Wes's recent activity

  1. Comment on CGA-2026-08 🗡️🛡️❤️🔺 INSERT CARTRIDGE 🟢 The Legend of Zelda: A Link to the Past in ~games

    Wes
    Link Parent
    It seems like we've been stuck around the 60% mark for most of today, so I had a look at the PopTracker. Right now, it looks like you've the most available checks to find, Mimic. In case you...

    It seems like we've been stuck around the 60% mark for most of today, so I had a look at the PopTracker. Right now, it looks like you've the most available checks to find, Mimic.

    In case you wanted a reference but didn't want to install the PopTracker yourself, I took a screenshot of the overworld. Big spoiler warning though if you'd rather find the remaining checks yourself!

    Item Mentions I think one of them will include a big item like boots for me, a mirror for Dendrian, or flippers for either you or me. That should break things open again.
    1 vote
  2. Comment on CGA-2026-08 🗡️🛡️❤️🔺 INSERT CARTRIDGE 🟢 The Legend of Zelda: A Link to the Past in ~games

    Wes
    Link Parent
    Progression Discussion I sent both you and @Durinthal a magic mirror, so you should be able to get around more comfortably now. I also unblocked @Dendrian with a flute, granting access to Death...
    Progression Discussion I sent both you and @Durinthal a magic mirror, so you should be able to get around more comfortably now.

    I also unblocked @Dendrian with a flute, granting access to Death Mountain and a lot of chests.

    Flippers remain my largest blocker, too. They'd open up multiple dungeons. I've been equipped with a level 4 sword though, which has more than made up for my lack of defense.

    I've started using the PopTracker now, since I've run out of ideas of where to go. It reminded me of a couple caves I'd missed.

    We've completed 54% of all checks so far.

    2 votes
  3. Comment on CGA-2026-08 🗡️🛡️❤️🔺 INSERT CARTRIDGE 🟢 The Legend of Zelda: A Link to the Past in ~games

    Wes
    Link Parent
    Small Update I got you a hammer and gloves. That should help unblock you. I cleared three Dark World dungeons tonight, and am starting to run out of ideas of where to go next. There's probably a...
    Small Update I got you a hammer and gloves. That should help unblock you.

    I cleared three Dark World dungeons tonight, and am starting to run out of ideas of where to go next. There's probably a few more secrets around, but multiple dungeons require flippers to advance.

    So far, 37% of all checks have been completed. Pretty good progress for day 1. You guys are rocking it.

    2 votes
  4. Comment on CGA-2026-08 🗡️🛡️❤️🔺 INSERT CARTRIDGE 🟢 The Legend of Zelda: A Link to the Past in ~games

    Wes
    Link Parent
    I've played for about 4 hours now. I'm going to put this in a spoiler box since we're still in the Insert Cartridge thread. Progression Discussion I've finished 2 of the 4 Overworld dungeons, and...

    I've played for about 4 hours now. I'm going to put this in a spoiler box since we're still in the Insert Cartridge thread.

    Progression Discussion I've finished 2 of the 4 Overworld dungeons, and thanks to receiving the mirror and moon pearl, have started setting out in the Dark World. I've done most of the first dungeon there, but am moving around to see what's available to me.

    The current items I need most are flippers and pegasus boots, but I've actually got a lot going already. The hammer, both rods, the book, two bottles (but no net), and thankfully the flute for fast travel.

    I'm finding that Dark World baddies are hitting hard, and I'm without a tunic upgrade, so I've been playing a bit more defensively. Thankfully I've got some projectile tools at my disposal.

    My highlight so far was opening two chests in a row (right next to each other), both containing sword upgrades.

    [2026-08-05 01:38:47,939]: (Team #1) Wes sent Progressive Sword to MimicSquid (Kakariko Well - Left)
    [2026-08-05 01:38:51,969]: (Team #1) Wes sent Progressive Sword to Durinthal (Kakariko Well - Right)
    

    I'll likely play some more tonight, since I'm not currently blocked by anyone.

    1 vote
  5. Comment on CGA-2026-08 🗡️🛡️❤️🔺 INSERT CARTRIDGE 🟢 The Legend of Zelda: A Link to the Past in ~games

    Wes
    (edited )
    Link Parent
    Yep, it looks like you and Durinthal are exchanging items freely now. I'll be on shortly to start paying it forward. I'm glad to see that everything is working. edit: Dang, you guys were busy. I'm...

    Yep, it looks like you and Durinthal are exchanging items freely now. I'll be on shortly to start paying it forward. I'm glad to see that everything is working.

    edit: Dang, you guys were busy. I'm starting the game fully loaded.

    3 votes
  6. Comment on CGA-2026-08 🗡️🛡️❤️🔺 INSERT CARTRIDGE 🟢 The Legend of Zelda: A Link to the Past in ~games

    Wes
    (edited )
    Link Parent
    That's awesome! I think you may need to double check that you're connected. I don't see any recorded entries from your game yet, which means the randomizer is working, but it's not communicating...

    That's awesome!

