• Activity
  • Votes
  • Comments
  • New
  • All activity
  • Showing only topics with the tag "user created". Back to normal view
    1. I built another damn To-do app

      Hello! First, some context- I have a very particular way I keep track of my work and take notes throughout my work week. This is currently managed through an ever-growing list of Notion pages. And...

      Hello!

      First, some context- I have a very particular way I keep track of my work and take notes throughout my work week. This is currently managed through an ever-growing list of Notion pages. And Notion is great! It does a ton of stuff really well, but it's also suffered from a lot of feature bloat over the years and has just enough oddities to irk me on the daily.

      So, I built a thing. I call it True To-do because it's fun to say and I'm okay at software and less okay at marketing. It is an opinionated daily work tracker with a lot of little features:

      • You can set a standard template that gets auto-copied to certain days of the week
      • Supports infinite nesting and expanding/collapsing of those nested items
      • Unfinished work the from the previous day can be auto-copied to new days
      • It has various tools like a data roll-up and data controls
      • It supports loading itself as an offline desktop app (PWA)
      • Has many configurable settings for making the interface go from full to minimal
      • Dark theme!

      It is also 100% free, has no tracking, no cookies, no ads, doesn't ask for your email, your data does not leave your device, and is pretty performant (better than Notion, at least). It was written heavily with AI, but not by AI - It was directed, reviewed, and corrected by me.

      What it does not have is any kind of user account feature. Everything stays on the device and will not transfer between devices unless you manually export and import the data. Maybe I'll add support for that at some point, I'm not sure. It is also only okay on mobile/tablet- this app was really made for desktop.

      Anyways, give it a play around. It was purpose built by me for me but love to share the things I make when I think others may get some use out of them as well. I welcome feedback / bug reports / suggestions / etc.

      https://hobblyhoy.github.io/TrueTodo-Pages/

      37 votes
    2. I made a satirical AI detector

      It's been annoying me lately how often I see people declare that certain blog posts or articles are AI-generated due to the presence of certain "tell-tale signs," (emdashes being the #1 example)....

      It's been annoying me lately how often I see people declare that certain blog posts or articles are AI-generated due to the presence of certain "tell-tale signs," (emdashes being the #1 example). It annoys me even if I agree that the thing in question is probably is AI-generated—mainly because I really like emdashes and I use them in my own writing all the time, and it grinds my gears knowing that some percentage of the population will assume I used AI because "hurr durr emdash == AI."

      I'm not necessarily talking about Tildes. I'm sure I've seen it on here, but the worst offender by far is Hacker News where often one of the top comments on a linked article that has an emdash somewhere in the body will be a snarky comment about how it's clearly AI generated.

      Anyway, I blew off some steam this weekend by making this silly satirical website/art project called GENIUS AI Detector that makes me giggle, so I'm sharing it in the hopes that it brings a bit of joy to any fellow emdash users who are likewise depressed about the shadow that has been cast over one of my favorite punctuation marks.

      50 votes
    3. Any advice from artists on Tildes about having their work being accepted into museums?

      Art is an escape, an outlet for creativity. I tend to also view it becoming a burden as barriers to creation arise. Even moreso should the business and networking aspects of it be involved,...

      Art is an escape, an outlet for creativity. I tend to also view it becoming a burden as barriers to creation arise. Even moreso should the business and networking aspects of it be involved, however necessary an evil it may be.

      I'm curious what the process is to enter your artwork into a local gallery or museum. Do you mingle during art gallery events? Perhaps you encountered a formal application, wait-list, maybe an interview?

      For context, I wanted to submit a 15 minute surreal Dadaist recorded performance about modern technology and the current climate of refusing to engage in active listening.

      14 votes
    4. Just published my first game

      Hey everyone! I know there are some people on Tildes who like making games as a hobby. I’ve had a long-standing passion for game development, but I never managed to finish a project. About a month...

      Hey everyone!

      I know there are some people on Tildes who like making games as a hobby. I’ve had a long-standing passion for game development, but I never managed to finish a project. About a month ago, I decided to push myself to finish a small game and publish it somewhere, and finally that day has come! Orb Sweeper, a 3D minesweeper puzzle on a sphere, is now live on the Google Play Store. Just as a disclaimer: it’s free, has no ads, and works offline by default, so I’m not earning anything from it. I just genuinely wanted to share my first finished project, along with the joy and relief I feel now.

