kfwyre's recent activity
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Comment on November 2025 Backlog Burner: Week 4 Discussion in ~games
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Comment on November 2025 Backlog Burner: Week 4 Discussion in ~games
kfwyre LinkPinging all Backlog Burner participants/conversationalists: here's the new topic for the week! Notification List @aphoenix @1338 @BeardyHat @CannibalisticApple @dannydotcafe @deathinactthree...Pinging all Backlog Burner participants/conversationalists: here's the new topic for the week!
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November 2025 Backlog Burner: Week 4 Discussion
Week 4 has begun! Post your current bingo cards. Continue updating us on your games! Quick links: Backlog Bingo Site Week 1 Discussion and Event Guidelines Week 2 Discussion Week 3 Discussion Week...
Week 4 has begun!
Post your current bingo cards.
Continue updating us on your games!Quick links:
Week 3 Recap
11 participants played 11 bingo cards and moved 38 games out of their backlogs!
There were 2 bingo wins. Congrats to u/dannydotcafe and u/kfwyre! 🎉
- Over 50% of the games played this week had a one or two word title (one = 37%, two = 29%)
- The kitchen was a feature this week, with "knife", "eggs", "coffee", "garbage", and "Pepsi" being mentioned in game titles.
- If you play magnetic poetry with the titles, you can uncover some sage wisdom:
The darkest coffee must fandango.
Literature is irritating; torment.
Die, prodigal robot beasts of the midtown.
Katamari Caravan: stick, room, Tokyo, SunGame List:
- Agatha Knife
- Arco
- Arctic Eggs
- Baba Is You
- A Bird Story
- Cassette Beasts
- Children of the Sun
- Coffee Caravan
- Cursorblade
- Darkest Dungeon II
- Death Must Die
- Doki Doki Literature Club!
- Firestarter
- Grim Fandango
- Hacknet
- Inkbound
- Irritating Stick
- Katamari Damacy REROLL
- Lunacid
- Midtown Madness
- Moonlighter
- No Straight Roads
- Paper Beast
- Patron
- Pepsiman
- Planescape: Torment
- Prodigal
- Pushmo
- A Simple Garbage Sorting Game
- Skul: The Hero Slayer
- SOMA
- Super Robot Wars 30
- The Room 4: Old Sins
- Titan Quest
- Tokyo Dark
- Trek to Yomi
- Vib-Ribbon
- Wanderstop
Week 2 Recap
11 participants played 11 bingo cards and moved 43 games out of their backlogs!
There were 2 bingo wins. Congrats to u/Wes and u/J-Chiptunator! 🎉
Also, in my rush last week to get the recap up, I forgot to celebrate u/Wes's win from Week 1. So, additional congratulations!
- Only 1 game this time had an ALL CAPS TITLE, but 9 games had PARTIAL CAps titles.
- The shortest title was 5 characters: Venba
- The longest title was 12 words: Tales from Toyotoki: Arrival of the Witch (The witch of the Ihanashi)
- We had the numbers 0, 1, 2, 3, and 7 represented. Half of the digits!
(Note that this only works if I read "I Expect You to Die" as "One: Expect You to Die", which I do)
Game list:
- Afterlove EP
- AKIBA'S TRIP: Undead & Undressed
- Call of the Sea
- Citizen Sleeper
- Cozy Space Survivors
- Crimson Shroud
- CULTIC
- Devilated
- Drox Operative
- Eastward
- Hades II
- Haustoria
- NYT Lunch Break
- I Expect You to Die
- Intravenous
- Katamari Damacy REROLL
- MAKOTO WAKAIDO's Case Files
- Mask of Mists
- Metro Gravity
- Nine Noir Lives
- Oddworld: Abe's Oddysee
- Out There: Ω Edition
- Pacific Drive
- Paradise Marsh
- Pumpkin Jack
- Rocket Skates VR
- Resogun
- The Room Three
- ROTA: Bend Gravity
- Shipwreck
- A Short Hike
- Sid Meier's Civilization VII
- Skator Gator
- Super Fantasy Kingdom
- Tales from Toyotoki: Arrival of the Witch (The witch of the Ihanashi)
- UnderRail
- Untitled Goose Game
- Vegas Stakes
- Venba
- Weapon Shop de Omasse
- We Were Here Expeditions: The FriendShip
- Zenith: Nexus
- Zero Escape: Zero Time Dilemma
Week 1 Recap
12 participants played 11 bingo cards and moved 24 games out of their backlogs!
