jmpavlec's recent activity

  1. Comment on How often do you replace your phone? in ~tech

    jmpavlec
    Link Parent
    I was on Samsung until the s10e. (Went from S1 > S4 > S7 > S10e). I did a lateral move to the Pixel 5 (2nd hand) when the battery life on my S10e was so poor. The pixel 5 wasn't much better...

    I was on Samsung until the s10e. (Went from S1 > S4 > S7 > S10e). I did a lateral move to the Pixel 5 (2nd hand) when the battery life on my S10e was so poor. The pixel 5 wasn't much better battery-wise but it was mostly a holdover device until the Pixel 8 came out. I can't say much about the Pixel 6 but I remember it being too big and it was Google's first tensor chip? I think they were still ironing out the bugs with that one if my memory serves. I've been quite happy with my Pixel 8. Feels snappy, camera is amazing and the form factor is pretty good. A bit tall but doesn't feel much larger than the pixel 5 in day to day usage.

    Can't compare with any more "modern" Samsungs. They are probably also fine.

    1 vote
  2. Comment on How often do you replace your phone? in ~tech

    jmpavlec
    Link Parent
    I went from the Pixel 5 to the Pixel 8, very happy with it. Pixel 8 is nearly the same size as the 5, just 6mm taller (width and thickness are basically identical). The battery life, performance,...

    I went from the Pixel 5 to the Pixel 8, very happy with it. Pixel 8 is nearly the same size as the 5, just 6mm taller (width and thickness are basically identical).

    The battery life, performance, and camera are all huge improvements over the 5. Would highly recommend it.

    5 votes
  3. Comment on What programming/technical projects have you been working on? in ~comp

    jmpavlec
    Link Parent
    What tech stack is it? What kind of auth are you using? Rolling your own or using some off the shelf provider? Any specific ideas to work on?

    What tech stack is it? What kind of auth are you using? Rolling your own or using some off the shelf provider?

    Any specific ideas to work on?

    2 votes
  4. Comment on Three Cheers for Tildes: App updates and feedback (February 2025) — Version 1.3 uses edge-to-edge UI on Android in ~tildes

    jmpavlec
    Link
    Just donated 5 bucks. Been meaning to do it. You earned it a while ago, but even more so now. Hope that helps!

    Just donated 5 bucks. Been meaning to do it. You earned it a while ago, but even more so now. Hope that helps!

    6 votes
  5. Comment on Three Cheers for Tildes: App updates and feedback (February 2025) — Version 1.3 uses edge-to-edge UI on Android in ~tildes

    jmpavlec
    Link Parent
    Confirmed working on 1.3.4! I'm amazed at how quickly you fixed it and were responding here. Awesome job and thanks for a great app!

    Confirmed working on 1.3.4! I'm amazed at how quickly you fixed it and were responding here. Awesome job and thanks for a great app!

    8 votes
  6. Comment on Three Cheers for Tildes: App updates and feedback (February 2025) — Version 1.3 uses edge-to-edge UI on Android in ~tildes

    jmpavlec
    Link Parent
    Just updated to v1.3.1. I still see the markdown bug when the keyboard is open. Running Android 15.

    Just updated to v1.3.1. I still see the markdown bug when the keyboard is open. Running Android 15.

    5 votes
  7. Comment on What programming/technical projects have you been working on? in ~comp

    jmpavlec
    Link Parent
    From the home page: This made my laugh out loud. Seems useful and loads really quick. I think I found a minor bug, if you click 'show another week' and then mark your availability on one of those...

    From the home page:

    I bought the domain name and now you have to live with my design decisions.

    This made my laugh out loud. Seems useful and loads really quick.

    I think I found a minor bug, if you click 'show another week' and then mark your availability on one of those days, then refresh the page. At first glance, that data is lost. If you then mark availability anywhere else, it loads that data in. Perhaps, it needs to trigger a re-render if there is data in the extra weeks. Also if someone has marked availability in a week after the current one (which doesn't display by default), I'd expect that to be open so everyone else can see that data.

    Edit: video of the bug: https://imgur.com/4Vkt5Ak

    3 votes
  8. Comment on What programming/technical projects have you been working on? in ~comp

    jmpavlec
    Link Parent
    Now I wish I could slow it down to process everything I am seeing. imgur doesn't seem to allow that so I was pausing and playing. Is the 2d "map" where you are rolling dice and building rooms like...

