knocklessmonster's recent activity
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Comment on Any beginners advice or resources on developing a 2D RPG/Puzzle video game? in ~comp
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Comment on What games have you been playing, and what's your opinion on them? in ~games
knocklessmonster LinkI've been playing a ton of roguelites lately and wanted to mix it up after running a bunch of Slay The Spire 1/2, so I set up Super Mario 64 in Ghostship I remember SM64 was the first decompiled,...I've been playing a ton of roguelites lately and wanted to mix it up after running a bunch of Slay The Spire 1/2, so I set up Super Mario 64 in Ghostship
I remember SM64 was the first decompiled, maintained, multi-system N64 port but I never got around to getting a known build running. Then randomly this comes out (I don't follow the Harbour Master 64 project beyond releases), and it's perfect. I got the 8bitdo 64 controller, as well, and have been having a great time with the N64 muscle memory. I nearly beat SM64 on the 3DS at one point but never picked it back up again, so it's nice to go back through it.
I set up Spaghetti Kart, the Mario Kart 64 game, as well, to see about going through it, too, and have been having fun with it, as well. This controller really does make a bit of a difference, I think, at least on game feel and not having to think differently for inputs.
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Comment on Ageless Linux emerges to protest OS-level age verification laws in ~tech
knocklessmonster LinkIt's Debian with a tweaked /etc/release. "We aren't Debian because you edited a user file" wouldn't do anything against these laws. It spawned from the Reddit rageposting a out the bila by people...It's Debian with a tweaked /etc/release. "We aren't Debian because you edited a user file" wouldn't do anything against these laws.
It spawned from the Reddit rageposting a out the bila by people who didn't read them. To be clear, I think they're stupid laws designed to shift age compliance from big tech to OS vendors, but there was, and continues to be, so much misinformation about the functions of these bills, and even anger at organizations (Freedesktop) trying to ensure their downstream projects (distros) don't get screwed by it.
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Comment on Slay the Spire 2 launches into Early Access in ~games
knocklessmonster Link ParentI've been testing my older hardware with it. I have a 2012 Macbook Pro with Debian that even runs it, like you described with some load delays, but once you're in it's solid.I've been testing my older hardware with it. I have a 2012 Macbook Pro with Debian that even runs it, like you described with some load delays, but once you're in it's solid.
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Comment on gb-recompiled - Translates Z80 assembly directly into modern C code in ~games
knocklessmonster Link ParentAssuming this could be made to run every game 100% OOTB on build (I did a run with Link's Awakening that crashed after five minutes), you could at least eliminate the overhead of emulation and any...Assuming this could be made to run every game 100% OOTB on build (I did a run with Link's Awakening that crashed after five minutes), you could at least eliminate the overhead of emulation and any input latency it provides which could, theoretically, help with things like high-level Tetris, and the few other games that would benefit. You're still subjected to input processing + LCD latency, but it's one more small point of potential optimization. You can remove some of this overhead with emulators, like Retroarch, but this requires running multiple instances of the emulator which even causes issues with 8-bit system emulation efficiency.
But like 90% of the thought is because I just think it would be cool.
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Comment on gb-recompiled - Translates Z80 assembly directly into modern C code in ~games
knocklessmonster Link ParentI'm talking about something like even a Decky extension, or some desktop GUI for enthusiast use. Of course you need the rom, but some projects, like the Harbour Master stuff, makes it dead easy to...I'm talking about something like even a Decky extension, or some desktop GUI for enthusiast use.
Of course you need the rom, but some projects, like the Harbour Master stuff, makes it dead easy to manage the process of extracting the data by having a drag-and-drop or simple command with the rom as an argument (Linux is the exception here, soh.appimage oot_name.z64 to run the build).
I just did a build of Link's Awakening with this and it was pretty easy. But you do need a full build stack. In Debian I needed
build-essential sdl2-dev cmake ninja-build, so you'd need the standard stack for any other OS. It did take a minute or so to link the last two blocks while compiling, but it was still pretty quick. -
Comment on gb-recompiled - Translates Z80 assembly directly into modern C code in ~games
knocklessmonster LinkI'm excited by the possibility of being able to run classic games as native apps. Portable FPGAs are great (shoutouts to Analogue and FunnyPlaying), but if one created a buildchain where you...I'm excited by the possibility of being able to run classic games as native apps. Portable FPGAs are great (shoutouts to Analogue and FunnyPlaying), but if one created a buildchain where you could, say, take a Gameboy game and recompile it on your Steam Deck as easily as loading a ROM, that would be phenomenal. We aren't even at the compilable games being confirmably fully functioning, but this is still amazing, and the current state is a huge step towards game preservation and playability.
Emulation is in a great state, too, but I just find the idea of running games natively to be cool.
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Comment on gb-recompiled - Translates Z80 assembly directly into modern C code in ~games
knocklessmonster Link ParentThere's a mention in the article that calls out N64 (Harbour Masters, and others) and PS2 (PS2Recomp) de/recompilation projects.There's a mention in the article that calls out N64 (Harbour Masters, and others) and PS2 (PS2Recomp) de/recompilation projects.
