aphoenix's recent activity

  1. Comment on What do you think is the best sandwich? in ~food

    aphoenix
    Link Parent
    Ha, I also frequently have wraps in high fiber tortillas as well. Usually it's scrambled eggs in a wrap for me.

    Ha, I also frequently have wraps in high fiber tortillas as well. Usually it's scrambled eggs in a wrap for me.

    1 vote
  2. Comment on What do you think is the best sandwich? in ~food

    aphoenix
    Link Parent
    I realized after reading another comment that my favourite hot chicken is actually korean hot chicken - instead of the nashville style hot sauce, it uses gochujang. I like to put pickles and a bit...

    I realized after reading another comment that my favourite hot chicken is actually korean hot chicken - instead of the nashville style hot sauce, it uses gochujang. I like to put pickles and a bit of iceberg lettuce, and sometimes kimchi as well.

    Sandwiches and wraps are my favourite things to eat.

    2 votes
  3. Comment on What do you think is the best sandwich? in ~food

    aphoenix
    (edited )
    Link
    I am in mostly in agreement with the ranking from @Narry but mine is slightly different as I'm not a huge fan of ham or thick slices of pork (as would be in a Cuban). Reuben - my favourite way is...

    I am in mostly in agreement with the ranking from @Narry but mine is slightly different as I'm not a huge fan of ham or thick slices of pork (as would be in a Cuban).

    • Reuben - my favourite way is a breakfast Reuben, which just adds a fried egg to the sandwich
    • Croque Madame - a croque monseier which just adds a fried egg to the sandwich
    • French Dip - I like mine as the Swiss Dip version, French dip with gruyere
    • Nashville Korean hot chicken sandwich
    • Smoked turkey, fried onion, heirloom tomato, iceberg lettuce on a jalapeno bagel with a schmeer on the top bagel and a bit of mustard on the bottom

    I upgrade the Nashville hot chicken to Korean hot chicken.

    4 votes
  4. Comment on What did you do this week (and weekend)? in ~talk

    aphoenix
    (edited )
    Link
    Birds: there is a nest in a vent which had a broken cover. Over the last couple of weeks, eggs have hatched and over the last couple of days the hatchlings have started to fledge. Instead of...

    Birds: there is a nest in a vent which had a broken cover. Over the last couple of weeks, eggs have hatched and over the last couple of days the hatchlings have started to fledge. Instead of leaving via the broken vent cover, though, it seems that they are somehow going from the vent area above the main floor washroom to the laundry room in the basement and getting stuck. I have rescued five birds from the laundry room and released them. I am now trying to figure out how they got to the laundry room, and I have purchased the new vent cover. This weekend I will put the new vent cover on.

    Tree: we had a tree that was dying I called an arborist and he told me that it would be $3500 or so to get it taken care of. I have a chainsaw, so I declined. I have cut down the tree, and have been slowly getting rid of the tree debris. I still have a lot of large pieces, but tomorrow my father is coming with his trailer and we will get the remainder taken out of the yard.

    Van: the brakes on my van need replacing. Last weekend I did the rear brakes; this weekend I will do the front brakes. I always like doing the brakes; it's the perfect home task. It's not difficult, it saves a lot of money, and it is enough of a real "job" to be impressive to people who don't know how to do their brakes. Also I have a nice garage to do the work in, and have a bunch of comforts in the garage; a decent smart speaker for music, a comfortable stool, a great floor jack, a series of safety jacks, an air wrench, etc. My son will probably help me as well, and there's something great about father-kid task time. One of my favourite pics of my middle daughter is getting when she was helping me do the brakes on my old mustang.

    Relaxing: I might take my son to see a matinee movie today. He is interested in seeing the Backrooms movie and so am I. I'm not sure it's as great idea; he's 11 and not particularly into horror movies, but he's really into backrooms lore. I think the last movie I saw in theatres was the first Mario movie, so it has been a while. I'm sure the prices are going to give me apoplexy. Edit: my boy has asked to watch this at home when it comes out, in case he wants to opt out of the movie part way through. I said we could do that in theatres; he said that "didn't seem fiscally responsible". He is 11.

