Durinthal's recent activity

  1. Comment on What games have you been playing, and what's your opinion on them? in ~games

    Durinthal
    Link
    I've... had a relapse, you might say. Roughly 30 years ago, I started using the Internet regularly through America Online. One feature there was roleplaying chat rooms, which is where the name...

    I've... had a relapse, you might say.

    Roughly 30 years ago, I started using the Internet regularly through America Online. One feature there was roleplaying chat rooms, which is where the name Durinthal eventually came from. But before I had that I had another character named something like Silverfrost who was a silver dragon that shapeshifted into an elf because I was a teenager and that was cool, okay? Someone in chat once asked me if I was the Bard guild leader in DragonRealms and I asked them what that meant, which lead me to the world of MUDs and eventually their modern counterparts in MMORPGs.

    DragonRealms (DR) was at the time a new addition to AOL and it hooked me more than the free-form chat rooms ever did even if it was still nothing but text. It was an evolving world with hundreds of other people wandering around to talk to, hang out with, or even stealing money from because my long-term character ended up being a thief and the game supported it mechanically, often leading to PvP. I ended up having a fun dynamic with a paladin (antithesis of any thief) because we were in an organization together for members of a niche character race.

    DR was my primary hobby for years at a very formative time in my life, and also why I learned to type mostly with my left hand which I continue to do to this day: because the number pad was used for directional movement (cardinal/ordinal directions and up/down/out of buildings) and I kept my right hand there while typing other commands with my left. It's subsequently been my baseline of comparison for a lot of other RPGs as well; while there are classes with unique abilities, the game's primarily based on a variety of skills so you can be a mage wearing plate armor or a thief wielding a two-handed sword. Its experience mechanics encouraged socialization through productive downtime so you could still be advancing while hanging out in a room with other people rather than being out in combat.

    Eventually life got busy and I retired, giving away all of my items (many rare, a few truly unique because it's all text and you can get alterations customizing descriptions of things exactly how you want) and logging out for the last time on August 8th, 2004 — I still have some logs from that era backed up. But while I was too busy with other things including hopping from one MMO to the next, I never forgot about DR, and ended up poking in again briefly a few times over the years with new characters on free-to-play accounts since those became a thing, but never for more than a brief walk around. Even so, I kept an eye on the new (at the time) wiki just to see what changes were happening. A couple of times there were major overhauls of systems that I wanted to dive into the details of, even for a game that I hadn't played in years.

    The announcement of Guild Wars 3 gave me an urge to return to GW2, a game I binged when it came out and then put aside, more than a decade ago. While I thought about installing it and jumping back in, another thought game to me... what if I go back to DR instead? I've had the itch for years. There are still a few hundred characters on at any given time but socialization is down significantly, development still happens but it's effectively little more than life support outside of a few dedicated GMs. I know it won't be the same. You can't go home again, after all.

    And yet... it's been a week since I've started playing again. I've gotten to level 10 on a brand-new character in under 48 hours, which might have been literally impossible back in the day under the old systems gating how quickly you gain experience. My old character sits there beckoning, and while I've thought about it I'm leaving him behind. His granddaughter is instead taking his place, born on his 100th birthday because in-game time is roughly 4x that of the real world. The itch has been scratched, and it feels good.

    4 votes
  2. Comment on What are your gaming idiosyncracies? in ~games

    Durinthal
    Link Parent
    Similarly I like to read patch notes for MMOs I haven't touched in over a decade, but I couldn't go back even if I get the itch for it on a regular basis.

    Similarly I like to read patch notes for MMOs I haven't touched in over a decade, but I couldn't go back even if I get the itch for it on a regular basis.

    8 votes
  3. Comment on Tildes Survey #8: What is your favorite video game? (Results) in ~talk

    Durinthal
    Link
    For as much as I gushed about Chrono Trigger previously, it didn't take much consideration to pick a different game as my favorite: The Legend of Zelda: A Link to the Past. While not my first...

    For as much as I gushed about Chrono Trigger previously, it didn't take much consideration to pick a different game as my favorite: The Legend of Zelda: A Link to the Past.

    While not my first video game it was among the early ones and it's the game I've replayed the most times start to finish. A lot of other games I've put more time into could more precisely represent specific phases of my life (off the top of my head there's Ocarina of Time, Unreal Tournament 2004, Team Fortress 2, and Minecraft), but this is the one that's been persistent throughout and I always enjoy revisiting it from time to time. I don't think it's even the best game in the Zelda franchise, but it's the equivalent of comfort food for me.

