aphoenix's recent activity

  1. Comment on The skills that helped Adam Neumann fuel WeWork's breakneck growth are piling up as potential liabilities as the company prepares to go public in ~finance

    aphoenix
    Link
    Neumann seems like the current embodiment of 90s dotcom boom that's just about to bust. He's a leader that makes weird proclamations - which admittedly often work out for some reason - and who...

    Neumann seems like the current embodiment of 90s dotcom boom that's just about to bust. He's a leader that makes weird proclamations - which admittedly often work out for some reason - and who just haemorrhages money, much of it on personal things. On top of that, they're creating an amazingly antagonistic work spaces, with firing quotas, random employee removals, dietary restrictions, work first mentalities...

    It's such a bizarre article that highlights the antithesis of everything I personally want from working in this sector. I think it's well worth a read.

    5 votes
  2. Comment on How Adam Neumann’s Over-the-Top Style Built WeWork. in ~tech

    aphoenix
    Link Parent
    Ah, that's a better place for it. :thumbsup: I am not currently subscribed to ~finance and forgot about it. Thanks!

    Ah, that's a better place for it. :thumbsup: I am not currently subscribed to ~finance and forgot about it.

    Thanks!

    1 vote
  3. Comment on Programming Q&A Thread in ~comp

    aphoenix
    Link Parent
    @clone1 I just want to highlight this tangent from Deimos, which is just fantastic advice, and I'm not just saying it because it's one of the same pieces of advice that I give to people. As the...

    @clone1 I just want to highlight this tangent from Deimos, which is just fantastic advice, and I'm not just saying it because it's one of the same pieces of advice that I give to people.

    the advice I usually give is that people should try to build something by themselves, from scratch, for a problem or use that they're interested in. It doesn't have to be anything amazing or unique, but it's important that it's something you want to exist and would use personally. That's what will keep you motivated to figure out how to implement new capabilities. The nice part about building it by yourself from scratch is that you will understand everything about the system. When you want to add something new, the only new things you have to learn are relevant to that specific addition.

    As the technical lead at a company, I actually do this professionally when I introduce junior developers to a new framework or language, and then about once per year to hone skills: come up with an idea, sell me on it, then build it, but the key is that you should actually want to use it. I review the code, and we work through any learning issues together. It's a fantastic system for getting people used to a language or framework.

    Once you know a framework, and have learned a bit of a language, then reading the code becomes more and more natural.

    Obviously, everything else Deimos said was also valuable. I'd add that a good set of tools is really important, so investing in learning to use your editor is a good idea. Whatever your editor is, it should help you not get lost in the maze of methods and classes; you shouldn't get sidetracked by "what's this" you should be able to immediately see what the thing giving you problems is, and deal with it.

    4 votes
  4. Comment on Tabletop Weekly Discussion #1 - Chain Suggestions in ~games.tabletop

    aphoenix
    Link Parent
    I've taken Ohanami off the list then; thanks for the followup! The Mind is a bit silly (not in a bad way) and I've found it's a love-it-or-hate-it sort of game; my oldest daughter refuses to play...

    I've taken Ohanami off the list then; thanks for the followup!

    The Mind is a bit silly (not in a bad way) and I've found it's a love-it-or-hate-it sort of game; my oldest daughter refuses to play it, so we have actually stopped, but the rest of us enjoy it quite a bit.

    1 vote
  5. Comment on I haven't owned a car in 12 years. What should I buy? in ~hobbies.automotive

    aphoenix
    Link Parent
    Ah, street parking is a rough situation. There are some options if it's truly of interest to you, including weekly trips to the closest supercharger (depending on how much you drive, and a hefty...

    Ah, street parking is a rough situation. There are some options if it's truly of interest to you, including weekly trips to the closest supercharger (depending on how much you drive, and a hefty extension cord for top ups at home, but it's probably more trouble than it is worth, unless you could convince the new place of work to install a charging station.

