappreciated diamonds in the rough.
But occasionally I will find something that tests the tensile strength of that belief -- one that spurs me to push my head even farther into the sand so I can drown out the chorus of Dreamcast naysayers who are starting to sound like they might actually have some good points to make (they don't -- it's still amazing).
Death Crimson OX has a Metacritic score of 46 based on the reviews of it at the time of release (as in, not a 46 by modern standards). It has a Mobyscore of 5.8, placing it in the 26,000s out of 29,000 ranked games in their database. There are only 32 Dreamcast games with lower Mobyscores, including some of the Dreamcast's famously terrible titles such as The Ring: Terror's Realm. South Park: Chef's Luv Shack, and KISS: Psycho Circus - The Nightmare Child.
It's with this backdrop that I'm happy to report that the game actually exceeds these scores. It's not as bad as what those numbers would have you believe!
The actual shooting itself is pretty decent. My gun was accurate, and enemies have good animations that make hits clear and satisfying.
It does follow an unconventional design principle though: nearly every enemy requires multiple hits. Often a significant number of hits, like 5 or 6.
This reduces that aforementioned "satisfying" factor. Instead of the regular cadence of "aim-shoot-aim-shoot-aim-shoot" of other games, it's instead more like "aim-shoot-shoot-shoot-shoot." You're essentially just mashing the trigger. My forearm literally got tired on my first playthrough and I had to trade off hands.
The game does have ample machine gun powerups you can find that, allegedly, make the shooting automatic. However, these simply didn't work for me. I'm going to choose to believe that it's because my gun controller didn't have the right inputs programmed on it to activate the powerup and not that the game itself is flawed/buggy. (I'm, OF COURSE, doing this on balance and definitely not as motivated reasoning to try to keep the Dreamcast on people's good side. DEFINITELY not.)
In fairness to the game though, you the player are also allowed more hits than usual in a light gun game, so at least they're consistent. Of course, that only goes so far, because, in true arcade game fashion, there are a lot of cheap moments aimed at eating your quarters. Some of these are standard trope of the genre that I actually tend to like (e.g. friendlies popping up in your line of fire). But others feel cheap and frustrating: particularly the boss fights.
You know how predatory mobile games will let you get REALLY close to winning something but then engineer your failure and try to upsell you on "energy" or "boosts" or "retries" or whatnot when you're at your most suggestible? Well, arcade games used to do that too so that you'd throw another quarter in the machine. Death Crimson OX's first boss fight wasn't too bad in this regard, but every subsequent one got worse.
Of course, given that this is a home release that can't take your quarters, it's not as explicitly predatory in terms of design, but it's arguably more annoying. Who wants to feel fleeced like that in their own home? I think a lot of light gun games would benefit from being re-balanced for home play rather than just one-to-one dropped onto consoles with their quarter system intact, albeit faked.
Now, if I've been polite in my critiques so far (and I think I have?), I'm hopefully forgiven for what follows: the story is absolutely atrocious.
You are given nearly no information throughout the playthrough. There are intermittent short cutscenes that, allegedly, follow some sort of story arc. In practice, however, nothing makes sense. Who are the people on the screen? What do they want? Where are they going? You will rarely have any sense of the answers.
It genuinely feels like the writers handed over an outline instead of a script and the artists and devs implemented that dutifully. There are characters and there are events but they are truly incomprehensible.
Arguably, this actually helps out the game. I don't think the game is intending to be as campy as it comes across, but it ends up being so nonsensical that some of the cutscenes had me chuckling. Unfortunately, there's simply not enough meat on their bones for them to be truly so-bad-they're-good. They're a minor amusement rather than a main feature, and when they're not funny (which is often), they're simply bad.
Now, if you're still with me (bless your heart), then you might be wondering about one big, very obvious question:
Why was this game on your backlog, kfwyre? You knew it was bad before you started it. Why bother playing it?
Here's where I'm going to level with you and toggle my tone from goofy observation over to genuine, earnest meaning.
