cfabbro's recent activity

  1. Comment on What would you want in a Digital Card Game? in ~games

    cfabbro
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    It's funny how different people are. For me, the absolute worst part about Hearthstone was its oversimplification and "dumbing down" of everything I love about M:TG, yet at the same time still...

    It's funny how different people are. For me, the absolute worst part about Hearthstone was its oversimplification and "dumbing down" of everything I love about M:TG, yet at the same time still keeping pretty much the exact same monetization system of it that I abhor. :P

    So to answer your original question, I basically want M:TG (or something equally as complex and nuanced, deckbuilding included) but without having to spend an absurd amount of money on it, or spend hundreds of hours grinding to unlock/craft everything. I think my ideal monetization system would be to pay a reasonable amount of $ every time a new set is released (e.g. $25), and then being given complete access to all the cards in that set.

  2. Comment on ScummVM 2.1.0 "Electric Sheep" has been produced. in ~games

  3. Comment on Tabletop Weekly Discussion #5 in ~games.tabletop

    cfabbro
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    Yep, I have been playing since 2E (my very first campaign was using Dark Sun), and he has been playing since 3.5E... So yeah, some heavy borrowing of ideas from the previous editions is always...

    Yep, I have been playing since 2E (my very first campaign was using Dark Sun), and he has been playing since 3.5E... So yeah, some heavy borrowing of ideas from the previous editions is always going on with us when we homebrew. ;)

  4. Comment on ScummVM 2.1.0 "Electric Sheep" has been produced. in ~games

    cfabbro
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    Heh, sorry. ;) That's a pretty nice article though, so IMO you should still post it!

    Heh, sorry. ;) That's a pretty nice article though, so IMO you should still post it!

  5. Comment on What games would you consider "hidden gems"? in ~games

    cfabbro
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    Oh, don't get me wrong, I still have fond memories of playing Spore too, and spent a ridiculous amount of time just having fun designing creatures in it. I even used Cheat Engine to give me...

    Oh, don't get me wrong, I still have fond memories of playing Spore too, and spent a ridiculous amount of time just having fun designing creatures in it. I even used Cheat Engine to give me unlimited cash to spend on creature parts so my creativity wasn't hampered by that game limitation, and still have some pics of a few of my favorite creations:
    https://i.imgur.com/8gZHv.png
    https://i.imgur.com/MMceJ.png

    Which I then used as references for some vector art / Flash animation:
    https://i.imgur.com/h9YqU.png

    But it was just super disappointing because of what Will Wright demoed at GDCe a few years prior to release, most of which wound up not being in the final product... and IMO it could have been so much better than it turned out to be if they had left all that in and just continued expanding on what they already had. :(

  6. Comment on ScummVM 2.1.0 "Electric Sheep" has been produced. in ~games

    cfabbro
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    The newly added support for Westwood's Blade Runner really excites me. It's a fantastic point & click adventure game with some really unique mechanics, and is one of my all-time favorites. I even...

    The newly added support for Westwood's Blade Runner really excites me. It's a fantastic point & click adventure game with some really unique mechanics, and is one of my all-time favorites. I even still have my 4 CD box set for it. :P So I am really looking forward to loading it up using Scumm and replaying it again!

    4 votes
  7. Comment on What games would you consider "hidden gems"? in ~games

    cfabbro
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    Yeah, I enjoyed it but totally understand where all the negative reviewers are coming from. And the way they marketed the game was kind of deceptive as well IIRC, which likely made it worse. Spore...

    Yeah, I enjoyed it but totally understand where all the negative reviewers are coming from. And the way they marketed the game was kind of deceptive as well IIRC, which likely made it worse.

    Spore is another similar game that comes to mind in that regard. All the pre-release footage and marketing made it look absolutely amazing, and I was super hyped about it, but on release it turned out to have been scaled back and dumbed down so much that it felt like a kids game tech demo. :(

    1 vote
  8. Comment on In deeply nested discussions, it's frequently hard to know to which comment someone is answering in ~tildes

    cfabbro
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    I actually find it's more useful on mobile than PC. But yeah, I do agree the comment layout could probably use some visual tweaking to make it easier to track deeply nested threads.

    I actually find it's more useful on mobile than PC. But yeah, I do agree the comment layout could probably use some visual tweaking to make it easier to track deeply nested threads.

    2 votes
  9. Comment on In deeply nested discussions, it's frequently hard to know to which comment someone is answering in ~tildes

    cfabbro
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    Just in case you weren't aware, you can actually click Parent on a comment to be brought to its parent comment, and then click [Back] on that parent comment to go right back to where you were in...

    Just in case you weren't aware, you can actually click Parent on a comment to be brought to its parent comment, and then click [Back] on that parent comment to go right back to where you were in the thread. Sure, it's a manual action, but it doesn't require any manual scrolling so it's super fast.

