Evie's recent activity
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Comment on Tildes Minecraft Survival Weekly in ~games
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Comment on Tildes Minecraft Survival Weekly in ~games
Evie That's why I wanted to build it, haha! When I originally made it last year, I rebound "pick block" to left click. Since you can pick a Litematica schematic the dithering was essentially a...That's why I wanted to build it, haha! When I originally made it last year, I rebound "pick block" to left click. Since you can pick a Litematica schematic the dithering was essentially a non-issue for me
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Comment on Tildes Minecraft Survival Weekly in ~games
Evie (edited )Link ParentWell if you INSIST here's the schematic: (bitwarden send) I do appreciate the offer but again please don't feel any obligation. In particular collecting the materials would be very onerous, since...Well if you INSIST here's the schematic: (bitwarden send)
I do appreciate the offer but again please don't feel any obligation. In particular collecting the materials would be very onerous, since the main ingredients are terracotta and concrete. It's a flat schematic designed to be built at sea level btw
@GravySleeve for you as well -
Comment on Tildes Minecraft Survival Weekly in ~games
Evie It was a 2x3. I wouldn't inflict that on you! But I do appreciate the offerIt was a 2x3. I wouldn't inflict that on you! But I do appreciate the offer
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Comment on Tildes Minecraft Survival Weekly in ~games
Evie Wow! Really great work on the map art :) Wish I could port over my map art from the last server. I'd love to contribute to the gallery but not sure I could stomach the dozens of hours just nowWow! Really great work on the map art :)
Wish I could port over my map art from the last server. I'd love to contribute to the gallery but not sure I could stomach the dozens of hours just now
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Comment on Genshin Impact game developer will be banned from selling lootboxes to teens under 16 without parental consent, pay a $20 million fine to settle US Federal Trade Commission charges in ~games
Evie Well, okay, so the reason Genshin (and all the Chinese gacha games I can think of) have a "bullshit" intermediate currency (that you buy with real money, and that has almost no function except...Well, okay, so the reason Genshin (and all the Chinese gacha games I can think of) have a "bullshit" intermediate currency (that you buy with real money, and that has almost no function except that it converts 1:1 into the real currency that you earn and use ingame) is to comply with Chinese regulations, which iirc say that you can't make a game where you directly buy lootboxes. So it's actually a very interesting case where two regulatory bodies look at the same goal (preventing exploitative monetization) and come to literally opposite conclusions.
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Comment on Genshin Impact game developer will be banned from selling lootboxes to teens under 16 without parental consent, pay a $20 million fine to settle US Federal Trade Commission charges in ~games
Evie I'm probably one of the only people on Tildes who actually plays on gacha games, so my 2¢: The complaint is mostly right. I don't think the argument that the game has childish characters, and thus...I'm probably one of the only people on Tildes who actually plays on gacha games, so my 2¢:
The complaint is mostly right. I don't think the argument that the game has childish characters, and thus must be trying to appeal to children, holds up at all, and I also think the complaint overstates its case when it comes to how confusing the gacha systems are. But it's undeniable that (especially early in its lifespan) Genshin marketed itself pretty heavily to children.
I'm not sure about the remedies that the FTC is demanding. Requiring parental consent for minors to spend in-game is obviously good and hopefully implementable. Probably hoyoverse will also have to display gacha rates and guarantees more prominently (instead of behind a "details" button, as they currently do), which is also good but probably not a huge deal. The head-scratcher here is requiring that "lootboxes" be purchasable with real money. I don't see how this benefits the consumer; frankly, I don't see HYV games being guilty of currency obfuscation at all, as the complaint alleges.
Cynically, it's very hard to see this as a crackdown on predatory monetization tactics directed at minors. Frankly EA sports (for example) is a much bigger repeat offender than Hoyoverse. No, I think the goal here is to give a haircut to arguably China's most successful cultural export (not just Genshin, but gacha games in general, which will all probably also make some changes in the US in light of this settlement). Whatever the FTC's goal, though, I hope it leads to changes in the practices of gacha games that actually benefit consumers, which this settlement seems likely to do, if only incrementally.