The Dreamcast, which I genuinely and unironically and wholeheartedly love, has a small library by mainline console standards. There were only 248 official North American releases. Add in the EU and JP exclusives and that number goes somewhat higher, but not by much. It's a shallow pool compared to, say, the PSX's thousands of games.
What that means is that official Dreamcast releases are countable and finite. There is a limit to them. As as someone who has loved the Dreamcast for going on three decades now, I have played a LOT of them already.
So the Dreamcast games that I haven't played (outside of fighting and sports titles) are ones that I genuinely would like to get around to. I want to get a feel for each, see what they're like, and move each one from a curiosity to an experience. I still, decades later, get excited to play new-to-me Dreamcast games. Even when they're bad. Even when I know they're going to be bad. The game itself doesn't have to be enjoyable at all for me, because I still get enjoyment from trying it out and crossing another game off my ever-shrinking Dreamcast titles list.
No other console or system sparks this same feeling in me. I don't feel obligated to try out every N64 game. I don't want to see the entirety of the Saturn's output.
But the Dreamcast still has a pull for me. I love it, warts and all.
So why was this game on my backlog? Because it's a Dreamcast game. Simple as that.
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Comment on November 2026 Backlog Burner: Week 1 Discussion in ~games
kfwyre Link ParentI started on the 31st as well. It’s not cheating, it’s sequence breaking. 😁I started on the 31st as well.
It’s not cheating, it’s sequence breaking. 😁
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Comment on November 2026 Backlog Burner: Week 1 Discussion in ~games
kfwyre Link ParentI genuinely was wondering about those! They're super crispy. :DI genuinely was wondering about those! They're super crispy. :D
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Comment on November 2026 Backlog Burner: Week 1 Discussion in ~games
kfwyre Link ParentThrilled to see a Playdate game here! I never actually ended up playing Crankin's Time Travel Adventure, so it's nice to see a writeup of it. Glad to know it's one I can cross of my list (I'm...Thrilled to see a Playdate game here! I never actually ended up playing Crankin's Time Travel Adventure, so it's nice to see a writeup of it. Glad to know it's one I can cross of my list (I'm still not sure which one I'm going to pick for my
Playdatesquare, but I've still got plenty of choices!).Also, with regards to stressing the Playdate hardware: something I learned during a previous Backlog Burner is that you can plug it into a computer and use Playdate Mirror to play it with a controller instead of the Playdate itself. You can set it up so the right thumbstick is the crank. Let an old controller take the brunt of all those spins instead!
My Playdate's A button is borked, registering presses maybe 60% of the time at most, so the only way I play it now is via controller on my computer, which honestly is a better experience: bigger screen, more comfortable controls. I lose the portability, but I 99% of the time I'd want to be playing it, I'd be on my couch anyway.
The goal would be to easily get it running on my Steam Deck, but that's more hassle than it's worth at present. It would be great if they would release a Flatpak of Mirror.
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Comment on November 2026 Backlog Burner: Week 1 Discussion in ~games
kfwyre Link ParentSo begins the great Backlog Burner tradition of playing one single game and then adding half a dozen more to my interest list. Thanks for the recs, Wes! (And one of these days I'll man up and...So begins the great Backlog Burner tradition of playing one single game and then adding half a dozen more to my interest list. Thanks for the recs, Wes!
(And one of these days I'll man up and finally tackle La Mulana...)
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Comment on CGA-2026-11 🌍️🪀 INSERT CARTRIDGE 🟢 Mother 3 in ~games
kfwyre LinkCGA Announcement: We have officially inserted the cartridge for Mother 3. Use this topic to get set up for the month, help other people get set up for the month, and start playing! (Sorry I was a...CGA Announcement: We have officially inserted the cartridge for Mother 3. Use this topic to get set up for the month, help other people get set up for the month, and start playing!
(Sorry I was a day late on this -- I've been quite busy)
If you would like to be added or removed from the Notification List, please PM u/kfwyre.
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CGA-2026-11 🌍️🪀 INSERT CARTRIDGE 🟢 Mother 3
Introduction There are some people who, when you mention the title Mother 3, feel a warmth in their heart and a stirring in their soul. And then there is everyone else who, when you mention the...