    5 votes
  4. Comment on May 2026 Backlog Burner: Conclusion and Recap in ~games

    Durinthal
    Link Parent
    Technically I played the non-free Doki Doki Literature Club Plus! version but I believe the base game is the same: Doki Doki Spoiler Club From the poking around I did it seems there are five...

    Technically I played the non-free Doki Doki Literature Club Plus! version but I believe the base game is the same:

    Doki Doki Spoiler Club

    From the poking around I did it seems there are five character graphics to get - one each for Sayori, Natsuki, and Yuri for writing poems targeting their interests, and then either Natsuki or Yuri for choosing to help them prepare for the festival. Regardless of your choices you get the same ending with Sayuri and then the reset leads to the weekend with Yuri before Monika takes over.

    I wasn't quite sure on some of the specifics but I had known enough going in that I was prepared, outside of a few jump scares.

    It's not my favorite given the themes aren't the kind of thing I typically enjoy but I understand what it was going for here which is why I did want to get through it eventually.

    4 votes
  5. Comment on May 2026 Backlog Burner: Conclusion and Recap in ~games

    Durinthal
    Link
    Durinthal's Undiagnosed ADHD (Custom, 5/25) Durinthal's Undiagnosed ADHD Custom bingo 5/25 Why did I buy that? Earliest Unplayed Thing Just Chill One-Heart Event Eight-Heart Event Quick Pick...
    Durinthal's Undiagnosed ADHD (Custom, 5/25)
    Durinthal's Undiagnosed ADHD Custom bingo 5/25
    Why did I buy that? Earliest Unplayed Thing Just Chill One-Heart Event Eight-Heart Event
    Quick Pick RNGesus Take the Wheel Genki Boys Finally Fantasy Four
    ✅ Final Fantasy IV
    Love in the Air v0.2.0
    Maru's Events Schedules for Abigail/Leah JM8 and Ludo Super Robot Wars Never Ends First-Person Shooter
    Sam's Events Hard Games Siffrin's Been Waiting Five-Heart Event Three-Heart Event
    Supergiant Please
    ✅ Transistor
    Most Recent Purchase
    ✅ Ravenswatch
    Base Builder
    ✅ Fabledom
    Seven-Heart Event Visual Novels Take Forever
    ✅ Doki Doki Literature Club

    Too bad I never got to any of the weird squares on my card, maybe next time so I won't elaborate on them just yet. The good news is my backlog really has decreased compared to the start of the year as I haven't bought any new games since December, and I'm hoping to continue that for the rest of the year and shrink it some more come November.

    I had an unexpected trip in the past week so lost a lot of potential play time, but I'm still glad that this motivated me to finish three games that I really had wanted to get around to. FFIV, DDLC, and Transistor weren't just "game in my library that I haven't played yet" entries like a lot of others tend to be for me, and they're going to stick with me for a while longer.

    5 votes
  6. Comment on What are you reading these days? in ~books

    Durinthal
    Link
    I just finished a reread of Gideon the Ninth by Tamsyn Muir and started on Harrow the Ninth (also a reread). I first read both of them around the time Harrow came out so I wanted a refresher...

    I just finished a reread of Gideon the Ninth by Tamsyn Muir and started on Harrow the Ninth (also a reread). I first read both of them around the time Harrow came out so I wanted a refresher before finally getting to the third volume in the series and Harrow in particular is anything but straightforward, fun times.

    6 votes
  7. Comment on May 2026 Backlog Burner: Week 4 Discussion in ~games

    Durinthal
    Link Parent
    I've only played near-vanilla Minecraft so the scale that some mods get to is interesting to me, but even then a million of anything sounds like an absurd request. The amount of bread I needed...

    I've only played near-vanilla Minecraft so the scale that some mods get to is interesting to me, but even then a million of anything sounds like an absurd request.

    The amount of bread I needed seemed reasonable on the surface since I regularly had that amount or more of most non-food resources, there was just no way to guarantee steady progress toward that goal. Stocks dwindle in the winter since production stops and the amount I had at any given time ended up yo-yoing quite a lot.

    Not sure how much of the game I'll remember overall. I'd rather think back on something like Frostpunk where even if I didn't like the gameplay itself, it's memorable for its setting compared to a fairly generic fairy tale fantasy.

    3 votes
  8. Comment on May 2026 Backlog Burner: Week 4 Discussion in ~games

    Durinthal
    Link Parent
    Base Builder — Oh hey Civ VII just came out with a new upda— wait, before I spend the rest of the weekend on that, I finished my first run of Fabledom. As it says in the description, it's a...