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Comment on Lynchian recommendation request in ~arts
Evie There are a lot of very good Lynchian video games. The Remedy games -- Alan Wake, Alan Wake 2, Control are well written games with horror elements, weird cosmic vibes, and interesting...There are a lot of very good Lynchian video games. The Remedy games -- Alan Wake, Alan Wake 2, Control are well written games with horror elements, weird cosmic vibes, and interesting metafictional elements. Silent Hill 2 (haven't played the others) has the perfect small town vibe and some super compelling psychological horror at its center. Kentucky Route Zero is a very good, slightly obtuse and knobbly adventure game with some of the thickest atmosphere I've ever experienced. Deadly Premonition and its controversial sequel are pretty Lynchian, I'm told.
"Lynchian" is (appropriately, I think) more of a vibe and an aesthetic then like a concrete category. So reasonable people might disagree, but Disco Elysium, Returnal and Pathologic all fit for me. In all three cases, it more or less comes down to a combination of inexplicable supernatural elements, a compelling and unique setting tempered with this kind of 'magical realism' angle, and a very particular style of character writing that's hard to put my finger on. Similar thing with the Sam Barlow games Her Story, Telling Lies and especially Immortality. Hard to say what it is with these games, which are these fascinating FMV games that are very much doing their own thing, but that 'thing' reminds me of Lynch.
Actually, I realize that I'm kind of just making a list of my favorite games here. Which says a lot. So much of the art I love, you can see glimpses of Lynch in it. He's probably one of the most influential modern artists, despite his relatively small public profile. And to see him go in light of that hurts so terribly -- but is at the same time comforting, knowing his work and the work of those who came after him will continue to move, inspire and unsettle people for generations to come.
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Comment on Stimulation Clicker in ~games
Evie Maybe the murder podcast and the rain. Imagine the ambiance!Maybe the murder podcast and the rain. Imagine the ambiance!
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Comment on [SOLVED] Looking for recommendations on new GPU in ~tech
Evie Personally I really like the 6600 or 6600xt in this price range. It's as I recall a really good value card -- maybe a bit overkill for your use case (call it headroom if you like). But it's on the...Personally I really like the 6600 or 6600xt in this price range. It's as I recall a really good value card -- maybe a bit overkill for your use case (call it headroom if you like). But it's on the newer end, it's like 200 bucks (in my region), and it shouldn't strain your PSU at all
e: though I don't know what the Canadian hardware market is like, sorry!
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Comment on Tildes Minecraft Survival Weekly in ~games
Evie Thanks! I wanted to find a way to get the dialogue to only trigger when a player approaches but if there's a way to do it with the plugin I couldn't figure it out.Thanks! I wanted to find a way to get the dialogue to only trigger when a player approaches but if there's a way to do it with the plugin I couldn't figure it out.
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Comment on What’s something you’re personally proud of from this year? in ~life
Evie Maybe it's intuitive but I think the smaller goals are the larger ones. Take weight loss. Unless you're, like, a UFC fighter, you can't lose multiple pounds in a day. It's inherently going to be a...Maybe it's intuitive but I think the smaller goals are the larger ones. Take weight loss. Unless you're, like, a UFC fighter, you can't lose multiple pounds in a day. It's inherently going to be a slow process -- but also, incremental change is easier to accomplish. I didn't have to stop eating my favorite foods, or skip meals, or any of that -- just get used to slightly smaller portions. And once I was in that habit, weight loss became intuitive, and easy, and something I didn't have to think about.
So too with everything else. "Become mentally healthy" seems like an impossible goal. "Monitor your reactions to stimuli, and practice dealing with them in a healthy way" is both more concrete (if you've been to therapy) and less intimidating. And suddenly after years of this you look back and are shocked at how far you've come. It's not just that "a journey of a thousand miles begins with a single step;" the journey is the steps, and it will probably be easier if you think of it in that way.
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Comment on What’s something you’re personally proud of from this year? in ~life
Evie Honestly all my achievements this year have been really small but they feel big to me. I've been really creatively fulfilled -- from Minecraft builds to game critiques here on tildes to editing...Honestly all my achievements this year have been really small but they feel big to me. I've been really creatively fulfilled -- from Minecraft builds to game critiques here on tildes to editing for friends to cooking for my family to, uh, the plot-heavy lesbian erotica that I will NOT be taking questions about -- none of it has been groundbreaking, or been seen by more than a handful of people, but it's kept me engaged and satisfied and proud of my work.
