8 votes

Fallout: New Vegas is like a TTRPG with a bad DM

2 comments

  1. [2]
    MimicSquid
    Link
    I agree with the general premise of the article, that fighting humans in Fallout games is needlessly binary. 1.1 The designers have talked publicly about the huge time crunch under which they made...
    1. I agree with the general premise of the article, that fighting humans in Fallout games is needlessly binary.
      1.1 The designers have talked publicly about the huge time crunch under which they made FO:NV, and they were cutting things they wanted to add over and over again near the end. Having more systems for nuanced bargaining would be lovely, but never would have happened.
      1.2 I suppose in a lot of ways those two encounters can be likened to the DM not having time to create great content there because they were behind at work, and so they just threw a few encounters in to pad out the session.
    7 votes
    1. balooga
      Link Parent
      You know what I'd like to see? Hand the Fallout reins back to Obsidian and give them another shot at New Vegas. Not to make a sequel, but to make a sort of remastered director's cut version of the...

      You know what I'd like to see? Hand the Fallout reins back to Obsidian and give them another shot at New Vegas. Not to make a sequel, but to make a sort of remastered director's cut version of the original game.

      Obviously, give the game a graphical and control overhaul. It looked and played pretty bad even when it was new. But also scale the game world up a bit to match modern open worlds, and integrate new locations into the map, with new missions to boot. There should be as much to explore east of the river as there is west of it. Dramatically expand the Caesar's Legion, Powder Gangers, Great Khans, and fiend factions. Maybe the Omertas too? It's been a while since I played but I remember Gomorrah feeling pretty wasted.

      I agree with the blog that random muggings shouldn't automatically be fights to the death. You can do a lot with speech checks in FNV but there should be more options for persuasive pacifist playstyles. There are also a number of invisible walls in the map, at the tops of mountain ranges and the like, these always frustrated me so much. The game teases you with an open world to explore but when you try to, some places arbitrarily can't be reached unless you go the long way around. Skyrim was a lot better in this regard.

      I'm really not interested in more Fallout 4 style gameplay, with its voiced player characters, limited dialog options (and consequently, player agency), and focus on shooting and base building. None of that is what appealed to me about FNV. Also, Bethesda's take on Fallout lore is frequently disappointing. I know Obsidian is still up to the task because I played The Outer Worlds and it totally nailed all of my favorite things about FNV. And now that Bethesda and Obsidian are under one roof together at Microsoft, such a union could theoretically be possible now! (And of course because of that, whatever they made would never see release on PlayStation, to my unending tears.)

      6 votes