      Honestly, I’ve always been more ambitious when it comes to game mechanics. I’m a big fan of strategy games, especially TBS games over the years, so of course I always dreamed of creating a grand 4X strategy game of my own. Over time, I implemented many different systems and mechanics that are complex on their own: generation of realistic and interesting maps, pathfinding, economic models, different variations of game AI, and so on. But since these kinds of projects are huge, I was never able to finish one as a solo developer, or even bring it to a properly playable state. I burned out relatively quickly.

      Over time, I realized what motivates me to continue: when somebody else is also working on the project, and when you can quickly see the results of your work. Both things are difficult to achieve. First, it’s hard to find people who are ready to spend a lot of their free time developing a big strategy game while following the same vision. Since it’s a hobby and I cannot pay for development, I also have to spend a lot of energy motivating others, not just myself. The longest I managed to keep a small team of two enthusiasts together was one month.

      Second, with complex games like strategies, there are only a few big and impactful mechanics that bring the game to the state of a playable prototype, but getting there demands a ton of polishing. Graphics, sounds, small animations, 3D models… a lot of work that is almost invisible on its own, but contributes enormously to the overall look and feel of the game. Sometimes I feel like I’m drowning in these small fixes, and that also leads to burnout.

      So I decided to make my projects progressively smaller until I could realistically complete one from start to finish. It’s a bit sad to see that only a Minesweeper-like game survived this approach, but I feel like it’s an important starting point. Seeing my game actually published gives me a bit more motivation to finish other projects.

      But then… it’s Google. All interactions with its platform make me feel a bit frustrated. It’s surprisingly difficult to publish such a simple game. I even had to hire paid testers just to satisfy their entry requirements for closed-test user engagement. There are so many policies regulating data handling that even if your game does nothing in terms of transferring data, handling accounts, or showing in-game ads, you still have to go through all these bureaucratic procedures anyway. I guess it’s probably the same with Apple, but their famous support still hasn’t helped me with account verification after a month, so I’ve yet to experience that side of things fully.

      Anyway, I’m glad that the game is available somewhere at least. And I actually play it myself sometimes on my phone. I know some people here are going through similar obstacles, so I have a question for you: what motivates you to continue working on big, complex games? And more generally, how do you avoid burning out on long-term projects?

      68 votes
    5. Help me test my chess bot

      The last couple of weeks I've been fooling around with different ideas for how to build a chess bot that's fun for beginners to play against. I don't have much real experience with chess, so I've...

      The last couple of weeks I've been fooling around with different ideas for how to build a chess bot that's fun for beginners to play against. I don't have much real experience with chess, so I've mostly just been testing it against myself.

      After looking into the different techniques that are used to force engines to play at a certain level, I put together my own (somewhat silly) approach and have had some fun playing against it. The problem is, as I don't really know what I'm doing when it comes to the actual game, I can't be a particularly good judge of how others will feel playing with it.

      Regardless of your own skill level, I'd be super appreciative if anyone would give it a try and let me know what they think.

      I'm working on a full write up of how it works, but here's the short version:

      Click to view the hidden text

      The inspiration came from this paper which describes a "Tutoring Search" wherein the engine attempts to find the worst move available that it predicts the opponent will not recognize as an error.

      My implementation doesn't follow this exactly, but it does have the same aim. Two engines are used: one (Stockfish) as an oracle treated as a true measure of any state's quality, another (Maia) as a substitute for the opponent model. On each move the bot consults both of these to identify a move which:

      1. Would plausibly be played by a skilled human, judged by its probability of being played by Maia.
      2. Provides an advantage to the opponent, judged by Stockfish.

      The idea is that, if a human would be likely to play the move, they also would be unlikely to identify it as an error. The ultimate goal is a bot which gives the player plenty of opportunities to win, but only if the mistakes are likely to go unnoticed.

      There are a few other supplements to the implementation like adapting to opponent choices and some tweaks to early and end-game play, but the above is the core idea.

      14 votes
    6. Questions for ~books on self promotion

      Random question. What do the wonderful people of Tildes think about self promotion here? My wife is an indie author. As a proud and supportive husband, if I posted about her new book here is that...

      Random question. What do the wonderful people of Tildes think about self promotion here? My wife is an indie author. As a proud and supportive husband, if I posted about her new book here is that fine or in poor taste? I searched but nothing came up, which made me assume I just wasn't searching correctly. But maybe no one has asked before?

      So I would love to know/hear everyone's opinions.

      13 votes
    7. Looking for early users to try my app

      Hello tilderinos, I'd like to launch my tab manager soon and to ensure a smooth launch, I'm looking for early users who would be willing to try my app as part of the private beta. For those who...

