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November 2025 Backlog Burner: Conclusion and Recap
The November 2025 Backlog Burner event is officially over!
Over the month of November, 12 participants moved 155 games out of their backlogs.
Congratulations to the following Bingo winners:
- u/aphoenix (BLACKOUT!!!)
- u/CannibalisticApple (GOLF BLACKOUT!!!)
- u/Eidolon (WITH TWICE THE GOTHIC!!!)
- u/Evie (WITH A NON-STANDARD 5x6 CARD!!!)
- u/J-Chiptunator (BLACKOUT!!!)
- u/JCPhoenix (WITH A SVELTE LOOKING HOURGLASS!!!)
- u/dannydotcafe (
[BABA] [IS] [WIN]!!!) - u/kfwyre (BLACKOUT!!!)
- u/Wes (BLACKOUT TIMES FOUR!!!)
A big thank you to ALL who participated in the event, whether that was by playing games, joining in conversations, or reading people's posts here.
As always, it has been an absolute blast doing this with everyone. I truly love this event. Thank you all.
Use this topic to post your final bingo cards, give recaps of your games, and share any thoughts you have on the event itself.
See you again for the next Backlog Burner in May 2026!
Statistics
- We averaged 12.9 games per person and 36.2 games per week.
- There were 229 comments posted across 4 topics.
- Across all 155 game titles with thousands of letters between them, there was only one letter Q (in Titan Quest).
- We have now passed a cumulative 500 games played since the first Bingo-based Backlog Burner back in November 2023.
Platforms
Games were played on at least 16 different platforms.
- iPad
- Macbook Pro
- Nintendo 3DS
- Nintendo DS
- Nintendo Switch
- Nintendo Switch 2
- Nintendo Wii U
- PC (Linux)
- PC (Windows)
- Playdate
- PlayStation
- PlayStation 2
- PlayStation 4 (PS4 Pro)
- Steam Deck
- Steam Deck (RetroDECK)
- Super Nintendo Entertainment System (Super Famicom)
Highlights
Nobody sent me any highlights. π
Let's just say this WHOLE event was a highlight! ππ₯°
Full Game List (alphabetical)
A
- Acid Web
- Advance Wars: Days of Ruin
- Afterlove EP
- Agatha Knife
- AKIBA'S TRIP: Undead & Undressed
- ANIMAL WELL
- Arco
- Arctic Eggs
B
C
- Call of the Sea
- Carnivores: Dinosaur Hunter Reborn
- Cassette Beasts
- Cassette Beasts
- Chef RPG
- Children of the Sun
- Citizen Sleeper
- Coffee Caravan
- Cozy Space Survivors
- Crimson Shroud
- CULTIC
- Cuphead
- Curse of the Dead Gods
- Cursorblade
- Cyber Hook
D
- Darkenstein 3D
- Darkest Dungeon II
- Death Must Die
- Devilated
- Doki Doki Literature Club!
- DreamBreak
- DRL
- Drox Operative
E
F
G
- GOD EATER 3
- Golfie
- Gothic 1
- Gothic II
- Gran Turismo 3: A-Spec
- Grand Theft Auto V
- Grim Fandango
- Gunpoint
H
I
- I Expect You to Die
- Incredible Crisis
- Indiana Jones and the Fate of Atlantis
- Inkbound
- Inscryption
- Intravenous
- Irritating Stick
J
K
L
M
- MAKOTO WAKAIDO's Case Files
- Manifold Garden
- Mask of Mists
- Mekabolt
- Metal: Hellsinger
- Metro Gravity
- Metroid Prime Hunters
- Midtown Madness
- Moonlighter
- Morimens
- Murders on the Yangtze River
N
O
P
- Pacific Drive
- Paper Beast
- PAPER BIRDS
- Paradise Marsh
- PaRappa the Rapper
- Patron
- Pepsiman
- Pistol Whip
- Planescape: Torment
- PokΓ©mon Ultra Moon
- Prodeus
- Prodigal
- Professor Layton vs Phoenix Wright: Ace Attorney
- Proteus
- Pumpkin Jack
- Pushmo
Q
R
- Resogun
- Roadwarden
- Rocket Skates VR
- Rollerdrome
- The Room Three
- The Room 4: Old Sins
- ROTA: Bend Gravity
- Roundabout
- Rune Factory 4 Special
- Rune Factory: Guardians of Azuma
S
- Scott Pilgrim vs The World: The Game
- SCP Secret Files
- Shipwreck
- A Short Hike
- Sid Meier's Civilization VII
- A Simple Garbage Sorting Game
- Skator Gator
- Skul: The Hero Slayer
- SOMA
- Spin Hero
- Splatoon
- Starsector
- Still There
- Subnautica
- Super Fantasy Kingdom
- Super Robot Wars 30
T
- Tails of Iron
