Wes's recent activity

  1. Comment on Bots on Tildes in ~tildes

    Wes
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    Hi don't see any prohibition of the use of automated accounts, I'm dad. No but really, bots on reddit drive me absolutely batty. I've banned hundreds and downvoted thousands. If they are...

    Looking at the ToU, I don't see any prohibition of the use of automated accounts

    Hi don't see any prohibition of the use of automated accounts, I'm dad.

    No but really, bots on reddit drive me absolutely batty. I've banned hundreds and downvoted thousands. If they are introduced to Tildes, I will make heavy use of the noise tag. I can see no situation in which they make the place better.

    If there's demand for a feature like "reminders", then build that into the site. Don't encourage people to post spammy, non-contributing comments which triggers dozens of others to do the same.

    There's utility in moderation bots, but those too are best-implemented at the site-level unless they're very specific to a community/group.

    I would like to see all bots manually vetted and approved by an admin. Let's learn from reddit's mistakes.

    9 votes
  2. Comment on Rocket League's free-to-play launch will be September 23, update coming tomorrow that will add cross-platform account linking and more in ~games

    Wes
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    I'm not pleased at all about this update requiring an Epic account just to play the game. And based on a spurt of negative reviews, it seems others feel similarly....

    I'm not pleased at all about this update requiring an Epic account just to play the game. And based on a spurt of negative reviews, it seems others feel similarly.

    https://store.steampowered.com/app/252950/Rocket_League/

    5 votes
  3. Comment on Myst - Announcement trailer - Completely re-imagined for modern systems, with optional VR support in ~games

    Wes
    Link
    Despite the jokes of this being the hundredth-or-so remaster of this game, this one is looking really good. If it does well, I hope they remaster Riven and the others, too. I played Myst for the...

    Despite the jokes of this being the hundredth-or-so remaster of this game, this one is looking really good. If it does well, I hope they remaster Riven and the others, too.

    I played Myst for the first time just a few years ago and really enjoyed it. I've probably forgotten enough of the puzzles by now to be able to enjoy it again. And doing so in VR would be icing on the cake.

    I sure hope they've revamped that awful tunnel maze near the end though. I had to draw up a proper map, and it took me hours to complete the path to the exit.

    4 votes
  4. Comment on Rocket League's free-to-play launch will be September 23, update coming tomorrow that will add cross-platform account linking and more in ~games

    Wes
    Link Parent
    Correct. They released a Linux binary, but Linux was not a supported platform. It was probably easy to produce the binary with Unreal Engine, but they didn't want to deal with distro-specific...

    Uh... A native Linux binary, right? That ran on the Linux kernel that powers Steam OS?

    Correct. They released a Linux binary, but Linux was not a supported platform. It was probably easy to produce the binary with Unreal Engine, but they didn't want to deal with distro-specific bugs.

    Great, then their Steam page was false advertising.

    Maybe, but maybe not. The Linux-compatibility icon is specifically of SteamOS, not Tux. Outside of that I don't recall them actually claiming Linux support anywhere. If you scoured the internet you might be able to find something.

    3 votes
  5. Comment on Rocket League's free-to-play launch will be September 23, update coming tomorrow that will add cross-platform account linking and more in ~games

    Wes
    Link Parent
    The game never actually supported Linux. It had a native binary but officially, they only supported SteamOS. When I contacted them for help with my controller rumble not working, they told me they...

    The game never actually supported Linux. It had a native binary but officially, they only supported SteamOS.

    When I contacted them for help with my controller rumble not working, they told me they didn't support Linux at all.

    I opted to just install it on my Windows partition instead. Maybe it would be better under Proton nowadays.

    3 votes
  6. Comment on Moment.js is now considered to be a legacy project in maintenance mode - Reasons you might want to keep using it, and recommendations for what to use instead in ~comp

    Wes
    Link Parent
    Thanks for the link. It looks a whole lot like the fetch API. Maybe people are using it for streaming.

    Thanks for the link. It looks a whole lot like the fetch API. Maybe people are using it for streaming.

  7. Comment on Moment.js is now considered to be a legacy project in maintenance mode - Reasons you might want to keep using it, and recommendations for what to use instead in ~comp

    Wes
    Link
    I read this one earlier and loved it. It's a great attitude from a project maintainer. Rather than treating things like a competition, they are instead considering Moment.js as a resource. Just...