Introduction
There are some people who, when you mention the title Mother 3, feel a warmth in their heart and a stirring in their soul.
And then there is everyone else who, when you mention the same title, go "huh?"
The Mother series holds a cult-classic status: strongly beloved by those familiar with it, but often completely unknown otherwise. Part of the reason it's somewhat unknown is that the series itself has a somewhat storied and scattered pattern of releases, while the other is that it's known by completely different names depending on where you are in the world: Mother for some, EarthBound for others.
Stay with me for a moment as we break down the series' release history:
- 1989: Mother releases in Japan for the Famicom
- 1989: English localization of Mother is completed but never released
- 1994: Mother 2: Gīgu no Gyakushū releases in Japan for the Super Famicom
- 1995: English localization of Mother 2 releases as EarthBound
- 2003: Mother 1+2 compilation releases in Japan for the Game Boy Advance
- 2006: Mother 3 releases in Japan for the Game Boy Advance
- 2008: Unofficial English localization of Mother 3 releases
- 2015: English localization of Mother releases for Wii U Virtual Console as EarthBound Beginnings
So, for Japanese audiences, the game had 3 releases spanning 17 years:
- Mother (1989)
- Mother 2: Gīgu no Gyakushū (1994)
- Mother 3 (2006)
For the rest of the world, the game has only had two releases, out of order, spanning 20 years:
- EarthBound (Mother 2) (1995)
- EarthBound Beginnings (Mother) (2015)
To date, there is no official non-Japanese release of Mother 3. English-speaking audiences have been using this fan translation.
I have never played any of the Mother/EarthBound games and don't actually know very much about them myself. As our default host this month, I wish I had more to offer, but I hope to learn more as I play. If anyone else wants to chime in with background info, tips, or stories about the series, I'm sure it would be worthwhile as we settle in to explore this month's much-beloved yet still under-appreciated game.
Mother 3
Versions: JP, EN Fan Translation
Platforms: Game Boy Advance
Genre(s): RPG
Stores: eBay, Nintendo Switch Online JP
Game Setup
The main purpose of this topic is to get people up and running with the game. As such, it's recommended that you:
- Share which version of the game you're playing
- Share what hardware you're playing it on
- Share if there are any tools/mods that you recommend
- Share anything you think is important for people to know before they start the game
- Ask questions if you need help
Another purpose of this topic is to revisit the game and its time period:
- Do you have any memories or associations with this game itself?
- What about its system or era?
- What aspects of retro gaming were common at the time?
- What other games from the same time period are you familiar with?
- What are you expecting from this game in particular?
Finally, this topic is the beginning discussion for people starting to play it:
- Post updates sharing your thoughts as you play.
- Ask for help if you get stuck.
- Offer help to others.
It is recommended that you reply to your own posts if you are making consecutive updates so that they are in the same thread.
Important
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Any links to the game should be legal distributions of the game only. Please do NOT link to any unauthorized copies.
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Put any spoilers in a dropdown block. Copy/paste the block below if needed.
<details> <summary>Spoilers</summary> Spoiler text goes here. </details>
FAQ
What is CGA?
Colossal Game Adventure (CGA) is Tildes' retro video game club.
Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!
Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.
What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!
It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.
Do I have to sign up?
No. Participation is open to all.
There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.
Are there restrictions on what/how to play?
Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!
This means:
- Choose whichever version of the game you want.
- You can use cheats, save states, mods, etc.
- You can watch a streamer or longplay instead of playing it.
If you have already played a game and want a different experience:
- Try a randomizer or challenge run.
- Play a different version of it.
- Play a related game (sequel, spiritual successor, something inspired by it, etc.)
There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.
What is the schedule?
Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 28th.
Nomination and voting topics will happen in March and September (every 6 months).
Schedules are also posted then.
All CGA topics are available using the
colossal game adventuretag.What do Insert and Remove Cartridge mean?
Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.
The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.
The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.
There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.
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Comment on Announcing the Backlog Burner event for November 2026: Shrink your unplayed games list this coming month! in ~games
kfwyre Link ParentThis is now officially the Backlog Burner + Japan Travelogue event.This is now officially the Backlog Burner + Japan Travelogue event.