I also feel like I have been, for the first time in my entire life, in a good-ish place mentally. It's helped to almost completely ditch social media (unless you count this place and YouTube); it's helped to focus on and treasure those close to me. The main thing, though, has been to find a love and forgiveness for myself and the world that once seemed unfathomable. Still got a ways to go, and the world still seems trying and scary, but at least we're getting somewhere. And at least I no longer crumple immediately at the first sign of crisis.
I finally finished my weight loss journey! It took about three years, but I've lost a cumulative 90 pounds without any major setbacks, and without falling into disordered eating. It's the first time I've felt truly happy with my body.
As someone in my mid-twenties (who's still afraid of thunderstorms) I often feel positively infantile compared to the broader Tildes community. And I kind of feel self-concious about the unremarkability of my achievements. But at the same time I feel like it's been a pretty good year for me, and I've achieved almost all my personal goals, even if that's not a high bar to clear.
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Comment on Deciding which version of Minecraft Java to play. (AKA, what's your favourite update?) in ~games
Evie +1. I'm partially biased towards new versions in no small part due to the tildes server and the datapacks and qol mods we use, but the way I personally play Minecraft I just think newer versions...+1. I'm partially biased towards new versions in no small part due to the tildes server and the datapacks and qol mods we use, but the way I personally play Minecraft I just think newer versions are always better.
Personally I view the game as a kind of sculpture medium and each update adds more tools so it's a no-brainer. I couldn't have made my favorite build ever (the strange towers in the pit beneath the museum) without those specific pinks and reds and oranges: mangrove and terracotta and such. Nor could I make the builds I do without modern farms to accelerate resource gathering. I guess maybe I'm not the target answer-er for this question because despite playing the game for like 12 years I don't have Minecraft nostalgia and I don't understand the preference for a smaller sandbox that a lot of people seem to have. Is it that limitations breed creativity?
For me, the core fun of Minecraft is the building, and the building will always be more expressive and varied in newer versions. Simple as that really
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Comment on The complex interplay between BDSM and CSA: A form of repetition and dissociation or a path toward processing and healing? in ~health.mental
Evie similar CWs apply My experience has been similar -- although I think my kinks are more to do with the years and years of emotional abuse I experienced than the comparatively contained instances of...similar CWs apply
My experience has been similar -- although I think my kinks are more to do with the years and years of emotional abuse I experienced than the comparatively contained instances of CSA (as far as I can remember). Same thing with pain keeping me grounded -- I'm not really a masochist but nothing has been more effective for keeping me in my body then, like, a casual slap or whatever.
A dynamic that constantly bothers me in the community is younger subs who are sort of unconsciously (I think) looking to basically recreate their past abusive dynamic through kink. It bothers me because I used to be that way, but it hurts to see people just throw themselves at people looking to get used and taken advantage of and secretly thinking "I'm not going to safeword no matter what," you know? Not having fun, and feeling like that doesn't matter. Even in the best case they end up with someone experienced who won't take abuse their trust, but just start to view their D-type as an (ideally) always-on kink dispenser, leaving them both with burnout. I think you have to already get some ways into your healing process before BDSM can become a healthy tool for reclamation and release. No domme can be expected to teach you to love yourself and I'll be forever grateful for the woman who stopped playing with me mid scene and basically said, "you shouldn't do any more of this until you've gone to therapy."
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Comment on What games have you been playing, and what's your opinion on them? in ~games
Evie What do you mean? It's gotten a downright effusive critical reception! A mighty 87 average on Openctitic, with 100% recommending, seems pretty high especially given how skeptical people were of...What do you mean? It's gotten a downright effusive critical reception! A mighty 87 average on Openctitic, with 100% recommending, seems pretty high especially given how skeptical people were of the trailers
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Comment on Tildes Demographics Survey, year… uh, it’s 2024? in ~tildes
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Comment on What games have you been playing, and what's your opinion on them? in ~games
Evie I've been interested in this one because I love games with buildcrafting but I've never played an ARPG before. Is the game reasonably accessible? Can you play it without a bachelor's degree and...I've been interested in this one because I love games with buildcrafting but I've never played an ARPG before. Is the game reasonably accessible? Can you play it without a bachelor's degree and twelve browser tabs of guides? I look at screenshots of the skill tree and get a twist in my stomach, feel the weight of my own cosmic insignificance in the face of it
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Comment on Favorite "A Christmas Carol" adaptation? in ~movies
Evie (edited )LinkI personally feel that the Muppet Christmas Carol is not only the best adaptation, but probably the best Christmas movie in general. It's very faithful to the Dickens -- sometimes shockingly so,...I personally feel that the Muppet Christmas Carol is not only the best adaptation, but probably the best Christmas movie in general. It's very faithful to the Dickens -- sometimes shockingly so, with larges passages of the script just being direct quotes -- but what is ultimately a somewhat macabre story is infused with charm and life thanks to the trademark Muppet camp. I also feel that the Muppet format synergizes neatly with the original text's sort of morality-play premise. But the best part is Michael Caine, who as the leading man plays things ramrod straight opposite his feltish costars, which lends the whole thing both a substantial degree of gravitas and, in hindsight, a certain delightful absurdity.