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Comment on gb-recompiled - Translates Z80 assembly directly into modern C code in ~games
knocklessmonster Link ParentI didn't even know we were doing PS2 recomps to any extent, I have some games I need to try it on that are notoriously difficult to emulate, but don't, to my knowledge, use extended hardware.I didn't even know we were doing PS2 recomps to any extent, I have some games I need to try it on that are notoriously difficult to emulate, but don't, to my knowledge, use extended hardware.
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Comment on What games have you been playing, and what's your opinion on them? in ~games
knocklessmonster (edited )Link ParentThe Pocket is honestly better than a modded GameBoy, Color, and Advance (I have all of them). With adapters you can run a few other hand-helds (NeoGeo, and two more), and with open-source openFPGA...The Pocket is honestly better than a modded GameBoy, Color, and Advance (I have all of them). With adapters you can run a few other hand-helds (NeoGeo, and two more), and with open-source openFPGA cores it does all of those and more (SNES and anything that gen or earlier) from ROMs.
Not trying to make a pitch beyond "It's way more than a DMG/GBC/GBA fpga device."
They also make a midi cable that lets me connect a gameboy with LSDJ to hardware which is sick. They only talk about nanoloop but both use the same rails for MID. Made my Arduinoboy obsolete with less noise.
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Comment on Parseword - a delightfully complex word game from Wordle’s creator in ~games
knocklessmonster LinkI'll dig in later because I can't make too much sense after the tutorial and five minutes at work but it started clicking! I like it because it doesn't require vocabulary as much as context.I'll dig in later because I can't make too much sense after the tutorial and five minutes at work but it started clicking! I like it because it doesn't require vocabulary as much as context.
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Comment on Parseword - a delightfully complex word game from Wordle’s creator in ~games
knocklessmonster Link ParentWe can blame the Welsh for this one.We can blame the Welsh for this one.
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Comment on Save Point: A game deal roundup for the week of March 8 in ~games
knocklessmonster Link ParentAlso free from their github if you have a Steam aversion. But still worth buying even at $10Also free from their github if you have a Steam aversion. But still worth buying even at $10
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Comment on What games have you been playing, and what's your opinion on them? in ~games
knocklessmonster Link ParentApotris is pretty sick. I slapped it onto my Analogue Pocket (which is great if you wanna play any 8/16-bit consoles via FPGA) and it's exactly the sort of game I've wanted since Nullpomino got...Apotris is pretty sick. I slapped it onto my Analogue Pocket (which is great if you wanna play any 8/16-bit consoles via FPGA) and it's exactly the sort of game I've wanted since Nullpomino got really stale.
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Comment on Slay the Spire 2 launches into Early Access in ~games
knocklessmonster LinkIt's so good. I haven't beaten Act 1, but my struggles with STS1 have definitely made me familiar with mechanics, etc, and I really like how all the characters play. The old ones play more or less...It's so good. I haven't beaten Act 1, but my struggles with STS1 have definitely made me familiar with mechanics, etc, and I really like how all the characters play. The old ones play more or less the same, and the new ones represent new directions and really show off the new mechanics and subsystems well. The new ones are amazing, and the old ones have neat little tweaks that freshen things up. It's nicely polished, as well.
I was running some stuff at work and couldn't buy the game until 10:15 AM PST, and played for a few hours before going back to the original just for a flavor comparison.
I really like that you can draw on the map to help visualize/remember the path through. It's a nice little QOL thing. And the quests have results that add a nice level of depth as well.
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Comment on What games have you been playing, and what's your opinion on them? in ~games
knocklessmonster Link ParentFunnily enough both streams are routed through Easy Effects the same. The original, which also used fmod, also had issues with sounds sort of stacking and playing all at once, or occasionally just...Funnily enough both streams are routed through Easy Effects the same. The original, which also used fmod, also had issues with sounds sort of stacking and playing all at once, or occasionally just skipping out. It was just for single hits, so it's not a huge issue.
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Comment on What games have you been playing, and what's your opinion on them? in ~games
knocklessmonster LinkHades/Hades 2 I had a big ol comment I wrote up about how the games feel that I wiped, but I've been going back and forth between the two. Slay the Spire took over my game time as I tried to crank...Hades/Hades 2 I had a big ol comment I wrote up about how the games feel that I wiped, but I've been going back and forth between the two. Slay the Spire took over my game time as I tried to crank out a win to unlock the Watcher before STS2 hit EA, but I play both of these side by side because they're different enough they're still individually entertaining. And you actually need to beat Hades about ten times for the full main story. The magic in the sequel adds a different sort of depth, and progression feels different, but just as good, making it separately enjoyable from the unga-bunga, more straightforward approach of the original.
Slay the Spire I wanted to get a "clean" win (no dailies or custom starts) before STS2 hit early access. I did buy and play a bunch of STS2 today, but came back to the first to just mess around and see if I can get somewhere. I decided to do a Silent build, figuring I'm not getting anywhere with Ironclad, and wound up with a phenomenal build that basically breezed through Act 3.