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Comment on itch.io reveals just how much AI slop is flooding gaming storefronts in ~games
kfwyre LinkA quick glance at Steam or itch.io shows how gaming storefronts are flooded with new games as more developers use generative AI, making it harder than ever for indie devs with hand-crafted games to stand out. A recent social media post by itch.io revealed some new data highlighting just how bad the situation has become.
Late on Oct. 31, itch.io took to Bluesky to reveal that the number of game pages being created each day has doubled since Aug. 2026. According to the graph shared, the number of pages created per day was around 3,000 back then; now, that number is over 6,000 as of Oct. 30. Other replies from itch.io indicate that AI projects make up the majority of these new pages too.
If one were to try to take a more optimistic look at this data, they could argue that having more games listed on itch.io will cause exponentially more games to be sold or downloaded. That's not what's happening. While no graph for this data point was shared, itch.io confirmed in another reply that "The number of downloads and purchases has not doubled" since Aug. 2026.
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itch.io reveals just how much AI slop is flooding gaming storefronts
20 votes -
Comment on First few levels of F-Stop (Cancelled Portal prequel) leaked online in ~games
kfwyre Link ParentOoh, nice! I thoroughly enjoyed it and hope that you do too!Ooh, nice! I thoroughly enjoyed it and hope that you do too!
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Comment on November 2026 Backlog Burner: Week 1 Discussion in ~games
kfwyre Link ParentREDDER (itch.io) My itch.io library is thousands of games that I've gotten in charity megabundles, and like, thirty that I've actually bought purposefully on their own. REDDER is one of those...REDDER (itch.io)
My itch.io library is thousands of games that I've gotten in charity megabundles, and like, thirty that I've actually bought purposefully on their own.
REDDER is one of those deliberate purchases.
It's a 2010 web/Flash game that doesn't feel like a Flash game at all (I actually forgot that it was made in Flash until I tapped my Steam Deck screen during the gameplay and the context menu popped up).
You're on a spaceship exploring when your power crystals are unexpectedly vacated, causing you to have to make an emergency landing on a very red planet. From there, you have to traverse the alien landscape and recover them, allowing you to once again leave.
The game is an obvious nod to Metroid, but the main draw that made me want to play REDDER was that it was an inspiration for VVVVVV, which is genuinely one of my favorite games of all time (early in the game you end up on a screen that also appears in VVVVVV as an homage).
Structurally, the game is a grid of single-screen 2D levels. There's no scrolling -- as you leave the edge of one screen, you end up on the next. Your goal is to explore the map and recover the power crystals for your ship.
The map is helpful, but it is only non-descript, identical squares. It gives you your overall location on the topography, but it doesn't reveal the internal structure of all those various levels, so you still have to mentally map routes throughout the game world. There are plenty of times where you're able to get to a screen with a crystal to grab, only to find out that the route you got there by doesn't allow you to collect it. The game is primarily one of pathfinding.
One thing I liked is that REDDER is specifically NOT a metroidvania. You never gain new powers that let you access previously unaccessible areas. Instead, the whole world is open to you from the beginning, and you can explore wherever you like, however you like. Two people could start off in different directions and see the levels in the game in a completely different order from one another.
I've played a few of Anna Anthropy's other games, and I absolutely loved her book Rise of the Videogame Zinesters. She was on the front end of the nascent indie movement that saw its rise in the late 00s and early 10s, doing interesting and novel things with games -- more an auteur than a traditional game dev.
REDDER is the most "traditional" of the games I've played from her, but that's also something that's easier to say in hindsight. As she says on the game's page:
First released as a web game in 2010, it was doing things indie games just weren't doing yet.
It really does feel ahead of its time and like it punches well above its weight. Flash games of that time period were both noteworthy and notorious for experimenting with platforming mechanics, but few of them are as polished, full-concept, and cinematic as REDDER is. It's not that the platforming is particularly unique or novel -- it's that the exploration-first gameplay of a gridded single-screen world was a genuinely underdeveloped concept at the time. I don't know if I'm even aware of any examples of games that did it before this.
