Eidolon's recent activity
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Comment on November 2024 Backlog Burner: Week 3 Discussion in ~games
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Comment on November 2024 Backlog Burner: Week 3 Discussion in ~games
Eidolon Yeah I feel similarly about exploration. I wasn't aware of the issue of base disappearance (though I haven't tried multiplayer) - that's rough.Yeah I feel similarly about exploration. I wasn't aware of the issue of base disappearance (though I haven't tried multiplayer) - that's rough.
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Comment on November 2024 Backlog Burner: Week 3 Discussion in ~games
Eidolon (edited )LinkNo Man's Sky No Man's Sky had been languishing on my wishlist for years, stubbornly remaining one of the few popular space-sims I'd yet to try. So, after a historically low sale recently, it felt...No Man's Sky
No Man's Sky had been languishing on my wishlist for years, stubbornly remaining one of the few popular space-sims I'd yet to try. So, after a historically low sale recently, it felt like an obligatory purchase. Fifteen hours in, I'm still playing through the extremely long and branching tutorial while progressing the main quests. I've farmed up a lot of materials so that I can explore freely for long stretches and not have to worry about constraints.
My excitement after all the initial build-up to leave the starting system was dampened after I entered into a pre-discovered system with planets named by someone else that were very crude and misogynistic. But after I was able to clear their trail after a few jumps, I found myself in uncharted territory. At first I was all about discovering every planet in the system, which requires entering the atmosphere, but that wore off pretty quickly as the vastness started to make everything less significant. Not long after I became disillusioned with questing given that it just assigns your mission destination to whatever planet or system you're located near. Let's be real though, when it comes to games with a procedurally generated persistent world to explore, I've yet to find enough satisfaction to invest much of my time - Elite Dangerous being a case in point.
The craft-based progression for tech and base-building is easily the most satisfying aspect of the game. After my eyesore of a first base, I started an outpost on a hot pink paradise planet. Architecturally it draws from urban Tatooine, except in a soft pink clay with a touch of intricate stonework. I like that they've opted for ease of deployment, with simple placement and flexibility to move objects later.
The instance based approach to multiplayer is odd. You can access a communal area anywhere but unless you're grouped up you don't interact with anyone. There's some minimal simulated NPC traffic outside space stations, but apart from that there's only scripted interactions (pirate encounter, trader, etc.) in wider space. This unfortunately makes the universe seem quite lifeless, certainly compared to a game such as X4.
The story itself is a little difficult to follow because everything comes in short bursts of messages. I don't really know what's happening half the time, but this at least maintains an element of surprise.
I did end up teleporting to one of the 'featured' bases, a treehouse, and ended up getting stuck there and having to re-load an old save. But that planet was easily my favourite yet, with gorgeous dusky lavender grass, giant pre-historic palm trees and lots of friendly dinosaur-like mutant creatures ambling around. Other than one inhospitable planet, I've yet to find a self-discovered planet that has blown me away, although that's an incentive to keep exploring.
I like that I can dip into the game and just casually roam around a bit, maybe craft something new, progress a quest line somewhat and then call it a day. It's quite relaxing and chill (that is, if you're not forced to undertake missions on planets with high sentinel activity - little robots that shoot on sight). I can see myself keeping No Man's Sky on the slow-burn...although I'd hesitate to recommend it unless you're dead keen on crafting. Regular and large updates are still being deployed despite Light No Fire being in the pipeline, which is pretty impressive. Persistent co-op would be the biggest drawcard for me with Light No Fire...but if it's a singleplayer re-skin of No Man's Sky then I'll pass.
Catch everyone next week. I've got 2 more games to complete a Bingo line!
EDIT: Updated to include another game! Post below.