    Base Builder — Oh hey Civ VII just came out with a new upda— wait, before I spend the rest of the month weekend on that, I finished my first run of Fabledom. As it says in the description, it's a laid-back city builder and as far as I could tell on the standard difficulty, it's nigh impossible to reach a failure state.

    Gameplay loop: it's your basic city builder.

    You have a hero and can recruit soldiers to fight but they're more of an auxiliary resource than a requirement as the only things on the map that can fight are a few isolated point of interest enemies that mostly stay put and I didn't even check to see if they would attack anything but my combat units. A dragon occasionally shows up but that's a world event that you either have ballistas to chase away or just give it gold; otherwise your army can be sent on missions to other kingdoms that has no other interaction beyond waiting for them to get back.

    The core loop is pretty standard fare: visitors show up on a regular basis and want to move in so you need housing, then they become workers that can go harvest basic resources which turn into advanced resources by way of processing facilities. There are a few basic sanitation and desirability meters for housing that need amenity buildings and then food and coal (in winter) are consumable resources. Peasants and commoners are two classes of residents with different types of buildings for housing and work (some shared for the latter) but when visitors arrive you can determine which class they go into based on what open housing you have so it's easy to balance. Increasing population unlocks new facilities over time with a palace and nobles at the final tier, though the nobles aren't handled quite the same as the other classes and are much more limited as a late-game thing.

    A lot of it's logistics management by way of city planning, since all the workers need to return home to eat if their job site is far away it's less efficient. Similarly getting resources from one facility to the next is the other part, e.g. grain from a farm to a windmill to make flour to a bakery to make bread which then gets taken to shops or homes, with any of the three resources possibly being stored at a granary along the way.

    So beyond the core city building loop, there are occasional events that require resources and give bonuses or eliminate a crisis like with the dragon, overall they're limited and repeat regularly outside of a few one-time point of interest events on the map. Then the main objective of the game is to talk to other nations, court one of the other rulers via completing missions for them, and eventually get married to them for a happily ever after ending.

    Simple, not deep, doesn't seem like there's much in the way of extra complexity or variation that I missed out on unless there's a lot locked behind the higher difficulty levels. It took close to 13 hours for the full run, but it's the last two hours or so that were the most frustrating.

    The final objective is to throw a wedding, and for that you need 1000 gold (easy), 500 bread, 500 juice, and 300 of a magic-related resource. I spent two hours trying to accumulate enough bread because there's no way to direct bread toward that specific objective or tell villagers to stop eating it, so I needed to outpace the consumption by a large enough margin to keep it above 500 bread stored across my entire kingdom. I ended up having to trade with all six other kingdoms to get every last grain, flour, and bread from them and then on top of that have a special event with one of the other rulers that stops my workers from feeling hungry for a while so I could build up enough stock. I ended up building a dozen windmills and bakeries just for this.

    I didn't have a problem with gold or the magic resource because those are only spent when I choose to use them and I was steadily net positive. Juice wasn't a problem because the lower class didn't drink it and it was easy to out-produce consumption. So when I finally reached over 500 bread at 4:30am this morning I frantically clicked on the bu— what do you mean the button doesn't automatically become enabled once I have enough resources? Anyway, frantically clicked off the building and back on it again so I could click the button to start the wedding.

    A short storybook wedding and epilogue happens (with very glitched out narration because that broke earlier in this session for some reason), and then you're dropped right back into the game where you left off for your happily ever after expanding kingdom. I promptly quit and uninstalled the game before going to sleep.

    4 votes
  9. Comment on May 2026 Backlog Burner: Week 4 Discussion in ~games

    Durinthal
    Link
    Durinthal's Undiagnosed ADHD (Custom, 5/25) Durinthal's Undiagnosed ADHD Custom bingo 5/25 Why did I buy that? Earliest Unplayed Thing Just Chill One-Heart Event Eight-Heart Event Quick Pick...
    Durinthal's Undiagnosed ADHD (Custom, 5/25)
    Durinthal's Undiagnosed ADHD Custom bingo 5/25
    Why did I buy that? Earliest Unplayed Thing Just Chill One-Heart Event Eight-Heart Event
    Quick Pick RNGesus Take the Wheel Genki Boys Finally Fantasy Four
    ✅ Final Fantasy IV
    Love in the Air v0.2.0
    Maru's Events Schedules for Abigail/Leah JM8 and Ludo Super Robot Wars Never Ends First-Person Shooter
    Sam's Events Hard Games Siffrin's Been Waiting Five-Heart Event Three-Heart Event
    Supergiant Please
    ✅ Transistor
    Most Recent Purchase
    ✅ Ravenswatch
    Base Builder
    ✅ Fabledom
    Seven-Heart Event Visual Novels Take Forever
    ✅ Doki Doki Literature Club

    We'll have to see how much else I get done in the last week.