    I think you may need to double check that you're connected. I don't see any recorded entries from your game yet, which means the randomizer is working, but it's not communicating over the network to Archipelago. Try double checking that the emulator allows connections over SNI (sometimes called Lua Connector), and that the SNI window in the Archipelago app itself is connected and sees the rom.

    It won't break anything to connect late. You'll just send a burst of items to other players as you get online.

    edit: I'm seeing a connection for you now, but strangely no items have sent. I'm not sure why, but unfortunately my time has run out and I must away. I'll be back in a couple hours. You can check the on-page tracker(s), or use the PopTracker I mentioned earlier to see what the server sees. Sorry for the trouble!

    2 votes
  7. Comment on CGA-2026-08 🗡️🛡️❤️🔺 INSERT CARTRIDGE 🟢 The Legend of Zelda: A Link to the Past in ~games

    Wes
    Link Parent
    Ping: @Durinthal, @MimicSquid, @Dendrian (who I signed up separately to join us) Although I'm unable to really start for a few hours, I thought I'd share this early so you can get yourself...

    Ping: @Durinthal, @MimicSquid, @Dendrian (who I signed up separately to join us)

    Although I'm unable to really start for a few hours, I thought I'd share this early so you can get yourself connected and start testing things out. Though if you want to get started playing, that's totally okay too. Just know that myself and @Dendrian will be 3-4 hours behind, and may inadvertently block your progress.

    This is our server URL. It tracks progress for each player, and lets you download the patch for your game:
    https://archipelago.gg/room/RhO-CrGfQFy2YIHbRBA5Xg

    You can connect to the port listed there (currently 54559) in your emulator/SNI client. The patch should automatically launch the client with the correct port, but you may need to enter it manually if you launch it yourself later.

    Also, note that the server automatically goes to sleep after a few hours. If that happens, just revisit the URL above to wake it up. Sometimes, the port will change as well. If that happens, you'll need to change the port in your SNI window.

    Again, I'm happy to help if anyone gets stuck. I just can't really offer specific instructions without knowing your emulator/OS, as steps will vary. For all emulators though, try to avoid save states, and disable any settings that pause the emulator (eg. while in a menu or unfocused), as this can interrupt network communication.

    Finally, you may wish to consider the PopTracker if you think you may accidentally miss some collectables. This is a standalone tool with a more graphical tracking UI than that offered on the website. You download the tool, and a resource pack for the game. Totally optional, though.

    The plan is play asynchronously over the following week (though I wouldn't be surprised if we finish in just a few days). Let me know if you have any questions!

    3 votes
  8. Comment on CGA-2026-08 🗡️🛡️❤️🔺 INSERT CARTRIDGE 🟢 The Legend of Zelda: A Link to the Past in ~games

    Wes
    Link Parent
    How about we give it 24 more hours, then lock it in? Give anyone else a last chance to sign up. I do have an appointment tomorrow afternoon, so might be a little slow on the start, but hopefully I...

    How about we give it 24 more hours, then lock it in? Give anyone else a last chance to sign up. I do have an appointment tomorrow afternoon, so might be a little slow on the start, but hopefully I don't end up blocking anyone too early on.

    It sounds like you both have the technical stuff worked out, so that's good. Let me know if you have any questions. I'll generate the world using default settings, with usernames for slot names. We can each download our rom patch, and play relatively async over the next week or so. I don't think it'll be too long of a game.

    We'll want to verify everything is properly networked at the start, but after that it should be smooth sailing. Remember to keep the SNI window up in your respective emulators, as that's needed to maintain the connection. CC @MimicSquid

    2 votes
  9. Comment on UBlock Origin got turned off with my most recent Brave browser update. Any alternatives? in ~tech

    Wes
    Link
    AdGuard's MV3 extension supports cosmetic filtering, which is the ability to remove empty spaces caused by removing ads. uBlock Origin Lite has chosen to avoid using any permissions in its Lite...

    I have ADHD and I can't live without cosmetic filtering.

    AdGuard's MV3 extension supports cosmetic filtering, which is the ability to remove empty spaces caused by removing ads. uBlock Origin Lite has chosen to avoid using any permissions in its Lite version, which is why it doesn't support cosmetic filtering. It's not a limitation of the API.

    AdGuard also has a tool to select an element to remove, which it sounds like is what you're after.

    I also use it to remove moving graphics and other things on some web stores that break my focus.

    You may wish to consider enabling prefers-reduced-motion, which is usually handled at the OS-level. Note this disables most animations in the OS as well, such as maximizing/minimizing windows.

    6 votes
  10. Comment on CGA-2026-08 🗡️🛡️❤️🔺 INSERT CARTRIDGE 🟢 The Legend of Zelda: A Link to the Past in ~games

    Wes
    Link Parent
    Excellent, that's three. Maybe wait for one more person before we lock it in? CC @MimicSquid. This is the setup guide, which goes over the software required. It requires the Archipelago software...

    Excellent, that's three. Maybe wait for one more person before we lock it in? CC @MimicSquid.

    This is the setup guide, which goes over the software required. It requires the Archipelago software itself, a game patch (available once we start), a compatible emulator, and "SNI", which is what lets the emulator talk to the Archipelago server.

    It's a bit of a setup, but is pretty smooth once all is running. I'd be happy to help go over it for any newcomers.