Updated Bingo Card
Mode: Standard Bingo! Finished 6/25 Is considered emotionally resonant Has a non-human antagonist Focuses on exploration Has a lives system Has a review score above 81 Came out more than 6 years ago Adaptation of other media type (e.g. board game, movie)
✅ TalespireYou wanted it when you were younger From a studio you haven't heard of before Has a skill tree Set in a real world location Music/rhythm-focused ★ Wildcard
✅ Neverwinter Nights: Enhanced EditionFrom now-defunct dev studio
✅ Dark Star OneUses procedural generation
✅ No Man's SkyRandomness determines your fate Is open-source Has a time limit
✅ Lethal CompanyFrom a different country than you Part of a trilogy Uses a unique control scheme You heard about it in our weekly gaming topics Owned for more than 3 years From a different culture or country Has a minimalistic vibe
✅ Cloud Gardens -
Comment on November 2024 Backlog Burner: Week 2 Discussion in ~games
Eidolon I know what you mean. Tabletop is a relatively new thing for me, I'd never known anyone who played until a friend suddenly got obsessed with DnD and invited me along. After getting the hang of the...I know what you mean. Tabletop is a relatively new thing for me, I'd never known anyone who played until a friend suddenly got obsessed with DnD and invited me along. After getting the hang of the ruleset, it's more effortless now and feels more like hanging out with friends. And yes, TaleSpire miniatures are pre-loaded by the DM (unless you submit a custom token). So you are able to just show up, but you still need to maintain an external character sheet for aspects that you can't integrate in the game (levels, items, spells, etc. - you can only really track your HP bar in game). Overall, everyone's been really happy with the platform though. I don't think we'll have the appetite for DnD Beyond, it will be geared too much towards profitability I suspect (if not immediately, then over time). TaleSpire has a thriving modding/custom content community on the Discord and this is one of its greatest strengths.
Re Lethal Company, I agree, our host will save but often we'll forget we have an existing run to continue with or don't have the same host and have to start afresh! And thanks for bringing KLETKA to my attention, I will check out the demo and see how it fares once the early access is live.
On to next week!
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Comment on November 2024 Backlog Burner: Week 2 Discussion in ~games
Eidolon Just in time for Week 2! Dark Star One = From now-defunct dev studio You are an earnest, naive and overly excitable young space cadet who has inherited a ship called the Dark Star One from your...Just in time for Week 2!
Dark Star One = From now-defunct dev studio
You are an earnest, naive and overly excitable young space cadet who has inherited a ship called the Dark Star One from your late father, who passed under mysterious circumstances. You receive intel about a man connected with your father's death become determined to search for him. The Dark Star One, you discover, is no ordinary ship and you can upgrade it by finding ancient artifacts scattered across the universe. You enter a system, recover the artifact by dealing with local pirates, upgrade and move on. Rinse, repeat. It's no surprise that this narrow gameplay loop is one of the core criticisms about the game.
Dark Star One is probably one of the lesser known titles in Ascaron Entertainment's catalog. Based in Germany, the Sacred, Port Royal or Patrician series are likely to be familiar - though DS1 was my first introduction to the studio. I am a big fan of space-sims and am crawling my way through lesser known titles. DS1 regularly goes on sale for a couple of bucks and the reviews are pretty good overall, though coloured by nostalgia! Released in 2006, DS1 appeared on the scene when the genre was receding from its heights in the late 90s-early 2000s, prior to its re-resurgence in the 2010s. Ascaron unfortunately did not survive into that era, having gone insolvent in 2009. Interestingly, the IP for DS1 was on-sold, though it may well be a stranded asset.
Superficially, the arcade-like spaceflight, system scaling and base interaction reminds me of Freelancer. Oddly enough, Microsoft took an interest in the game post-release and secured an Xbox port. However, the story and voice acting leave much to be desired and the archetypes are less sandbox and more scripted according to mission selection. Space-flight is pleasingly smooth although the UI is awkward. The game is also very expansive, much bigger than Freelancer. Overall, the game is quite simplistic but it does scratch a certain old-school space RPG itch. I am not sure yet whether I will finish the game, however.
TaleSpire = Adaptation of other media type (e.g. board game, movie)
TaleSpire is a tabletop sim in early access that's quite promising, if you can put up with its quirks. My DM ported our Dungeons and Dragons 5e Strad campaign into TaleSpire, ditching Roll20 for a full 3D experience. With a wealth of custom content that you can import easily - including Strad content, it hasn't been too difficult to set up. It's not the most optimised, but I've seen much worse for an early access title. Moving from 2D, it's ramped up the immersion - especially for the more unusual situations. We had a crazy underwater battle, for example!