    3 votes
  10. Comment on What's your favorite personal gaming memory? in ~games

    Durinthal
    Link Parent
    I joined so many betas for MMOs in that era too, also a number of games where I got it on launch but didn't play beyond a month or two. Just off the top of my head was City of Heroes, WoW, Pirates...

    I joined so many betas for MMOs in that era too, also a number of games where I got it on launch but didn't play beyond a month or two. Just off the top of my head was City of Heroes, WoW, Pirates of the Burning Sea (which got me a keyboard and headset I used for several years in a Massively screenshot contest), Tabula Rasa, Warhammer Online: Age of Reckoning, Age of Conan, even EVE for a bit.

    1 vote
  11. Comment on What's your favorite personal gaming memory? in ~games

    Durinthal
    Link Parent
    That reminds me of a fun time I had back in the beta for the original game. There were frequent skirmishes in Hillsbrad as one does, but we ended up having a truce through fishing and you can see...

    Still in WoW, participating in a hours-long open PvP battle of Southshore vs. Tarren Mill.

    That reminds me of a fun time I had back in the beta for the original game. There were frequent skirmishes in Hillsbrad as one does, but we ended up having a truce through fishing and you can see the skeletons from the previous fights we had in that boat. Eventually I worked up enough courage to stand side by side with the enemy for a nice moment of calm.

    2 votes
  12. Comment on May 2026 Backlog Burner: Week 3 Discussion in ~games

    Durinthal
    Link Parent
    Visual Novels Take Forever — And so I played a short one that's already been covered this event, Doki Doki Literature Club. It was that or Hatoful Boyfriend and I had other people pick for me....

    Visual Novels Take Forever — And so I played a short one that's already been covered this event, Doki Doki Literature Club. It was that or Hatoful Boyfriend and I had other people pick for me.

    Doki Doki Spoiler Club

    I do have some prior experience with more standard visual novels like Fate/Stay Night, some of The Fruit of Grisaia, and Katawa Shoujo for another original English VN, and I already knew it was a more meta take so I was looking forward to it. I don't mind the regular tropes from other VNs that this particular game is eschewing, they're often just quite long therefore the card name.

    I unfortunately don't have much to add beyond the previous write-ups about the content of the game other than agreeing with them and it's a neat take on the visual novel format that really can't be done in another medium, something I always appreciate. I was unfortunately already spoiled on a broad level with "Just Monika" and messing with the file system so my reactions were more "Oh, so that's the angle it's going with" on a more meta level as the game progressed, but maybe that's appropriate for the kind of game it is.

    I regularly see Dan Salvato giving significant donations to charity during Games Done Quick events so I'm glad it worked out for him, but currently I'm cursing his name because the main musical motif has been stuck in my head for nearly a week.

    3 votes
  13. Comment on May 2026 Backlog Burner: Week 3 Discussion in ~games

    Durinthal
    Link
    Durinthal's Undiagnosed ADHD (Custom, 4/25) Durinthal's Undiagnosed ADHD Custom bingo 4/25 Why did I buy that? Earliest Unplayed Thing Just Chill One-Heart Event Eight-Heart Event Quick Pick...
    Durinthal's Undiagnosed ADHD (Custom, 4/25)
    Durinthal's Undiagnosed ADHD Custom bingo 4/25
    Why did I buy that? Earliest Unplayed Thing Just Chill One-Heart Event Eight-Heart Event
    Quick Pick RNGesus Take the Wheel Genki Boys Finally Fantasy Four
    ✅ Final Fantasy IV
    Love in the Air v0.2.0
    Maru's Events Schedules for Abigail/Leah JM8 and Ludo Super Robot Wars Never Ends First-Person Shooter
    Sam's Events Hard Games Siffrin's Been Waiting Five-Heart Event Three-Heart Event
    Supergiant Please
    ✅ Transistor
    Most Recent Purchase
    ✅ Ravenswatch
    Base Builder Seven-Heart Event Visual Novels Take Forever
    ✅ Doki Doki Literature Club

    Only one addition this week due to sumo spectating taking up a lot of my time, started one other but won't have the write-up until the next thread.