      Hello tilderinos,

      I'd like to launch my tab manager soon and to ensure a smooth launch, I'm looking for early users who would be willing to try my app as part of the private beta.

      For those who would actually need this product, I'm happy to offer one year free (or more!), but even if you don't need it, I'd really appreciate the help.

      I don't really need anything fancy, I'd just like to have some people install the app and try it to know if it works properly for them or if any unexpected issues come up, especially major ones. I'd like to make sure that the actual launch will be smooth, especially considering that I've been working on this project for four years now. It'd be a shame if it all went to waste.

      Thanks a lot in advance!

      PS - I wasn't sure in which group to post

      15 votes
    8. First finished hand-embroidered patch. *Very* late Timasomo entry...

      So I realize I didn't quite make the end of October target - in fact I finished this piece just this evening, right in time for Christmas tomorrow (it's intended as a Christmas gift for my...

      So I realize I didn't quite make the end of October target - in fact I finished this piece just this evening, right in time for Christmas tomorrow (it's intended as a Christmas gift for my sister). I didn't get many early progress pictures, so all I have are some from the last couple of weeks. The whole thing is hand stitched, including the whipped edge.

      Nearly finished piece without the outlining:
      https://postimg.cc/kB5HYKnM

      Outlined:
      https://postimg.cc/7bHtb0Jh

      Off the hoop, washed, cut, and whip-stitched.
      https://postimg.cc/FfbGHH9C

      I think I'd like to try some more variety on the types of stitches I use to fill areas next time. I pretty much only used basic back stitches and satin stitch for this. I tried a tight seed stitch initially for the dog's fur, but didn't like it and spent a whole evening picking it out.

      I also found the process of washing the piece (this isn't strictly necessary but I had used water soluble pen to trace the image and needed to wash it to get the ink out) and cutting it very nerve-wracking. It took so damn long to sew and I was terrified I was going to fuck it up right at the end. There were a couple of spots where I felt like I didn't cut it quite as evenly as I wanted, but after adding the stitched edge you can't really tell at all. I also had no idea what I was doing when fusing the initial piece to the felt backing with interfacing, and the interfacing didn't fully adhere to the fabric in a few places, but it worked out fine.

      All in all it took forever and there are a few noticeable mistakes, but overall I'm pretty proud of it and I'm hoping the next one doesn't take so long.

      26 votes
    9. Introducing Surfboard for Tildes

      Hello, Tildes Allow me to introduce myself. I came over to Tildes fairly recently after Twitterriffic died and Apollo announced it would shut down. As a relative youngster, I tend to mostly browse...

      Hello, Tildes

      Allow me to introduce myself.

      I came over to Tildes fairly recently after Twitterriffic died and Apollo announced it would shut down.

      As a relative youngster, I tend to mostly browse on mobile.

      While I do appreciate Tildes' philosophy of having a simple website that works well on desktop and mobile, I've always preferred mobile apps. I'm a strong believer that a well-built native application will always provide a richer experience than a website.

      But enough talking.. showing is way more fun - here's a lil' something I've been messing around with:

      Introducing Surfboard for Tildes

      The goal is simple: to be the best way to interact with Tildes on mobile.


      Features

      Surfboard is still extremely early, and is missing many features.

      With that said, here is what it currently supports:

      • Login to Tildes (supports 2FA)
      • Browse topics
      • Filters & sorting
      • Browse comments
      • Advanced rendering is still in early stages..
      • Supports comment collapsing behavior from the web version
      • Reply/vote/bookmark/ignore on topics, comments, & notifications (requires login)
      • Search topics
      • Global search
      • Search within groups
      • Option for in-line images
      • Clean browsing interface
      • In-line markdown preview when composing replies
      • Share topics & comments
      • Notifications
      • View read & unread notifications
      • Reply, vote, bookmark, mark as read...
      • Customizable
      • Toggle settings, set custom gesture actions, etc.
      • Free, as in beer

      The design draws some inspiration from Apollo for Reddit, an app that I loved & am very sad will be discontinued.


      Try it yourself

      I would love to get some feedback from other Tildes users on the app. If you are interested in trying it for yourself, you can get it here via TestFlight

      Surfboard is built for iPhone, and requires iOS 16.0 or higher.

      Inside the app is a 'roadmap' of sorts which is basically a list of things I know are missing, but if there's something you want that isn't listed there, I'm all ears.

      Formatting is a little rough at the moment, although I made enormous improvements on the parsing & rendering there over the last day.