Lethal Company = Has a time limit
An easy strike-off due to a co-op run! This game meets the requirements twice over - once for having a time limit for completing a run (over the course of the passing of a day in game time) and two for having a time limit for delivering on the game's objectives.
I'm surprised that this game hasn't been discussed on Tildes as it's a popular and relatively recent title. It is a survival horror but palatable for people like myself who struggle with horror games, because of its humour. It's a dystopian premise, you are an employee of 'the company' and you and your team have to go collect scrap on planets. Mics and chat are based on promixity unless you have walkies, so it gets spooky fast if you get lost from the group. You have three days to collect a certain amount of 'quota' which you earn by selling scrap. There's a merchant interface on the ship to purchase items to assist you, such as torches and weapons. If the whole team dies, it's game over. You encounter lots of strange and weird creatures who have different attacks and require distinct strategies. Overall, I like the vibe and it's easy to fire up for something quick when your gaming group don't have much time. We've had many laughs just from dying in stupid ways or pulling of some weird feats.
Mode: Standard Bingo! Finished 4/25 Is considered emotionally resonant Has a non-human antagonist Focuses on exploration Has a lives system Has a review score above 81 Came out more than 6 years ago Adaptation of other media type (e.g. board game, movie)
✅ TalespireYou wanted it when you were younger From a studio you haven't heard of before Has a skill tree Set in a real world location Music/rhythm-focused ★ Wildcard
✅ Neverwinter Nights: Enhanced EditionFrom now-defunct dev studio
✅ Dark Star OneUses procedural generation Randomness determines your fate Is open-source Has a time limit
✅ Lethal CompanyFrom a different country than you Part of a trilogy Uses a unique control scheme You heard about it in our weekly gaming topics Owned for more than 3 years From a different culture or country Has a minimalistic vibe -
Comment on November 2024 Backlog Burner: Week 1 Discussion in ~games
Eidolon I'm already posting my sheet each week so it makes sense to utilise its full functionality, but thank you! I fill out all my candidates in advance on my sheet, so I guess there is some level of...I'm already posting my sheet each week so it makes sense to utilise its full functionality, but thank you! I fill out all my candidates in advance on my sheet, so I guess there is some level of bias informing what line I go down, whereas having no aim is probably more useful for getting through the dusty recesses of one's backlog.
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Comment on November 2024 Backlog Burner: Week 1 Discussion in ~games
Eidolon I don't think it's bugged - I completely missed the memo and have been writing out my bingo cards on paper...I have updated mine now and will post it in next week's update. Thank you. And yes I...I don't think it's bugged - I completely missed the memo and have been writing out my bingo cards on paper...I have updated mine now and will post it in next week's update. Thank you.
And yes I haven't played Balder's Gate or Icewind either...but I've barely played any of the 'classic' RPG titles so am working my way through them, slowly.
As for the Wildcard, since I won't have time to complete the card, I planned my bingo line in advance. I was already playing Neverwinter Nights so it was a lazy choice for the Wildcard!
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Comment on November 2024 Backlog Burner: Week 1 Discussion in ~games
Eidolon I have very little spare time so am really just dipping my toes in here and going for one bingo line across the middle of my sheet. ★ Wildcard - Neverwinter Nights Enhanced Edition (original 2002,...I have very little spare time so am really just dipping my toes in here and going for one bingo line across the middle of my sheet.
★ Wildcard - Neverwinter Nights Enhanced Edition (original 2002, enhanced released 2017)
Imagine if there was a mash-up between two games you loved when you were a kid that you stumbled upon 25 years later completely unspoiled and with tons of content. Well, this happened to me recently and it's been one hell of a nostalgia trip.