By modern, 2026 standards, it feels a little bit on the simple side of things. I found myself wanting it to do more or iterate further on its concepts, but I think that's unfair given that, at the time, it was already iterating a LOT. The game is a stepping stone on a path that's now so well-trodden that it's easy to forget it's even there.
The game took me roughly an hour and a half to 100%. I ran it on my Steam Deck, which handled it perfectly once I remapped the controls. I can see myself picking it back up as a comfort playthrough every so often, as I occasionally do with VVVVVV (which is almost certainly the game I have completed the most in my lifetime).
In case anyone else is like me and absolutely adores the specific subgenre of single-screen exploration collectathon, outside of REDDER and VVVVVV, I can recommend:
If anyone is aware of any others that fit this admittedly niche genre breakdown, I would LOVE to know about them.
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Comment on November 2026 Backlog Burner: Week 1 Discussion in ~games
kfwyre (edited )Linkkfwyre's Platform Party! Platforms Custom bingo 2/25 ✅ REDDER ✅ Death Crimson OX Abandonware GameCube Switch 2 Android Indie Pass iOS Epic Legacy Games GOG Playdate Virtual Boy Microsoft Store VR...kfwyre's Platform Party!
Platforms Custom bingo 2/25 itch.io
✅ REDDERLight Gun
✅ Death Crimson OXAbandonware GameCube Switch 2 Android Indie Pass iOS Epic Legacy Games GOG Playdate Virtual Boy Microsoft Store VR Direct Download Web Browser Dreamcast Ubisoft Connect Saturn Steam PlayStation Nintendo 64 EA App Humble That's right, I'm going for a full blackout across twenty five different gaming platforms! I'll be targeting short games (under 5 hours for the HowLongToBeat main story time).
BUT, I'm also going for a spiral win. So, instead of choosing from all over the bingo card as I see fit,
I'm planning to startI already started in the upper left corner withitch.ioand will be making my way clockwise around the card.I'm looking forward to playing some fun games and reading everyone's interesting writeups.
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Comment on Save Point: A game deal roundup for the week of November 1 in ~games
kfwyre LinkGOG is having its 18th anniversary sale. A New Beginning: Final Cut is currently free. Redeeming the game signs you up for their newsletter. If you want to change that, you can do so here....GOG is having its 18th anniversary sale.
A New Beginning: Final Cut is currently free. Redeeming the game signs you up for their newsletter. If you want to change that, you can do so here.
Gamesieve is a GOG-specific deal site you can use to sort/filter the deals on offer. Super helpful for sorting through everything.
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Comment on Heroic Games Launcher: an open source, cross-platform launcher for GOG and Epic Games Store in ~games
kfwyre Link ParentI'm adding so many 0s to my bank account balance!You should get a commission, except it's free.
I'm adding so many 0s to my bank account balance!
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Comment on Heroic Games Launcher: an open source, cross-platform launcher for GOG and Epic Games Store in ~games
kfwyre Link ParentRight?! I have an eight year gap in my GOG activity feed. XDRight?!
I have an eight year gap in my GOG activity feed. XD
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Comment on First few levels of F-Stop (Cancelled Portal prequel) leaked online in ~games
kfwyre Link ParentI was also reminded of Superliminal with the object-placement focus.I was also reminded of Superliminal with the object-placement focus.
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Comment on November 2026 Backlog Burner: Week 1 Discussion in ~games
kfwyre LinkBacklog Burner Notification: IT BEGINS! Happy gaming! (Sorry about this going up late -- was busy with Halloween last night and life stuff today) Notification List @BailerAppleby @BeardyHat...Backlog Burner Notification: IT BEGINS! Happy gaming!
(Sorry about this going up late -- was busy with Halloween last night and life stuff today)
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November 2026 Backlog Burner: Week 1 Discussion
The blaze has officially ignited! Quicklink: Backlog Bingo Etiquette: It is fine to make multiple top-level posts throughout the week. It is also fine to respond to your own posts. If you are...