- 25% of the games played started with the letters P and R
- 13% of the games played have ALL CAPS TITLES
- 21% of the games played have a number in their titles
Game list:
8 votes -
Comment on Tildes Book Club Discussion - October 2025 - The Poisoner's Handbook: Murder and the Birth of Forensic Medicine in Jazz Age New York by Deborah Blum in ~books
kfwyre LinkAnother similar book by Deborah Blum, The Poison Squad, is available right now for $2 wherever you buy your ebooks (including Amazon.ca!). Given how much I appreciated The Poisoner’s Handbook, I’m...Another similar book by Deborah Blum, The Poison Squad, is available right now for $2 wherever you buy your ebooks (including Amazon.ca!).
Given how much I appreciated The Poisoner’s Handbook, I’m picking this one up and figured I should share it here in case people feel similarly.
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Comment on CGA-2025-11 🔴🟡🔵🟢 REMOVE CARTRIDGE ⏏️ PlayStation WHAT? in ~games
kfwyre Link ParentThat second scene from Incredible Crisis really is awful. I was able to get through it by mashing X at a regular, somewhat rapid rate, but it took me several tries and didn’t at all feel intuitive...That second scene from Incredible Crisis really is awful. I was able to get through it by mashing X at a regular, somewhat rapid rate, but it took me several tries and didn’t at all feel intuitive or like I knew what I was doing. The scenes beyond that are definitely better, though even those have a general clumsiness to them that’s right in line with the game’s aesthetics and narrative.
I also had similar issues with the timing in Vib-Ribbon and PaRappa. In Vib-Ribbon I got in the habit of looking at Vibri’s feet which usually touch down in time to the music. That trick becomes especially useful in the moments which, for whatever reason, the game isn’t synced with the music and you can’t play by feel. That’s a major sin for a rhythm game, but I was pretty forgiving of it because I was so charmed by everything else.
I do wonder if the timing issues for these games are byproducts of emulation? Maybe these play better on original hardware.
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Comment on Weekly US politics news and updates thread - week of November 17 in ~society
kfwyre LinkOver 30,000 Charlotte students absent from school in protest of ICE operation, reports sayOver 30,000 Charlotte students absent from school in protest of ICE operation, reports say
Charlotte-Mecklenburg Schools said on Tuesday that the attendance data showed that 30,399 students were absent. Initially, it was reported that 20,935 students were absent.
Officials said that the number is still unofficial and the data needs to be finalized by the state.
Charlotte-Mecklenburg Schools did not say if the absences were connected to the ongoing immigration operation in the city.
With operation “Charlotte’s Web” entering its fourth day in the Charlotte Metro area, hundreds of students across four different schools staged walkouts to protest Border Patrol.
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Comment on November 2025 Backlog Burner: Week 3 Discussion in ~games
kfwyre Link ParentThat is very cool. When I was a kid, I picked up some random floppy disks at a garage sale, one of which had a star map program on it. Not only did it show the locations of stars currently, but...The manual also hinted that real-world lunar cycles affect the game. That blew my mind, and I couldn't help but look it up. Apparently, the game boosts your "lunacy" level based on the current moon phase. Since I played right on a new moon, I had higher defenses but lower spell damage. Very weird!
That is very cool.
When I was a kid, I picked up some random floppy disks at a garage sale, one of which had a star map program on it. Not only did it show the locations of stars currently, but you could rewind or advance time to show the positions of the stars and planets years in the past or, even more cool: the future.
Kid me was utterly enthralled with the idea that we could know that. It gave me this profound sense of mysticism about the cosmos -- knowing that we could predict the position of the stars twenty years out felt like fortune telling.
I love the idea that a game has incorporated that to affect its mechanics. Such a neat idea. In addition to the star map, I've been a sucker for that sort of thing ever since Metropolis Street Racer on the Dreamcast would read the time on your system and adjust its time of day to the local time for wherever you were racing. I thought that was like, unbelievably advanced at the time. So modern. So futuristic. So realistic.
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Comment on Tildes Book Club Discussion - October 2025 - The Poisoner's Handbook: Murder and the Birth of Forensic Medicine in Jazz Age New York by Deborah Blum in ~books
kfwyre Link ParentOoh, that looks interesting! Also the fact that it's from 2003 means I'd probably be able to keep up with it, unlike something current which would likely be way over my head.Ooh, that looks interesting!