    Parenting: last night was the arts awards night for the aforementioned daughter's high school. She won two awards for excellence: one in her drama program and one in her music program. Her significant other was also there and they won an award for excellence in visual arts. Her best friend was also there and co-won the award for excellence in drama. A winning night all around!

    4 votes
  5. Comment on May 2026 Backlog Burner: Conclusion and Recap in ~games

    aphoenix
    Link Parent
    Oh interesting - I tried to get it to generate a couple of ways then I just went straight to editing the local storage because I figured it wasn't really worth it... but I should have guessed that...

    Oh interesting - I tried to get it to generate a couple of ways then I just went straight to editing the local storage because I figured it wasn't really worth it... but I should have guessed that there was actually a way to do it!

    4 votes
  6. Comment on May 2026 Backlog Burner: Conclusion and Recap in ~games

    aphoenix
    Link
    I missed the first little bit after doing a bit of online detox and avoiding social media, but I found a fun way to participate. My stealth card went fairly well. I did have to edit the local...

    I missed the first little bit after doing a bit of online detox and avoiding social media, but I found a fun way to participate. My stealth card went fairly well. I did have to edit the local storage to get it all to say Stealth, which is okay, I hope @Wes doesn't further develop things for this weird edge case.

    The card, 9/9 blackout all stealth all the time
    Form Custom bingo ✅ 9/9
    Stealth
    ✅ Seven: Enhanced Edition
    Stealth
    ✅ SOMA
    Stealth
    ✅ Sir, You Are Being Hunted
    Stealth
    ✅ Invisible Inc.
    ★ Wildcard
    ✅ Subnautica 2
    Stealth
    ✅ Styx, Shards of Darkness
    Stealth
    ✅ Hello Neighbour
    Stealth
    ✅ Monaco
    Stealth
    ✅ Serial Cleaner

    I actually had a fair number of games that were similar in some ways, and their juxtapositions almost always left me feeling good about one and less good about the other, as is the nature of juxtapositions.

    AI Antagonist

    Sir, You Are Being Hunted and Hello Neighbour both have antagonists that are supposed to learn from your actions and adapt their strategies to try to catch you. Overall, I lean a bit towards SYABH as the superior game, but I think that Hello Neighbour is worth checking out, and I'm going to plan on trying out some of the other games in the series later. I do have to give the style points and the vibes more to SYABH though, I love the idea of steampunk gentlemen robots going after you fox-hunt style.

    Frenetic Pixel Heists

    Punchline: two nickels. Monaco and Serial Cleaner both had similar vibes, but it was a really unfavourable and maybe unfair comparison for Serial Cleaner. I think there's a good game in there, but it just did not connect with me at all with the interface feeling so janky to me. I really like the concept, and how immediately unhinged the game is - you're immediately get the "I love my job" vibes from the dude cleaning up dead bodies and taking keepsakes. It's a visual delight as well, but I don't think I'll get over the issues with the interface. I'm keeping Monaco to play with my kids some time and likely uninstalling Serial Cleaner

    Parkour Stealth Games with Cool Worldbuilding

    Styx, Shards of Darkness and Seven, Enhanced Edition both featured parkour and cool worlds in which to do parkour. Styx just caught me off guard with how funny the main character is; the introductory cut scene felt fairly serious, and it seems like it's going to be serious, and then the first time you die, there's a fourth wall break with Styx calling you an idiot, and I was so charmed that I'll be going back to this a fair bit. Seven had a cooler world, but the parkour wasn't as good. Actually, I reread what I had written, and I said it was a series of "not quites" and that is totally it. Everything is good but not quite great, and there were other games that had great vibes.

    The Rest

    The other games didn't have as many head-to-head comparisons. I'll get back to SOMA but I'm going to stick with Subnautica 2 for a while. I've put about 6 hours into Sub 2 and I'm really enjoying it thus far, and I will play it all the way through, probably twice, and all the subsequent patches and releases. Invisible Inc. was pretty cool - I like squad based tactics games, and adding in stealth mechanics and making it vaguely heist oriented instead of strictly combat oriented is pretty great. I'll plan to get back to that over the summer at some point.