I have vaguely known that the game existed for quite a while. Hell, the Enhanced Edition has been on my Steam wishlist for years and it's thanks to a kind Tildes user that I got a copy. But somehow, I hadn't clocked that the first game was made by Bioware until a month ago. And what a shame, as I would have otherwise been introduced to the Dungeons and Dragons universe much earlier in my life. I attribute my ignorance to relying too much on game demos from my Dad's PC magazines - we didn't have internet back then so just played what we liked without any context of the developer or the game development process.
Neverwinter for me is a mash-up at a 4:1 ratio of 3 parts Star Wars Knights of the Old Republic (KOTOR) 1, the game that Bioware developed after Neverwinter, and 1 part Dungeon Siege 1, a bare-bones hack-and-slash RPG by a different studio. KOTOR adopts the RPG text-based experience, level design and DnD combat mechanics of Neverwinter and uses its precursor engine Aurora. Dungeon Siege was released a few months before Neverwinter and has a similar camera, inventory management system and shares music composers Soule (and Zur who worked on KOTOR 2). The music is truly a mash-up with Dungeon Siege style for non-combat and KOTOR for combat.
I have no doubt that had I known about this game as a child, it would have been one of my favourites. I suspect I won't feel that way now, although it's early days. Neverwinter Nights isn't really a game though, it's a game-making system which has created a whole ecosystem - hence its longevity. There's a long campaign, expansion packs, premium or other user-made modules (some regarded as being much better than the original campaign) and persistent and relatively active multiplayer servers. Beamdog, who re-released the Enhanced Edition, is still releasing updates. They botched the console ports, but the PC edition is running perfectly fine and has various modernisations (including a UI scaler) and other quality of life tweaks.
So what's been my experience thus far with the original campaign? The game has a slow, lumbering start as you are stuck within city limits, similar to your lot in KOTOR. And like KOTOR the 'good' and 'bad' choices polemical, with the 'bad' being often comically extreme. The world is gloomy, it looks dreary and washed out, the citizenry are pretty much all suffering. The combat is turn-based but real-time, so you get pronounced pauses before every move and movement is quite clunky. The loot is repetitive and un-inspiring. On the other hand, the story is reasonably compelling, you can make in-game notes, there's no quest-markers or hand-holding, combat can be difficult (though I've had to raise it as I've gotten more powerful) and it's not strictly linear. But most of all, the nostalgia makes it a bit of a trip - right down to incredibly nuanced and specific things - the annoying lapse in time for loot to appear on corpses and various game assets that KOTOR re-used and sounds Neverwinter ripped from Dungeon Siege.
Will I continue? Probably, just to see it out and provide closure to this quite unique gaming experience. And I kind of want to try one of the community's most recommended modules to see what the fuss is about and check out the RP servers. And maybe even check out NWN 2 at some point, made by Obsidian. But given my limited time, I'll be moving on to the next game in my row and will report back next week!
Standard Bingo (Flux) Card
Mode: Standard Bingo! Finished 0/25 Is considered emotionally resonant Has a non-human antagonist Focuses on exploration Has a lives system Has a review score above 81 Came out more than 6 years ago Adaptation of other media type (e.g. board game, movie) You wanted it when you were younger From a studio you haven't heard of before Has a skill tree Set in a real world location Music/rhythm-focused ★ WildcardFrom now-defunct dev studio Uses procedural generation Randomness determines your fate Is open-source Has a time limit From a different country than you Part of a trilogy Uses a unique control scheme You heard about it in our weekly gaming topics Owned for more than 3 years From a different culture or country Has a minimalistic vibe -
Comment on Announcing the Tildes Backlog Burner event for November 2024: Shrink your unplayed games list this coming month! in ~games
Eidolon Yay it's back! As with earlier this year I have minimal time to play, but will try to strike through a row even if I can't complete anything. Standard Bingo (Flux) Card Mode: Standard Bingo!...Yay it's back! As with earlier this year I have minimal time to play, but will try to strike through a row even if I can't complete anything.