Also the fact that it's from 2003 means I'd probably be able to keep up with it, unlike something current which would likely be way over my head.
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Comment on CGA-2025-11 🔴🟡🔵🟢 REMOVE CARTRIDGE ⏏️ PlayStation WHAT? in ~games
kfwyre (edited )LinkCGA Announcement: We have officially ejected the discs for PlayStation WHAT? No worries if you're not done -- there is still plenty of time left in the month to play! This topic is for people to...CGA Announcement: We have officially ejected the
cartridgesdiscs for PlayStation WHAT? No worries if you're not done -- there is still plenty of time left in the month to play!This topic is for people to share their parting thoughts and experiences. Spoilers are NOT required to be hidden for this topic, so if you're reading this before you've finished, be careful about reading any comments here.
If you would like to be added or removed from the Notification List, please PM u/kfwyre.
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Comment on November 2025 Backlog Burner: Week 3 Discussion in ~games
kfwyre (edited )Link ParentIrritating Stick This is basically a digital version of one of those carnival games where you're given a metal rod and you have to maneuver it around a wire without them touching. As the name...This is basically a digital version of one of those carnival games where you're given a metal rod and you have to maneuver it around a wire without them touching.
As the name
impliesoutright states, it is irritating.Movement is kind of deliberately clunky. The levels are kind of deliberately difficult. When your stick hits a boundary, you get a jarring jolt animation and sound. Apparently your controller is also supposed to rumble a lot, but that doesn't seem to be working on my current emulator setup.
The game requires deliberate steadiness and caution -- an ordered approach rather than a chaotic one. Go too fast and you'll hit things way too easily, but go too slow, and you'll run out of time. The titular stick needs a deft, confident driver.
Like Pepsiman was an early runner game before the genre was really solidified, this is a rage game before its genre took hold.
I can't say that I had a lot of fun playing this, but I will admit that I was kind of charmed by the game's full-tilt embracing of its own aggravation.
Your mouse cursor is a blade with conspicuous Kirby eyes. You slash the blade through the enemies onscreen to defeat them, but have to watch out because you'll lose health if they're currently attacking. As much as I wanted to just wave my mouse around frantically to attack everything, I had to be much more calm about my approach otherwise I would quickly die and lose the whole run.
After each successful wave, you can add/upgrade weapons and passives, making your blade more powerful so that it can, of course, tackle more powerful enemies. Lose all your hearts, and it's permadeath time and you have to start a new run.
The game is a neat little time-waster with cute graphics. I've been playing a run or two of it in between other games.
This is one of those games that plays with your expectations, where the fun is the discovery of what it does next. I don't want to spoil anything, but I'll let this stand alone as a sort of synecdoche for my playthrough:
At one point, I fell out of bounds, and there was a non-negligible amount of time where I wasn't sure if that was dev-intended or not.
I wouldn't say it's great, and a lot of what it does has been done better by other games, but It's also only a buck at full price, and I definitely got a dollar's worth of enjoyment out of it.
Also, with those games added, I now have a DOUBLE bingo!
New goal: going for blackout before the month is over.
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Comment on November 2025 Backlog Burner: Week 3 Discussion in ~games
kfwyre Link ParentNo, no, NO! I'm doing the Backlog Burner all wrong!That looks great. I've added it to my wishlist!No, no, NO! I'm doing the Backlog Burner all wrong!
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Comment on CGA-2025-11 🔴🟡🔵🟢 REMOVE CARTRIDGE ⏏️ PlayStation WHAT? in ~games
kfwyre (edited )LinkFantastic hosting, @Lapbunny! I genuinely did have LSD: Dream Emulator in mind as one of the options when I put together this arcade special, but I nixed it because it seemed too much of a tonal...Fantastic hosting, @Lapbunny!
I genuinely did have LSD: Dream Emulator in mind as one of the options when I put together this arcade special, but I nixed it because it seemed too much of a tonal shift from the other games. These are all sort of whimsical and irreverent, whereas LSD seems to be more serious (even sinister?).
I'll save my thoughts on this month's games for a later comment, as I'm still finishing up some of them, but if we're talking additional PlayStation oddities, then my favorite has to be Intelligent Qube.