- Tales from Toyotoki: Arrival of the Witch (The witch of the Ihanashi)
- Tetris Attack
- They Are Billions
- Thief Gold
- Titan Quest
- Tokyo Dark
- Trek to Yomi
U
V
W
- Wander Stars
- Wanderstop
- We Were Here Expeditions: The FriendShip
- Weapon Shop de Omasse
- WitchSpring R
- The Witness
- Wizorb
- Wuchang: Fallen Feathers
X
Y
Z
Full Game List (by week)
Week 1
- ANIMAL WELL
- Back 4 Blood
- Cuphead
- Cyber Hook
- Darkenstein 3D
- Fabled Lands
- Gothic II
- Grand Theft Auto V
- Gunpoint
- Hypnospace Outlaw
- Hyrule Warriors
- Liberation Maiden
- PAPER BIRDS
- Pistol Whip
- Prodeus
- Proteus
- Rollerdrome
- Rune Factory 4 Special
- Splatoon
- UNLOVED
- Victor Vran
- Wander Stars
- The Witness
- Wizorb
Week 2
- Afterlove EP
- AKIBA'S TRIP: Undead & Undressed
- Call of the Sea
- Citizen Sleeper
- Cozy Space Survivors
- Crimson Shroud
- CULTIC
- Devilated
- Drox Operative
- Eastward
- Hades II
- Haustoria
- NYT Lunch Break
- I Expect You to Die
- Intravenous
- Katamari Damacy REROLL
- MAKOTO WAKAIDO's Case Files
- Mask of Mists
- Metro Gravity
- Nine Noir Lives
- Oddworld: Abe's Oddysee
- Out There: Ξ© Edition
- Pacific Drive
- Paradise Marsh
- Pumpkin Jack
- Rocket Skates VR
- Resogun
- The Room Three
- ROTA: Bend Gravity
- Shipwreck
- A Short Hike
- Sid Meier's Civilization VII
- Skator Gator
- Super Fantasy Kingdom
- Tales from Toyotoki: Arrival of the Witch (The witch of the Ihanashi)
- UnderRail
- Untitled Goose Game
- Vegas Stakes
- Venba
- Weapon Shop de Omasse
- We Were Here Expeditions: The FriendShip
- Zenith: Nexus
- Zero Escape: Zero Time Dilemma
Week 3
- Agatha Knife
- Arco
- Arctic Eggs
- Baba Is You
- A Bird Story
- Cassette Beasts
- Children of the Sun
- Coffee Caravan
- Cursorblade
- Darkest Dungeon II
- Death Must Die
- Doki Doki Literature Club!
- Firestarter
- Grim Fandango
- Hacknet
- Inkbound
- Irritating Stick
- Katamari Damacy REROLL
- Lunacid
- Midtown Madness
- Moonlighter
- No Straight Roads
- Paper Beast
- Patron
- Pepsiman
- Planescape: Torment
- Prodigal
- Pushmo
- A Simple Garbage Sorting Game
- Skul: The Hero Slayer
- SOMA
- Starsector
- Super Robot Wars 30
- The Room 4: Old Sins
- Tails of Iron
- Titan Quest
- Tokyo Dark
- Trek to Yomi
- Vib-Ribbon
- Wanderstop
Week 4 + 5ish
- Acid Web
- Advance Wars: Days of Ruin
- Carnivores: Dinosaur Hunter Reborn
- Cassette Beasts
- Chef RPG
- Curse of the Dead Gods
- DreamBreak
- DRL
- Eastward
- Enter the Gungeon
- Fae Tactics
- The Forgotten City
- GOD EATER 3
- Golfie
- Gothic 1
- Gran Turismo 3: A-Spec
- Hoa
- Incredible Crisis
- Indiana Jones and the Fate of Atlantis
- Inscryption
- Keylocker
- Long Puppy
- Manifold Garden
- Mekabolt
- Metal: Hellsinger
- Metroid Prime Hunters
- Morimens
- Murders on the Yangtze River
- Noita
- The Novelist
- The Operative: No One Lives Forever
- PaRappa the Rapper
- PokΓ©mon Ultra Moon
- Professor Layton vs Phoenix Wright: Ace Attorney
- Roadwarden
- Roundabout
- Rune Factory: Guardians of Azuma
- Scott Pilgrim vs The World: The Game
- SCP Secret Files
- Spin Hero
- Still There
- Subnautica
- Tetris Attack
- They Are Billions
- Thief Gold
- Until Then
- WitchSpring R
- Wuchang: Fallen Feathers
I know I say something to this effect every year, but I really do mean it: I love this little event we've got here! It's feels like one big concurrent Let's Play (which is quite literal when it comes to @JCPhoenix!). It's so nice to share our love of games with each other and explore new titles.
I think my actual backlog progress ends up being a wash, because it feels like, for every game that I played and took off my plate, I end up wishlisting something else that someone else played. I don't mind it at all though! Being awash in great, interesting games is a wonderful problem to have.