    5 votes
  10. Comment on ScummVM 2.1.0 "Electric Sheep" has been produced. in ~games

    cfabbro
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    For those unfamiliar with ScummVM, it was originally designed as a way to play all the old Scumm engine based games on modern systems (e.g. LucasArts point & click adventures like Monkey Island),...

    For those unfamiliar with ScummVM, it was originally designed as a way to play all the old Scumm engine based games on modern systems (e.g. LucasArts point & click adventures like Monkey Island), but has gradually expanded well beyond that and now supports a ton of classic videogames... the full list of which can be seen here: https://www.scummvm.org/compatibility/

    p.s. It also supports Windows, Mac, Linux, Android and iOS... so you can play all those games on pretty much any system.

    3 votes
  11. Comment on What games would you consider "hidden gems"? in ~games

    cfabbro
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    Yeah, it really is a fantastic game and honestly does feel like something Studio Ghibli would create if they made games. That's why I included it in my list even though it has more than 3k...

    Yeah, it really is a fantastic game and honestly does feel like something Studio Ghibli would create if they made games. That's why I included it in my list even though it has more than 3k reviews... because IMO it should have way more! :P

    p.s. If you like Little Nightmares, you should consider checking out Inside. It's another platformer with similar mechanics, and has a similar nightmarish feel to it as well, so I suspect you will enjoy it too. :)

  12. Comment on What games would you consider "hidden gems"? in ~games

    cfabbro
    (edited )
    Link Parent
    LOL and NP! Also, neat, I never knew about Playnite. GOG Galaxy 2.0 looks remarkably similar. But yeah, it's really a shame GOG doesn't have much Linux support in general. :( p.s. Added Humble &...

    LOL and NP! Also, neat, I never knew about Playnite. GOG Galaxy 2.0 looks remarkably similar. But yeah, it's really a shame GOG doesn't have much Linux support in general. :(

    p.s. Added Humble & Twitch to my 2.0 library, so went through those and added a few more games to my list. ;)

    1 vote
  13. Comment on Nutty Putty: ‘I really, really want to get out’ in ~misc

    cfabbro
    (edited )
    Link Parent
    Probably because it's a pretty detailed story involving a rather unpleasant death, but that isn't entirely clear from the title alone, and so a warning about that being the case is often...

    Probably because it's a pretty detailed story involving a rather unpleasant death, but that isn't entirely clear from the title alone, and so a warning about that being the case is often appreciated by people. However, trigger.death would probably be a more accurate/appropriate tag IMO, so I have changed it to that.

    Edit: Actually, given that trigger is not custom styled like NSFW is, and isn't included in the "important" tags still visible to everyone... perhaps I should leave the NSFW tag as is? (@Deimos)

    7 votes
  14. Comment on Tabletop Weekly Discussion #5 in ~games.tabletop

    cfabbro
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    Link Parent
    Yeah, I much, much, much prefer roleplaying over combat too, and this group is definitely very roleplay heavy as well... but my DM figured that since none of us do actually seem to enjoy the...

    Yeah, I much, much, much prefer roleplaying over combat too, and this group is definitely very roleplay heavy as well... but my DM figured that since none of us do actually seem to enjoy the combat all that much, but it still is a requirement every now and again, that he would try to spice things up a bit to make it more enjoyable.

    I'd love to hear more about the system and has changed

    Sure, although as I said, we have no idea how any of this will work out in practice yet so keep that in mind. Anyways, wall of text incoming! ;)


    All the skills were completely reworked so they fit the setting better and make more sense, with some of the old skills even outright removed, and some new ones added in their place.

    Skill proficiency is gone, and skills no longer automatically increase in value based on attributes, since he felt that was too artificial feeling, limited player choice too much, and as a result of it players' skills didn't seem to match characters very well.

    E.g. My character is a CHA based caster, so by necessity I had to have that attribute high. However, roleplaying-wise my character is a pretty strange person that is absolutely terrible with people, so it didn't make sense I should have high Persuasion/Insight/etc.

    So instead he created a new tiered skill system where players are given a set number of points initially to spend on increasing their skill tiers, and also given more to spend as they level up. And he also included a long-term roleplaying mechanic to allow characters to train in a skill during their downtime too.

    The hope is that this new skill system leads to more natural feeling skill progression and character development, and the skills will end up better matching everyone's roleplaying choices.


    AC is gone, replaced instead with Damage Resistance (that reduces received damage) determined by armor and also modified by magic, and three defensive stats were added (Evasion, Fortitude and Will) that are determined by the character's attributes. Saving throws have also been replaced with three Evasion, Fortitude and Will derived ones as well.

    Evasion = 8 + DEX mod + INT mod
    Fortitude = 8 + STR mod + CON mod
    Will = 8 + WIS mod + CHA mod

    And every attack (spell and physical) now targets at least one of those three defenses or their derived saving throws, resulting in a bit of a Rock/Paper/Scissors scenario.