Just in case anybody hasn't gotten that far in STS 1 and doesn't want surprises
I wound up locking the first phase all combats with at *least* seven dagger attacks. I had to fight The Awakened One, and was sweating on phase 2 (didn't realize there was one), but reached a point where I just cut him down, then was *stunned* I finally managed to do this on the day Slay the Spire 2 dropped.Slay the Spire 2 Kinda like Hades to Hades 2, so good, quite different, the new characters are great, and I like that you just need to do a run with the old ones to unlock. It feels better, surprisingly has plenty of the jank of the first (weird sounds not playing right sometimes on Linux, odd hangs, but nbd). It's the same great game with an overhauled progression, and an interesting adjustment: You can't do dailies until you unlock all characters, and beat it with at least one. STS frustrated me because I beat it twice on lucky, super easy dailies, but couldn't get a vanilla win until tonight.
Mini Metro I've had this game for a while but never really touched it. Now, I'm addicted to it and its cousin Mini Motorways. Basically you draw rail lines between stations and connect shapes. Circles wait at a square and you need to make sure they can get there across your rail lines to the circle, which may have squares, triangles, or others. Then it's just how efficient you are, and how long until you lock up. It's been a great game for me to chill with on my iPad, PC, or phone, so I've been relaxing with it.
Mini Motorways Same premise as above, but colored cars from houses to colored destinations. You build a road system on a map to randomly placed destinations, and lose when you take too long to unload something. Similarly chill, the stress is low and manageable, usually "Hm, I didn't optimize that..."
Freeways: My brother figured if I liked the above two I'd like Freeways, you basically freehand freeway interchanges to get colored cars to their destination, either houses and/or highways. Similarly chill, but surprisingly deep game of path optimization.
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Comment on Apple announces Macbook Neo, a new budget Mac in ~tech
knocklessmonster LinkI've been wanting a Mac of some sort just to get into the OS and learn the environment more. I just purchased one in Silver. Maybe it'll tie in with my iPad nicely and give that some much-needed...I've been wanting a Mac of some sort just to get into the OS and learn the environment more. I just purchased one in Silver. Maybe it'll tie in with my iPad nicely and give that some much-needed utility.
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Comment on What are some bands you regret not seeing live (or, just never had the chance to see in the first place)? in ~music
knocklessmonster LinkIf you can catch Nine Inch Nails, they're still killing it, even with Trent at 60. The current Peel It Back tour is phenomenal. Pigs Pigs Pigs Pigs Pigs Pigs Pigs was a phenomenal show I saw at a...If you can catch Nine Inch Nails, they're still killing it, even with Trent at 60. The current Peel It Back tour is phenomenal.
Pigs Pigs Pigs Pigs Pigs Pigs Pigs was a phenomenal show I saw at a local venue in a rather small room with maybe 100 people. Surprisingly chill concert with very heavy music, Matt Baty is a hell of a frontman, and it was all just good vibes and solid music.
Sunn 0))) is on my bucket list, I'll fight God himself to see them live, and bring ear protection. Their shows are described as nothing short of religious experiences with large pressure waves of sound washing over the crowd, which is one of my favorite things to experience at a show.
clipping. is phenomenal. I saw them in Los Angeles and was positioned in front of a speaker when they hit this part of the song "All In Your Head" was probably a peak concert experience for me. It's a two minute build to this wall of sound with beautiful singing and blew my mind when I was just standing there, facing the speaker. I was actually supposed to see them in February but the concert got postponed.
A thing I would recommend is also to just find smaller artists in niche (tolerable-to-you) genres. They don't need to be local, but if you go to larger venues or arenas mostly, go to something smaller, you'll have a good time.
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Comment on I switched my gaming PC to Linux, and this time I think it's for good in ~comp
knocklessmonster LinkI switched to Aurora two years ago after wanting to check out Fedora Atomic, then Universal Blue (the broad project that Aurora is a part of), and had a great time with things. I did get tired of...I switched to Aurora two years ago after wanting to check out Fedora Atomic, then Universal Blue (the broad project that Aurora is a part of), and had a great time with things. I did get tired of some limitations of the atomic environment (not being able to add certain packages without developing a solution myself against their build system for my own Github job), but have since switched to Debian with the release of Trixie (13) and it's been everything I want. Some quirks, but Windows just has different quirks.
I keep Windows for the occasional game that needs Ring0 anti-cheat (EA Skate, mostly), but even then don't really use it much.
My favorite thing is I like to play older games, like Tony Hawk's Pro Skater, which all have PC ports, and use Bottles to run them with mods so I can have everything in a separate environment. You just can't do that in Windows. I actually think WINE is far better for older games a lot of the time than Windows-native is.
Godot is a world-class engine. So much good stuff has been coming out on it. @all_summer_beauty's links seem solid. I've done some dev in it, mostly prototyping on like 3.4 to make a Zelda-style movement demo and it's probably the best thing going for free. It should be able to handle the sort of context switching you want like any other engine as well. Just check out Casette Beasts for a commercial, large-scale, multi-modal offering. Even Sega used it for a remaster of Sonic Colors. It's hitting the mainstream as a respectable engine similarly to how Blender is finally getting its flowers.