    It would be up to each participant if they wish to customize their random ruleset, or just go with the defaults.

    Assuming we get it going, maybe we could have a dedicated subthread in here to discuss, marked as noise to avoid bumping or spamming this thread with too many updates.

    4 votes
  11. Comment on CGA-2026-08 🗡️🛡️❤️🔺 INSERT CARTRIDGE 🟢 The Legend of Zelda: A Link to the Past in ~games

    Wes
    Link
    I've played the game a handful of times, and love it to pieces. The music and graphics are so incredibly nostalgic for me. @Boojum mentioned a randomizer for those who have played before. I'm...

    I've played the game a handful of times, and love it to pieces. The music and graphics are so incredibly nostalgic for me.

    @Boojum mentioned a randomizer for those who have played before. I'm curious, would there be any interest in doing a multi-person randomizer using Archipelago? I figure if we could get 4-5 people participating, it might offer a more collaborative experience. Let me know if there's interest. Just a note that it is a moderately technical setup, and you will sometimes get stuck waiting on another person. That's just part of the fun!

    7 votes
  12. Comment on Help needed with jpegli please in ~comp

    Wes
    Link Parent
    I'm on a rolling release, so probably too recent. It seems like glibc can be statically linked, but it's highly discouraged on Linux. I guess the solution is to simply build from an older system...

    I'm on a rolling release, so probably too recent.

    It seems like glibc can be statically linked, but it's highly discouraged on Linux. I guess the solution is to simply build from an older system for wider compatibility.

    Sharing libraries may once have made sense for saving disk space, but fully packaging and containerizing tools definitely seems like the way forward.

  13. Comment on Help needed with jpegli please in ~comp

    Wes
    Link Parent
    I'm pretty confused, because libc should be included in basically every Linux distro. I can only guess that it's running in an extremely locked down environment like Docker, or a bare bones Linux...

    I'm pretty confused, because libc should be included in basically every Linux distro. I can only guess that it's running in an extremely locked down environment like Docker, or a bare bones Linux distro designed for IoT or something.

    In any case, I'm sorry I couldn't be of more help. Best of luck in finding an alternative solution.

    3 votes
  14. Comment on Help needed with jpegli please in ~comp

    Wes
    Link Parent
    It may honestly be easier to build yourself, as it'll use your systems libraries. In this case, I think my C++ runtime was too new for your system. Nonetheless, one more for the road? Link is...

    It may honestly be easier to build yourself, as it'll use your systems libraries. In this case, I think my C++ runtime was too new for your system.

    Nonetheless, one more for the road? Link is updated...

    Gosh, I don't envy C devs.

    3 votes
  15. Comment on Help needed with jpegli please in ~comp

    Wes
    Link Parent
    The customer demands even more static. Alright, I've basically bundled every dependency that your Linux system might not have. Link is updated again. If this doesn't work, I claim ignorance of...

    The customer demands even more static. Alright, I've basically bundled every dependency that your Linux system might not have. Link is updated again.

    If this doesn't work, I claim ignorance of using cmake as a pitiful web dev.

    4 votes
  16. Comment on Help needed with jpegli please in ~comp

    Wes
    Link Parent
    Okay, I've repackaged it and updated the link above. Give it another try.

    Okay, I've repackaged it and updated the link above. Give it another try.

    1 vote
  17. Comment on Help needed with jpegli please in ~comp

    Wes
    (edited )
    Link Parent
    Ah, missing library. I'll have to see if I can include that in the build as well. Hang tight.

    Ah, missing library. I'll have to see if I can include that in the build as well. Hang tight.

    2 votes
  18. Comment on Help needed with jpegli please in ~comp

    Wes
    (edited )
    Link
    Sure. I compiled these with gcc. It includes two binaries: cjpegli (encoder) and djpegli (decoder). Download zip via Dropbox. Link will probably expire eventually, when I clean up my files.

    Sure. I compiled these with gcc. It includes two binaries: cjpegli (encoder) and djpegli (decoder).

    Download zip via Dropbox. Link will probably expire eventually, when I clean up my files.

    4 votes
  19. Comment on Canadian Blood Services calling for donors amid serious drop in supply in ~health

    Wes
    Link
    I've been thinking about donating for a while, so seeing this news got me to look into it. Unfortunately, it seems like the nearest clinic is an hour away and only accepts plasma. There does...

    I've been thinking about donating for a while, so seeing this news got me to look into it. Unfortunately, it seems like the nearest clinic is an hour away and only accepts plasma. There does appear to be infrequent mobile blood drives though. There was one only a week ago that I missed. That might be my best option in the future.

    Much appreciation to those who donate regularly. You save lives.

    5 votes
  20. Comment on Keep Android Open in ~tech

    Wes
    Link
    I agree with the opposition to this change to Android, and do not feel that Google's 24 hour cooling off period is enough of a solution. However, this website is so heavy on fear mongering and...

    I agree with the opposition to this change to Android, and do not feel that Google's 24 hour cooling off period is enough of a solution. However, this website is so heavy on fear mongering and using persuasive language that I find myself instinctively mistrusting it.

    20 votes