The quality of the writeups we have here never ceases to amaze me. The comments here take me back to when I used to read gaming magazines cover to cover, trying to get as much information as possible about all the different titles that they discussed. Also, I know firsthand just how much time it takes to do long writeups, so when I scan through our topics and see literal hours of writing time on my screen, I can't help but be amazed at how much effort y'all are all putting in. Thank you. Itβs so cool to be around other people who love games (and talking about games) as much as I do.
Finally, I have to once again give a shout out to my amazing co-pilot @Wes. I know he doesn't love the limelight, so I won't say too much, but know that I think itβs genuinely special how you respond to literally everyone with such thoughtful (and often hilarious) comments.
I donβt have time tonight to write up my personal recap, so Iβll share my favorite finds and highlights tomorrow. Iβve also got details of a βSidequestβ post planned involving all the games that I tried out (mostly to see if they would run) but didnβt play enough of for them to count as bingo entries. Iβve got lots of neat stuff in there as well.
Thanks again to everyone for making this such a great event.
Also, as much as I love the Backlog Burner, Iβm also relieved that itβs over. 25 games in one month is a grueling pace for me! Iβm looking forward to relaxing back into just a few games at my normal pace.
I had grand plans to do a nice long writeup, but I've been unbelievably busy this week and both the moment and urge have passed.
So I'll leave you with this, my main takeaway from my time completing my bingo card:
I love Inkbound.
I cannot stop playing it.
I'm 40 hours in, with time split roughly equally between co-op and solo, and I love both modes for different reasons.
If it at all looks interesting to you, or you're intrigued by the concept of Slay the Spire x ARPG, then pick it up in the Steam winter sale.
If you end up hating it, yell at me and I'll give you games in the giveaway to make up for it.
Wow, what an event! The contributions are always great, but I feel like the bar was somehow raised even further with this one. There were so many utterly brilliant comments made by all of our contributors. I loved reading all of your thoughts, impressions, personal anecdotes, and even backstory/development history of some games.
I failed to send in any highlights this month, since I was so focused on finishing my own task on time, so I'd like to offer a few shoutouts now.
There is of course more, but I'm trying not to embarass everyone! I promise I've read every single comment you folks have shared.
November was a crazy month for me. I played 32 new games, and some of them I even finished. I set out with the plan of doing rapid-fire game sessions and write-ups, but found I naturally migrated back into my overly-loquacious habits. Whereas in week 1 my writeups averaged 200 words per game, by week 4 they'd ballooned to well over 500. Whoops! Task failed successfully.
I think I'll set more reasonable goals for myself in the future, but I'm also super proud of making more than a dent in my backlog this month. Even better, I found a bunch of games I enjoyed and will get to continue playing.
I'll include the four cards I completed this month, in checklist format for easier reading.
My complete games list
Week 1: Flow
Week 2: Free
Week 3: Form
Week 4: Flux
Since my write-ups, I've now completed Manifold Garden, and put another three or four hours into Carnivores. I'll bag that T-Rex yet.
My pick of the month goes to Venba, which came as a complete surprise to me. It was a heartfelt story that really resonated, and gave me some cultural awareness that I really appreciated. I don't know that I'd ever have tried it if not for rolling the letter "V" by chance, but I'm glad I did. That's one thing I appreciate about the bingo card system -- it can turn us onto content that we'd never have experienced otherwise.
Other picks also left a lasting impression for me, including I Expect You To Die (superlative VR experience), A Bird Story (decidedly poignant), and Doki Doki Literature Club! (uniquely disquieting).
I plan to return to The Forgotten City next, where I'm excited to resume my investigation. Tails of Iron and Wuchang are also both waiting for me afterwards.
It's been an intense, yet fulfilling month, folks. Thanks for helping to make this event what it is. I'll see you all around the site, and for our next Backlog Burner in May!
Btw...I bought another detective game over the weekend!
This is the final ping for the November 2025 Backlog Burner. Thank you for participating! Use this topic to share your final thoughts, favorite games, highlights, etc.
Our next Backlog Burner will be in May 2026. I will ping everyone on this list once more to let you know when the announcement topic for that goes live.
Notification List
@aphoenix
@1338
@BeardyHat
@CannibalisticApple
@dannydotcafe
@deathinactthree
@Durinthal
@Eidolon
@J-Chiptunator
@JCPhoenix
@knocklessmonster
@Pistos
@sotix
@sparksbet
@Wes
@ZeroGee
Roguelikeβ Darkest Dungeon 2
Arena/boomer shooterβ Cultic
Driving/pilotingβ Pacific Drive
Real-time strategy/tacticsβ Advance Wars: Days of Ruin
Not much to update on my part since my last post in week 4, other than the fact that I am utterly, hopelessly in love with Darkest Dungeon 2.
When I first bought it and started it about two years ago now, I really didn't like it. I felt like it very much didn't live up to the original game and I just wasn't having fun in the slightest over the 12-hours I played it. And now? I'm so glad I restarted it. At this point I've put 30 more hours into it and I feel like I'm constantly discovering new things to tweak about my party builds and new ways to play the game more effectively. I just started a new run a day or two ago and I was feeling very unenthused with the party build I chose; it just didn't feel like it was going well at all and I was just sort of stumbling along.