The blaze has officially ignited!
- Quicklink: Backlog Bingo
Etiquette:
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It is fine to make multiple top-level posts throughout the week.
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It is also fine to respond to your own posts.
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If you are playing Backlog Bingo, you can share your table either by markdown or through screenshots.
Gameplay guidelines:
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Goals for this event (if any) are entirely individual and self-determined.
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Playing Bingo is optional and not required.
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You do NOT need to finish games unless you want to. The point is to try out games and have fun, not force ourselves to play things we're not interested in.
Backlog Burner FAQ
What exactly is the Backlog Burner?
Your "backlog" is all those games you've been meaning to play or get around to, but never have yet. This event is an attempt to get us to collectively dig into that treasure trove of experiences, scratch some long-standing itches, and knock a few titles off our to-play lists.
It runs every May and November. New discussion topics will go up once a week during those months.
You do not need to sign up in advance -- the topics are open to all. If you would like to be included in the notification list, comment in this topic to be added.
How do I participate?
- Choose some games from your backlog and play them.
- Then tell us about your experiences in the discussion thread for the week.
That's it!
Optionally: you can play Backlog Bingo which is a fun way of cutting down the choices you have to make and playing games you might not have normally selected on your own.
Do I need to finish the games that I play?
Nope! Not at all.
There aren't really any requirements for the event so much as this is an incentive to get us to play games we've been avoiding starting up, for whatever reason. Play as much or as little as you like of a given game.
Try out dozens for ten minutes each or dive into one for 40 hours. There's no wrong way to participate!
Can I make multiple posts in the same topic?
Yes! Each discussion thread stays live for a full week, so feel free to make multiple comments in the topic as you play different games. This isn't considered
noise-- it's considered valuable participation in the event!
Backlog Bingo FAQ
Important: All data for your Backlog Bingo card is stored on your device, not the server. Clearing your browser data will delete your card. You can use the export feature to make backups or move your card between devices.
I'm a returning player. How do I reset my previous card?
If you've already created a card and wish to start over, click the
Settingsbutton in the header to access your card settings. Then click theResetbutton, and confirm the prompt. This will irrevocably delete your present card, allowing you to start fresh.Where is my data stored?
All data is stored by your browser in local storage. There are no accounts, and nothing is sent to the server, so it's privacy-friendly by design. This does mean that you are responsible for not deleting any browser data on
wescook.ca, either manually or through automatic cleanups performed on browser close.Backlog Bingo is open-source, and licensed permissively under MIT.
What is the difference between the "Standard" and "Golf" modes?
In Standard Mode, each square on the bingo card corresponds with one single game. Duplicate games cannot be entered into different squares. A winning card would have a row of five different games that each filled in one square.
In Golf Mode, duplicates are not only allowed -- they are encouraged! The purpose of Golf mode is to try to find a single game that will fill multiple categories at the same time. For example: Stardew Valley might fulfill
You got it on sale,A solo-dev project, andHas romanceable charactersall at the same time. A winning card would have all twenty five squares filled, but possibly only six or seven different games.What is the star space in the middle?
That is the "wildcard" or "free space."
In Standard Mode, there are no requirements to fill it. You can choose any game you want! Anything goes!
In Golf Mode, it does not need to be filled. Because Golf is all about stacking up categories on a single game, any game used in Golf would fill it automatically, meaning it has no real function. As such, the square will be pre-filled for you if you play in Golf mode.
The new
Freelist defaults to having this space turned off. Because you already have full freedom in how you fill the squares, having a free space is redundant (though if you miss it or just like the aesthetics, you can certainly turn it back on!).Can I create custom bingo categories for this, or other events?
Absolutely! The Backlog Bingo app reads in simple JSON files which define the available categories. We've created a couple prebuilt lists for this event, but you're free to tweak our categories, or create completely new ones. You could even use them for books, anime, movies, recipes -- anything!
If you are interested in learning more, you can find documentation on the wiki, and use an example JSON category file. You can also ask for help in the topic!
5 votes
Can confirm it’s great! MBR doesn’t miss.