Standard Bingo (Flux) Card
Mode: Standard Bingo! Finished 0/25 Is considered emotionally resonant Has a non-human antagonist Focuses on exploration Has a lives system Has a review score above 81 Came out more than 6 years ago Adaptation of other media type (e.g. board game, movie) You wanted it when you were younger From a studio you haven't heard of before Has a skill tree Set in a real world location Music/rhythm-focused ★ Wildcard From now-defunct dev studio Uses procedural generation Randomness determines your fate Is open-source Has a time limit From a different country than you Part of a trilogy Uses a unique control scheme You heard about it in our weekly gaming topics Owned for more than 3 years From a different culture or country Has a minimalistic vibe -
Comment on Save Point: A game deal roundup for the week of August 18 in ~games
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Comment on Save Point: A game deal roundup for the week of August 18 in ~games
Eidolon I would be super keen for NWN: EE! Somehow managed to miss DnD-like games growing up so it's been great discovering all these classics. I've been eyeing this one up for the multiplayer and modding...I would be super keen for NWN: EE! Somehow managed to miss DnD-like games growing up so it's been great discovering all these classics. I've been eyeing this one up for the multiplayer and modding scene. And if no one claims Icewind after a while, then I would be interested in Icewind too!
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Comment on May 2024 Backlog Burner: Conclusion and Recap in ~games
Eidolon Unfortunately I haven't had time to update you all as the month went by, and didn't have much time to game either. I did however get to playing all the games along one bingo line, and finished...Unfortunately I haven't had time to update you all as the month went by, and didn't have much time to game either. I did however get to playing all the games along one bingo line, and finished one. Here they are:
Finished game:
Mýrdalssandur, Iceland [Game created by a solo dev]
This was one of those 'how the hell did this get into my Steam library' moments. After looking into it, I would have picked it up for free, and it is no longer on the Steam store. It's a photography simulator based on the southern plains of Iceland. The landscape is rugged, a little misty and you don't have a map. Designed in Unreal Engine 4, the visual style is realism.
The aim of the game is to visit the sites of photos that are laid out on the guide-board to the area. You have to orientate your way around and look for the visual signatures that are in the photos. Being in the rough area and taking an image makes a little satisfying bell sound.
You can walk around paths that curve their way through the natural features, but you can't just run across the landscape as you'll run into invisible walls. There are plenty of occluded sights when you find little pathways and deviations from the main area. I did get lost but it was satisfying roaming around. Once I got my snaps a gate opened, and I could enter the next area - this time in gorgeous sunset. I won't spoil the ending, but it was an impressive still shot. It took around an hour and twenty minutes to finish the game, so it was a bit easy perhaps, but it really was a tranquil experience, especially with the subtle soundtrack featuring soft piano. It now looks like it was a test project, as the developer is releasing a new game called 'Lushfoil Photography Sim' which covers 10 landscape areas. I've wishlisted it!
Partially finished games:
Outer Wilds [Game you purchased at full price]
I'm in the late stages of the game but I gave up because I got too scared. Yes, that might sound a bit funny but this game gave me the existential horrors. I hate it and love it at the same time, and I do highly recommend and rate it. It's been sitting unplayed for over a year now, so I think it qualifies as being on the backlog. This one was a bit of a fail, as I've been using a different mouse, and it turns out that the game forces hardware acceleration, and so I couldn't move the camera very fast. I did persist a bit but this resulted in some avoidable deaths and I will have to search out a new mouse before I get back to this one.
Hellion [Abandonware]
Hellion is the only game on my bingo sheet that qualifies as abandonware. I picked it up on Steam when it was released by the developers for free after they canned the project. It's subsequently been removed from Steam but survives in a very passionate mod community under the banner of the Hellion Rescue Project. It's a first-person Space survival game where you pilot a ship to visit stations and gather resources.
I tried the base game even though I knew it would have its quirks and bugs. You start by having to navigate a dysfunctioning space installation and you have to make an escape. This includes periods of anti-gravity where it's not easy to get around, but coming from an X4 spacesuit context, it wasn't so bad. I made it out of the base and got into a ship before making my way to another nearby station, and trawling through it. Rinse repeat, and I was starting to get the gist of the game, but didn't get deep into it.