    The Best Stealth

    I originally said that Subnautica 2 was tenuously related, but sneaking past the first collector colossus was intense. The best stealth mechanic in a game was probably in Hello Neighbour - you get an audible cue that the Neighbour is coming when he stomps around towards you. I think it was slick and polished. The game where stealth was the most important factor is probably SOMA because holy crap don't let the monster see you. Subnautica 2 gets an honourable mention there as well, because the best way to deal with leviathans is just not getting caught by them.

    Final Thoughts

    Overall, I was glad that I didn't completely miss this event, and I'm happy that my silly stealth entry worked out. @Wes and @kfwyre, you guys are great, love to you both, thank you for putting together a really cool event. And to everyone else who played, I did end up reading all of your journeys, thank you for all the writing about awesome games - I've got a bunch from my backlog now that some of you have played that I have installed to bring into next month... when I'm done with Subnautica for a while.

    5 votes
  7. Comment on May 2026 Backlog Burner: Conclusion and Recap in ~games

    aphoenix
    Link Parent
    This is beautiful, 5/7, no notes.

    This is beautiful, 5/7, no notes.

    4 votes
  8. Comment on May 2026 Backlog Burner: Week 5(ish) Discussion in ~games

    aphoenix
    Link Parent
    Week 4+ Subnautica 2 Word cloud: sequel, early access, water world, survival, basebuilder, big scary fish I really enjoyed Subnautica and Below Zero, so I was pretty excited when this came to...

    Week 4+

    Subnautica 2

    Word cloud: sequel, early access, water world, survival, basebuilder, big scary fish

    I really enjoyed Subnautica and Below Zero, so I was pretty excited when this came to early access. It is definitely early access, which I am actually very happy with; the earlier games in the series both had quite lengthy early access periods where things changed a fair bit. By all accounts, the developers are very receptive to feedback from the community, so I'm actually trying to make reports when I have issues and will try to provide some useful feedback to the devs.

    So far, I haven't really encountered any bugs or problems. I'm only a few hours in, but the game thus far is a very faithful sequel. The graphics are similar, but better, the controls are similar, with some updates and upgrades, the animations of the animals are similar but a bit more polished. There are new items and new systems and new stories.

    Some specific things:

    • the map is currently quite a bit smaller than Subnautica's finished map, but I think it's quite a bit bigger than the early access version was, tough I didn't play the first game in early access myself.
    • base building is different, and I think better. Things snap to the grid better, it feels more organic, and either I'm building a floppy and terrible base, or it automatically gives you foundation when you play things. I have really enjoyed the differences specifically to base building.
    • the system where you find specific genetic repository animals and use their DNA to augment your own is such a cool story-driven way to "level up" in a game, and it feels totally appropriate within the game
    • the creatures are different but no less beautiful and / or hideous and / or frightening.
    • I miss reef leviathans.

    I have not yet played any of the multiplayer, but I did get two copies so I can play with my kids whenever they are interested in doing so. It does run quite poorly on my son's computer so I may have to update his video card so that he can play a bit more smoothly.

    Overall, I am very much enjoying Subnautica 2 - it's the best game I played this month, and I'm really looking forward to what they do with it at each iteration through the next 2-3 years, which is how long they have said the open access will likely last. I think if it sounds like fun to experience the game, see changes, and give feedback, then this is totally a good time to buy the game and take part. It's also completely valid to wait until the Early Access period is completed if that's what you're looking for.

    2 votes
  9. Comment on How to prevent mold growth under weight mats in ~life.home_improvement

    aphoenix
    Link Parent
    YES that's exactly what it looks like it is. I should have read all the comments before reanswering. Though I didn't realize that it was often salt being pulled out of the concrete and not salts...

    YES that's exactly what it looks like it is. I should have read all the comments before reanswering.

    Though I didn't realize that it was often salt being pulled out of the concrete and not salts or sugars that were introduced. I learned something!

    4 votes
  10. Comment on How to prevent mold growth under weight mats in ~life.home_improvement

    aphoenix
    Link Parent
    Hmmm, it shouldn't look worse over time, that's strange. I think you might want to look into a waterproof concrete sealant because it looks like that stain is leacging into the concrete. It...