So I decided to change up a few skills to address what I felt were some weak points in my Party and suddenly, we're just utterly kicking ass. It helps that my Heroes got a couple of positive relationship buffs, but I've also just figured out how to more effectively play them with the different skills I chose and again, they are just absolutely crushing it. I have somehow made it to the final region before the boss battle (in the second act) and I have also managed to do something apparently challenging in nearly completing the quest for the Crusader in a single run; I just need to make it to the Quest boss in the next region and I'll be golden. Only problem is, I'm notoriously bad at the bosses in this game and I've only ever won one boss battle in the many, many times I've tried.
At any rate, I've pretty much dropped everything else. I do finally want to go back to Cultic and see if I can make it past the part I got stopped-up at, but I think I'm otherwise done with Pacific Drive. As far as Advance Wars goes, that's one that I'll return to eventually, but I am feeling done with for right now. I didn't complete anything on my list nor get a bingo, but I'm happy with what I accomplished which is to find a game in my library that I'm content to stick with for awhile.
deathinactthree's bingo card
Skul
Tails of Iron
No Straight Roads
Trek to Yomi
Ender Lilies
Well, unfortunately I got completely buried this month. November is the busiest time of the year for me work-wise and always has been, and though I was still able to get to a number of games and finish some long write-ups last November, this one was busier than most. But although it's technically too late now, I did get to a couple more games since my last writeup in Week 2, so I'll go ahead and post my thoughts on them for posterity.
Ender Lilies (PS5)--I tend to play a lot of Metroidvanias and so do my friends that I regularly talk games with, but although I've had this one installed on my PS5 for like two years and my friends raved about it, I never really got to it until this BB event. I did finish it, but kind of rushed to the "A" ending (one of several) because I literally completed it on 11/30. So I definitely missed some content, mainly The Abyss, but I'm told it's reminiscent of the Path of Pain from Hollow Knight so I feel kind of okay having skipped it. I might go back and play the extra content at some point but if I don't, I'm content with the 12 hours I spent with it.
The world of Land's End is being overtaken by the Blight, which corrupts everything and turns its inhabitants into zombies and other bizarre creatures. You are Lily, a young girl and member of the order of White Priestesses and possibly the last one, as many of your sisters were killed or corrupted into hideous monstrosities. You yourself actually don't have any attacks as you're a heckin' smol bean and completely defenseless on your own. Fortunately, you have the ability to contain and use the purified souls of the boss characters you come across as you progress in the world. A few act as your basic melee attacks, some are attack spells like fireballs or magic javelins or force pushes or poison clouds, others are defensive in nature (your only method of blocking).
Navigation is your standard Metroidvania cell-style of map, and the map is pretty significantly large--after 12 hours I think I only completed about 70% of the total map, including the hidden areas or alternative exits. Fortunately you have fast travel, but I noticed that although zones have names like The Stockades or Cliffside Hamlet or Catacombs, the map does not visually specify which zones are which and that can be a little annoying in the late game when you're trying to figure out where you need to backtrack to in order to find something. Once you unlock around 50% or more of the map, you can easily find yourself wandering around between locations trying to remember where the hell that high ledge was that you can now make it to since you just unlocked the flying dash capability. Granular exploration is usually a value-add in Metroidvanias, but it can get a little tiring here. Not so bad that I didn't have fun, but I guarantee you I would've finished the game in 8 hours if I'd just been able to annotate the map.
The art style is fantastic...when it's not moving. Everything is originally hand-drawn and the overall vibe is beautiful and haunting and creepy. Unfortunately the animation suffers a lot, and character movement--especially on very large bosses like Guardian Silva--looks like it was tweened in Flash. Lily's own character animation is actually pretty good, but enemies give off a paper-puppet type of stiffness that is a little jarring to watch. Music is a standout, being largely mournful piano melodies, and sound design in general is solid throughout. All of Ender Lilies has a beautiful and compelling visual/audio style that it's really a shame that the animations are so oddly deficient.
All that said, I give this game a thumbs-up and I enjoyed my time with it. However, I will note that my only true complaint about the game was that it was billed as Dark Souls hard, which I found it to be and beat my head against several zones and bosses and just assumed it was meant to be that way, and did not realize that I was underleveled throughout almost the entire game. I was essentially doing a "OneBro run" because I didn't know I'd missed a bunch of upgrade materials so I was fighting almost all of the late-game bosses with the same sword at the same power level I'd started the game with. That was a bummer to learn, as I think I would've enjoyed this game even more with a bit less of the frustration I had in instances like the Catacombs or Dark Witch Elaine.