Hellion is held up as being somewhat of a unique entity and a lost gem in Space games, which is why it had piqued my interest. It looks aesthetically like a low-budget Starfield, and reminds me of Elite Dangerous Odyssey and Empyrion. I didn't get far enough into the game to really understand why it has such a cult following. Who knows, maybe that's a task for November ;)
X3 Albion Prelude [Game with time manipulation]
This game qualifies because it involves a tool called SETA that allows you to speed up time. X4 was my introduction to the series, and I arrived pretty late in the piece after the Split DLC had dropped. So I missed a lot of that teething period and honestly haven't encountered that many bugs - and so it's pretty much my favourite contemporary space game. I'm currently waiting for the new DLC and update to drop, so it was the perfect time to look at the X3 series, which is highly regarded. After sifting through some recommendations I landed on Albion Prelude. It is an add-on to the base game Terran Conflict, but you start a new save.
As to be expected, I was thrown into the deep end and found myself grasping at controls and the intricate and confusing menu system. Not too far into the game, an AI ship crashed into a station - classic Egosoft. As a sandbox, the game is what you make of it. I'm only in the very beginning, but am really enjoying it so far. I don't know yet whether I'll get much playtime, but it's gone from backburner to frontburner!
Sekiro [A game you find challenging]
Like others who discovered Fromsoftware through Elden Ring, I found Sekiro. I think the difficulty of Sekiro is part of its attraction and why it is held out by Fromsoftware geeks as being in its own league. I honestly doubt I will finish this game. I am just not good at fast-paced melee co-ordination with a sword and board, let alone parrying which this entire game is built around. So, during this month, I started the game and then got stuck, and then persisted, focusing on two early game mini boss fights: the Chained Ogre and General Naomori Kawarada.
I managed to down both of them, using different tactics, dodging for the ogre and parrying in close range with Kawarada. I failed miserably on many attempts but it was satisfying to get a bit better. Then, I somehow got into the rhythm and dance of the fight and finished them. It was a bit of a rush, getting into that groove and balancing restraint with aggression. I'm pretty happy with that, and I'll keep plodding on.
So, that's my bingo sheet! Some of these games ticked off other categories too: Set in a real-world location; ; from a different culture/country; from a different country (Mýrdalssandur, Iceland), Long-running series (X3 Albion Prelude).
Thank you for having me along - it's been a bit of a stressful month and I really appreciate being able to still dip into this event. Big thank you to @kfwyre and I look forward to future events!
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Comment on May 2024 Backlog Burner: Week 1 Discussion in ~games
Eidolon A little late to the party, and I don't have much time to play, but I'm keen to chip away at some! This will be my first Backlog Burner, thanks for running this for us and shoutout to the web...A little late to the party, and I don't have much time to play, but I'm keen to chip away at some! This will be my first Backlog Burner, thanks for running this for us and shoutout to the web bingo, it's excellent.
Backlog Bingo Card
Mode: Standard Bingo! Finished 0/25 Set in a real world location From a different culture or country Has an animal protagonist Uses a unique control scheme “When the hell did I buy this?” A solo-dev project You got it at full price Is considered “abandonware” Has time manipulation From a genre you find challenging Is one of the oldest games you own From a different country than you ★ Wildcard Features a mystery Has permadeath Adaptation of other media type (e.g. board game, movie) Part of a long-running series From a genre you don’t normally play Owned for more than 7 years Has a branching storyline Has zombies Focuses on exploration Has driving You can complete it in only a few hours Has no achievements -
Comment on What are your scary, spooky, creepy and unexplained experiences? in ~talk
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Comment on What are your scary, spooky, creepy and unexplained experiences? in ~talk
Eidolon The ol' spiritual warfare reconciliation...now that's something quite niche that I know only too well! One night when I was a teenager, I 'woke up' in my bed and the door to my room was open and...The ol' spiritual warfare reconciliation...now that's something quite niche that I know only too well! One night when I was a teenager, I 'woke up' in my bed and the door to my room was open and the hallway was engulfed in flames, with embers spitting into my room. I panicked and surveyed the room that remained in darkness. As I turned my gaze finally to the wall in front of me, I encountered a hooded shadowy figure poised above my body, holding a dagger toward me. It had no face or features and seemed to be composed of swirling smoke or mist. I was immediately seized of the most existential fear I have ever felt. It was bone-chilling and it felt so real. It bore the dagger down towards my chest as if to kill me right there and then and then I blacked out and woke up. I told my mom in the morning and she told me it was a demon and that it was trying to attack my soul. I was actually clinically depressed at the time, so it wasn't exactly helpful!