    Hmmm, it shouldn't look worse over time, that's strange. I think you might want to look into a waterproof concrete sealant because it looks like that stain is leacging into the concrete. It doesn't actually look like mould to me though, it looks like something crystalline. I do think it more likely to be a spill; either Gatorade or soda?

    Either way, I would consider sealing the floor better, then watch where the moisture comes from and keep a fan there to help moisture evaporate without pooling, be it sweat or otherwise.

    1 vote
  11. Comment on How to prevent mold growth under weight mats in ~life.home_improvement

    aphoenix
    (edited )
    Link Parent
    I'm wondering if there was a spill or something and it wasn't just sweat? I get pretty sweaty and even when I was doing sit-ups (ie laying directly on the mat), I didn't sweat enough to soak...

    I'm wondering if there was a spill or something and it wasn't just sweat? I get pretty sweaty and even when I was doing sit-ups (ie laying directly on the mat), I didn't sweat enough to soak through like that. I would also expect the sweat to be more spread out?

    I think if you put down the sheeting correctly, then it would actually just fix the problem completely, but you do want to make sure that you place it with some overlap so that the liquid won't get through. That said, if this were me, I wouldn't put down any other barriers, but I would keep an eye on it over some period of time to see if the sweat issue continues, or if this was a one-time issue. To me that looks more like a water bottle spill or something and not just a sweat mark.

    3 votes
  12. Comment on How to prevent mold growth under weight mats in ~life.home_improvement

    aphoenix
    Link
    You could put a plastic barrier down between the puzzle mat and the concrete. If the moisture is on top of that barrier, then you shouldn't get mould underneath, just on top. I think the big thing...

    You could put a plastic barrier down between the puzzle mat and the concrete. If the moisture is on top of that barrier, then you shouldn't get mould underneath, just on top.

    I think the big thing to consider is airflow. Do you run that fan for a significant amount of time to allow for drying after using the area? We used to have a similar setup in our old house, and we never had an issue like this, but we had really good airflow in the area that had the interlocking foam tiles. We also would take them up and scrub them twice a year, but we never found any mould while we were doing so.

    Is the moisture definitely just from sweat? You could probably put down towels on top during workouts to help prevent he issue as well.

    8 votes
  13. Comment on May 2026 Backlog Burner: Week 5(ish) Discussion in ~games

    aphoenix
    Link Parent
    I think that their "Adaptive AI" patch came relatively late in the game's history, so if you played from early on, it likely didn't have it. But I'm speaking from memory, I haven't looked it up...

    I think that their "Adaptive AI" patch came relatively late in the game's history, so if you played from early on, it likely didn't have it. But I'm speaking from memory, I haven't looked it up because I'm outside in 25C weather chopping up a stupid tree.

    2 votes
  14. Comment on May 2026 Backlog Burner: Week 5(ish) Discussion in ~games

    aphoenix
    Link Parent
    Of the two games where the bad guys are supposed to learn from what you've done, I did prefer Sir You Are Being Hunted, but I know that Hello Neighbour seems like it was a lot more popular. I...

    Of the two games where the bad guys are supposed to learn from what you've done, I did prefer Sir You Are Being Hunted, but I know that Hello Neighbour seems like it was a lot more popular. I think that maybe I'll try one of the newer iterations of the game - there are various sequels - and maybe they won't have the same technical difficulties? I think I have Hello Neighbour: Hide and Seek as well as Secret Neighbour and maybe they won't have the same difficulties.

    I definitely get why they were successful enough for sequels, but maybe this one is a bit long in the tooth and that's why I had some issues.

    2 votes
  15. Comment on May 2026 Backlog Burner: Week 5(ish) Discussion in ~games

    aphoenix
    Link Parent
    Week 3 Invisible Inc. Word Cloud: squad, turn-based, klei, cute This is a very cute turn-based squad strategy heist game done by Klei; Don't Starve, Crypt of the Necrodancer, Mark of the Ninja,...

    Week 3

    Invisible Inc.