It's a puzzle game where massive blocks much taller than your character roll towards you, with no way around them. You have to eliminate specific ones and not get rolled over. When you fail to eliminate all of the correct blocks (or eliminate ones you're not supposed to), rows of the platform you're standing on get removed. This reduces the runway for the blocks coming towards you, meaning you have fewer rotations to solve those rounds.
It's an odd concept, and it's uniquely thrilling for a puzzle game. It's got great music as well. I ripped the songs from my copy of the game way back in the day.
It doesn't fit the same "zany" category as these, but it is most certainly its own unique thing. I've never played anything else like it.
I'd love to hear what other random oddities are out there. With a library as big as the PSOne's, I'm sure there's a bunch out there that I've never even heard of.
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Comment on November 2025 Backlog Burner: Week 3 Discussion in ~games
kfwyre Link ParentI’m completely out of the loop on PETA’s activities, but from an outside perspective, their Animal Crossing stunt looks less like an actual protest and more like engagement bait for social media?...I’m completely out of the loop on PETA’s activities, but from an outside perspective, their Animal Crossing stunt looks less like an actual protest and more like engagement bait for social media?
I do like the idea of something like “A game that people might protest” though, as that’s pretty open. If we limit it to just games that have actually been protested, the pool is much smaller, but keeping it as a hypothetical lets people be creative in their interpretation.
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Comment on November 2025 Backlog Burner: Week 3 Discussion in ~games
kfwyre Link ParentI liked it a lot. It’s pretty much what you’d expect from a The Room game in VR. It’s a little less pretty than the other games, and you’ll get the usual clumsiness of interacting with things in...I liked it a lot.
It’s pretty much what you’d expect from a The Room game in VR. It’s a little less pretty than the other games, and you’ll get the usual clumsiness of interacting with things in VR, but what it loses there it makes up for in immersion.
The horror-adjacent vibes of the series have always been quite strong, and that holds for this game. I was considerably more creeped out than I have been with previous games — not because it’s deliberately scarier, mind you, but because everything is more intense in VR. Seeing creepy tentacles hits harder in a headset than it does on a screen.
Also, the game’s trademark interactivity works well in VR, despite the aforementioned clumsiness (which I feel is just part of the medium — it’s hard to make interacting with objects that aren’t there feel “correct”).
If you’ve already got a VR setup, then it’s worth playing. If you don’t, it’s not worth getting one or anything. By the standards of VR games, I’d say it’s quite well done and polished. By the standards of the regular games, I’d say it’s a little bit simpler (though I did get stuck a few times, as I have with each of their games).
As for the story, well, this is one of the rare things on which we diverge! I didn’t pay attention to the narrative at all in the series, in part because there was a several year gap in between when I played each one.
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Comment on November 2025 Backlog Burner: Week 3 Discussion in ~games
kfwyre Link ParentNo, no, NO! You’re doing the Backlog Burner all wrong! 😆No, no, NO! You’re doing the Backlog Burner all wrong! 😆
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Comment on Some people can't see mental images. The consequences are profound. in ~health.mental
kfwyre (edited )Link ParentI can’t even see the apple (or its color (or the table)). Like, I know what an apple looks like, and I know what colors an apple can be, but in my mind it only appears as a sort of formless,...I can’t even see the apple (or its color (or the table)).
Like, I know what an apple looks like, and I know what colors an apple can be, but in my mind it only appears as a sort of formless, nondescript round object. It exists as a somewhat vacant spatial placeholder that my brain “knows” is supposed to be an apple.
Somewhere else in my brain is a non-visual entry in my memory that exists as
color = redorcolor = greendepending on what I’m asked to summon.If the color of the apple isn’t specified for me? Then I have no idea what the color is. It literally doesn’t have one, and I cannot manifest one except to basically think “hmm, apples are usually red, right?”
Additionally, those memory flags really only work for common things with obvious values.
An author will describe something unique with lots of visual detail, hoping to embed in my memory with entries like
color = greens and blues,texture = weathered,lighting = dim. The moment those pass by in the text, they are GONE from my brain. Turn the page and ask me about a character’s hair color or the way the landscape looks, and I’ve got nothing. -
Comment on Save Point: A game deal roundup for the week of November 16 in ~games
kfwyre (edited )Link ParentDigiphile has added a much smaller Steam game bundle: Indie ImSim Spotlight Only four games, and the price is much cheaper than their previous one. Looks like an interesting collection of more...Digiphile has added a much smaller Steam game bundle: Indie ImSim Spotlight
Only four games, and the price is much cheaper than their previous one. Looks like an interesting collection of more experimental deep cuts:
Also, I'm not sure why, but the bundle is only available by direct link and isn't showing up if you navigate through the site. Maybe it's not fully launched yet?