    Now I wish I could slow it down to process everything I am seeing. imgur doesn't seem to allow that so I was pausing and playing.

    Is the 2d "map" where you are rolling dice and building rooms like an overworld? Rolling/setting stuff up takes time (days?) and enemies can move and then can attack you?

  9. Comment on What programming/technical projects have you been working on? in ~comp

    jmpavlec
    Link
    Still working on Gametje. Previously posted Show Tildes. It is a bit like a jackbox games. I had taken a break creating new games for a while to focus on the main page branding and basic UX...

    Still working on Gametje. Previously posted Show Tildes. It is a bit like a jackbox games. I had taken a break creating new games for a while to focus on the main page branding and basic UX experience but now I have started tinkering with a couple ideas in the new year.

    One is a more child friendly game (to play with my kids) involving sort of a digital hide-and-seek + memory game. One player is the seeker, and all other players are trying to hide. The hiders will have objects they can hide behind and move between. The seeker must watch each player's avatar carefully and try to remember where they are hiding. The hiders are free to move about before the timer runs out. After the hiding is done, the seeker is asked to tell where each specific player is hiding. If they are right, they score points, if they are wrong, the hider scores points. Each person gets a chance at being the seeker (where the most potential points are scored). So far, I have only the frontend stuff somewhat working using some "borrowed" assets. If they weren't borrowed I'd share s screenshot/gif. I still need to design a few maps and assets to hide behind etc. Then I need to design the backend db and APIs.

    Also working on another game. It is a bit farther along and is a different take on the mind meld game concept. In my version, 2-10 people can play. First, two random words are chosen (from player submissions). Each player is given the same 2 words and tries to come up with a new word/phrase that associates/relates to both words. Then everyone's submissions are checked to see if anyone matched. Players that match with each other (sometimes more than 2 at a time) score points and are done for the round. Players that did not match will continue. When at least 2 people haven't matched, two new words are selected from the previous guesses and used for the next "level". If everyone has matched or 1 person is left unmatched then the round ends. A new round starts with random submissions from all players.

    Scoring is based on matching with at least 1 other player and doing it quickly. The longer it takes you to match, the less points you score. It's roughly: Base round score / (Math.max(1, (level - 1) * 2)) = net score.
    e.g. Base round score: 1000
    Level 1 match: 1000
    Level 2 match 500
    Level 3 match 250
    Level 4 match 125

    The backend is nearly completely done (API/cache/db etc), still working on the frontend. Should be playable by alpha testers in the next couple weeks if I find time. (To become an alpha tester, you need to signup and enable it in your profile).

    Overall happy with my progress.

    3 votes
  10. Comment on What programming/technical projects have you been working on? in ~comp

    jmpavlec
    Link Parent
    Curious to know how much of the battle state you want to save. Is it strictly all the data necessary to load and start playing from that exact moment, or does it include previous moves etc. Almost...

    serializing the battle state is intimidating because I didn't plan ahead for that, my bad

    Curious to know how much of the battle state you want to save. Is it strictly all the data necessary to load and start playing from that exact moment, or does it include previous moves etc. Almost like a rewind machine?

    I'm not going to offend your eyeballs with that here.

    Happy to be offended.

    I like the graphics in your latest gif/video. Are the colors significant? I see you wrote something about the icons but in your example they all seem to be two swords (increased attack?). Either way, looks pretty neat. Would the characters take on a bit of the hue to show they have the effect applied?

  11. Comment on Uses for retired 2009 MacBook Pro? [Specifically, when I already own an RPi4] in ~tech

    jmpavlec
    Link
    Portable retro gaming? Should handle quite a few emulators. Just get some controllers to play and you are good to go.

    Portable retro gaming? Should handle quite a few emulators. Just get some controllers to play and you are good to go.

    6 votes
  12. Comment on What game intended for multiplayer did you enjoy playing solo? in ~games

    jmpavlec
    Link Parent
    I need to play the campaign again. I remember having such a good time with it, especially that one level with the cool mechanic the time switching level . Probably could have made a whole game out...