    Word Cloud: squad, turn-based, klei, cute

    This is a very cute turn-based squad strategy heist game done by Klei; Don't Starve, Crypt of the Necrodancer, Mark of the Ninja, and Griftlands are all games I've played from them before. They have a particular style and this is very much in the same style. If you enjoyed any of these other games, then you'll probably like this one, though I think it's relatively middle of the pack in their offerings. This one is good, not great, but it's cute and fun. It's not particularly difficult for the first few levels (all I've played) but they clearly make it so that you can succeed with a variety of different plans. Squads and Turns work pretty well for stealth based games. I don't know if I'll return to this, but I enjoyed my time in it.

    Styx, Shards of Darkness

    Word Cloud: surprisingly funny, slick, parkour, snarky sneaker

    I plan on returning to this one and playing more. You play as a goblin thief / assassin, sneaking along rooftops and scurrying up walls to accomplish whatever the mission is. I didn't realize it was going to be funny until the first time I missed a jump and fell into the darkness; there is an interstitial screen where you are confronted by Styx, talking directly to you the player, and he makes jokes about your ignominious death. I enjoyed sneaking along rooftops, and climbing under eaves, and the parkour jumps and the missions, but the most fun was Styx' fourth wall breaks telling me that I suck. Visually the game was pretty good; they really nail the late night mystical city aesthetic, and while I frequently felt like I was on a rail, that can be okay.

    I'm surprised that there isn't (or I don't know about) a Deadpool game that functions almost exactly like this.

    Seven, Enhanced Edition

    Word Cloud: isometric, RPG, splinter cell vibes, cyberpunk, parkour

    This game is very slick, the story is pretty good, the world-building is great, the look and feel is superb, the controls are pretty good. The stealth is good; it reminded me of the last time I played Splinter Cell, by which I mean you can mostly just combat your way through if you want to do things on super hard mode. But after an hour or so, I totally mentally checked out, and I couldn't really identify what made it happen. I think there were a variety of things that I would say were "not quites". The story was not quite enough to keep my interest, the stealth is not quite good enough, the combat is not quite difficult enough, the parkour is not quite good enough, top down isometric felt not quite right for what was happening, stealth breaking was not quite intuitive. It was a death by a thousand little cuts that made the whole game just a bit less than the sum of its parts. Everything (except the world building) was about a B or B+, and that wasn't quite enough to keep me going.

    Relatively early on, there's a little cut scene where the Bad Priests have someone that they're going to execute, and you watch the execution from a nearby rooftop. They strap him into this wild gyroscope thing and then twirl him until he explodes, and that was the most interesting part of the game, and it comes about four minutes into the tutorial. I don't think I'll return to this one, but if dystopian cyberpunk isometric stealth games with a fair amount of parkour is up your alley, then this is probably the game for that.

    2 votes
  16. Comment on May 2026 Backlog Burner: Week 5(ish) Discussion in ~games

    aphoenix
    (edited )
    Link Parent
    Week 2 Hello Neighbour Word Cloud: evil neighbour, murder most foul, disappointed, first person, puzzle, adaptive AI You are a boy who sort of witnesses your neighbour doing something bad through...

    Week 2

    Hello Neighbour

    Word Cloud: evil neighbour, murder most foul, disappointed, first person, puzzle, adaptive AI

    You are a boy who sort of witnesses your neighbour doing something bad through the window while playing; you hear a bunch of screaming, and the evil moustachioed menace seems like he's probably got somebody locked up. You have to sneak into his house, but be warned - he learns from what you've done to prepare for the next time you break in. If you break through a window, then the next time you break through that window, you're likely to find a trap there, and if you spring the trap, the neighbour usually catches you and that's it.

    The concept of the game is great, and the graphics are pretty delightful, especially the evil neighbour himself. But once again, I found myself confounded by human computer interactions; the first session I had, I just couldn't do a single thing other than walk around. I could not figure out how to interact with anything, even after looking up the interaction keybind. I fiddled around for 15 or so minutes, and then I gave up. Later I returned to the game and then immediately found that I had no issues at all with interacting, and I played for a half hour or so. Then for whatever reason, I lost the ability to interact again; I restarted the game and I could once again open doors, but the annoyance factor was off the charts at this point, and I put the game down. I haven't returned to it yet; I feel like there is something potentially quite special here; I like that the antagonist adapts to the strategies that you use, and I think there's something deeply unsettling about the story. All in all, I think this is definitely worth it if you don't have any issues playing it.