Tails of Iron (PS5)--One of my favorite comics is Mouse Guard. A frankly kind of absurd premise (Mice! Camelot-ish! Weasel War!) taken absolutely seriously and succeeds as a result, and ends up being really imaginative and enjoyable. So as a result I was all in on Tails of Iron, which is not the same IP but the same idea. You're a rat knight, a minor prince, and the Frog Kingdom lays waste to yours while you're still figuring out who you want to be as someone who's not first in line for the throne. After the destruction about 20 minutes in, you're the only one in the royal succession left standing, so it's time to take the kingdom back.
It has a heavy, medieval-gothic line art style that I like a lot and while it doesn't look precisely like Mouse Guard, you can tell immediately that it was a direct inspiration, almost to the point that I'm surprised they didn't get a letter from Petersen. Unfortunately that's the best I can say about it. The art is great, but almost nothing else is.
This is also a 2D side-scrolling melee combat game that uses the phrase "Dark Souls" in its sizzle copy but the joyless slog it starts off as never changes. Gear is limited and not that meaningful. Enemies, even trash mobs, are damage sponges and even basic fights feel like they take forever. Trek to Yomi from my previous writeup could have some basic fights take a while, but when that happens they feel like proper duels with skilled opponents that you have to pay close attention to, and it gives you a sense of accomplishment to win. In Tails of Iron, there's no real sense of give and take or timing, just repetitiveness because enemies absorb so much damage, and some have crazy i-frames moving around the screen (archers in particular) that gets incredibly annoying in short order. Combat is swing, block, dodge, repeat, and that's it--there's little of the variation that makes games like Dark Souls or Trek interesting enough to experiment until you find what works for you.
I really, really wanted to like this game but after several hours I'm leaning on "joyless slog". Maybe if I powered through there would be more meat on the bone there but I gave up after maybe 4 hours. Damn shame. Only makes me want a proper Mouse Guard game more, done better.
I played Tails of Iron for my card as well, though I liked it a little more.
Combat is decidedly heavy-feeling, which I can understand turning a lot of people off. Most modern soulslike games focus on iframes, rapid dodges, and reactive gameplay.
For me, the slower combat of Tails of Iron reminded me of of Dark Souls 1, where it's more about reading the situation. You can't panic chug estus if you take a hit, as in later titles. You need to wait for an appropriate opening, balancing your spacing and stamina in the meantime to avoid a second hit.
I actually quite enjoy that more methodical approach to combat, so I found it appealing. But it took me a little while to adapt to the slower pace. The "Clubba" fight was basically my Asylum Demon, demanding I understand the flow of combat before moving on.
I do completely agree that gear is mostly just stat minmaxing, and adds little strategy. It's really just a matter of choosing your preferred weight breakpoint and optimizing around that.
Ender Lilies is still on my wishlist, but it sounds like something I'd enjoy as well. The art is gorgeous, at least in screenshots.
That is a shame it doesn't let you annotate the map. That feels like such an important feature in metroidvanias, especially those with expansive maps.
I know you played on PS5, but for my PC colleagues, Steam does now include a built-in Notes feature. It's certainly not as good as having built-in map annotations, but you can use it to record your current objectives, things to check back on later, etc. I find it especially helpful in metroidvanias, games where you balance many tasks (eg. Satisfactory), or those with long-term progression (eg. MMOs).
It looks like the Ender Lilies team have a new game out as well that looks quite promising. So that'll be one more for the eventual-backlog.
I wouldn't say the heavy feeling of combat in ToI turned me off--Dark Souls 1 is one of my favorite games of all time and I've probably put at least 500 hours into it doing various challenge playthroughs (including a OneBro run) and PvP. I like that style of play, but I compared ToI to Trek to contrast how slow, methodical combat in the latter works significantly better than the former, even though you have similar limitations on gear and movement.
ToI would've worked better for me if there were meaningful moveset differences, say, between a sword and a spear, and/or if trash mobs didn't take so much time to clear. Bizarrely, the Clubba fight was easier for me than a lot of the zone fights were--I can't remember if it took me either two or three attempts, but once I realized to chase down and kill the archer first, and to not be greedy attacking Clubba and focus on dodging, I was still on my toes but it wasn't too challenging. That fight was probably the one time I was having actual fun in the game. I would play more of that.
Despite my minor criticisms, I would definitely recommend Ender Lilies. Good to know about the Notes feature for when I eventually pick up the sequel on sale--I don't typically use any Steam features except "launch game"--so thanks for the tip. For my own part, I would say that you'll have a more enjoyable time with Ender if you just keep two things in mind:
First is about upgrade materials: you'll find stacks of Blight occasionally laying on the ground in the game but it's not enough on its own and the game doesn't do a good job of telling you that the two real main ways of getting mats besides defeating bosses are smashing every pot and crate you see, and to go through the Memories (replaying boss fights but they drop a fair amount of Blight) as often as you can spare the time to.