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Comment on "Awareness week" - don't we have enough attention already? in ~lgbt
kfwyre LinkIt can be a big deal for kids and teens. Today I saw one of the non-binary students in my school wearing a cool trans pride outfit, for example. Having a designated time that's "theirs" means a...It can be a big deal for kids and teens. Today I saw one of the non-binary students in my school wearing a cool trans pride outfit, for example.
Having a designated time that's "theirs" means a lot to them and shows them they're allowed to take up space in the world -- an especially meaningful message because it, unfortunately, falls on a much wider backdrop of discrimination and marginalization.
Additionally, for people that are still closeted, it's also a way of conveying the "you are not alone" message in a safe way that they can appreciate privately. Nobody else has to know that they see the week and identify with it, but its existence is affirmation all the same.
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Comment on November 2025 Backlog Burner: Week 3 Discussion in ~games
kfwyre (edited )Link ParentWhoa. What a rundown! Thanks for taking the time to type all that out for us. This is a game I’ve never heard of and have no interest in playing, but I loved reading your thoughts on it. I’m of...Whoa. What a rundown!
Thanks for taking the time to type all that out for us. This is a game I’ve never heard of and have no interest in playing, but I loved reading your thoughts on it.
Also seriously, can we add a "Games that PETA would protest" category for future bingo's?
I’m of two minds on this.
I really like a clever, creative category idea like this one. It’s unusual, and would likely surface an interesting collection of games. Very cool.
On the other hand, I could see how adding it might come across as dismissive of people who are genuinely concerned about animal welfare (in the vein of “Games that would make vegans mad” or something similar). At worst it could look like an endorsement of digital animal cruelty, which feels mean for meanness’s sake.
I’m open to other thoughts on this. Anyone else have strong opinions?
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Comment on November 2025 Backlog Burner: Week 3 Discussion in ~games
kfwyre Link ParentThere’s a broad story arc that’s fine. Nothing too noteworthy and kind of expected for the genre. What I liked were some of the little narrative nibbles along the way. There’s one scenario that...There’s a broad story arc that’s fine. Nothing too noteworthy and kind of expected for the genre. What I liked were some of the little narrative nibbles along the way.
There’s one scenario that centers on an fraught moral question that I thought was really interesting. There are little breadcrumbs about people and things sprinkled throughout the files on different servers that give you some neat little grins. There’s a minigame that I thought was fun. I wouldn’t say the game has an excellent story, but I will say that there was enough variety in the game to keep me entertained alongside the rather rote process of getting into new systems.
Also, for the network map, I copied down on IRL paper the key nodes I knew I’d be returning to as well as their approximate location. It was a huge Quality of Life improvement in the endgame.
Confession time: I've just been picking games at random for this event instead of diligently planning out my card like I usually do.
The freedom has been nice, but now it's coming with a cost: I am going to have to aggressively shoehorn some of the games I've already been playing into categories on my card in ways that will almost certainly strain a good faith interpretation of them.
In terms of pacing, I'm feeling really good about being able to hit a blackout this time. Deliberately choosing shorter games has really helped me keep things going, with my only obstacle being that I keep going back to Inkbound instead of playing new games.
I think that's actually a solid endorsement for the game: I'm drawn to keep diving back into it hour after hour, even during a month where I intentionally want, even MORE than usual, to hop between different new games.
Distribution✅ Pepsiman
Order✅ Irritating Stick
Calm✅ Cursorblade
Simple✅ Rocket Skates VR
Verticality✅ ROTA
Annihilation✅ Cozy Space Survivors
Rebirth✅ Spin Hero
★ Wildcard✅ Incredible Crisis
Peace✅ Vib-Ribbon
Deception✅ DreamBreak
Open✅ Midtown Madness
Discovery✅ A Simple Garbage Sorting Game
Swift✅ Skator Gator
Abundance✅ Inkbound
Isolation✅ Firestarter
Repetition✅ Mask of Mists
Sound✅ Paradise Marsh
Maneuver✅ Arctic Eggs
DreamBreak
This was the first complete miss of the event for me.