    3 votes
  14. Comment on Lifetime Plex Pass will cost $750 USD after July 1st in ~tv

    Durinthal
    (edited )
    Link
    I got my lifetime pass long enough ago that it's been well worth it (if it was $5/month I would have passed $750 total by now), though the main thing holding me to Plex now is inertia. I have a...

    I got my lifetime pass long enough ago that it's been well worth it (if it was $5/month I would have passed $750 total by now), though the main thing holding me to Plex now is inertia. I have a few friends that use my server as well and I could probably figure out how to securely share with them through Jellyfin in a way that minimizes friction, but I haven't had to yet.

    7 votes
  15. Comment on The boy that cried Mythos in ~comp

    Durinthal
    Link Parent
    I figured the next step in the line would have been Epic, though maybe there's too much baggage around the term.

    I figured the next step in the line would have been Epic, though maybe there's too much baggage around the term.

    3 votes
  16. Comment on May 2026 Backlog Burner: Week 2 Discussion in ~games

    Durinthal
    Link Parent
    Supergiant Please — I played Bastion not long after it came out back in 2011 and greatly enjoyed it, with the soundtrack regularly popping up in my head to this day. So when the studio's sophomore...

    Supergiant Please — I played Bastion not long after it came out back in 2011 and greatly enjoyed it, with the soundtrack regularly popping up in my head to this day. So when the studio's sophomore effort Transistor came out a few years later I got that, but I was in a phase of my life where I wasn't playing many games in general so I only put in a couple of hours before putting it aside.

    More than a decade later I'm finally sitting down to play through it start to finish and—dang, there's a bug that prevents the audio from it on the Steam Deck going through the dock. No problem, I jumped over to my copy of it on the Switch instead because it's one of the games I bought on multiple platforms.

    I remembered having fun with the combat system and I really dove into it this time, switching combinations of functions regularly and largely favoring the turn-based aspect over the real time combat. In that regard it feels like the middle ground between Bastion and Hades (putting Pyre aside as something completely different and the last one I haven't finished yet), going from the former's pair of weapons that can be swapped out to four abilities at once that can be modified in different ways that can be seen as an early prototype for the Olympian boons of the latter. The more tactical nature of turns also reminds me of Hades II with Melinoë's casts anchoring enemies in place so you can maneuver around them.

    The scope is otherwise much closer to Bastion, a sub-10 hour linear story with a small cast and a world that we get a window into but need to infer much more from without being able to rely on existing mythology.

    After I finished it late last night I finally went searching for it to get thoughts from others that I've previously managed to dodge, so it was interesting to me to see that a lot of people thought the story was opaque or vague before I realized that it's really easy to just miss out on most of the detail. It's largely coming from either trying out all the commands in different ways for character stories or interacting with the terminals that can be passed right over if you don't head in the right direction for the setting, Red's development, and the main plot. I didn't mind that because I liked exploring the world but I can see other people not enjoying it.

    Transistor ending — full spoilers (also some for Bastion)

    Here's a video of it for anyone that wants a refresher.

    After Red sat down and used the Transistor on herself and the screen began scrolling I was shouting at the screen, "No, that can't be the end, right? We were going to go restore everything!" And then you get their story and everything fits into place. It was a choice that Red made for herself rather than the player, similar to how she took a left on the bike ride early in the game to try to get him back rather than run away.

    I love a good tragic romance so narratively the conclusion is immediately satisfying: Red and her lover are reunited in some form of the afterlife. It's picking a third option to the two that Bastion presents of Restoration or Evacuation, though there's a question of how much choice Red really has due to the setting. Even if she could restore the physical structure of Cloudbank, all the residents are gone and it doesn't appear possible for them to come back. Similarly the Country mentioned isn't as much a physical place as it is a euphemism (aside from the manifestation of it inside the Transistor that we see in Royce's fight and the end) and there's nowhere she could evacuate to, so she's left alone in an empty world. Bastion has the Kid wake up post-calamity while Red's living through it as it happens. Maybe with full administrator powers she could bring back everyone or at least create people again in some manner, but that's not something she wishes to find out.

    One interpretation I read from someone wanting a happier ending is that they're literally logging off at the end and meeting in the physical world (which could also be what the Country refers to) akin to the situation the characters in Sword Art Online were stuck in, and while I can't say that's impossible I don't think there's enough evidence to support it from our limited perspective. The entirety of Cloudbank is a digital world and it seems like all the characters are also entirely AI, or at most digital copies of people so their existence is still scoped to Cloudbank even if the originals are out in another world.