Second, even with that, not all spells are created equal and should not all be upgraded. A couple of spells are kind of useless, others are useful but it's better if you pick just two or three spells you like and devote all your mats to it early on to create a "build". Some spirit skills are needed to clear/reach certain areas of the map, but they don't need to be upgraded, so you don't need to spend anything on them if you don't otherwise plan to use them. Definitely upgrade the starting sword (Umbral Knight) when you can, it takes a unique mat so you don't need to save it, and the sword will carry you through the whole game. But outside of that my hot tip for becoming a raw damage beast that's effective against everything is to max out Western Merchant and Dark Witch Eleine as early as you can. (This is not a spoiler because other builds can be effective and it's up to personal preference.)
Appreciate the tips on Ender Lilies. I definitely wouldn't have thought to farm previous bosses for upgrade materials, but it sounds like it makes a big difference.
Dark Souls 1 is also one of my favourites. It may in fact be my favourite game. I never got into the PvP scene as you did, but I did complete a number of challenge runs. Since then, I've also spent a fair bit of time modding the game to add new content, challenge, or just to shake things up.
Oh wow--I actually haven't looked at modding DkS before, I don't think the thought ever even occurred to me. Thanks for the links, Archthrones and Daughters of Ash in particular look pretty awesome (although I don't think I can play the latter on my Linux box). Definitely checking this out!
I can confirm that both are indeed awesome. Though since you're interested, let me just give a quick rundown on how to play mods safely.
First, DS1: PTDE has no servers whatsoever. You're free to mod it to your heart's content.
All the other games with active servers (except Sekiro) have a concept called softbanning. This is when your Steam account is flagged, and you're put in an online lobby with other "bad players". You want to avoid this, especially if you do PvP or wish to coop with others.
There are two things that will trigger a softban:
So to safely mod your game, you'll need to stay offline completely until the mod is uninstalled. I strongly suggest using Steam offline mode for this, rather than the game's "Go offline" feature, just to ensure it doesn't connect without your permission.
You'll also want to back up your original save. As a Linux user, I'm sure you can handle that. Just remember to move or delete your modded save afterwards.
There are tools to automate this process like ModEngine. I haven't personally used it, nor do I know which platforms it supports, but it may be an option for you. Larger overhauls like Archthrones and the Seamless Coop mod also handle this for you by using a custom online server and storing save data separately. So those are a lot easier to install.
Daughters of Ash, I believe, is a regular mod. It unpacks some modded game files which you install to the game's directory. So if you're playing the version for DS1 Remaster (which has online servers), you'll need to be careful to avoid going online. Or the PTDE version is also available, if you don't mind 30 FPS (or you can add dsfix).
Out of paranoia, I tend to use a second account with Family Sharing turned on. I also temporarily hide the game from my regular library so I don't accidentally launch it from there. This helps ensure that the modded files are only ever opened from the second account. As a bonus, you can play mods in coop this way. The second account will be flagged and put on the naughty server, but you can still matchmake and exchange data with other players. I've done synced randomizers in multiplayer this way.
When you've finished your playthrough, be sure to remove all the mod files and your old save. I tend to just nuke the whole directory, as uninstalling via Steam will not always remove everything.
That's everything you need to know about how softbans work. It's a little scary, but if you take the proper precautions, you can go nuts in modding these games.
Thanks for the detailed instructions! Very helpful and appreciated.
My final card, a 9x9 blackout:
Puzzleβ The Room Three
Bullet heavenβ Death Must Die
Real-time strategy/tacticsβ They Are Billions
Mystery/investigationβ The Room Four: Old Sins
β Wildcardβ Subnautica
Soulslikeβ Curse of the Dead Gods
Word gameβ NYT Lunch Break
Horrorβ SCP: Secret Files
Deckbuildingβ Inscryption
I ended up with no games that I didn't like, and had two games that I think I 100%-ed, those being The Room 3 & 4. I got back into some word puzzles - I used to be an avid NYTimes Crossword-er, and actually just yesterday borked my 22-day streak for all the NYTimes games (ah well). I picked up two games that will very likely stay in my rotation in some form as go-to games - Curse of the Dead Gods and Death Must Die for a dungeon crawler and a bullet heaven respectively. They Are Billions really scratched an RTS itch in a way that I didn't know I was missing. I'm looking forward to getting back to Inscryption and SCP: Secret Files at some point, but for now I think my game of the month is Subnautica. I don't know why I never really got into it before - too similar to too many other games that I have played, I guess - but I'm glad I've gotten into it now. My underwater base is expanding a lot, and I'm enjoying stabbing bone sharks in the face. I have to figure out how to take on a reaper leviathan... can I take on a reaper leviathan? I don't even know.
@kfwyre Sorry I did not pre-send you a highlight. I did read all the writeups and there were some great ones from everyone, but my highlight of the whole month was @Wes blacking out a card every single week. That's crazy!
I'm very glad I was able to take part in this event! Despite limited time for games, I managed to officially play and write about 9, 3 of which I went on finish.