      It should support just about anything you throw at it other than a <details>

      (I'll get around to them, I swear..)

      If you run into issues viewing a post/comment, you can easily open them in an in-app safari window from the menu.


      As mentioned above, it's very early, but it's already becoming my favorite way to browse Tildes. I hope that others will enjoy it as well. Consider it my gift to the Tildes community.

      Cheers !


      Edit:

      The best way to submit feature requests & bug reports is to add it to the issue tracker and/or leave a comment on this thread and I’ll get around to adding it myself.

      Thanks !

      278 votes
    10. I built an arcade cabinet for my four year old and need some Switch game recs

      His Christmas present is going to be a custom-built arcade cabinet. The internals are simply a Nintendo Switch, an 8bitdo arcade controller, a computer monitor, and some speakers. Pretty simple...

      His Christmas present is going to be a custom-built arcade cabinet. The internals are simply a Nintendo Switch, an 8bitdo arcade controller, a computer monitor, and some speakers. Pretty simple stuff!

      He has next to zero experience playing video games and I haven't really exposed him to my games either (screen time and all). So, he's probably got about zero coordination when it comes to using controllers or playing platformers, etc. Also, he tends to get very frustrated with himself if he can't do something, causing him to want to give up.

      What are some recommendations for Nintendo Switch (1, not 2) games that will ease him into gaming?

      Thanks!

      19 votes
    11. Show Tildes - Gametje V2

      Hi All, It's been coincidentally EXACTLY 1 year since my previous post about Gametje. I've been busy creating some new games and re-designing all the main pages with the help of a UI/UX designer....

      Hi All,
      It's been coincidentally EXACTLY 1 year since my previous post about Gametje. I've been busy creating some new games and re-designing all the main pages with the help of a UI/UX designer. I have posted a few updates in the weekly What programming/technical projects have you been working on? threads but I thought this milestone deserved its own post. I published the new site earlier this week and also migrated to a new backend server. Here's a refresher of what it is for those that may have missed my previous post a year ago. I also recently started working on it full-time last month after not really working on it much from January-June this year. You can read more in my recent blog post.

      What is it?

      It's a set of online games that can be played in person with a central screen (like a TV) or remotely via video chat. It's also available directly in Discord as an embedded activity. It is playable in 9 languages and doesn’t require any downloads. Most games revolve around creativity in some form. None of the games require fast reflexes and can be played by just about anyone.

      Where can I try it?

      https://gametje.com and directly on Discord

      You can use the "quick play" option to launch directly into the game as a guest.

      What's different from last year?

      There are 2 new games (Sync Think and Hide & Peek) and the main pages have been redesigned. I also implemented a game room concept which allows you to bounce between games without having to recreate it each time. I also integrated with Discord, which means you can play directly in their interface and also use Discord as an Identity Provider when logging in. The games themselves need a bit more polish (especially the two new ones) but overall they should work.

      What am I looking for?

      I'm trying to gather some feedback about the games and the overall concept. Are the games fun? Is this something you'd try with your family? What could be improved? Is the site clear about what you can/should do? Should I add some gameplay videos to give you a quicker feel for the games?

      I'm also open to game ideas, I have a few in the backlog already but need to focus more on the business side at the moment. Any advice on the games/marketing etc would be highly appreciated.

      Side note: I'm probably going to rename the whole site soon since the name Gametje doesn't exactly roll off the tongue and has caused some debate with Dutch speakers. The branding for the new name isn't quite ready. I am considering calling it GameBuffet as my avatars are all food related and its more of a "all you can play" offering for any games added to the platform.

      Thanks for reading.

      10 votes
    12. I made a tool to generate AI powered recaps of TTRPG sessions

      My party recently finished Descent into Avernus, which we played over Discord and FoundryVTT given how scattered across the country we all are. A regular party of the campaign was the DM poking...

      My party recently finished Descent into Avernus, which we played over Discord and FoundryVTT given how scattered across the country we all are. A regular party of the campaign was the DM poking and prodding players for "someone write up a recap of last session", helping keep us all in the loop, players who were absent in particular.

      A few weeks ago it occurred to me that this could be automated, and Scribble was born.