    2 votes
  6. Comment on I haven't owned a car in 12 years. What should I buy? in ~hobbies.automotive

    aphoenix
    Link Parent
    It's sooooo much more fun to drive as well, and think about never buying gas! It would be great. (I don't own a Tesla, but I think my next car will be electric)

    It's sooooo much more fun to drive as well, and think about never buying gas! It would be great.

    (I don't own a Tesla, but I think my next car will be electric)

    3 votes
  7. Comment on Alexis Kennedy of Weather Factory (formerly Failbetter) responds to the abuse allegations made toward him three weeks ago in ~games

    aphoenix
    (edited )
    Link Parent
    She's a pretty good writer. What an awful situation. Edit for clarity: no matter who is right and what is happening, it's an awful situation.

    Modern systems of justice – and I’m talking proper justice, like juries, judges, the law – often fail women because they put the burden of proof on the accuser. This means successfully punishing people for things like sexual assault is difficult, because by the very nature of the offense – usually committed in private, between two people – there isn’t a whole bunch of evidence to prove beyond a reasonable doubt that the accused did the thing the accuser says they did. This is shitty, and it needs to change. But it’s tipped towards the defendant deliberately: Blackstone’s ratio, the idea that “it is better that ten guilty persons escape than that one innocent suffer”, is a vital founding principle of modern justice.

    She's a pretty good writer. What an awful situation.

    Edit for clarity: no matter who is right and what is happening, it's an awful situation.

    2 votes
  8. Comment on I haven't owned a car in 12 years. What should I buy? in ~hobbies.automotive

    aphoenix
    Link
    It's a bit higher than your price, but the Tesla Model 3 does neatly check almost all of your boxes. Failing that, I think a Prius is actually a wonderful choice; they're not un-fun to drive, and...

    It's a bit higher than your price, but the Tesla Model 3 does neatly check almost all of your boxes.

    Failing that, I think a Prius is actually a wonderful choice; they're not un-fun to drive, and they're pretty great from a reliability and long term ownership standpoint.

    The GTI is a fun little daily driver, but I always have a bit of a hard time getting in them (I'm a behemoth). If you find them comfortable, they can be worth that tradeoff.

    4 votes
  9. Comment on Tabletop Weekly Discussion #1 - Chain Suggestions in ~games.tabletop

    aphoenix
    Link Parent
    Ha, I 100% get it. I just thought it was fun that we suggested things that are in almost all ways polar opposites of each other. I totally agree - a good game is a good game. I haven't played...

    Oh, and don't think that it's just RoR that I play, day in day out.

    Ha, I 100% get it. I just thought it was fun that we suggested things that are in almost all ways polar opposites of each other. I totally agree - a good game is a good game.

    I haven't played Ohanami (I don't think I've even heard of it) - it looks pretty interesting. I think I'll add that to my list as well.

    Have you seen "The Mind"? It's not really similar to any of these, other than that it's another card based game that's beautifully made. It has 100 numbered cards; each round you deal out a small amount of cards to each player (3 in round 1, 4 in round 2, etc). Then as a group, you have to play the cards in order from lowest to highest. The catch is that you cannot communicate. There's not a lot of strategy (the game is better if you don't discuss methodologies to start with) but it ends up with a lot of laughs and it's short and really easy to get into.

    2 votes
  10. Comment on Tabletop Weekly Discussion #1 - Chain Suggestions in ~games.tabletop

    aphoenix
    Link Parent
    I've not played Root, but after looking at it online for a bit I'm struck by what a delightfully constructed game it seems to be. All the images just make it seem rich and beautifully constructed,...

    I've not played Root, but after looking at it online for a bit I'm struck by what a delightfully constructed game it seems to be. All the images just make it seem rich and beautifully constructed, and the story sounds good. I'm half-inclined to suggest Anachrony, as I did above - delightful construction, mostly intuitive board states, asymmetric player abilities, and a completely different but still very strong underlying storyline.