Has a lives systemβ Darkenstein 3D
Is one of the oldest games you ownβ Wizorb
Owned for more than 5 yearsβ Victor Vran
A solo-dev projectβ Gunpoint
An updated version (remake, re-release) of an older gameβ Grim Fandango
From a different culture or countryβ Call of the Sea
Has a review score above 92β Baba is You
Focuses on relationshipsβ The Novelist
Adaptation of other media type (e.g. board game, movie)β Indiana Jones and the Fate of Atlantis
A few other games I played didn't make the cut for different reasons, but here's some scattered thoughts about those.
Special mentions (non-bingo games)
I played a bit of the beginning of Kingdoms of the Dump, a game I backed on Kickstarter way back in 2019 which dropped this month. It has wonderful pixel art and seems to hit all the right classic JRPG notes early on, but I don't think I played enough to really get a sense of the game. When I started to write my thoughts, they quickly devolved into ruminations on the passage of time in the past 6 years, so to save everyone the indignity of reading that I left it out.
I also took a stab at a few visual novels. Earlier this year I played Eliza which was the first real visual novel I've played in full, and I really enjoyed it. So I jumped into a couple that have been sitting in my library forever: Go Go Nippon and Analogue: A Hate Story. Go Go Nippon was interesting as basically a tourist guide for visiting Japan. Having visited Japan for the first time in 2014, it was nice to revisit that experience. Unfortunately I think it was a bit too, shall I say, cute-anime-girl-centric? I don't mean to imply there's anything wrong with it, but its all a bit over the top for me, so I moved on. Analogue was more interesting from the beginning. As an admitted notes & audiologs aficionado, I love the idea of piecing together a story from the logs of a derelict space ship. The ship's AI has a cartoon girl avatar, but it avoids the tropiness of the previous game. Unfortunately I found the interface clunky, and the story wasn't quite enough to capture me, so I ultimately put it down after only about half an hour.
As a last stab at VNs, I booted up The Murder of Sonic the Hedgehog, a free game released a few years ago on April Fools day. I actually really liked this one. Visually it was simple Sonic the Hedgehog comic/cartoon styled, though they used some sort of texture that I think made it look wonderful. The dialogue was very well-written, and the story was surprisingly touching. The fact that it was completely linear didn't bother me (sometimes its nice not to worry about making a bad choice or missing anything). Perhaps best of all, it wrapped up in just a few hours! A great game to play over a couple evenings.
My goal wasn't to play a certain number of games, but just to write a bit about games each week, which I accomplished. It was challenging but I enjoyed it enough that I hope I can keep it going between now and the next backlog burner. Speaking of, I'm already thinking about what bingo variant I might try out. I also hope I can spend more time reading and discussing everyone else's updates, as that's the one thing I felt like I never had enough time to do!
Let me think of some highlights off the top of my head:
Thanks again everyone, especially @kfwyre and @Wes
So I didn't end up adding any more games after the Week 4 post. But that's OK, because I am plenty happy with the 16 games I did this year! This time last year (I skipped May's round), I finished 11 games. So that's an improvement. Not that I need to do a full card or anything (Idk how you guys do it...).
On top of trying those 16, I did finish two of them: Nine Noir Lives and MAKOTO WAKAIDO's Case Files. And I'm still active playing another three: Murders on the Yangtze River, Eastward, and Intravenous.
I think my favorite game this round has been Eastward. There's something really cool about this game that I can't put my finger on yet. Because it's not normally a type of game I play, action-adventure types. But I get such strong nostalgia from it. Maybe it's the Earthbound/Mother 3 vibes. Idk, but I'm having fun with it regardless.
Anyway, I'm glad to have completed another Backlog Burner! Definitely time a for a break. Here's a BTS spoiler: I play and record and write and post on one day each week and it's a lot and it's kinda tiring by the end of the day, lol. I could just not do that and do like one game a day like a smart person, but that's how I do. So back to just normal vidya game playin'.
Thanks to @kfwyre and @wes for arranging this as always! Hope anyone who watched my mini LPs enjoyed them. And thanks to all the other participants and your posts and reviews. I've certainly added some of the games you all played to my backlog! Along with a few other games I purchased last month. It never ends, does it? π
See you all next year and around the site!
JC's Final Nov 2025 Bingo Card
Collectathonβ Cassette Beasts
Programmingβ Hacknet
Visual novelβ Until Then
Horrorβ Tokyo Dark
Point & click adventureβ Nine Noir Lives
Escape roomβ Zero Escape: Zero Time Dilemma
Base buildingβ Patron
Puzzle platformerβ Murders on the Yangtze River
Stealthβ Intravenous
β Wildcardβ Still There
Action-adventureβ Arco
Comedyβ AKIBA'S TRIP: Undead οΌ Undressed
Mystery/investigationβ MAKOTO WAKAIDOβs Case Files TRILOGY DELUXE
Life simβ Chef RPG
JRPGβ Eastward
Tactical RPGβ Fae Tactics
Durinthal's Bingo Card (Form, Standard, 11/25, no bingo)
Cozyβ Wanderstop
Interactive fictionβ Afterlove EP
Time managementβ Coffee Caravan
Arena/boomer shooterβ Devilated
Miningβ Prodigal
Tactical RPGβ Super Robot Wars 30
β Wildcardβ Hades II
Digital tabletop gameβ Fabled Lands
Grand strategy/4Xβ Super Fantasy Kingdom
Dungeon crawlerβ Wander Stars
Political simβ Civilization VII
I had plans for the final week or so but they didn't pan out, and as a result I didn't add anything or end up with a winning card.