    Damage types are also now not just fluff but have actual purpose and consequences. All the changes there would take quite a while to explain... but some examples of the changes are:
    Bludgeoning ignores some of the Damage Resistance
    Piercing has lower chance to hit but higher Crit chance
    All the magic damage types have various pros/cons as well
    Etc.

    And so hopefully this new combat system will improve combat, make both equipment and spell choices matter, and make battle tactics more significant.

    And all the changes combined will also hopefully change the way chars are created as well, so that the typical strategy of "pump primary stat to max, throw rest into CON and DEX, ignore the rest" will no longer feel like a requirement, as more balanced attribute and skills characters (or a highly specialized ones) will be the better choice overall.

    But again, until we test it all and tweak it a bunch after that... who knows how it will work out. :P


    p.s. I will post some screenshots of the charsheet once I am done working on it. :)

    1 vote
  15. Comment on Nutty Putty: ‘I really, really want to get out’ in ~misc

    cfabbro
    (edited )
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    I had heard about this back when it originally happened, and have heard the story mentioned as a cautionary tale a few times since then by some of the caver YouTubers I watch... but I have never...

    I had heard about this back when it originally happened, and have heard the story mentioned as a cautionary tale a few times since then by some of the caver YouTubers I watch... but I have never actually read the gory details before now.

    Caves and cavers fascinate me, but I could never, ever, go into one that confined myself. Even watching caving videos on YouTube often makes my heart race and mouth dry up. So I can't imagine what John must have been feeling the moment he realized he was stuck.

    What a remarkably heartbreaking story, and total nightmare of a situation (for everyone involved). :(

    Published: August 22, 2010
    Updated: August 20, 2019

    Does anyone happen to know what the update was? Unless I missed it while reading through the story, there doesn't appear to be anything obviously new added 9 years later.

    7 votes
  16. Comment on Tabletop Weekly Discussion #5 in ~games.tabletop

    cfabbro
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    Yeah, our current group is all RL friends of the DM... so we probably could have gotten away with playing whatever system we wanted. However one of the group is brand new to tabletop roleplaying,...

    Yeah, our current group is all RL friends of the DM... so we probably could have gotten away with playing whatever system we wanted. However one of the group is brand new to tabletop roleplaying, and another has only played one short campaign with us before, so it may have been too overwhelming for them had we gone with anything else. But now that we are several months into the campaign and they are more comfortable with D&D, and roleplaying in general, we are finally tweaking the system to our taste. And if they enjoy that, then hopefully when this campaign finally ends we will be able to convince them to give another system a try next time. We shall see. :)

    1 vote
  17. Comment on Tabletop Weekly Discussion #5 in ~games.tabletop

    cfabbro
    Link Parent
    Honestly? Not really, unless you absolutely need access to the API and custom character sheets like we do. $9.99/mo or $100/yr is really steep considering what you get, IMO.

    Honestly? Not really, unless you absolutely need access to the API and custom character sheets like we do. $9.99/mo or $100/yr is really steep considering what you get, IMO.

    1 vote
  18. Comment on I think I may be out of the loop in ~tildes

    cfabbro
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    Hi back! I'm glad to hear you haven't left, as that would have made me genuinely sad. :( p.s. What are you studying, if you don't mind me asking? PoliSci? :P She was added back, but was recently...

    Hi back! I'm glad to hear you haven't left, as that would have made me genuinely sad. :(

    p.s. What are you studying, if you don't mind me asking? PoliSci? :P

    I thought alyaza got added back to Tildes? Is she banned (again) then?

    She was added back, but was recently banned again. You can read Deimos' statement above as to why, if you're curious.

    5 votes
  19. Comment on Tabletop Weekly Discussion #5 in ~games.tabletop

    cfabbro
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    Link Parent
    Well I can't speak for everyone but the reason we do that is because anything other than D&D is a hard sell when looking for new players to join us, especially online. And yet even if we homebrew...

    Well I can't speak for everyone but the reason we do that is because anything other than D&D is a hard sell when looking for new players to join us, especially online. And yet even if we homebrew the shit out of D&D, so that it barely even resembles the base game in the end (which is often the case), it's still much more likely to entice new players to join us than any other systems, especially completely custom ones.

    My current DM and I have both played many campaigns over the years using totally custom settings and rulesets we created together, and everyone who played them with us seemed to really enjoy them judging by their comments to us and how long some of those campaigns went on for. So given that, I would even be so bold as to say we're reasonably good at creating them... However despite that, campaigns sometimes still come to an end, and so new campaigns and new blood is occasionally needed... but sadly, since convincing totally new people to join anything other than D&D games these days is so difficult, we more often than not just go with D&D as the base and then tinker with it to make it work how we would like it to.

    2 votes