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Comment on November 2024 Backlog Burner: Conclusion and Recap in ~games
Evie With thanks to @Wes and @kfwyre, and everyone who poured their energy into writeups this month: Mode: Standard Winning Bingo! Finished 10/25 ✅ Call of the Sea Fear ✅ Prey (2017) ✅ Paradise Killer...With thanks to @Wes and @kfwyre, and everyone who poured their energy into writeups this month:
Mode: Standard Winning Bingo! Finished 10/25 Beauty
✅ Call of the SeaFear Silence
✅ Prey (2017)Order
✅ Paradise KillerCourage Darkness
✅ Dead Space (2023)Power Erosion
✅ Outer WildsCreativity Collaboration
✅ HolocureQuantity Fragmentation ★ Wildcard
✅ Card SharkEndurance Justice Progress Empathy Freedom
✅ A Short HikeHappiness Precision
✅ Celeste 64Restoration Morality Survival
✅ TacomaTime Pride This event was really good! I think I rekindled my love of writing about games -- my gratitude to everyone who said nice things about my critiques. I think that playing a game with the intention of eventually writing about it has the potential to really improve your experience with it. If you let yourself be open to a game, make use of downtime to analyze what the game is doing, how you're experiencing its mechanics in relation to its themes, where the plot is going, etc etc, it can really be fruitful. This is true of all art of course but as a kind of integrated multimedia games are complex enough that I think it's actually harder to really get everything out of them, easy to fall into a sort of surface-level engagement. For me, the thing I care about most in games is the text -- the writing, dialogue, plot, structure, optional collectibles even -- and all the other components tend to fall by the wayside. But this month by really focusing on this, idk, critical playing? I think I was able to really enjoy games for reasons other than their writing: the music of Outer Wilds, the resource economy of Prey, the puzzles of Call of the Sea.
Incidentally, there were a few games I played in part this month that I maybe didn't finish, maybe didn't have a lot to say about them, but still got them off my backlog: Ghostwire: Tokyo, which was just too bland to continue after four hours. Stray Gods: A Roleplaying Musical and Marvel's Mignight Suns, which both opened with dialogue so rough that I immediately had to turn them off (for different reasons: Stray Gods' dialogue reminded me painfully of the dialogue I used to write back when I was nineteen, and Midnight Suns' reminded me painfully of Joss Whedon). KID A MNESIA Exhibition, the free Radiohead art gallery game, which I finished and was great and something that should probably be felt, not written about (convenient, as I can't write well about music). My third attempt at Death Stranding, which I strongly feel I should love, and which nonetheless stalled at the eight hour mark for some reason.
Right now I'm muddling through Outer Wilds's "Echoes of the Eye" DLC. It's too early really to do a full analysis but so far I will say that I'm a bit bummed out by the scope of this thing, how it's all contained to a single planet (technically not a planet; technically there are two) with only one real mechanic -- but not at all bummed out by the unfolding of a new mystery, a new puzzle, a new spooky supra-natural phenomenon to unravel.
All told I cleared fifteen games off the backlog, a sizeable chunk, which feels great, and now I feel like I need to pivot to books -- The Lathe of Heaven and Babel and Kraken remain yet unread!
Hey! Thanks for checking. If I was mistaken, and there's no absolute difference between the heights, then the alternate build height and location are APPROVED. Edit for clarity: the cobblestone is a guide line only and should go outside of the map area in the real build