Really the "shelved" section is for things I want to get back to but aren't a priority at the moment as I'm focused on other things through the end of the year. I was debating on whether Fabled Lands should go to "finished" instead since I felt satisfied with the time I put into it, but I didn't get especially far into the story.
Overall I had fun and found a number of games I liked even if I didn't end up putting much time into them yet, maybe next year I'll make a priority of finishing games I started in previous events.
I'm just happy to be able to tag along with a very minimalist approach while my time is so limited. When my time frees up, I look forward to bombarding you all with text and getting into new Bingo game modes. Thanks all and see you next time!
Final Bingo card:
You have to tinker to get it runningβ Gothic 1
Has a first-person perspectiveβ Gothic II
Is mostly text-basedβ Roadwarden
You're giving it a second chanceβ Noita
Has a moody vibeβ UnderRail
Has a moral choice systemβ Planescape Torment
Oh wow, I completely missed your Gothic 1 write-up. You sneakily edited it in to an existing comment!
I'm glad to hear you were able to get it running with a little troubleshooting. It's kind of funny how common ".ini fixes" were as a troubleshooting method for older titles. It still comes up when I get my triennial urge to play Skyrim and need to make a few performance tweaks, too.
I'd definitely be curious to hear your thoughts on how Gothic 1 compares to the remake in the future. I have high hopes for all the patient fans out there that have been waiting.
Thanks for joining in the event, and I hope you have a good time with all these classics.
Yeah in my case it was as simple as setting the correct screen resolution. There is something quite satisfying about a simple one word text change and ctrl-s taking the program from broken to fully playable.
I have seen mixed reviews of the new Gothic unfortunately. Apparently it isn't well optimised, hopefully they'll improve that for 1.0. As for criticisms that the remake lacks the original spirit - it's made in Unreal Engine 5, so inevitably it's going to feel more generic. But I'll reserve judgement for when I play the game when it eventually goes on sale - and will certainly report back.
Thanks - I think the classics could probably keep me going for a decade or more, there's so many titles on my list! It's exciting but overwhelming.
J-Chiptunator's Final Bingo Card (Standard/Form, Completed in 11/18)
Job simulatorβ Weapon Shop de Omasse
FPSβ Metroid Primer Hunters
Point & click adventureβ Hypnospace Outlaw
Sim racingβ Gran Turismo 3: A-Spec
Card gameβ Vegas Stakes
Dungeon crawlerβ Enter the Gungeon
Visual novelβ Tales from Toyotoki: Arrival of the Witch
Score attackβ Liberation Maiden
Sandboxβ Grand Theft Auto V
Simulationβ Rune Factory 4 Special
Cozyβ A Short Hike
Creature collectorβ PokΓ©mon Ultra Moon
β Wildcardβ Untitled Goose Game
Puzzle platformerβ Oddworld: Abeβs Odyssey
Hack and slashβ Hyrule Warriors
Action-adventureβ Long Puppy
Metroidvania/search actionβ Animal Well
Shoot 'em upβ Resogun
JRPGβ WitchSpring R
Puzzleβ The Witness
Third-person shooterβ Splatoon
Digital tabletop gameβ Crimson Shroud
Run and gunβ Cuphead
Beat 'em upβ Scott Pilgrim vs The World: The Game - Complete Edition
Match 3β Tetris Attack
During November's Backlog Burner, my plan was to sample 25 games in 20 days or less, spending up to a few hours with each one and using a 5Γ5 bingo card of genres as a guide. The card kept things varied enough that everything wrapped up two days early, which left the rest of the month open to breathe a bit.
That extra time went into some relaxed Kirby Air Riders sessions, finishing Portal's main campaign, and playing all of Tales from Toyotoki. That last one was quite a surprise: what looks like an unassuming comingβofβage boyβmeetsβgirl story ended up hitting hard enough to make a usually stoic grown man tense up and cry, particularly during the final stretch.
Playing 25 games in 18 days didn't leave much room for deep writeups, so most of the writeups are short impressions with a bit of personal experience or historical context. Often, it took a round of online research just to fill in the gaps that a few hours of play couldn't cover.
That pace still works well for giving a broad overview of each game, but it inevitably flattens the nuance, especially for anything longer than five hours. Most of those titles in particular ended up with writeups that felt a bit more like rough, lowβbudget Wikipedia summaries than insightful commentary.
Next time, the plan is to cut the number of games way down to make space for more detailed coverage. There will be a twist to go with that new approach, but that will have to wait until the next Backlog Burner in about five months.