    But I don't want to just say the same thing twice! Instead, I'm going to suggest Smallworld, which is a cute game that seems like it might be simpler than Root. Each player has the option of choosing a fantastical race with a random power and taking over Smallworld, but Smallworld is small and there's not enough room for everyone, so it leads to a Risk-like conflict, but unlike Risk, there's not a lot of chance involved. You only get one roll of the die per turn (your last attack) so mostly it's a "size of the armies" situation, where luck isn't involved. Lots of replay value due to how the races are constructed (special power tile + race tile means no two games are the same), and it's something that even younger players can get into - my younger daughter is 8 and has won, and it's not just because of the bullshit that is Spirit Trolls. That does bring up one drawback: because of how the tiles are randomly put together and how asymmetric it is, sometimes a player can get a race / power combination that is just stupidly powerful and they're hard to deal with.

    2 votes
  11. Comment on Tabletop Weekly Discussion #1 - Chain Suggestions in ~games.tabletop

    aphoenix
    Link Parent
    Splendor is the entire opposite end of the spectrum from RoR. ;) It's a delightful little game that you can play in 15 minutes or so; basically there are tiles available for purchase; the cost of...

    Splendor is the entire opposite end of the spectrum from RoR. ;)

    It's a delightful little game that you can play in 15 minutes or so; basically there are tiles available for purchase; the cost of the tiles can be paid by using up a coin, or by simply having a tile that provides the particular colour. For example, if you had 2 white and 2 red tiles, you could take a tile that costs 2 white and 2 red for free. You build a little engine that ends up sustaining itself. Tiles also can have point values on them; game ends at the end of the turn where the first person gets to 15.

    There's really not much more to it than that; interaction is minimal and mostly involves taking tiles before other people.

    3 votes
  12. Comment on Tabletop Weekly Discussion #1 - Chain Suggestions in ~games.tabletop

    aphoenix
    Link Parent
    My experience with Anachrony is that the first time you play it it seems really fiddly as you're getting set up, but I (and the others I play with) found it really intuitive; things aren't fiddly...

    My experience with Anachrony is that the first time you play it it seems really fiddly as you're getting set up, but I (and the others I play with) found it really intuitive; things aren't fiddly just to be fiddly, they're fiddly because the approach makes sense. We've found that we rarely forget how things work, despite the fact that there's dozens of different little "fiddles" but they're all sensible and work how you feel like they should work.

    Plus the concept (a meteor hit the earth in the future so hard that it exploded in the past and destroyed everything, started the possibility of time loops, and now it's almost time that the asteroid is actually going to hit the earth and you have to deal with it) is so cool. Every time we play, we read out the page from the rulebook explaining the story and it really sets the mood. It's insanely important to have a good storage system though, because getting things out and putting things away is time consuming. Also the idea that you can borrow from your future turns, but you have to actually spend those resources on future turns or there are punishments is one that I just love.

    2 votes
  13. Comment on Tabletop Weekly Discussion #1 - Chain Suggestions in ~games.tabletop

    aphoenix
    Link Parent
    The thing that you dislike about Slay the Spire is one that I actually love, which is that it's not always a good idea to take the card when you have the opportunity to do so. Once I stopped...

    The thing that you dislike about Slay the Spire is one that I actually love, which is that it's not always a good idea to take the card when you have the opportunity to do so. Once I stopped auto-including cards if they weren't right, I enjoyed it more.

    I will talk to my brother about sharing his game notes (and try to convince him to try out Tildes again). He's shared notes before, and we've played ten or so sessions over the last few years (having transitioned more into pure D&D), and every time we've done it, it's been a riot - things mostly play out as one-offs that last 5 or 6 hours, and it's great fun even for people that don't really know what they're doing with Magic or D&D. He even did one session that used planechase cards (which was the weakest session, but still enjoyable).

    1 vote
  14. Comment on Tabletop Weekly Discussion #1 - Chain Suggestions in ~games.tabletop

    aphoenix
    Link Parent
    That's a fair assessment overall regarding Eclipse. I didn't want to just suggest a different civ-like, which is why I went in a different direction. I also love games with traitor mechanics, but...

    That's a fair assessment overall regarding Eclipse. I didn't want to just suggest a different civ-like, which is why I went in a different direction.