    Aside from that I think the setting was fascinating with absolute democracy controlling every matter of Cloudbank that can take place immediately, even trivial affairs. Everyone has a voice until it's taken by the Camerata with Red being the literal manifestation of that.

    Anyway, I loved it and now I get to listen to the soundtrack in full.

    3 votes
  17. Comment on May 2026 Backlog Burner: Week 2 Discussion in ~games

    Durinthal
    Link
    Durinthal's Undiagnosed ADHD (Custom, 3/25) Durinthal's Undiagnosed ADHD Custom bingo 3/25 Why did I buy that? Earliest Unplayed Thing Just Chill One-Heart Event Eight-Heart Event Quick Pick...
    Durinthal's Undiagnosed ADHD (Custom, 3/25)
    Durinthal's Undiagnosed ADHD Custom bingo 3/25
    Why did I buy that? Earliest Unplayed Thing Just Chill One-Heart Event Eight-Heart Event
    Quick Pick RNGesus Take the Wheel Genki Boys Finally Fantasy Four
    ✅ Final Fantasy IV
    Love in the Air v0.2.0
    Maru's Events Schedules for Abigail/Leah JM8 and Ludo Super Robot Wars Never Ends First-Person Shooter
    Sam's Events Hard Games Siffrin's Been Waiting Five-Heart Event Three-Heart Event
    Supergiant Please
    ✅ Transistor
    Most Recent Purchase
    ✅ Ravenswatch
    Base Builder Seven-Heart Event Visual Novels Take Forever

    Just one addition so far, but it's one that'll be sticking in my mind for a while.

    3 votes
  18. Comment on What's your dream job? in ~life

    Durinthal
    Link
    There are a number of jobs I've thought would be nice, but none that I'd take over my current career as a software engineer given the world we live in. If I didn't have to worry about finances...

    There are a number of jobs I've thought would be nice, but none that I'd take over my current career as a software engineer given the world we live in.

    If I didn't have to worry about finances though, for some reason I've always thought it would be nice to run a small bakery (which I've enjoyed as a hobby but haven't done much of recently, maybe I should get back into that). Ideally it could also serve as a third space so have a café as part of it as well, though I'd let someone else be the barista.

    3 votes
  19. Comment on May 2026 Backlog Burner: Week 1 Discussion in ~games

    Durinthal
    Link Parent
    I also have some unfinished business with them with a different game, will hopefully get to that soon. That's why Hades was the first roguelike I tried that clicked for me. I didn't really get the...

    I've always considered myself a fan of Supergiant Games, but if I'm being honest, I've probably spent more time listening to their games than playing them.

    I also have some unfinished business with them with a different game, will hopefully get to that soon.

    There's also a fair amount of new content introduced after each run.

    That's why Hades was the first roguelike I tried that clicked for me. I didn't really get the appeal of trying the same thing again, shuffled, with the only goal being to get to the end. Hades made me want to see every character repeatedly to find out what happens next with their story, and each round of venturing out into Tartarus was the way to advance that. I eventually did come around to enjoying it for the sake of the gameplay as well and just having fun with each weapon, but it was the characters and story that hooked me.

    I'm sorry I ever doubted you, Supergiant.

    Bastion's "Setting Sail, Coming Home" is probably still my favorite from what I've heard of the lyrical songs but I do greatly enjoy what's in Hades as well.

    2 votes
  20. Comment on May 2026 Backlog Burner: Week 1 Discussion in ~games

    Durinthal
    Link Parent
    I've noticed web novels sometimes act as a rough draft for something that gets cleaned up and published later, but that's different from in-place updates that games have. You might have some typo...

    I've noticed web novels sometimes act as a rough draft for something that gets cleaned up and published later, but that's different from in-place updates that games have. You might have some typo fixes or occasionally a new edition of a novel, or a director's cut of a film, but those are treated as separate entities that exist alongside each other that games have been tossing aside more recently outside of niche use cases. It's kind of funny thinking of speedrunners as looking for a first-edition volume because it's missing one word in a specific paragraph that lets them skip a chapter.

    I see it as video games being the youngest medium of the ones listed and the most complicated in execution, so in the transition to the always-connected world they were the first to leap to having updates roll out to end users for bug fixes then content additions (expansions and DLC). Early access, depending on the game, is more like test screenings for a film being open to anyone that wants to opt in and give feedback on it with the understanding it's not the final cut.

    3 votes