    I need to play the campaign again. I remember having such a good time with it, especially that one level with the

    cool mechanic

    the time switching level

    . Probably could have made a whole game out of that level. I'm sad we won't get a Titanfall 3
    4 votes
  13. Comment on What programming/technical projects have you been working on? in ~comp

    jmpavlec
    Link Parent
    How do I play this? I need to download a zip and apk and place them in the right spot? That's a lot of trouble just to try it out. Any easier path? Edit: I'm on a phone, maybe it is easier on a...

    How do I play this? I need to download a zip and apk and place them in the right spot? That's a lot of trouble just to try it out. Any easier path?

    Edit: I'm on a phone, maybe it is easier on a desktop machine.

  14. Comment on What programming/technical projects have you been working on? in ~comp

    jmpavlec
    Link Parent
    Have you shopped around for VPS? I have a VPS for 5/month with 100gb storage, 5gb ram, 3 CPUs, 20TB bandwidth. Seems like a lot of work and potential fail points just to save a few bucks each...

    Have you shopped around for VPS? I have a VPS for 5/month with 100gb storage, 5gb ram, 3 CPUs, 20TB bandwidth.

    Seems like a lot of work and potential fail points just to save a few bucks each month. I know part of it is probably to gain the experience and know how to do such a thing... But when it's so little money saved vs time devoted, I start to question the return on investment except for the skills gained.

    1 vote
  15. Comment on What programming/technical projects have you been working on? in ~comp

    jmpavlec
    Link Parent
    Sounds interesting, what's your approximate monthly cost for such a thing? Also curious of the specs of the VPS that runs the server. What's the spin up time?

    Sounds interesting, what's your approximate monthly cost for such a thing? Also curious of the specs of the VPS that runs the server.

    What's the spin up time?

    1 vote
  16. Comment on What programming/technical projects have you been working on? in ~comp

    jmpavlec
    Link Parent
    I think the change to the grass looks great. The text on attack seems fine although might be too much on every attack. Maybe you could have the text appear when a critical hit happens or...

    I think the change to the grass looks great. The text on attack seems fine although might be too much on every attack. Maybe you could have the text appear when a critical hit happens or something? Then it's a bit more "special". As far as the name, I'm not sure it's that important now. You could give it a placeholder but it's hard not to get attached to one once you start using it.

    Do you already have some kind of plotline? Will it flow battle to battle or will there be an over world or cut scenes?

    Overall, looking great.

    1 vote
  17. Comment on What programming/technical projects have you been working on? in ~comp

    jmpavlec
    Link Parent
    It's actually a series of games (5 at the moment). You can see it in my Tildes' profile but the website is https://gametje.com. I have posted it here a couple times but haven't gotten too much...

    It's actually a series of games (5 at the moment). You can see it in my Tildes' profile but the website is https://gametje.com. I have posted it here a couple times but haven't gotten too much feedback. It's more simple casual multiplayer games in the same vein as Jackbox games. Happy to play with you sometime or give a demo. There's also some AI to try it out with if you can't convince anyone else to join.

    1 vote
  18. Comment on What programming/technical projects have you been working on? in ~comp

    jmpavlec
    Link Parent
    Very nice! UI looks responsive and polished. The transformation mechanic is neat. Are those unlockable or do you find/learn them? Do you have a plot in mind or mostly just working on the game...

    Very nice! UI looks responsive and polished. The transformation mechanic is neat. Are those unlockable or do you find/learn them? Do you have a plot in mind or mostly just working on the game mechanics? Are you building it just in your spare time?

    What platforms are you developing for and what engine(s) are you using to develop it? As I said before, happy to give it a go even in an early stage or give feedback over a video call or something. I also have game I have been working I could share.

    1 vote
  19. Comment on What programming/technical projects have you been working on? in ~comp

    jmpavlec
    Link Parent
    I love Shining Force! Keep me updated on the progress please 🙂.

    I love Shining Force! Keep me updated on the progress please 🙂.

    2 votes
  20. Comment on What programming/technical projects have you been working on? in ~comp

    jmpavlec
    Link Parent
    What kind of game is it? Happy to give it a look and give you some feedback. I also struggle with the same things as you for the game I have been writing. Difficult to get people interested and to...

    What kind of game is it? Happy to give it a look and give you some feedback. I also struggle with the same things as you for the game I have been writing. Difficult to get people interested and to get honest feedback.

    I think threads like this are exactly the place to share progress videos etc.

    2 votes