Hi everyone, happy new year! I have been hard at work on my fxhash projects. My most recent one is pretty crazy so I wrote up a post to explain how it works. You can see all of my work on fxhash,...
Hi everyone, happy new year! I have been hard at work on my fxhash projects. My most recent one is pretty crazy so I wrote up a post to explain how it works.
You can see all of my work on fxhash, check out Broken Flows and Infrastructures too...
The dithering really does get an extra emphasis on the dead trees. Nice work! I think I should go pour over your landscape code now. And happy new years! Oh, and the continuous feed paper is neat...
The dithering really does get an extra emphasis on the dead trees. Nice work! I think I should go pour over your landscape code now. And happy new years!
Oh, and the continuous feed paper is neat but I LOVE the margins on regular.
I'm not sure if this is something you keep track of, but I'd be really interested in roughly how long each feature to the generator took. Like adding printing glitches vs foil paper and such. Sort...
I'm not sure if this is something you keep track of, but I'd be really interested in roughly how long each feature to the generator took. Like adding printing glitches vs foil paper and such.
Sort of as a measure of implementation complexity.
It would be hard to measure because I am always re-using my old code, combining ideas. I also don't work on one thing at a time but spiral towards a final product. Overall the project took maybe 5...
It would be hard to measure because I am always re-using my old code, combining ideas. I also don't work on one thing at a time but spiral towards a final product.
Overall the project took maybe 5 or so long intense days of work and I program very fast. Some of the things that took the most time were the scene and tree generation, the color choices and really just overall polish. Spending hours to improve tiny things a tiny bit.
Mm. Thanks for sharing. The inverted green paper is a neat example of your little variations paying off in subtle ways; I wouldn't have thought twice about how it happened if you didn't touch on...
Mm. Thanks for sharing. The inverted green paper is a neat example of your little variations paying off in subtle ways; I wouldn't have thought twice about how it happened if you didn't touch on it specifically.
Hi everyone, happy new year! I have been hard at work on my fxhash projects. My most recent one is pretty crazy so I wrote up a post to explain how it works.
You can see all of my work on fxhash, check out Broken Flows and Infrastructures too...
https://www.fxhash.xyz/u/KilledByAPixel
The dithering really does get an extra emphasis on the dead trees. Nice work! I think I should go pour over your landscape code now. And happy new years!
Oh, and the continuous feed paper is neat but I LOVE the margins on regular.
Thanks! The way I have things set continuous feed is only a 1% chance so it's kind of just a rare surprise. :)
I'm not sure if this is something you keep track of, but I'd be really interested in roughly how long each feature to the generator took. Like adding printing glitches vs foil paper and such.
Sort of as a measure of implementation complexity.
It would be hard to measure because I am always re-using my old code, combining ideas. I also don't work on one thing at a time but spiral towards a final product.
Overall the project took maybe 5 or so long intense days of work and I program very fast. Some of the things that took the most time were the scene and tree generation, the color choices and really just overall polish. Spending hours to improve tiny things a tiny bit.
Mm. Thanks for sharing. The inverted green paper is a neat example of your little variations paying off in subtle ways; I wouldn't have thought twice about how it happened if you didn't touch on it specifically.