    I read this one earlier and loved it. It's a great attitude from a project maintainer.

    Rather than treating things like a competition, they are instead considering Moment.js as a resource. Just something to help others, not to "win". That allows them to give an honest representation of the pros and cons of their library vs others.

    Very refreshing attitude, and I'd love to see that more often. It takes a lot of maturity to say "We no longer recommend using this", especially after all the years of work they've poured into it.

    10 votes
  8. Comment on What's new in the Linux kernel in ~tech

    Wes
    Link
    It's interesting to see all these projects warming up to Rust. The Linux kernel seems like a fine place for it, and I hope they find ways to interop without introducing too much complexity. In a...

    It's interesting to see all these projects warming up to Rust. The Linux kernel seems like a fine place for it, and I hope they find ways to interop without introducing too much complexity.

    In a more pessimistic view, I almost feel that Rust is too late. We already have these big established projects like the kernel and Chromium that want to integrate Rust, but there's so much existing code that it'd be impossible to rewrite. It has to be done piece-by-piece, module-by-module, when and if there's time.

    From that perspective, it feels like we'll never reach "safety nirvana". A place where the code running our OS and primary software has a near-guarantee of being memory-safe.

    But I do recognize that even small increments can be beneficial. If 50% of bugs occur at a security layer, then rewriting that layer would still offer substantial improvement. It doesn't have to be whole hog to be useful.

    So as much as I'd love to see moonshot attempts at ground-up rewrites (Fushia might be a good candidate), I think this iterative approach is the best way forward. I hope these projects find success in integrating Rust.

    6 votes
  9. Comment on Inertial Drift - Launch trailer in ~games

    Wes
    Link
    I tried the Prologue (which seems to be the new word for "demo"). The drifting mechanic strangely reminded me of drifting in Redout. There too you need to drift into turns using both thumbsticks....

    I tried the Prologue (which seems to be the new word for "demo"). The drifting mechanic strangely reminded me of drifting in Redout. There too you need to drift into turns using both thumbsticks.

    The two vehicle classes I tested both handled very differently. There's likely a learning curve to each new vehicle. Track memorization is also clearly a big factor in this game.

    For me it seems like the kind of game that's fun for a romp, but I'd probably not want to dedicate the time to get properly good at it.

    1 vote
  10. Comment on The future of Risk of Rain 2 - Hopoo Games Dev Thoughts #18 in ~games

    Wes
    Link
    I've really been enjoying RoR2. With Risk of Rain 1, you could tell the developers had some really good notions of game design. The artifacts, items, and combat played well together. It lacked...

    I've really been enjoying RoR2. With Risk of Rain 1, you could tell the developers had some really good notions of game design. The artifacts, items, and combat played well together. It lacked some balance and hoo was it buggy, but it was a good game.

    RoR2 seems a lot more solid. They took the same interesting game mechanics but built a much more polished experience. The characters are all interesting to play, pretty well balanced, and make the playthroughs feel unique.

    As for this announcement, it does seem like the appropriate time to start working on expansions. I'd still prefer to get free content of course, but it's hard to blame them. The scope of the project has grown tremendously, and they need to start recouping those costs.

    Re: Stadia, cool to have it on another platform, less cool to offer them exclusive content. That feels like something you'd see with a console game. Hopefully it comes to the "standard" edition eventually.

    6 votes
  11. Comment on Could we have a different color for exemplary new comments? in ~tildes

    Wes
    Link Parent
    Good show. I've never unlocked the magic of gradients. That does look better, if going for a twin-stripe approach. Maybe with 1px padding in the center to help break it up. I'm happy to try the...

    Good show. I've never unlocked the magic of gradients.

    That does look better, if going for a twin-stripe approach. Maybe with 1px padding in the center to help break it up. I'm happy to try the current changes out instead though, and I think that'll be less confusing.

    3 votes
  12. Comment on Could we have a different color for exemplary new comments? in ~tildes

    Wes
    Link Parent
    I think that might look better if the stripes were longer. Or perhaps, if they were side-by-side. You wouldn't be able to use a simple border property anymore though. Prioritizing the new stripe...

    I think that might look better if the stripes were longer. Or perhaps, if they were side-by-side. You wouldn't be able to use a simple border property anymore though.

    Prioritizing the new stripe as you've done above is probably best. The exemplary label will show on the next refresh anyway.