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Comment on Upgrading my Gaming PC or starting afresh in ~tech
Eidolon Thanks again. And yes the case is way too big for my needs...I'll think on this!Thanks again. And yes the case is way too big for my needs...I'll think on this!
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Comment on Upgrading my Gaming PC or starting afresh in ~tech
Eidolon Life stuff - likely big changes with career, family etc. Good chance I won't have time to game anymore.Life stuff - likely big changes with career, family etc. Good chance I won't have time to game anymore.
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Comment on Upgrading my Gaming PC or starting afresh in ~tech
Eidolon I will add this to the options. It's possible that I may have to sell the entire PC in 2 years so will weigh up depreciation on AM4 vs AM5.I will add this to the options. It's possible that I may have to sell the entire PC in 2 years so will weigh up depreciation on AM4 vs AM5.
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Comment on Upgrading my Gaming PC or starting afresh in ~tech
Eidolon Thank you for suggesting these alternatives - I'll price these up alongside the other options. I only play one very CPU-heavy game - X4 (space simulation sandbox). I'll think on this!Thank you for suggesting these alternatives - I'll price these up alongside the other options. I only play one very CPU-heavy game - X4 (space simulation sandbox). I'll think on this!
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Comment on Upgrading my Gaming PC or starting afresh in ~tech
Eidolon Great point. I think the GPU is sufficient for now, but it can be hit and miss. Some games it just hasn't been able to handle very well even at the lowest graphic settings. Tyranny (2016) is an...Great point. I think the GPU is sufficient for now, but it can be hit and miss. Some games it just hasn't been able to handle very well even at the lowest graphic settings. Tyranny (2016) is an example. I just stick to games that it can handle at comfortable temps at 1080p (60-85 degrees C).
Cloud Gardens
Cloud Gardens is a post-apocalyptic zen placement game with light puzzle mechanics. Perhaps it's a reflection of the times, but I'm increasingly a fan of chill games that are beautiful and simplistic. Cloud Gardens fulfills the 'minimalistic vibe' category because: (a) the scene is just a tiny block of abandoned land or urban architecture; (b) its lo-fi soundtrack generative soundtrack is sparse; (c) it has a pixelated aesthetic; and (d) it doesn't have a written story and has a very short gameplay loop.
The 'story mode' presents you with a diorama setpiece and a collection of random items that you can place, one at a time. Most of the time it is industrial debris - road signs, car tyres, cones etc. Either on the scene itself or in your inventory, you can activate or place a seed that spawns a growing plant. Once this flowers you can harvest them and when you accumulate enough, you can place another seed. The planting mechanic is fundamental, since plants will grow once you place the objects near them. The more the plants grow the more points you get and when you hit the target, you can move on to the next scene. It's essentially a coverage mechanic, since you'll get your points when the plants are growing over all the objects you place.
It's immensely satisfying presiding over the re-wilding of a sliver of urban wasteland. So far, it hasn't been very challenging to reach my point target on the first go, but I'm enjoying the aesthetic aspect of it the most. You can collect new types of seeds in order to build up a card collection of species that you can select from in future sessions. There's something cathartic about nature taking the built environment as its trellis rather than being stamped over and manicured into submission. I've always loved overgrown abandoned ruins so this is right up my alley.
There's also a creative mode which I haven't tried yet but will when I finish the story and there are tools to share your setpieces with others. Apparently, the developer is finished with major updates and there's no modding support so it's a bit of a dead end as far as the game's future is concerned - and the Discord isn't so active anymore. But Cloud Gardens still a little gem that's worth polishing when you're tired and feeling discouraged about the world - although I will say it is a little expensive at base price so wait for a sale. I should probably get into real gardening though...one day!