    I also love games with traitor mechanics, but as I said, I can't really think of anything in the same oeuvre that isn't just a step down.

    With respect to fiddly space games, but with soul, have you tried Anachrony? It's a beautifully made game with a wonderful story (perhaps my favourite story in any boardgame). It's a worker placement game with no betrayal mechanic at all (so it doesn't really follow from RoR), but if you like the idea of a space adventure that's a little more interesting, then I really enjoy that one. Again, I'll stress that it's not actually really like RoR in any way, but it's a ton of fun.

    3 votes
  15. Comment on Tabletop Weekly Discussion #1 - Chain Suggestions in ~games.tabletop

    aphoenix
    Link Parent
    I have played the well-knowns above (but still great recommendations, thanks) but haven't played Saint Petersburg. It looks pretty interesting and I might give it a go! I like your card-based...

    I have played the well-knowns above (but still great recommendations, thanks) but haven't played Saint Petersburg. It looks pretty interesting and I might give it a go!

    I like your card-based followup recommendations; I think the card drafting is a nice counterpoint to the engine building that Splendor does, and all of them are kind of on the same "level" but can be expanded upon.

    2 votes
  16. Comment on Tabletop Weekly Discussion #1 - Chain Suggestions in ~games.tabletop

    aphoenix
    Link Parent
    An easy pivot from Betryal Legacy is to any of the other "Legacy" games - if the hook that you enjoy is recurring the same game with previous games choices lingering over you, then any of the...

    An easy pivot from Betryal Legacy is to any of the other "Legacy" games - if the hook that you enjoy is recurring the same game with previous games choices lingering over you, then any of the other ones could be a worthwhile pickup. I'm especially fond of Pandemic: Legacy, which is thematically quite different, but could be a nice followup to Betrayal.

    3 votes
  17. Comment on Tabletop Weekly Discussion #1 - Chain Suggestions in ~games.tabletop

    aphoenix
    Link Parent
    Maybe Slay the Spire has some of the same elements? I'm mostly going by the trailers for HoF, because I haven't played them. If the deckbuilding is what you enjoy, then that might fill that void....

    Maybe Slay the Spire has some of the same elements? I'm mostly going by the trailers for HoF, because I haven't played them. If the deckbuilding is what you enjoy, then that might fill that void. I've also been enjoying Slay the Spire a lot so maybe I'm just into recommending it right now (also, it's in Humble's monthly bundle right now).

    I don't have a good tabletop recommendation that's publicly available, unfortunately. My brother did a homebrew DnD / Magic mashup that blends DnD storytelling, but the combat is replaced with Magic. That's maybe the closest thing I could think of, and I could see if I could share his game building notes at some point.

    2 votes
  18. Comment on Tabletop Weekly Discussion #1 - Chain Suggestions in ~games.tabletop

    aphoenix
    Link Parent
    Wow, that's a hard one to come up with a suggestion for, because everything else feels like a bit of a step down. I'm going to suggest Eclipse - it's a big, busy game with complex board states and...

    Wow, that's a hard one to come up with a suggestion for, because everything else feels like a bit of a step down.

    I'm going to suggest Eclipse - it's a big, busy game with complex board states and lots of social interactions, but it's at the opposite spectrum for themes. Tons of fun, more board building, perhaps a bit faster (don't get to say that much about Eclipse).

    3 votes
  19. Comment on Tabletop Weekly Discussion #1 - Chain Suggestions in ~games.tabletop

    aphoenix
    Link
    Splendor

    Splendor

    2 votes
  20. I'd love to see a recurring thread here in ~games.tabletop where we can talk about board games in a fun way. Here's my hook for this thread: List one boardgame that you like, and we will suggest a...

    I'd love to see a recurring thread here in ~games.tabletop where we can talk about board games in a fun way. Here's my hook for this thread:

    List one boardgame that you like, and we will suggest a boardgame that you may also like based on your one selection. Ideally, there will be an explanation for "why" as well.

    Edit: I also encourage other people to post suggestions!

    10 votes