    3 votes
  13. Comment on App Store review guidelines on streaming games in ~games

    Wes
    Link Parent
    I betchya all that app boilerplate is going to take up a lot more storage space. I wonder what happens when games disappear from the service. Will they just get review bombed as no longer working?

    I betchya all that app boilerplate is going to take up a lot more storage space.

    I wonder what happens when games disappear from the service. Will they just get review bombed as no longer working?

    1 vote
  14. Comment on What TLDs do you view the most positively? in ~comp

    Wes
    Link Parent
    You can either run a mail server, or forward your MX (mail exchange) records to a company to handle that for you. Typically this will be a paid service. Some common examples are GSuite, Office365,...

    You can either run a mail server, or forward your MX (mail exchange) records to a company to handle that for you. Typically this will be a paid service.

    Some common examples are GSuite, Office365, and Zoho. Note that these often include other suites of software, but you can choose to use them for only mail purposes if you prefer.

    If you self-host, your expected experience will include spam, blacklisting issues, and then an expletive-filled research expedition into things like SPF, DKIM, DMARC, and Forward-confirmed reverse DNS.

    If you let somebody else handle email, you'll probably have to pay for a light business plan. If you don't mind using their web app, Zoho is a decent free option. Maybe others can recommend free and non-terrible options in this space though.

    1 vote
  15. Comment on Testing a new method (CSS custom properties) for the site themes - please report any issues you notice in ~tildes.official

    Wes
    Link Parent
    Ah, I see. Thanks for the explanation. When I heard Opera I figured it'd probably be Opera Mini, or the older Presto rendering engine.

    Ah, I see. Thanks for the explanation. When I heard Opera I figured it'd probably be Opera Mini, or the older Presto rendering engine.

    1 vote
  16. Comment on Testing a new method (CSS custom properties) for the site themes - please report any issues you notice in ~tildes.official

    Wes
    (edited )
    Link Parent
    I wouldn't have thought Opera was still seeing much use at all. @Silbern out of curiosity, do you run into a lot of broken websites online? I suppose this is one of the downsides of not running...

    I wouldn't have thought Opera was still seeing much use at all. @Silbern out of curiosity, do you run into a lot of broken websites online?

    I suppose this is one of the downsides of not running analytics. It makes it a lot more difficult to know which users you have to support. Websites like CanIUse.com provide averages, but it's your own audience that really matters.

    3 votes
  17. Comment on Apple disabling 'Sign in with Apple' for Epic Games on September 11 in ~tech

    Wes
    Link
    Normally I'd just post an update as a comment in one of the existing threads, but I think this development is important enough to justify a new thread. This is the first time I've seen Single Sign...

    Normally I'd just post an update as a comment in one of the existing threads, but I think this development is important enough to justify a new thread.

    This is the first time I've seen Single Sign On (SSO) disabled for a political reason. Even with their current pissing match, I wasn't expecting Apple to cross this line. While it does of course hurt Epic, it also hurts Apple.

    Websites and services that were considering adding a "Sign in with Apple" button now have a very good reason to reconsider. Apple has shown they're willing to break site logins for users and force developers to scramble to implement a workaround.

    I'm not at all a fan of the precedent they're setting. This may even hurt faith in SSO beyond just Apple logins, as now we've seen how easily it can be disrupted.

    22 votes
  18. Comment on Testing a new method (CSS custom properties) for the site themes - please report any issues you notice in ~tildes.official

    Wes
    Link Parent
    For what it's worth, SASS' minification does maintain the original class names. So it shouldn't look any different in the dev tools. Of course for reading the actual file, you'd still need to...

    For what it's worth, SASS' minification does maintain the original class names. So it shouldn't look any different in the dev tools.

    Of course for reading the actual file, you'd still need to review the original source or use source maps.

    3 votes
  19. Comment on Testing a new method (CSS custom properties) for the site themes - please report any issues you notice in ~tildes.official

    Wes
    Link Parent
    I think you're reading into my comment too literally. I understand that Microsoft won't be updating older version of IE. However, the percentages of users still using IE will slowly go down, at...

    I think you're reading into my comment too literally. I understand that Microsoft won't be updating older version of IE. However, the percentages of users still using IE will slowly go down, at which point it would be more accurate to say that @supports is a well-supported feature.

    8 votes