      Scribble is just a bash script wrapper that will:

      1. Take a .zip of FLAC files from the Craig discord bot, recordings of each player present for the session
      2. Use the tool whisperx to transcribe those audio files to text
      3. Compile a transcript of the session and send it off to Gemini to come up with the recap
      4. Parse the recap and send it along to Discord via webhook

      After some trial and errors and tweaking, I've got it in a pretty good place, it's working very well for our campaign. So I docker-ized it and published it to share with the world anyone else who might get use from it. I'm not sure where else I could put the word out about this for anyone who might want to use it, so here it is. If you might find this useful, please, enjoy!

      https://github.com/goose-ws/scribble

      23 votes
    13. Custom cross stitch backpack repair

      Hi Tildes, I would like to share a DIY backpack repair I recently completed. I have had the LTT backpack since it was launched. It has been incredibly durable, but I have used it so much that some...

      Hi Tildes, I would like to share a DIY backpack repair I recently completed.

      I have had the LTT backpack since it was launched. It has been incredibly durable, but I have used it so much that some parts wearing out is to be expected. I got one of the zipper replaced through the warranty, but the bottom of the back side was wearing out too. Here is a picture showing the damage. The white fabric sticking out is some internal padding. The stitching didn't come out, the black fabric just wore down enough to start disintegrating. Right after that picture, I secured the worn edge with a simple whip stitch to prevent it from falling apart more.

      I considered a few different repair methods, but nothing seemed too appealing. I considered trying to learn how to darn for this repair, but I thought that I wouldn't like the edges of the darn patch. Also, the fabric in that area was so thin that I didn't think it would hold a direct darn repair. I also got a quote from a local repair shop, but they wanted to just cover the area with a new piece of fabric, which wouldn't have looked good.

      Around this same time, I bought myself a cross stitch kit for Christmas, to pass the time on the many train trips I was taking. I got quite interested in the hobby, and that got me thinking: maybe I could make a cross stitch repair? Cross stitch isn't very durable, or used for repair, but if it only lasted a few months, it would at least be a fun project.

      At first, I was looking into simple cross stitch border patterns like this one. I ruled those out simply because most would have been too tall for the repair I was hoping for. I also liked the idea of creating my own pattern. Since it was an LTT backpack, I wanted to keep with the tech theme. I was also inspired by the dbrand circuit board pattern that was released around the time I started this project. I liked how it evoked the design of a functional circuit board. So I decided to make my own cross stitch pattern.

      I eventually came up with this pattern. I liked the idea of the central chip being rotated 45 degrees, since many geometric cross stitch patterns focus on 90 degree angles. I also wanted some different symmetries in different places. The traces connected to the central chip are rotationally symmetric, then a dissimilar patch, and then mirror symmetry traces after that, and dissimilar edges. The left side was meant to represent a USB or similar port soldered to the board. The right side is a wireless chip, with a PCB antenna.

      For anyone who is experienced with cross stitch, there is already some unique features of this pattern. Cross stitch typically deals with complete X stitches, shown as pixels in the pattern. My pattern has a bunch of partial stitches, where the X has half of it with a different color. I wanted to use partial stitches to make what looked like thin PCB traces without having everything be 90 degrees (and 90 degree angles are a big no-no in PCB design). I also have some singleton stitches that are off the standard grid for the rest of the piece (supposed to represent vias).

      Next for the materials. Originally I considered metallic filament. It is shiny and sparkly, which would fit in with the PCB aesthetic. However basically everyone on the internet says that metallic embroidery filament is incredibly annoying and difficult to use, and that it should be used sparingly. Then I stumbled onto DMC étoile, which means star in french. These are standard embroidery filaments that also have a plastic sparkly thread with the cotton threads, so they give some sparkly effect without being too loud. The effect is quite difficult to see on camera, but looks very good in person. I also decided to use 28 count linen in black. (The internet also heavily recommended against using black, and it definitely made the stitching experience more difficult.)

      Et voilà ! I think it came out absolutely fantastic. Also, bonus pic of the back so you can critique my stitches. The partial stitches weren't too difficult once I got the hang of it. I buried the start and end threads under as many other stitches I could for extra strength, and didn't cut/restart stitches if possible. I also experimented with different floss thread counts, but I decided on 3 instead of the standard 2. Then I washed it and applied an iron-on interface backing material to try and keep the floss from coming out.

      Finally, after a few months of having my backpack in the repair shop for the zipper (long story), I had it back and could try and finish the repair. Sewing it on was surprisingly difficult, mostly because I didn't have access to the back of the work piece. I managed to get a sloppy stitch in that would at least hold it in place, and went back to add a secure whip stitch with a curved needle and double thread. But I think it came out very nice. Final picture 1, and final picture 2. The black fabric doesn't exactly match the black of the backpack, but it isn't too noticeable in person.

      And now I have probably the most unique LTT backpack in existence!

      28 votes