    Sir, You Are Being Hunted

    Word Cloud: it just works, procedural generation, killer robot gentlemen, adaptive AI again, inventory nightmares, dirigibles

    Sir or Madam (you can play as either), there are a large coterie of gentlemen robots with robot dogs searching for you fox-hunt style, and when they find you you are dead. You have to find the macguffins so that you can escape unscathed, and you had best be quite quiet, because they can hear you, they can smell you, they can track you, and if you pull the same trick too many times, they learn about it and they'll be waiting for you. I'm actually somewhat surprised that this game hasn't been more popular, and I also have to admit that I actually have played this before, but the last time was maybe in a pre-Tildean era. The game holds up fairly well, and because it's procedurally generated, the maps is totally different than the last time I played (I think it is, it felt different). The robots are ruthless, the sound and music is great, the design of the game is really slick, and you have to be careful about what you pick up and bring with you because you don't just have infinite room in your inventory and a lot of the stuff you can pick up is just garbage.

    I had no issues playing this game, and over the course of about 4 hours I managed to make a fair amount of progress until robots in dirigibles saw me, and the hunting party murdered me. This was a highlight for me; it's fun, mildly difficult, but not so engrossing that you feel like you've really lost out when the robots kill you. And all the robots are like late 19th century british gentlemen, and *robots in dirigibles. A+, very fun, I definitely recommend it if you ever see it on sale.

    SOMA

    Word Cloud: intense, Amnesia clone, Canadian, medical horror, helpless, overwhelming monster

    I just looked it up, and this is actually done by the same people who made Amnesia, which I have had a hard time finishing in the past, and this is similarly pants-shittingly scary. There's something about first-person horror games that really freak me out. I love horror movies - it's probably my favourite genre - but first-person horror games have a visceral effect on me, especially ones where whatever monster you're up against is overwhelming. The monster in this game just kills you, you can't handle it, you can't deal with it in any way other than to run and hide. It's best to just not run into it at all, actually.

    The design of this game is very intuitive, and the tutorial mode is pretty great at introducing you to the ideas of the game; you'll have to investigate carefully and find out how to make your way through whatever obstacle you have, and your surroundings reveal the story to you as you go. The level design is pretty great, and I knew that it took place in Toronto, but I was still pleasantly surprised when reading an article in the game that they actually reference some Toronto streets, and the subway kind of looked like the Toronto subway.

    The story is good so far; I'm a few hours in, and I had to take a breather because holy shit the thing almost got me and it is pretty intense. I do intend to go back to this one; it's one of my favourites from this month, and it's just a little less intense than Amnesia the Dark Descent was.

    4 votes
  17. Comment on May 2026 Backlog Burner: Week 5(ish) Discussion in ~games

    aphoenix
    (edited )
    Link Parent
    Week 1 Monaco: What's Yours Is Mine. Word cloud: goofy, top-down, heist, cartoonish, intuitive, cool mechanics, pixel-ish This is heist game that can be played single player or co-op. It was...

    Week 1

    Monaco: What's Yours Is Mine.

    Word cloud: goofy, top-down, heist, cartoonish, intuitive, cool mechanics, pixel-ish

    This is heist game that can be played single player or co-op. It was pretty deserted for online play (it's fairly old), so I played single player. It's a top down game with a pretty cool retro feel. There are a variety of classes you can pick - the Locksmith, the Pickpocket, the Lookout, etc. - all with their own abilities. The abilities are all very easy to get into and understand. One of the things that I almost always love about games is when the interface makes sense and you just get it right away, and with very minimal tutoring, the mechanics in this make sense. If you've played any top down games you control with a keyboard and mouse, you'll be situated in this game in about three minutes.

    The art style is a delight. Maps are blocky and retro and slick and cool. There is lighting / fog-of-war style effects, so you might have an idea what's around a corner, but you can't see it unless your character could actually see it.

    My one regret about playing this one so far is that I haven't had a chance to play with anyone in co-op mode, which is where I imagine this game would really shine. It's pretty fun going through the story mode and some of the workshop levels on your own, but this has a similar feel to Perfect Heist 2 in some ways, and I think multi player would probably be fantastic.