I was initially excited for this game. It's got great graphics, good music, vibrant colors, and a compelling Soviet cyberpunk setting. I even got used to the game's clunky controls pretty quickly. The game has grid-based movement despite being a side-scroller, so it doesn't play like you expect. It reminded me of Another World though, which I love.
I hit a mandatory minigame about twenty minutes into my playthrough. You're flying a car and drones are attacking it. You're given a very clunky method for targeting the drones and getting rid of them.
Now, I am admittedly bad at games, so it's possible that what follows was entirely a skill issue (but I'm pretty confident it wasn't): I literally couldn't pass it. For one, the game seemed to eat some of my controller inputs. And for another, the rate at which the drones attacked seemed to be calibrated to be way too fast. I tried it several times, playing optimally, and I would still lose.
I can't help but wonder if it's one of those things where, like, the wrong framerate causes the game to run in unintended ways or something.
Anyway, after beating my head against that minigame for fifteen minutes (almost as long as I'd been playing the rest of the game), I gave up.
Kind of a shame really, because I had been liking the game up to that point.
Oh, and, uh... you've been framed for murder in the game so (::looks at card::) there is some deception involved (like I said, fitting these remaining categories is going to get pretty bad pretty quick).
Spin Hero
A game with permadeath is really, fundamentally about rebirth, right?
Depending on how you feel about inspiration, this game is either a shameless ripoff of or a loving homage to Luck Be a Landlord. It's the same exact concept (slot machine roguelike) with a very similar setup, skinned and themed to be an RPG-style adventure where you fight monsters instead of a predatory property owner.
Now, I know what you're thinking: Kefir, this game was in this month's Humble Choice, so how can you play this for the November Backlog Burner if you got the game in November?!
But HA, do I have one over on you! I owned this game and didn't play it BEFORE the Humble Choice. If there's one past time I like more than buying bundles, it's getting games in bundles that I already own because I foolishly bought those titles ahead of time instead of waiting for them to be in bundles. Take THAT! I bet you feel SO foolish now!
Anyway, I haven't yet had like, a bonkers runaway run like I know is possible in Luck Be a Landlord. Instead, the game has been more subdued with its power curve. I'm still learning all the different items and options and optimal way to play though, so I'm sure it's possible and I just haven't gotten there yet.
I'll keep playing runs of this one in between other games. I don't love it yet, but if it can scratch the itch that Luck Be a Landlord did, then I'll get a good amount of time out of it.
Incredible Crisis
Okay, I guess I lied about having to work hard to fit categories to titles. This game is going in my wildcard spot -- not because I can't fit it anywhere else, but because "wildcard" fits it like a glove. This game is genuinely wild.
When broken down, the game is little more than a series of minigames glued together with cutscenes. It feels like so much more than that though because the game's production value and charm is off the charts. They execute a simple concept very well.
I mean, the game opens with a 2001 parody played by a ska orchestra (did you know that a "ska orchestra" was even a thing?)
Here's a brief rundown of the opening minutes of the game: you start by doing a dance workout with your officemates but then a boulder breaks through the wall and you have to run away from it after which you're able to get into an elevator but that elevator falls after which you land on a horizontal flagpole and then have to balance your way back to safety.
It goes on like this, whiplashing from scene to scene, each one with its own little minigame in which you usually fight for your survival in cartoony, over-the-top ways. The game is intentionally slapstick; intentionally bombastic; intentionally weird; intentionally ridiculous.
I dig it.
The quality of the minigames varies. Most of them are deliberately clunky but fun in keeping with the game's ridiculousness, but some are either a touch grating or go on too long. The second one (running away from the boulder) is actually bad enough that we're talking about it over in the CGA topic. It's a shame that such a misfire comes so early in the game because it's never fun to kick things off with a lowpoint.
Also, later on in the game, there is a very unexpected not-safe-for-what-I-initially-thought-was-a-family-friendly-game moment in which you give a woman a "massage" that is, uh, quite questionable. It feels very out of place in an otherwise bright, cartoony game that seems directly aimed at kids.
Regardless, I've had fun with it overall. I'm abusing save states again, but not as bad as I did with Pepsiman. With this one, I'm allowing myself to save only at the beginning of each new scene (which is still way more security than the game intends you to have). I'm not fully finished with the game yet, so I can't give my full thoughts on it, but I've been thoroughly entertained by it so far.