    This is one of the games where I kind of just want to say chef's kiss no notes. This feels like a game that achieved exactly what the creators wanted to make; straight forward, easy to get into, fun to play. I'm looking forward to playing it co-op.

    Serial Cleaner

    Word cloud: cute, fast, deranged protagonist, great visuals, disappointed

    I think I have to go back and give this one another shot, because I played it shortly after playing Monaco, and it wasn't a favourable comparison. I was so taken with how intuitive Monaco was, and my main takeaway from this game was how much I struggled with the controls. The default controls have you moving with the arrow keys, and then using A and S to interact with various things on the screen, but in ways that don't necessarily feel natural. You can adjust the keybinds in a cluster, which didn't feel great either; you can swap ←↓↑→ A / S with WASD K/L and that felt weird and I just want to be able to individually set keybinds.

    My frustration grew because the game looks like it's going to be so much fun. The style is in some ways similar to Monaco - pixel games, but this one has a cool retro 70s or 80s vibe, down to the station wagon your character drives. You play as a cleaner for the mob - you show up to the crime scenes and disappear the bodies and the evidence. That might be as simple as grabbing one body and a souvenir from the crime scene - to keep at home where you visit between jobs and your mom makes you pie - or stashing multiple bodies and cleaning up blood, while dodging police. The theme is great; picture a cartoonish post-hitman cleanup with a big moustache and aviators just piloting your floor cleaner over huge puddles of blood while a security guard with a flashlight keeps wandering through and you have to jump into a dumpster. The AI isn't great, but the vibes almost make up for it... if the controls didn't take me out of every single mission. This one is so close to being good, and I've been wrong before about interface things, so I'll give it another go when it has more temporal distance from such an intuitive game.

    3 votes
  18. Comment on May 2026 Backlog Burner: Week 5(ish) Discussion in ~games

    aphoenix
    Link Parent
    Oh, there is definitely a need for sneakiness in Subnautica 2, but it mostly comes down to pathing more than an actual sneak mechanic. But that's true of some of the others as well, so it's all good.

    Oh, there is definitely a need for sneakiness in Subnautica 2, but it mostly comes down to pathing more than an actual sneak mechanic. But that's true of some of the others as well, so it's all good.

    2 votes
  19. Comment on May 2026 Backlog Burner: Week 5(ish) Discussion in ~games

    aphoenix
    Link Parent
    Thank you, one does one's best!

    Thank you, one does one's best!

    2 votes
  20. Comment on May 2026 Backlog Burner: Week 5(ish) Discussion in ~games

    aphoenix
    Link
    Bingo! Custom Bingo Card, Blackout 9/9 Form Custom bingo ✅ 9/9 ✅ Seven: Enhanced Edition ✅ SOMA ✅ Sir, You Are Being Hunted ✅ Invisible Inc. ✅ Subnautica 2 ✅ Styx, Shards of Darkness ✅ Hello...
    • Exemplary

    Bingo!

    Custom Bingo Card, Blackout 9/9

    Form Custom bingo ✅ 9/9
    Stealth
    ✅ Seven: Enhanced Edition
    Stealth
    ✅ SOMA
    Stealth
    ✅ Sir, You Are Being Hunted
    Stealth
    ✅ Invisible Inc.
    ★ Wildcard
    ✅ Subnautica 2
    Stealth
    ✅ Styx, Shards of Darkness
    Stealth
    ✅ Hello Neighbour
    Stealth
    ✅ Monaco
    Stealth
    ✅ Serial Cleaner

    In the immortal words of Sam Reich, I've been here the whole time! The only way to learn is by playing. The only way to win is by learning. And the only way to begin is by beginning. I did a very themed custom card this time, with the theme being "Stealth". All the boxes except the Wildcard space are for Stealth games, and all of the games that I have played this month have had a sneaky, stealthy theme to them, with Subnautica 2 being tenuously connected, hence filling the Wildcard slot. I'll be doing some write-ups over the weekend.

    I'm not sure what team this puts me on. Maybe I started my own team, Team Stealth!

    6 votes